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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U100904013</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U100904013"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U100904013"/>
		<updated>2026-05-30T03:08:47Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Superhind&amp;diff=195465</id>
		<title>Superhind</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Superhind&amp;diff=195465"/>
				<updated>2024-11-22T14:37:30Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: added the video to the media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=super_hind_mk3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} British attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Firebirds&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GI2 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between three presets:&lt;br /&gt;
** 1 x 20 mm GI2 cannon (840 rpg) + 90 x countermeasures&lt;br /&gt;
** 1 x 20 mm GI2 cannon + 90 x countermeasures + HIRSS&lt;br /&gt;
** 1 x 20 mm GI2 cannon + 90 x countermeasures + HIRSS + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* 4 x ZT3A2 Ingwe missiles + 80 x S-8KO rockets&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 4 x ZT3A2 Ingwe missiles&lt;br /&gt;
* 8 x ZT3A2 Ingwe missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 2 x ZB-500 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|mKLlmNo0zZ4|'''Ultimate MI-24 SuperHind Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/9172-development-squadron-vehicles-super-hind-en|[Devblog] Squadron Vehicles: Super Hind]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mil}}&lt;br /&gt;
{{Britain helicopters}}&lt;br /&gt;
{{Squadron helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HKP9A_(FC)&amp;diff=194800</id>
		<title>HKP9A (FC)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HKP9A_(FC)&amp;diff=194800"/>
				<updated>2024-11-10T14:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: added the video to the media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = HKP9A&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hkp9a_cb3_fc&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
While waiting for the delivery of 20 ordered [[HKP9A]] helicopters, the Swedish test centre Försökscentralen (FC) rented four BO 105 CB-3 helicopters from MBB in 1985. Three were used for flight testing and tactics development and were later returned, while one was used for weapons systems testing and was later purchased and joined the Swedish Air Force as the 21st HKP9A helicopter. It was notably equipped with a modernised Saab HeliTOW complex with an additional FLIR thermal sight.&lt;br /&gt;
&lt;br /&gt;
The '''HKP9A (FC)''' was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]]. Unlike its [[HKP9A|predecessor]], it has new BGM-71D TOW-2 ATGMs, capable of destroying almost any MBT encountered in battle head-on. In addition, the helicopter is equipped with an improved aiming complex with a thermal imager, which significantly improves target detection on the battlefield both in normal daylight and nighttime conditions. In all other respects, it remains as small, manoeuvrable, and unarmoured as its predecessor.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
There is no armour protection on this vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|RB 55C Heli TOW|FN M3P (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x RB 55C Heli TOW missiles&lt;br /&gt;
* 2 x RB 55C Heli TOW missiles + 1 x 12.7 mm FN M3P machine gun (400 rpg)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (400 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great agility - one of the most manoeuvrable helicopters in the game&lt;br /&gt;
* Small profile&lt;br /&gt;
* Access to Thermal Imaging&lt;br /&gt;
* Great stock performance - comes with full missile payload stock&lt;br /&gt;
* Countermeasure-resistant missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak powerplant - slow climb and top speed&lt;br /&gt;
* Small missile payload&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Lacklustre air-to-air protection - only has access to optional 12.7 mm machine guns&lt;br /&gt;
* Missiles require manual guidance&lt;br /&gt;
* Small firing window - helicopter must be pointed at the target to guide effectively&lt;br /&gt;
* No radar warning receiver (RWR) &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1IhZl0Q5meY|'''Ultimate BO-105/HKP9A Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BO 105 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MBB}}&lt;br /&gt;
{{Sweden helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HKP9A&amp;diff=194799</id>
		<title>HKP9A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HKP9A&amp;diff=194799"/>
				<updated>2024-11-10T14:44:47Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: added the video to the media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = HKP9A (FC)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hkp9a_cb2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Helikopter 9A''' (HKP9A) was a Swedish anti-tank modification of the Bo 105 CB-3 light multi-purpose helicopter, developed by order of the Swedish FMV (''Försvarets materielverk'': defence procurement agency) in the mid-1980s based on tests of the [[BO 105 CB-2|Bo 105 CB-2]]. As its primary armament, the Swedish version of the Bo 105 received the BGM-71 TOW anti-tank missile system, and an original electro-optical observation and reconnaissance system named &amp;quot;SAAB HeliTOW&amp;quot; was also installed. This system was developed by Saab Instruments AB in collaboration with Emerson Electronics. A total of 21 HKP9As were delivered to FMV, which served with the Swedish Army until 2009.&lt;br /&gt;
&lt;br /&gt;
The '''HKP9A''' was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]]. Like all aircraft in the [[BO 105 (Family)|Bo 105 family]], it boasts excellent manoeuvrability, allowing it to easily take advantage of various terrain features to launch ATGMs from unexpected directions, then quickly withdraw under the cover of the surrounding terrain. It can carry up to eight decent ATGMs with reasonable range, but the lack of armour protection means that the helicopter is extremely vulnerable to enemy aircraft and anti-aircraft fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is a light utility helicopter operated by the Swedish army. Although different in designation, the helicopter is identical in flight performance to the German [[BO 105 CB-2]], only being differentiated in loadout options. This family of helicopters are some of the most agile in game, able to perform most advanced manoeuvres without sacrificing a lot of altitude. All control surfaces are incredible responsive and quickly react to any input a pilot throws at it. This can often allow pilots to be much more aggressive when facing gunfire, as the helicopter can change directions almost immediately. On top of this, the {{PAGENAME}} is one of the smallest helicopters in the game, making it difficult to both spot and shoot down. It is this small profile that allows the helicopter to manoeuvre with ease, as it is very lightweight. A consequence, however, of this weight saving, is the lacklustre engine power that despite its size makes the {{PAGENAME}} slow in both top speed and climb rate. Although not detrimental to its general combat effectiveness, it can be a noticeable downside especially when avoiding incoming aircraft, or trying to gain altitude over mountains.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 215 || 197 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 257 || 242&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
As the {{PAGENAME}} is a light utility helicopter, the vehicle lacks any form of protection against small arms fire. The helicopter has directly exposed pilots at the front, and a fuel tank stretching the entire underside of the vehicle. This makes it so that a lot of hits from below sets the helicopter ablaze, while most hits from the front knocks out both crew members. This makes the flak jacket modification a vital component for protection as it can allow the crew to survive longer in battle. The engine is also prone to catching fire, and the lack of significant thrust makes the loss of one of the two powerplants enough to take it down.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|RB 55B Heli TOW|FN M3P (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 8 x RB 55B Heli TOW missiles&lt;br /&gt;
&lt;br /&gt;
The eight TOW missiles is the most ideal loadout for the {{PAGENAME}} as it allows for a lot of stopping power against ground vehicles. Having this amount of missiles is fantastic, especially for its class, where four or six missiles is usually the average. Despite this quantity, the general flight performance stays almost identical, still allowing for aggressive manoeuvring.&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (150 rpg = 300 total)&lt;br /&gt;
* 1 x 12.7 mm FN M3P machine gun (400 rpg) + 4 x RB 55B Heli TOW missiles&lt;br /&gt;
&lt;br /&gt;
A researchable modification on the {{PAGENAME}} is the installation of 12.7 mm gunpods fixed against the fuselage. This weapon type can be carried one on each side or in combination with the TOW launcher. Although this weapon type limits the quantity of missiles the helicopter is able to carry, it gives the {{PAGENAME}} some form of self-defense against flying targets, as it lacks any sort of air-to-air capabilities otherwise. It can be worthwhile for a player to carry a combination of missiles and guns if they expect to face off against other helicopters.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As this helicopter is incredibly light with a lot of firepower for its class, the general playstyle should be one of risk-reward. The {{PAGENAME}} can be played effectively in both long range and close range territory, depending on what a pilot prefers. Both playstyles can be equally effective employed correctly but have their own drawbacks.&lt;br /&gt;
&lt;br /&gt;
'''Defensive playstyle'''&lt;br /&gt;
&lt;br /&gt;
As the {{PAGENAME}} carries missiles with almost 4 kilometres of firing range, staying out of sight from close range SPAA is one way to approach the helicopter. A pilot can in this case decide to utilize cover around the map, hiding behind buildings and mountains peeking out of cover to fire on stationary targets. This playstyle is most optimal when the enemy has a lot of SPAA active. Most of these players will be stationary in their spawn point looking for enemy helicopters, which the {{PAGENAME}} can take full advantage of.&lt;br /&gt;
&lt;br /&gt;
As a downside to this playstyle, the {{PAGENAME}} is very vulnerable to incoming aircraft, as the helicopter has to operate entirely by itself. Being situated in a high battle rating without any strong defensive weaponry makes it a perfect prey for enemy pilots. The playstyle also limits the offensive capabilities of the {{PAGENAME}} as the missiles are much slower than their Soviet counterparts. This means that moving targets can escape into cover before the missile impacts, resulting in wasted time. On top of this, the helicopter requires visual contact with the enemy while firing, sometimes requiring upwards of 20 seconds spent outside of cover.&lt;br /&gt;
&lt;br /&gt;
'''Aggressive playstyle'''&lt;br /&gt;
&lt;br /&gt;
Almost opposite to the defensive one, the {{PAGENAME}} can counteract the slow guidance speed and weak air-to-air protection by playing inside the map boundaries. This allows the {{PAGENAME}} to take advantage of allied SPAA units using them as cover, allowing a player to spend more time focusing on ground targets instead. On top of this, the closer distance between the helicopter and target allows for less time where the enemy can retaliate. The slow travel speed of the TOW missiles will instead work in a player's favour as it allows for better accuracy when guiding.&lt;br /&gt;
&lt;br /&gt;
This way of fighting requires a bit of map knowledge and spatial awareness as enemies can spawn in their own SPAA to retaliate almost immediately. On top of this, a closer proximity puts the {{PAGENAME}} in range of roof-mounted machine guns, which are heavily prominent at this battle-rating. Although you can hide behind cover or stay directly above a target to counter it, this only works in the short term as the longer you stay alive the more people will become aware of your presence, putting more and more emphasis on staying out of sight.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great agility - one of the most manoeuvrable helicopters in the game&lt;br /&gt;
* Large missile payload&lt;br /&gt;
* Small profile&lt;br /&gt;
* Great stock performance - comes with all eight missiles from the start&lt;br /&gt;
* Radar Warning Receiver (RWR)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak powerplant - slow climb and top speed&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Lacklustre air-to-air protection - only has access to optional 12.7mm machine guns&lt;br /&gt;
* No Night Vision Devices (NVD)&lt;br /&gt;
* Missiles have to be guided manually&lt;br /&gt;
* Small firing window - helicopter must be pointed at target to guide effectively&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=hkp9a_cb2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
HKP9A_WTWallpaper001.jpg&lt;br /&gt;
HKP9A_WTWallpaper002.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1IhZl0Q5meY|'''Ultimate BO-105/HKP9A Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BO 105 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MBB}}&lt;br /&gt;
{{Sweden helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BO_105_CB-2&amp;diff=194798</id>
		<title>BO 105 CB-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BO_105_CB-2&amp;diff=194798"/>
				<updated>2024-11-10T14:40:47Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: added the video to the media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = BO 105 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=bo_105cb2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In 1985, a BO 105 CB with tail number S-422 and registration D-HDMU was modernised to participate in the Swedish army's competition for a new anti-tank helicopter. The machine was equipped with a BGM-71 TOW anti-tank missile system, as well as new optics, receiving the designation '''BO 105 CB-2'''. After successfully passing the tests, the helicopter returned to Germany, and Sweden created their own version, the [[HKP9A]].&lt;br /&gt;
&lt;br /&gt;
The BO 105 CB-2 was introduced as a [[wt:en/news/5824-development-bo-105-attack-helicopters-en|premium pack]] in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]]. Like all aircraft in the [[BO 105 (Family)|BO 105 family]], it boasts excellent manoeuvrability, allowing it to easily take advantage of various terrain features to launch ATGMs from unexpected directions, then quickly withdraw under the cover of the surrounding terrain. It can carry up to eight decent ATGMs with reasonable range, and is also able to equip countermeasures, allowing the BO 105 CB-2 to defend against IR missiles and some SPAA radars. However, the lack of armour protection means that the helicopter is extremely vulnerable to enemy aircraft and anti-aircraft fire.&lt;br /&gt;
&lt;br /&gt;
The BO 105 CB-2 was removed from sale after the [[wt:en/news/6542-shop-the-new-year-sale-en|2019 New Year sale]]. It has since been made available for purchase with Golden Eagles {{ge}} during the [[wt:en/news/8098-special-first-flight-of-the-bo-105-en|2023]] and [[wt:en/news/8745-shop-the-bo-105-cb-2-temporarily-returns-on-the-anniversary-of-its-first-flight-en|2024]] &amp;quot;First Flight of the Bo 105&amp;quot; flash sales.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 215 || 196 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 257 || 242&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[FN M3P (12.7 mm)|12.7 mm FN M3P]] machine guns (250 rpg)&lt;br /&gt;
| || || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FN M3P (12.7 mm)|12.7 mm FN M3P]] machine guns (400 rpg)&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || || 3*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 3*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BGM-71C Improved TOW]] missiles&lt;br /&gt;
| 2, 4 &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || 2, 4 &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| || 30&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 30&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | * FFAR rockets and 250 rpg machine guns can only be equipped together &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; BGM-71C missiles cannot be equipped in conjunction with machine guns, rockets, or countermeasures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (400 rpg = 800 total)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (250 rpg = 500 total) + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
* 60 x countermeasures + 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two main armaments that you will end up using are the 8 [[BGM-71 TOW|BGM-71]] TOWs and the 4 [[BGM-71 TOW|BGM-71]] TOWs with the FN F3P gun pod with the three FFAR Mighty Mouses. The first load out is used as an early game strike load out when there is a lack of enemy SPAA, helicopters, and planes. The second load out is used in the mid game and late game time frames when there are vehicles that can shoot you down.&lt;br /&gt;
&lt;br /&gt;
When using the TOWs there are a couple of ways to play with them. The first is the standard hover behind a mountain or hill then fly up fire one or two missiles than reposition and repeat. Another way to play is similar to the [[SA.313B Alouette II (Germany)|SA.313B Alouette]] where you will put your collective between 50%-60% and angle down and as you fly over the battlefield you strike enemy tank, this strategy requires a bit of luck and knowledge of how the BGM-71 TOWs work.&lt;br /&gt;
&lt;br /&gt;
Another way to play is to carry the two FN F3P gun pods with the six FFAR Mighty Mouses and use ground belts to strike lightly armoured vehicles such as the BMPs, [[Object 685]], [[Rooikat Mk.1D|Rooikat]], and [[HSTV-L]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Small fuselage that is harder to hit&lt;br /&gt;
* Very good manoeuvrability&lt;br /&gt;
* Highest ATGM count of the premium V era helicopters&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower speed than most attack helicopters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bo_105cb2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200&amp;gt;&lt;br /&gt;
File:BO 105 all WTWallpaper 001.jpg&lt;br /&gt;
File:BO 105 CB-2 WTWallpaper 001.jpg&lt;br /&gt;
File:BO 105 CB-2 WTWallpaper 002.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|CQnwZm4RfgU|'''Premium Vehicles: MBB BO 105 CB-2''' - ''War Thunder Wiki''|1IhZl0Q5meY|'''Ultimate BO-105 Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5824-development-bo-105-attack-helicopters-en|[Devblog] BO 105 Attack Helicopters]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MBB}}&lt;br /&gt;
{{Germany helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BO_105_PAH-1A1&amp;diff=194796</id>
		<title>BO 105 PAH-1A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BO_105_PAH-1A1&amp;diff=194796"/>
				<updated>2024-11-10T14:39:58Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: added the video to the media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = BO 105 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=bo_105pah1_a1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''BO 105 PAH-1A1''' was a modification of the German [[BO 105 PAH-1]]. This version saw the installation of HOT-2 anti-tank guided missiles, upgrades to the electronics and targeting systems, and new rotor blades. Some existing PAH-1s were upgraded to the new standard from 1991; however, due to the helicopter's inability to perform combat missions at night and its low survivability, from 2007 it began to be replaced in the Bundeswehr by the more modern [[EC-665 Tiger UHT|Eurocopter Tiger]]. The last BO 105 helicopters were withdrawn from service with the German army in 2016.&lt;br /&gt;
&lt;br /&gt;
The '''BO 105 PAH-1A1''' was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]]. Its main difference from the [[BO 105 PAH-1]] is the replacement of HOT anti-tank guided missiles with HOT-2 missiles boasting increased penetration. Otherwise, it remains the same light, fast, agile, and compact helicopter capable of delivering swift and decisive attacks, as well as quickly evading ground fire, although its light construction means it lacks any armour protection.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 218 || 200 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 251 || 242&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The BO 105 PAH-1A1 is without a doubt a very agile helicopter, being able to perform barrel rolls and other manoeuvres without problems. This excellent agility is still present even while flying at full speed. The light weight of this helicopter also means that it won't bleed as much speed while manoeuvring and allows for a plethora of defensive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
Being a repurposed utility helicopter, there are no armour plates nor armoured glass to protect its two crew members. The pilot and the copilot sit side by side in front of the helicopter, exposed to enemy fire. While they have access to flak vests modification, those won't protect them from the majority of threats they will face. On the bright side, the BO 105 PAH-1A1 has a small size and is very agile, meaning it can utilize any cover very well and also dodge enemy fire with great success. The BO 105 PAH-1A1 is equipped with a radar warning receiver (RWR) from the get-go.&lt;br /&gt;
&lt;br /&gt;
The RWR issues a warning (beep) to the pilot when it detects active radar pulsing towards the helicopter. It also warns pilots when their helicopter gets &amp;quot;radar locked&amp;quot; by continuous tone. It also displays the approximate position of active radar relative to the helicopter and highlights radar that achieved &amp;quot;radar lock&amp;quot;. There are also weapon loadouts that allow the BO 105 PAH-1A1 to equip countermeasures launchers, increasing its survivability in contested airspaces.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
As the BO 105 PAH-1A1 has access to ATGMs while in stock configuration, Weapon modules are not priority and pilots can choose to go for Flight performance upgrades first. On the other hand, both gunpods modification allows the BO 105 PAH-1A1 to equip countermeasures launchers.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_BO_105_PAH-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[FN M3P (12.7 mm)|12.7 mm FN M3P]] machine guns (250 rpg)&lt;br /&gt;
| || || || || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FN M3P (12.7 mm)|12.7 mm FN M3P]] machine guns (400 rpg)&lt;br /&gt;
| || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || || || || 3*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 3*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HOT-2 TOW]] missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| || || || 30&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 30&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | * FFAR rockets and 250 rpg machine guns can only be equipped together &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; HOT-2 missiles cannot be equipped in conjunction with machine guns, rockets, or countermeasures&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* 6 x HOT-2 TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (400 rpg = 800 total)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (250 rpg = 500 total) + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
* HOT-2 TOW: these ATGMs are without a doubt the BO 105 PAH-1A1's strongest weapons. They come equipped in stock configuration and offer up to 900 mm of penetration and range of 4 km.&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm FN M3P machine gun: a gun pod containing standard .50 cal machine gun with 250-round belt. While these are a good weapon against enemy helicopters and planes up close, they are severely underpowered as most enemies will have access to air-to-air missiles. They are also next to useless against ground targets and can only reliably damage open-topped vehicles.&lt;br /&gt;
&lt;br /&gt;
* FFAR Mighty Mouse rockets: sporting 290 mm of penetration, these can be used against the roof armour of ground vehicles. However, the BO 105 PAH-1A1 is a less than ideal platform for their use, as it lacks a ballistic computer to provide firing solution and carries only 6 x of them at most. On top of that, their effective use requires a close distance to targets, and as there is no armour on BO 105 PAH-1A1, they basically guarantee that the helicopter will get shot down.&lt;br /&gt;
&lt;br /&gt;
* Countermeasures launcher: it provides 30 x countermeasures per launcher. This option allows for another layer of defense, but the BO 105 PAH-1A1 can't take its maximum possible number of ATGMs while using them, severely limiting its offensive potential.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Ground Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
'''Loadout'''&lt;br /&gt;
&lt;br /&gt;
The BO 105 PAH-1A1 should be used only as an ATGM carrier. HOT-2 missiles are strong for its BR, but pilots should be aware that composite and reactive armour are becoming more common and they significantly reduce the amount of spalling from chemical munitions.&lt;br /&gt;
&lt;br /&gt;
Pilots can either choose from pure ATGM loadout or ATGMs combined with gunpods and countermeasures launchers. The first option has better offensive potential against ground targets, while the second option increases the helicopter's survivability by adding another layer of defense against AA and gunpod to fend off aerial threats at the cost of a halved ATGM count. Sadly, a single gun pod with .50cal is not much of a threat to aerial targets.&lt;br /&gt;
&lt;br /&gt;
As most ground AA vehicles utilize radar guidance for both missiles and guns, and only two vehicles currently in game utilize IR missiles ([[PGZ04A]] and [[Type 93]]), pilots should pick the &amp;quot;Chaff only&amp;quot; option most of the time. Chaff breaks radar lock and confuses enemy tracking radar, increasing the probability of a miss.&lt;br /&gt;
&lt;br /&gt;
Under no circumstances should pilots pick pure gunpod loadout, as it practically makes them a dead weight.&lt;br /&gt;
&lt;br /&gt;
'''Tactics'''&lt;br /&gt;
&lt;br /&gt;
Pilots should approach the battlefield flying at low altitude, keeping a distance of 4 km (maximum range of ATGMs). Then they should bleed speed and start hovering. Finding any cover to hover behind and to break line of sight tremendously helps players survival, even trees can become extremely useful. Pilots should pop above the cover for a few seconds, launch a missile or two, then go back and change position. Rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
Pilots should stay around an altitude of 25 m when not engaging enemy tanks. Helicopters at this altitude confuse tracking radar and search radar might not detect them at all. Radar needs an unobstructed line of sight to work properly, so flying low and utilizing ground obstacles helps with helicopters survival. RWR helps with detection of enemy radar AA, but pilots should note that lack of active radar does not necessarily mean that there's no AA active; some skilled players turn off search radars in order to drawn out enemy air assets out of cover. If there's enemy AA, it needs to be taken out first.&lt;br /&gt;
&lt;br /&gt;
Also, the proximity fuze of SAMs is disabled below 25 m. If the pilots are higher and they detect incoming fire or SAM, they should try to duck below 25 m as fast as possible, deploy countermeasures if they have them equipped and they should consider disengaging for the time being. Direct hit can and will obliterate helicopters, but those are harder to pull off when dodging.&lt;br /&gt;
&lt;br /&gt;
Staying in one place not only helps the enemy team to locate helicopters sooner, but some tanks with laser rangefinders might be able to shoot hovering helicopters down with their cannon at a range of several kilometres, since they present almost static targets.&lt;br /&gt;
&lt;br /&gt;
At BO 105 PAH-1A1s BR, the biggest threat comes in the form of SAMs, such as [[Roland]] missiles. Those greatly outrange the BO 105 PAH-1A1, thus it is vital to keep situational awareness at all times. Due to their speed, there is just a small time window when pilots can successfully dodge.&lt;br /&gt;
&lt;br /&gt;
Planes and other helicopters also pose a significant threat: if an aerial target is spotted, pilots should consider retreating, either to the closest airfield or in the vicinity of friendly AA. If an enemy helicopter is spotted, pilots may attempt to shoot it down with ATGM if it's close enough, but misses are to be expected.&lt;br /&gt;
&lt;br /&gt;
Pilots should engage aerial targets with gunpods only in self defense and as last resort, since BO 105 PAH-1A1 is poorly equipped for such task.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[T-64 (Family)|T-64]] and [[T-72 (Family)|T-72]] tanks - Later models are equipped with ERA, and thus can survive several hits from ATGMs in the frontal arc.&lt;br /&gt;
&lt;br /&gt;
* [[FlaRakPz 1]] and [[Roland 1]] - Both can be equipped with Roland 3 SAMs that greatly outrange HOT-2 missiles, but they are radar guided and thus RWR can detect them.&lt;br /&gt;
&lt;br /&gt;
* [[Type 93]] - Rarer vehicle, but dangerous nonetheless. Pilots need to detect its missiles visually as they are IR guided, making RWR useless.&lt;br /&gt;
&lt;br /&gt;
* [[Khrizantema-S]] - While not dedicated AA, it has access to powerful missiles with enough range to pose a threat.&lt;br /&gt;
&lt;br /&gt;
* [[SA 342M Gazelle|Gazelle helicopters]] - They have access to all powerful [[Mistral]] air-to-air missiles.&lt;br /&gt;
&lt;br /&gt;
* [[Mi-24P]] and [[Mi-24V]] - Even more threatening than Gazelle helicopters, not only they are heavily armoured and armed with deadly cannons, they also have access to [[R-60M]] air-to-air missiles&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Small size&lt;br /&gt;
* Excellent agility&lt;br /&gt;
* Armed with powerful HOT-2 missiles in stock configuration&lt;br /&gt;
* Has access to RWR while stock&lt;br /&gt;
* Can research countermeasures launchers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Equipping countermeasures launchers halves ATGM count&lt;br /&gt;
* No organic gun armament, relies on gunpods&lt;br /&gt;
* Defenseless against most aerial threats&lt;br /&gt;
* Lacks thermals&lt;br /&gt;
* No armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The development of the BO 105 light utility helicopter started in 1964 by the Messerschmitt-Bölkow-Blohm company. The prototype made its first flight on 16 February 1967. The design was known for its very good manoeuvrability, even allowing use for aerobatic show purposes (with the Red Bull Flying Bulls for instance). It had a good load capacity, a decent speed, and nice, steady, and responsive controls, as well as good flight behaviour.&lt;br /&gt;
&lt;br /&gt;
In 1975, the German Army, interested in the design, commissionned a BO 105 armed with wire controlled HOT ATGMs for anti-tank purposes, thus creating the BO 105 PAH-1. The newer HOT-2 ATGMs were installed in the PAH-1A1 variant. This helicopter however was considerated as a temporary solution, while waiting for a proper anti-tank platform (what would become the [[EC-665 Tiger UHT]])&lt;br /&gt;
&lt;br /&gt;
The BO-105 didn't have proper combat services: it is presumed to have been used by Indonesian forces, in the Papua conflict and the 1999 East Timorese crisis. The helicopter was almost exclusively used in civilian roles such as EMS.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bo_105pah1_a1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:BO 105 all WTWallpaper 001.jpg&lt;br /&gt;
File:BO 105 PAH-1A1 WTWallpaper 001.jpg&lt;br /&gt;
File:BO 105 PAH-1A1 WTWallpaper 002.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1IhZl0Q5meY|'''Ultimate BO-105 Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5824-development-bo-105-attack-helicopters-en|[Devblog] BO 105 Attack Helicopters]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MBB}}&lt;br /&gt;
{{Germany helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BO_105_PAH-1&amp;diff=194795</id>
		<title>BO 105 PAH-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BO_105_PAH-1&amp;diff=194795"/>
				<updated>2024-11-10T14:39:11Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: added the video to the media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = BO 105 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=bo_105pah1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
'''BO 105 PAH-1''' (''Panzerabwehrhubschrauber'': &amp;quot;anti-tank helicopter&amp;quot;) was an attack version of the BO 105M multi-purpose helicopter, developed by MBB. In this configuration, the helicopter was able to carry up to six HOT missiles. Between 1979 and 1984, a total of 212 BO 105 PAH-1 helicopters were delivered to the West German Army. However, the helicopter's inability to perform combat missions at night, as well as its low survivability and self-defence capabilities, eventually led to its replacement by the [[EC-665 Tiger UHT|Eurocopter Tiger]]. The last BO 105 helicopters were retired from service by the German army in 2016.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]], the '''BO 105 PAH-1''' is a light, fast, manoeuvrable, and small helicopter capable of delivering quick and swift attacks as well as quickly withdrawing from ground fire. However, for its lightness, it has to pay with the absence of any armour. Although small, its arsenal includes 12.7 mm machine guns and a set of HOT anti-tank guided missiles, and for protection against heat-seeking missiles, it can be equipped with flares.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 215 || 197 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 257 || 242&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BO 105 PAH-1 does not have any armour plates. The three self-sealing fuel tanks are located under the floor on the cabin of the helicopter. Both engines are located next to each other, a single hit with an air to air missile or a high penetrating shot will be able to destroy both engines.&lt;br /&gt;
&lt;br /&gt;
The BO 105 PAH-1 has one gunner and one pilot they are located next to each other. If the gunner is knocked out, the none of the weapon systems can be fired. Additionally, BO 105 PAH-1, is one of the most agile helicopters in game since it is not weighed down by heavy armour plating which results in excellent agility.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[FN M3P (12.7 mm)|12.7 mm FN M3P]] machine guns (250 rpg)&lt;br /&gt;
| || || || || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FN M3P (12.7 mm)|12.7 mm FN M3P]] machine guns (400 rpg)&lt;br /&gt;
| || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || || || || 3*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 3*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HOT-1]] missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| || || || 30&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 30&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | * FFAR rockets and 250 rpg machine guns can only be equipped together &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; HOT-1 missiles cannot be equipped in conjunction with machine guns, rockets, or countermeasures&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* 6 x HOT-1 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (400 rpg = 800 total)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (250 rpg = 500 total) + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The BO 105 family can be used at any time of the battle. You can try to quick cap in an inexpensive scout vehicle and gain enough spawn points for the loadout with 6 ATGM and then pick off unsuspecting tanks.&lt;br /&gt;
&lt;br /&gt;
'''Positioning:''' Stay at maximum range (3.5 to 3.9 km) to be able to react to incoming fire. This means you need to cancel the forward speed. Do this by pulling back sharply on the cyclic (S key) until your nose points upwards, then activate the hover mode. Use the rudder to orient the nose towards the enemy. This step is important and most pilots fail to stay at range and get shot down by small calibre, main gun or SPAAG fire. Check the battle rating and stay low if you face SAM, otherwise you can safely gain altitude to prevent targets from driving behind cover.&lt;br /&gt;
&lt;br /&gt;
'''Target selection:''' From the moment you take off from the helipad, scan the enemy spawn points first, as previously knocked out enemies are likely to respawn in a SPAA. Your primary targets should be anti air vehicles, followed by lightly armoured vehicles, as they present almost guaranteed single-shot knock-outs. MBT can easily be engaged from any angle if you can aim the missile precisely. Consider aiming at closest vehicles first, as this reduces missile flight time and increases your hits per minute.&lt;br /&gt;
&lt;br /&gt;
If you get shot by ground vehicles, you should switch the target by going to the third person perspective and trying to locate the threat. Then point the helicopter nose to the target in order to be able to fire the missile&lt;br /&gt;
&lt;br /&gt;
'''Aiming:''' Aiming is easy in hover mode, however, the BO has a very small launch window, due to the SACLOS missiles, similar to a caged infrared seeker. If your altitude is too high, you might need to quickly lower the nose to be able to fire the missile. If you lose the lock when the nose is brought back up by the instructor, you should descend or go back to pilots view and orient the nose towards the enemy. Unless a tank presents you his front, you should aim for the turret. Frontally, aim for the drivers hatch.&lt;br /&gt;
&lt;br /&gt;
'''Evasion:'''&lt;br /&gt;
&lt;br /&gt;
* Avoiding incoming fire: Key to survival is staying at range in order to increase the available reaction time. If you get closer than 2km, turn around and you will dramatically increase survivability. To avoid incoming fire you need to be able to see it, i.e. you should not zoom fully into the target from the very first second from the launch. Since the missile travels 12-16 seconds, you can safely stay zoomed out for 10 seconds and you will be able to see incoming SPAAG fire. Enemy SPAAG will aim for the projected point where you will be after the flight time of the bullet so your goal is to change your flight path constantly but not predictable. You could fly a roll by keeping A or D pressed or you could fly a box shaped pattern. The missile will still track during such a manoeuvre and only shortly before the impact you need to be in an upright position for a good aim.&lt;br /&gt;
* Avoiding enemy planes: Enemy planes will usually detect you visually. You can be seen and heard from far away. You can open your cockpit doors with a preferred keybind to hear incoming missiles or aircraft in gunner mode. If you detect an enemy plane, you should go low (below the tree line, into a valley) and you should try to hover. A helicopter hovering below the treeline in a forest is nearly invisible. On a map without trees you can try to take cover behind buildings taking advantage of the impressive manoeuvrability of the BO 105, but you need to be very close to the building and very close to the ground. The hangar on the helipad is very well suited for this, but skilled pilots will notice that and try to attack directly from above, in which case you should try to fly  under the aircraft in a Split S maneuver, forcing the enemy pilot to go around or strike the ground.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Highly agile, able to perform rolls that can evade planes, incoming ground or air to air missiles and long range APFSDS shots&lt;br /&gt;
* ATGM can be effectively used against tanks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small guidance window for missile launches and tracking&lt;br /&gt;
* Cannot really defend itself against enemy helicopters and/or enemy planes&lt;br /&gt;
* No armour protection, a well placed hit will knock it out&lt;br /&gt;
* No machine guns or cannons mounted directly on the aircraft, unlike [[Ka-52]], [[AH-64D]]&lt;br /&gt;
* Machine guns can only be installed on the wing mount which reduces the ATGM loadout options&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BO 105 was a helicopter developed in Germany in the 1960's and 1970's for both civil and military markets. The BO 105 PAH-1 (PAH standing for Panzerabwehrhubschrauber; tank-defense helicopter) is a military variant of the BO 105 helicopter. It is in service with the German Army.&lt;br /&gt;
&lt;br /&gt;
The German Army made the decision to procure a specialist anti-tank version of the BO 105 in 1975, which could carry up to six Euromissile HOT missiles. 212 were delivered in total between 1979 and 1984, and they were designated as the BO 105 PAH-1.&lt;br /&gt;
&lt;br /&gt;
The BO 105 PAH-1 had been developed as a temporary, stop-gap measure until a more capable anti-tank helicopter entered service. The German Army found its lack of self-protection capabilities and lack of night combat capability to be great issues.&lt;br /&gt;
&lt;br /&gt;
As such, the Eurocopter Tiger was developed and entered service in the early 2000's. When the Eurocopter Tiger entered service, some BO 105 PAH-1s were retired while others were disarmed and modified to the VBH standard (Verbindungshubschrauber; liaison chopper) transport and surveillance helicopter. The converted PAH-1s replaced the BO 105M in that role.&lt;br /&gt;
&lt;br /&gt;
The BO 105 PAH-1 featured a completely hingeless rotor arrangement, an uncommon feature for helicopters; the main rotor had four blades and the tail rotor had two. The power came from two Allison 250-C20B engines, rated at 420 SHP each. Internal fuel provisions were for 570 litres, but external tanks could be carried to increase the range. The BO 105 series was known for their reliability, almost never breaking down. They were designed so that if one engine was lost the helicopter could continue to fly, albeit with less speed and range. The BO-105 PAH-1 was flown by a crew of two.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bo_105pah1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:BO 105 all WTWallpaper 001.jpg&lt;br /&gt;
File:BO 105 PAH-1 WTWallpaper 001.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1IhZl0Q5meY|'''Ultimate BO-105 Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5824-development-bo-105-attack-helicopters-en|[Devblog] BO 105 Attack Helicopters]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MBB}}&lt;br /&gt;
{{Germany helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-60_(Israel)&amp;diff=193622</id>
		<title>AH-60 (Israel)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-60_(Israel)&amp;diff=193622"/>
				<updated>2024-10-18T14:01:56Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: added the video to the media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ah_60_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Dating back to tests in the 1980s, the Israeli Air Force had been very interested in an alternative to their Bell-212 &amp;quot;Anafa&amp;quot; (Hebrew: Heron), thus beginning their long history with the UH-60 &amp;quot;Black Hawk&amp;quot;. With about 50 in service as utility aircraft for logistics duties, it was a landmark in the IAF helicopter fleet. In recent years, the demand for more options to meet surface threats increased and thus the decision was made to buy armed versions of the platform. This model represents the upgraded UH-60L co-manufactured by Elbit Systems for the Colombian army with the designation AH-60L Arpía IV and showcased in 2008 as the &amp;quot;Armed Blackhawk Demonstrator&amp;quot;, also nicknamed &amp;quot;Battle Hawk&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]], the AH-60 marks a new helicopter chassis available to the Israeli tech tree in form of the iconic Sikorsky &amp;quot;Black Hawk&amp;quot;. With this new platform, new options open up for anyone choosing to tread down this part of the tech tree. Access to up to 16 of the Spike F&amp;amp;F ATGM in conjunction with the AGM-114K Hellfire 2 in mixed loadouts is the main appeal of this helicopter. Additionally it features a higher rate-of-fire underslung GIAT M621 cannon than its counterparts at the battle rating. The AH-60 &amp;quot;Yanshuf&amp;quot; (Hebrew: Owl) marks a viable alternative to its AH-64 competitors and a step-up in every regard to the MD-500 &amp;quot;Lahatut&amp;quot; preceding it in the tech tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In its fully spaded configuration the AH-60 features a marginally worse climb rate than the AH-64D &amp;quot;Saraph&amp;quot; of ~10m/s in a straight climb. It features a sustained top speed of ~250 m/s (0 m/s climb) in realistic settings. The sustained yaw is quite poor, but expected for a platform of this size. Pitch and roll rate are quite decent and make this helicopter feel decently mobile in conjunction with its decent climb and speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AH-60 does not feature any cockpit armour or armoured glass. The fuel tanks are quite large and placed in the rear of the vehicle. This tends to make them prone to getting hit and causing fuel fires in front and rear aspect shots. The vehicle itself features lots of empty space, which can be a blessing and a curse as its large signature makes it quite visible.&lt;br /&gt;
&lt;br /&gt;
Your main survivability stems from your highly advanced defence systems such as the fully digital RWR covering all radar bands. The AH-60 comes equipped with 120 regular calibre countermeasures. Additionally it gets access to a (researchable) MAW - missile approach warning - and a laser warning receiver.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GIAT M.621 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm GIAT M.621 cannon (430 rpg) + 120 x countermeasures&lt;br /&gt;
** 1 x 20 mm GIAT M.621 cannon + 120 x countermeasures + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hydra-70 M247]] rockets&lt;br /&gt;
| 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-114K Hellfire II]] missiles&lt;br /&gt;
| 2, 4 || 2, 4 || 2, 4 || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
! [[ATAS (AIM-92)]] missiles&lt;br /&gt;
| 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[GATR]] missiles&lt;br /&gt;
| 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! [[Spike ER]] missiles&lt;br /&gt;
| 2, 4 || 2, 4 || 2, 4 || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x ATAS (AIM-92) missiles&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 28 x GATR missiles&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles + 38 x Hydra-70 M247 rockets&lt;br /&gt;
* 8 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 16 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 8 x Spike ER missiles&lt;br /&gt;
* 16 x Spike ER missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The AH-60 brings several options to the table. The stock loadout consists of four AGM-114K Hellfire, which come in the usual 2 modification upgrades to eventually field four quad pylons of them for a total of 16. Following that, it gets access to Spike ER in double and quad setups, which can be mixed and matched with any other weapon options.&lt;br /&gt;
&lt;br /&gt;
The '''AGM-114K''' Hellfire 2 is the usual weapon of choice for many American derivative systems. They loft post-launch to hit the target lit up by the laser indicator from a slight angle. They feature the highest explosive mass and penetration of helicopter ATGMs. Due to the nature of following the laser indicator, the missile does perform somewhat sluggishly and can fall short or fail to track a target moving at high speeds from side aspects. The laser can also get obstructed more easily by foliage. It is advisable to lock on to a target using the helicopter's IRST to achieve more consistent target tracking.&lt;br /&gt;
&lt;br /&gt;
The '''Spike ER''' NLOS missile may be a new system for many players. It is functionally similar to its ground launched counterparts. However, it features a massively improved motor burning for much longer and therefore staying agile for more time. After designating a target, an NLOS missile automatically tracks a target post-launch. This comes with the advantage of being able to launch from behind a ridge and going back into hiding. The major drawback of this is that you cannot aim for enemy weak spots like ammo stowage or crew compartment. It is very possible the Spike will decide going for tracks or fuel tank, as such launching more than one missile at a time is advisable. NLOS missiles are also quite adept at tracking helicopters.&lt;br /&gt;
&lt;br /&gt;
The '''GATR''' (Guided Advanced Tactical Rocket) may be familiar to players who have played the American helicopter tree. It is functionally identical to the laser guided semi-armour piercing APKWS II (M282), available to the AH-6 and OH-58D as well as the MH-60L DAP and AH-64 family. It does however have enhanced range compared to its peer. While it is a quite adept missile for attacking light targets like APCs, reconnaissance vehicles and SPAA, it finds itself outmatched with the majority of vehicles at this BR-range and should be traded in favour of the Spike ER.&lt;br /&gt;
&lt;br /&gt;
The '''AIM-92A ATAS''' (Air-to-air Stinger) is a 13G overload missile to defend against air threats. Compared to analogues it is quite weak on the turn and can be defeated by simple manoeuvring if the target is attentive. Ideally, it is fired from a front or rear aspect or long distance side aspect, to give the missile time to manoeuvre into the enemy flight path. Trading a single weapon pylon for a pair of these can prove valuable as a defensive option in conjunction with your bottom-mounted cannon.&lt;br /&gt;
&lt;br /&gt;
Lastly, the '''Hydra-70 M247''' is the familiar unguided rocket, which helicopter players will be familiar with all the way since the Israeli reserve helicopter. Its 290 mm of penetration is lacking at this BR and the subpar protection of the helicopter against small calibre firearms may discourage such a playstyle.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The AH-60 puts an emphasis on ground attack. Whilst this holds true for most helicopters, its ways of defending against aircraft are fairly limited. Equipping a double pylon of ATAS will require trading it out for one of the quad pylons of air-to-ground weaponry. The 20mm GIAT M621 can be competent at defending against aircraft due to its higher rate of fire and velocity than the AH-64s M230.&lt;br /&gt;
&lt;br /&gt;
Running a mixed loadout of Spike ER and AGM-114K Hellfire II is recommended, as depending on the vehicle, the Spikes make for a poor experience. They tend to not overpressure, but make for an excellent distraction to flood the radar of an SPAA with. Against tanks, they tend to hit critical modules, but usually fail to destroy the vehicle in a single launch. As such the Hellfire as a secondary armament can prove a lethal option on the &amp;quot;wounded&amp;quot; prey, which when it hits it also tends to destroy the target.&lt;br /&gt;
&lt;br /&gt;
The AH-60 serves best when emphasizing the usual helicopter playstyle of playing around defensive terrain, popping up to either scout or firing off ordnance. The decent climb rate of the platform is in support of that. This playstyle can be made more lethal by prioritising F&amp;amp;F weaponry to pop-up a few seconds later to get the kill with AGM-114 or staying hidden and waiting for hit confirmation. Spike ER can also be a strong anti-helicopter platform in its own right, as the quite slow, lofting missile tends to set off RWR at a much later, difficult to react, point in time.&lt;br /&gt;
&lt;br /&gt;
For first-spawn missile runs, the platform serves as an option, but not a competitor to the AH-64 variants found on the other side of the helicopter tree. While it is able to load the same amount of air-to-ground ordnance, its poor frontal protection as well as its smaller calibre cannon make it an inferior choice. Additionally, its mobility is not quite as good as the other platform.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Up to 16 x Spike ER ATGMs&lt;br /&gt;
* Mixed loadouts between Spike, Hellfires and complimentary weapons&lt;br /&gt;
* Excellent optics with modern third generation thermals and 63.5x magnification&lt;br /&gt;
* M621 bottom-mounted cannon, unusual for utility helicopter chassis&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Both Spikes and Hellfires can be inconsistent at tracking/damaging targets&lt;br /&gt;
* No wingtip mounts for ATAS&lt;br /&gt;
* Massive silhouette&lt;br /&gt;
* No armour protecting the crew&lt;br /&gt;
* Limited trajectory on the bottom-mounted turret compared to designated attack helicopters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Israeli military has a history with the UH-60 platform dating back to the 1970s. In 1971, the US Army had issued a contract to replace the UH-1 Iroquois for the development of a tactical medium assault and transport helicopter, with a greater emphasis on payload and survivability. The companies to respond to this were Sikorsky and Boeing, who built the YUH-60A and YUH-61A respectively. The US Army declared Sikorsky's design as the winner in 1976. It featured energy-absorbing landing gears, special instalments to prevent the rotors and engines from entering cargo and crew area, a reinforced fuselage for crash landings, as well as special fuel tank and feeding system to prevent the start of a fire. All this in conjunction with two new General Electric T700 engines, for a major upgrade in mobility, served to make this a worthy successor. Additionally, a multitude of navigational upgrades to aid the crew, make it a platform that serves a variety of international militaries to this day.&lt;br /&gt;
&lt;br /&gt;
In 1983, the Israeli Air Force started their testing of the UH-60 platform, which similarly to the US Army, was intended to replace their fleet of UH-1 (Bell 212) helicopters. Initial impressions were positive, as the helicopter made it to Israel by direct flight with several mid-air refuelings along the way. After thorough testing, throughout the entire operational range of IAF missions and a variety of performance tests, the test crews were in favour of purchasing the UH-60. Almost a decade later, in 1994, Israel received its first shipment of ten Black Hawks, which received the Hebrew designation &amp;quot;Yanshuf&amp;quot; (Owl).&lt;br /&gt;
&lt;br /&gt;
The UH-60 would soon see its first action in 1996, where in operation &amp;quot;Grapes of Wrath&amp;quot; it would fly in assault transport, logistics, rescue and evacuation missions. It also proved its capabilities in harsh weather. In the following years, the IAF decided to purchase more UH-60s and currently has 50 in service. Currently, there are another eight of its sister variant, the SH-60 &amp;quot;Sea Hawk&amp;quot;, on order for anti-surface warfare capabilities near the Israeli coast. In 1999, the IAF modernised their Black Hawks to the &amp;quot;Yanshuf-2&amp;quot; standard, modifying the aircraft with in-flight refueling probes, modernised ECM, improved navigational equipment, night vision, and improved rescue systems.&lt;br /&gt;
&lt;br /&gt;
As with many utility helicopter platforms, it was decide to enhance the lethality of the system beyond its logistics and personnel transport roles. In 2015, this task was entrusted to the Israeli company Elbit Systems, tasked with transforming the UH-60L into the AH-60L platform. Part of this expansive upgrade package were the inclusion of wing mounted pylons with compatibility to Rafael Spike LR and ER, as well as 70 mm guided and unguided rockets. Additionally, a 20 mm GIAT M621 cannon was mounted to the bottom of the helicopter. Besides increasing offensive capabilities, the vehicle also saw upgrades improve FLIR and EOP systems for target acquisition, integration of an improved HMD and replacing several analogue instruments with MFDs.&lt;br /&gt;
&lt;br /&gt;
These upgrades culminated in the AH-60L Arpía IV (Spanish: &amp;quot;Harpy&amp;quot;), currently deployed by the Colombian Air Force, which also played a large role in determining specifications for the final aircraft design. The aircraft plays essential operational roles in countering guerrilla groups and enhancing the deterrent capabilities of the CAF. Additionally, it can serve in a wide of other mission types, such as anti-tank, logistics, transport and rescue. There are currently 12 AH-60L Arpía IV in service with the Colombian military. This platform also has entered testing with the Israeli Military in 2008, but funding has not yet been committed to the conversion of additional aircraft or a large scale implementation into the IAF.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3aW9l_3LlG4|'''The Shooting Range #401''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}. |jkmOIUyJmZE|'''Ultimate AH-60 BattleHawk Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
* [[UH-60 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* https://old-forum.warthunder.com/index.php?/topic/554573-sikorsky-armedblackhawk-demonstrator/ Forum proposal and write-up on the Israeli &amp;quot;Armed Blackhawk Demonstrator&amp;quot;&lt;br /&gt;
* https://www.flightglobal.com/picture-israel-tests-armed-black-hawk-demonstrator/84297.article Israel testing armed Black Hawk demonstrator helicopter - Flightglobal.com&lt;br /&gt;
* https://web.archive.org/web/20170612235707/http://www.iaf.org.il/211-18318-en/IAF.aspx?indx=2 IAF.org article about the UH-60 Black Hawk (Yanshuf) platform&lt;br /&gt;
* https://web.archive.org/web/20090730164154/http://www.geocities.com/CapeCanaveral/Hangar/2848/yanshuf.htm Sikorsky UH-60 / S-70 Blackhawk (Yanshuf) history&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sikorsky}}&lt;br /&gt;
{{Israel helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kfir_Canard&amp;diff=191952</id>
		<title>Kfir Canard</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kfir_Canard&amp;diff=191952"/>
				<updated>2024-09-06T14:07:39Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: added the kfir canard guide to the Media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Israeli jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mirage 5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=kfir_canard&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|store=11812&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', also known as the Kfir Gderot (&amp;quot;Fenced Kfir&amp;quot;), was an intermediate improvement of the initial IAI Kfir (Lion Cub). After the domestic production of Nesher (Mirage 5) by IAI, there were further plans to upgrade Nesher's underpowered engine with a GE J79 engine with much higher thrust, as well as some aerodynamic changes to fit the engine and for better overall capabilities. The new Kfir made its maiden flight in 1973 and soon joined IAF by the next year as one of the frontline fighters of the IAF against neighbouring Arabic countries. However, pilots often complained about the poor manoeuvrability of the aircraft compared to the [[Shahak|Mirage III]], and thus the aircraft were retrofitted with short canards on the air intakes, creating the Kfir Gderot variant. Alongside their service in Israeli forces, mainly as ground attackers, these aircraft were also rented by the USN and USMC (redesignated F-21A) as their aggressor squadron's jet to simulate combat against MiG-23s.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]], the Kfir Canard looks very similar to its technological predecessor, the [[Nesher]]; based on the Dassault [[Mirage 5 (Family)|Mirage 5]], but with a pair of fixed canards bolted onto the the sides of the air intake. It might somehow make it look like the later Mirage 2000, but it has an air-to-air armament inferior to its enemies and the combat limitations of delta-wing jets. For ground attack, the Kfir Canard still offers varieties of US bombs and rocket pods that make it effective against grouped targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
At first glance, the jet looks very similar to the French Mirage series and players might start to think about the tech-tree predecessor Nesher. However, closer inspection shows the major differences of the Kfir Canard over the Mirage 5/Nesher: a pitot tube, enlarged air intakes, a pair of canards on the intakes, a vertical stabilizer with a longer &amp;quot;spine&amp;quot; as well as a shorter tail. For players already used to the Nesher or Mirage IIICJ, they will quickly feel familiar to the Kfir. For new comers who are flying a delta-wing jet for the first time, they will have to keep in mind the traits of delta wing: high rate of climb, severely energy bleed under manoeuvre and rather high stall speed. But a good news for the Kfir series is the engine, due to the upgrade of engine from a SNECMA Atar into a GE J79-GE-17 with higher thrust, the overall acceleration and manoeuvring ability in sustained turns is better than its predecessors (the fixed canard performs inferior to later variants with larger control-canards when pulling high AoA). Always remember the traits of delta-wings and stick to boom-and-zoom attacks rather than turnfights (unless in dire or 1-vs-1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,304 || 2,254 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.5 || 29.0 || 166.6 || 155.1 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,444 || 2,376 || 25.6 || 27.0 || 246.4 || 205.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,460 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || - || - || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 1,460 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,300 kg || colspan=&amp;quot;2&amp;quot; | 285 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 8,055 kg || 9,082 kg || 9,818 kg || 13,893 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,154 kgf&lt;br /&gt;
| 1.01 || 0.89 || 0.83 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,366 kgf&amp;lt;br&amp;gt;(1,460 km/h) || 10,978 kgf&amp;lt;br&amp;gt;(1,200 - 1,400 km/h)&lt;br /&gt;
| 1.36 || 1.20 || 1.12 || 0.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Kfir Canard relies upon not being hit to be effective, largely achieved through its phenomenal acceleration, sharp but brief manoeuvring capability, and level flight speed. The Kfir Canard features no armour protection for the pilot or otherwise. While the aircraft is quite small, the fuel tanks are positioned above the engine and in the wings with the control surfaces meaning that any hits to your airframe will likely result in either a fuel fire (which cannot be manually extinguished as the Kfir Canard lacks extinguishers) or the destruction of a control surface tractor. The Kfir Canard does not respond to even slight damage well and it is advised to return to the airfield if damage is taken, even if still airworthy. This is primarily because the Kfir Canard's main strengths - acceleration, speed, and temporarily exceptional manoeuvrability - are substantially mitigated when damage is taken in general, but even more so if endured by the wings or tail.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)&lt;br /&gt;
* 36 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Kfir_C.2.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 2, 3 || 1 || 5 || 1 || 2, 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 82 250 Snakeye (500 lb)|500 lb SAMP Mk 82 250 Snakeye]] bombs&lt;br /&gt;
| || 3 || 1 || 5 || 1 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| || 2, 2 || 1 || || 1 || 2, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 2 || 1 || || 1 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || 38 || || || || 38 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| || 8 || || || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9D Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9G Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Shafrir 2]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 880 l drop tanks&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 880 l drop tank&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 2 x Shafrir 2 missiles&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 11 x 500 lb LDGP Mk 82 bombs (5,500 lb total)&lt;br /&gt;
* 13 x 500 lb SAMP Mk 82 250 Snakeye bombs (6,500 lb total)&lt;br /&gt;
* 6 x 1,000 lb LDGP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 6 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs (4,500 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (4,500 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (4,000 lb total)&lt;br /&gt;
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 7 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (3,500 lb total)&lt;br /&gt;
* 7 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 76 x FFAR Mighty Mouse rockets (3,500 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Kfir Canard, like all other Kfirs in the Israeli tech tree, possesses a uniquely powerful motor relative to its size and weight, decent guns (when the Air targets belt is selected), mediocre if not situationally-acceptable missiles, and an ability to make sharp angular manoeuvres in a split second.&lt;br /&gt;
&lt;br /&gt;
The Kfir Canard should be ideally played as a support fighter, using your powerful engine, light airframe, and superb though brief high angle-of-attack manoeuvring characteristics to benefit. Only housing a proximity radar to gauge distance to target (max range of 5 km), the Kfir Canard suffers immensely when pitted at long ranges against aircraft with radar missile capability. It is advised not to engage or present yourself as an easily-acquirable target when jets like the F-4s, F-14s, F-16s, and various MiG-23s and MiG-29s in particular have advanced radar missiles which will make quick work of the Kfir Canard. This is especially true when caught at altitude, given the Kfir Canards's reliance on IAS (indicated air speed, essentially the relative flow of air over the jet's wings useful for manoeuvring) for making sharp adjustments to dodge/engage targets. The Kfir Canard is a nimble jet (though very fragile on account of the wing configuration, as any damage to the wings will be very noticeable) and flies very similarly to a MiG-21, though in a slightly more extreme form.&lt;br /&gt;
&lt;br /&gt;
The engine, essentially a singular copy-paste of the [[F-4 Phantom II (Family)|F-4 Phantom]]'s in the US tree, offers strong flight characteristics in a straight line with exceptionally strong post-manoeuvre acceleration. However, the Kfir Canard's inability to hold energy when making even slight corrections necessitates a very calculated and metered approach to combat engagements. Unlike a Phantom or a heavier, more traditionally-configured aircraft, the Kfir Canard bleeds energy rapidly due to the delta wing configuration and doing so will leave you effectively defenseless against missiles commonly encountered at the BR range. Given the low number of flares (which depending on your flare selection, can either be launched in sets of 2 or 4, though selecting &amp;quot;Flares Reinforced&amp;quot; will drain your flare count very quickly in 9 uses), they should be used sparingly; only called upon when turning off the afterburner temporarily, pulling hard in 1-2 flight axis, and dropping flares in bursts. The J79 engine chews through fuel remarkable quickly, so it is advised that pilots take the full tank (26 mins), as even a full tank will last a very short time if afterburner is kept active throughout the flight. The Kfir Canard is extremely fast for its size, able to reach Mach 2 at high altitude in a brief time and able to accelerate to around Mach 1.15 - Mach 1.25 (at maximum, though not safely) on the deck, atmospheric conditions permitting.&lt;br /&gt;
&lt;br /&gt;
The armament is slightly lacking however. While the 2 x 30 mm DEFA 552As have a decent amount of ammunition, acceptable ballistics, and consistent enough damage, the missiles leave a lot to be desired. With a maximum loadout of just 2 AIM-9Gs and no radar missiles (the plane lacks true radar to begin with), the Kfir Canard will not win many awards for missile performance, only really effective when dealing with unsuspecting enemies. With only 18Gs of overload and no real-front aspect capability, missile manoeuvrability remains mediocre compared to common counterparts. The AIM-9Gs can generally see through 1-2 sets of flares but can still easily be defeated with a few careful manoeuvres and flares. However, there are 2 semi-redeeming qualities the missiles have - long burn and tracking time (60 seconds) and a large missile locking circle. Additionally, players can choose to mount 2 x 20 mm M61 (GAU-4) gunpods, one under each wing, to augment the Kfir Canard's frontal fire saturation. This is a fairly viable tactic given the Kfir Canard's small (frontal) profile, and is effective against unsuspecting opponents who underestimate the head-on capability of a Kfir augmented in this way. There are various bombloads to be chosen from, though the most effective at taking out bases is the 6 x 1000 lb bomb loadout. Using this configuration, there are a total of 4 drops with the first and third presses of the bomb release. Only one pass on a base is needed with the 6 x 1000 lb bomb option to destroy it, although they must be dropped at Mach 1 or below, making you temporarily vulnerable. Various rocket, 2000lb bomb, 750lb bomb, 500lb bomb, and missile options exist, though they are limited in effectiveness in an Air RB setting.&lt;br /&gt;
&lt;br /&gt;
Given the Kfir Canard's ability to carry bombs, it can be used with some success as a fighter bomber. Taking the 6 x 1000lb loadout with 2 x AIM-9Gs and bombing a base, then proceeding to engage preoccupied targets with your missiles and manoeuvring when needed is a viable strategy.&lt;br /&gt;
&lt;br /&gt;
However, the Kfir Canard can also be used as a support fighter, engaging unsuspecting targets from above and behind when fighting jets that lack look-up radar capability. It is recommended to simply select the 2 x AIM-Gs for this purpose. After accelerating to Mach 1 off the runway, climbing at a 30-40 degree angle until ~8,000+ m and getting to speed will usually place you above the enemy team where you can then utilize the high altitude in combination with the thinner air and long missile burn time to destroy preoccupied enemies below. After netting a kill or two, moving in to engage singular targets is preferable to take advantage of the Kfir Canard's ridiculous ability to pull brief, high-G turns in getting the DEFAs on target.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fantastic acceleration and top straight-line speed, can outrun most aircraft at its BR on the deck&lt;br /&gt;
* Ability to pull insanely high angle-of-attack manoeuvres for brief periods&lt;br /&gt;
* Decent and reliable cannons with good ammo count and options&lt;br /&gt;
* Good/great climb rate&lt;br /&gt;
* Versatile payload options&lt;br /&gt;
* Long missile burn time&lt;br /&gt;
* Very strong when paired with a coordinated team&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No outstanding missiles&lt;br /&gt;
* Extremely fragile&lt;br /&gt;
* Bleeds speed and energy rapidly upon sustaining turning manoeuvres&lt;br /&gt;
* Limited flares/chaff (36)&lt;br /&gt;
* No access to tracking/search radar&lt;br /&gt;
* Low fuel amount&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid-1960s, as the requirements of Israel Air Force for a dedicated cost-reduction variant of Mirage III arose, Dassault Aviation designed Mirage 5 for their needs on defense against neighbouring countries. But after the complications of the late-1960s, Israeli also managed to built their own version of Mirage 5 known as the Nesher (&amp;quot;vulture&amp;quot;) and they were built from September 1969 until 1974.&lt;br /&gt;
&lt;br /&gt;
What replaced their production was a heavily-modified variant of Nesher with some aerodynamic changes on the tail and intake; although still being a delta-wing fighter, the new Kfir (&amp;quot;lion cub&amp;quot;) based on a &amp;quot;technologist&amp;quot; prototype in October 1970. Then, later, the prototype model known as Ra'am B (Thunder B) powered by a licensed GE J79 engine made its maiden flight in June 1973. Serial production started in April 1975 and they was first seen in the Independence Day's parade in 14th May. Although the timespan of their production was rather short due to the introduction of the F-15A, later Kfir series have been the selected fighters of different countries such as Ecuador, Sri Lanka and oddly enough, the United States in USN/USMC service. As the need for fast adversary jets for the Navy arose, 25 Kfir, known as F-21A in US service were leased from Israel in 1985 for such purpose which fitted the need for an adversary of MiG-23 (NATO: Flogger) due to its rather impressive acceleration yet subpar manoeuvrability. As the replacement for adversary jets of F-5Es came into service, they were then sent back to Israel in 1989 and examples of them can still be found in different places in Israel, as well as US Mainland.&lt;br /&gt;
&lt;br /&gt;
The default livery in-game represents the No. 703 of the 109th &amp;quot;Valley&amp;quot; Squadron of Israel Air Force (delivered as F-21 No.999703 of USN and returned to Israel in 1988&amp;lt;ref&amp;gt;https://abpic.co.uk/pictures/view/1148469&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:StoreImage Kfir Canard 004.jpg|&amp;lt;small&amp;gt;Kfir Canard in flight&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=kfir_canard Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|8iI4xBykiDE|'''Ultimate Kfir Canard Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Mirage 5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8004-shop-pre-order-new-rank-vii-premium-jet-fighters-part-1-en|[Shop] Pre-order: new rank VII Premium jet fighters (part 1)]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer IAI}}&lt;br /&gt;
{{Israel jet aircraft}}&lt;br /&gt;
{{Israel premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-14A_IRIAF_(USA)&amp;diff=191501</id>
		<title>F-14A IRIAF (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-14A_IRIAF_(USA)&amp;diff=191501"/>
				<updated>2024-08-27T00:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: Added the Video to the Media section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = event gift fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-14 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f_14a_iriaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]] as a reward for the [[wt:en/news/9005-event-get-the-iranian-f-14a-iriaf-in-the-persian-tomcat-event-en|2024 Persian Tomcat event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,202 || 2,191 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.9 || 25.3 || 178.4 || 170.5 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Limits&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
! Min sweep&lt;br /&gt;
| 1,021 || rowspan=&amp;quot;2&amp;quot; | {{Specs|destruction|gear}} || rowspan=&amp;quot;2&amp;quot; | 1,200 || rowspan=&amp;quot;2&amp;quot; | 873 || rowspan=&amp;quot;2&amp;quot; | 416 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
! Max sweep&lt;br /&gt;
| 1,555 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 1,200 || &amp;lt; 850 || &amp;lt; 1,555 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;4&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney TF30-P-412A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 18,545 kg || colspan=&amp;quot;4&amp;quot; | 493 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 18m fuel || 20m fuel || 30m fuel || 45m fuel || 62m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,802 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 20,750 kg || 20,904 kg || 22,084 kg || 23,854 kg || 25,894 kg || __,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 18m fuel || 20m fuel || 30m fuel || 45m fuel || 62m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,860 kgf || 8,019 kgf&lt;br /&gt;
| 0.77 || 0.77 || 0.73 || 0.67 || 0.63 || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,808 kgf&amp;lt;br&amp;gt;(1,555 km/h) || 12,389 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.19 || 1.19 || 1.12 || 1.04 || 0.97 || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, cheek-mounted (676 rpg)&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-54A Phoenix missiles&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 6 x AIM-7E-2 Sparrow missiles&lt;br /&gt;
* 4 x AIM-54A Phoenix missiles&lt;br /&gt;
* 2 x R-27R1 missiles&lt;br /&gt;
* 2 x Sedjil missiles&lt;br /&gt;
* 4 x Fakour-90 missiles&lt;br /&gt;
* 14 x 250 lb LDGP Mk 81 bombs (3,500 lb total)&lt;br /&gt;
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)&lt;br /&gt;
* 14 x 500 lb Mk 82 AIR bombs (7,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb Mk 83 AIR bombs (4,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 Air bombs (8,000 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x Yasser rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Handles like an early F-14. Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent maneuverability in medium to high speed range&lt;br /&gt;
* Engines pack a lot of thurst&lt;br /&gt;
* Decent energy retention&lt;br /&gt;
* Sturdy airframe, can take some damage to the fuselage&lt;br /&gt;
* Variable sweep wings and automatic slats&lt;br /&gt;
* The M61 Vulcan cannon has an extremely fast fire rate, good velocity, and deals great damage&lt;br /&gt;
* Wide variety of weapons choice, both air to air and air to ground&lt;br /&gt;
* Can carry 8 missles. Has access to:&lt;br /&gt;
** [[R-27R1]]&lt;br /&gt;
** [[AIM-54A Phoenix|AIM-54A]] Phoenix&lt;br /&gt;
** Sedjil (modified Hawk)&lt;br /&gt;
** Fakour-90 (modified Phoenix)&lt;br /&gt;
&lt;br /&gt;
* Long range radar with TWS HDN which allows to launch without hard lock. 6 channel datalink, enables to fire all Phoenix one by one at different targets&lt;br /&gt;
* [[RWR]] detects a wide variety of targets:&lt;br /&gt;
** AI LO, AI HI, AAA/AI&lt;br /&gt;
** SAM LO, SAM MID, SAM HI&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy&lt;br /&gt;
* Large target, massive wing and fuselage fuel tanks&lt;br /&gt;
* Afterburner gulps fuel like crazy&lt;br /&gt;
* No drop tank, all the fuel is carried internally hampering performance in dogfight&lt;br /&gt;
* Engines run hot, over 1100 degress. Even on idle they run at 700+ degress&lt;br /&gt;
* Low countermeasure count considering the hot engines&lt;br /&gt;
* Can rip it's wings in sustained high G turns&lt;br /&gt;
* RWR is subpar at 12.3&lt;br /&gt;
* AIM-54A's and Fakours are easy to dodge&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2aE4NZRgcdo|'''Ultimate F-14A IRIAF Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
* [[F-14 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/9012-development-persian-tomcat-f-14a-iriaf-en|[Devblog] Persian Tomcat: F-14A IRIAF]]&lt;br /&gt;
* [[wt:en/news/9005-event-get-the-iranian-f-14a-iriaf-in-the-persian-tomcat-event-en|[Event] Get the Iranian F-14A IRIAF in the ‘Persian Tomcat’ event]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-10A&amp;diff=189880</id>
		<title>A-10A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-10A&amp;diff=189880"/>
				<updated>2024-07-10T15:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: added the video to the media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American premium strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = A-10A Late&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_10a_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_002.jpg|StoreImage_{{PAGENAME}}_004.jpg}}&lt;br /&gt;
|store=10896&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The A-10A Thunderbolt II is a single-seat attack aircraft developed by Fairchild Republic. Its main mission was to help friendly forces on the ground as well as strafe enemy positions, vehicles, and more. The plane was largely designed around the incredible 30 mm GAU-8 Avenger cannon mounted in the chin of the nose. It could also carry an extensive amount of suspended ordnance. Survivability was also a key feature and the Thunderbolt II features many innovative design aspects. The pilot sat in a titanium bathtub of armour. It also had many redundancies in controlling the aircraft as well as TF34 turbofan engines which were selected due to their robust nature. The A-10's first combat role was during the Gulf War in 1991. Several A-10s were shot down from anti-air positions but overall the Thunderbolt II performed well. &lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Wind of Change&amp;quot;]] as a premium strike aircraft, the '''{{Specs|name}}''' is a very good ground attack aircraft with many quirks. Firstly, the Thunderbolt II is extremely heavy and underpowered. It’s a very slow aircraft and is quite vulnerable to enemy aircraft and anti-air. Although it is armoured, it can still be easily taken down by cannon rounds or missiles. Fortunately, the Thunderbolt has an extensive amount of countermeasures so missiles won’t be a major issue if players stay aware around them. The A-10 Thunderbolt II also has a multitude of ordnance options including Mavericks, GBUs, dumb bombs, rockets, and more. The most notable thing about the A-10 Thunderbolt is the 30 mm cannon. It has plenty of ammunition and can penetrate relatively thick armour for aircraft rounds. For self-defense, the Thunderbolt can carry two AIM-9Ls which are quite dangerous from rear aspect. Players should be wary of the Thunderbolt’s weird quirks but also satisfied with its armament against ground targets.&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
As expected from a strike aircraft, the A-10 Thunderbolt is quite weak when it comes to flight performance. At its battle rating, it is the slowest aircraft which means it is very vulnerable to enemy aircraft as well as enemy anti-air vehicles. The climb rate is also poor so players should expect to stick near the ground. Fortunately, the A-10 Thunderbolt II can roll well which can help make enemy aircraft overshoot. One unintended benefit of the slow speed is the ability to turn inside of faster enemy aircraft. Overall, the A-10’s flight performance is lacklustre but has a few cards up its sleeves to defend itself. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 624 || 609 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.2 || 30.8 || 21.0 || 19.9 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 662 || 642 || 28.5 || 29.0 || 30.3 || 25.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 874 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || 740 || 370 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 550 || &amp;lt; 650 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric TF34-GE-100A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 11,636 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 48m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 654 kg || colspan=&amp;quot;2&amp;quot; | High-bypass turbofan&lt;br /&gt;
| 13,092 kg || 13,651 kg || 14,659 kg || 16,170 kg || 16,489 kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 48m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,036 kgf || N/A&lt;br /&gt;
| 0.62 || 0.59 || 0.55 || 0.50 || 0.49 || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,036 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.62 || 0.59 || 0.55 || 0.50 || 0.49 || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
[[File:A-10A armour layout.png|alt=Armour is shown around the cockpit.|thumb|Armour layout of the A-10A]]&lt;br /&gt;
The cockpit is where all of the extra armour plating is located, making the pilot have a high likelihood of surviving while leaving the fuel tanks, wings and engines without any armour. The armour is most effective against autocannons with the calibre of 25 mm or lower.&lt;br /&gt;
&lt;br /&gt;
* 38 mm titanium alloy - Surrounding the bottom part of the cockpit.&lt;br /&gt;
* 44 mm bulletproof glass (54°) - Windshield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GAU-8/A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm GAU-8/A cannon, chin-mounted (1,174 rpg)&lt;br /&gt;
** 1 x 30 mm GAU-8/A cannon + 480 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_A-10A_Late.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)&lt;br /&gt;
| || || || || 1 || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 1 || 1 || 1, 3 || 1, 3 || 1 || 1 || 1, 3 || 1, 3 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| 1 || 1 || 1, 3 || 1, 3 || 1 || 1 || 1, 3 || 1, 3 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 Air (2,000 lb)|2,000 lb LDGP Mk 84 Air]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-8 (2,000 lb)|2,000 lb GBU-8]] bombs&lt;br /&gt;
| || || 1 || 1 || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Hydra-70 M247]] rockets&lt;br /&gt;
| || 7 || 7, 21 || 7, 21 || || || 7, 21 || 7, 21 || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65B]] missiles&lt;br /&gt;
| || || 3 || || || || || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Maximum permissible weight imbalance: 1,000 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 42 x Hydra-70 M247 rockets&lt;br /&gt;
* 84 x Hydra-70 M247 rockets&lt;br /&gt;
* 84 x Hydra-70 M247 rockets + 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 10 x 500 lb LDGP Mk 82 bombs (5,000 lb total)&lt;br /&gt;
* 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)&lt;br /&gt;
* 18 x 500 lb Mk 82 Snakeye bombs (9,000 lb total)&lt;br /&gt;
* 12 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9L Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb LDGP Mk 84 Air bombs (12,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9L Sidewinder missiles (12,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb GBU-8 bombs (8,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb GBU-8 bombs + 2 x AIM-9L Sidewinder missiles (8,000 lb total)&lt;br /&gt;
* 6 x AGM-65B missiles&lt;br /&gt;
* 6 x AGM-65B missiles + 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The A-10A is extremely effective in ground battles as long as it is used the right way. There are two methods for ground attack, and the tactic used is dictated by the type of threats on the ground. A low-risk situation is when there are no enemy SPAAs or fighters. When performing an attack run, start at a higher altitude, drop ordnance and fire the Avenger then escape for another attack run. In a high-risk environment, where there are enemy SPAAs, stay low and (relatively) fast. This allows pilots to stay below SPAA radar and lines of fire. When attacking, use intel from friendly ground forces to make precision strikes, then retreat after a single pass. After one pass, enemy SPAAs will know that there is an A-10, and be more alert. When trying to escape enemy fire after an attack run, preemptively dump chaff and flares in groups of at least four, and bank hard left and right until out of immediate range. AGM-65B Maverick AGMs are effective from up to 8 km, but from that distance any locked enemy has time to move behind cover before the missile impacts. When firing Mavericks, attempt to target enemy SPAAs that have not left spawn before targeting enemy MBTs. You can then use the ballistic computer for the GAU-8 and fire at any ground target. Because of the GAU-8's high penetration and extremely high rate of fire, the rounds will manage to go through any tank, even the heaviest armoured MBTs. Remember that even though the A-10 is a ground attack fighter, it is still equipped with AIM-9L AAMs. The A-10 has a good turn rate so, if attacked, swing around and fire a missile. However, you do not want any enemy aircraft to get the first shot on you, so keep an eye out for enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
In air battles, the A-10A is way less potent but still decent. It has two all-aspect AIM-9Ls which can pull 30G, at this BR this is almost two guaranteed kills. However, it struggles because of its very low top speed: any jet can easily outrun it. You can score some kills with the GAU-8 cannon but you are outclassed at that BR because of its poor flight performance in air-to-air combat.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Retains manoeuvrability with a heavy payload&lt;br /&gt;
* Exceptional roll rate&lt;br /&gt;
* Airframe can take a considerable amount of damage&lt;br /&gt;
* Deadly GAU-8 cannon&lt;br /&gt;
* High number and variety of suspended weapons&lt;br /&gt;
* Access to 2 x AIM-9L all-aspect missiles&lt;br /&gt;
* Access to up to two 20 mm GAU-4 Vulcan Gunpods&lt;br /&gt;
* Access to up to four 2,000 lb GBU-8 bombs&lt;br /&gt;
* Extremely large amount of countermeasures&lt;br /&gt;
* Has NVD&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very low top speed, making it an easy target both from the ground and in the sky&lt;br /&gt;
* The GAU-8 can drain the plane's low speed&lt;br /&gt;
* Poor climb rate&lt;br /&gt;
* AGM-65B and GBU-8 do not have a thermal camera, which limits their use to good climatic conditions and specifically daytime.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After WWII, American aircraft designers shifted focus toward developing tactical aircraft capable of delivering nuclear weapons while conventional strike aircraft fell out of favor with the new American military doctrine. By the start of the Vietnam War however, the A-1 Skyraider, being the most widely used strike aircraft in U.S. service at the time, was considered vastly outdated. Furthermore, new aircraft such as the very successful F-4 Phantom II proved to be too expensive for strike mission operations.&lt;br /&gt;
&lt;br /&gt;
As a result, in September 1966 the USAF ordered the development and procurement of a dedicated new close air support aircraft, resulting in the A-X program being launched shortly afterwards. In May 1970, the first requirements were issued, including the need to design the aircraft around a new 30 mm rotary cannon. Of six aircraft manufacturers who submitted design proposals, the two from Northrop and Fairchild Republic were chosen for further development, resulting in two prototypes: the YA-9A and YA-10A, respectively. After intensive testing of both prototypes, the YA-10A was declared the winning design and was ordered into production in January 1973.&lt;br /&gt;
&lt;br /&gt;
After the USAF received its first production version of the A-10 in November 1975, the aircraft received its official name &amp;quot;Thunderbolt II&amp;quot; in April 1978 in honour of the WWII-era P-47 fighter-bomber also built by Republic. Although the A-10 was first assigned to a military unit in March 1976, its first combat use would be in 1991 as part of the Gulf War. During this conflict, the A-10 underwent its baptism by fire and successfully proved its design, racking up an impressive number of enemy targets destroyed. A-10s were also employed during the Balkan conflicts of the mid and late 1990s as well as during the Invasion of Afghanistan and Iraq in the early 2000s. The A-10 Thunderbolt II, despite its age, still forms the backbone of the USAF's close air support force to this date, with over 700 units of the A-10 being produced in total.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/7590-development-a-10a-thunderbolt-ii-the-warthog-arrives-in-war-thunder-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_10a_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
A-10A_WTWallpaper001.jpg&lt;br /&gt;
A-10A_WTWallpaper002.jpg&lt;br /&gt;
A-10A_WTWallpaper003.jpg&lt;br /&gt;
A-10A_WTWallpaper004.jpg&lt;br /&gt;
A-10A_WTWallpaper005.jpg&lt;br /&gt;
A-10A_WTWallpaper006.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|wmahhlgwgkk|'''The Shooting Range #344''' - ''Arsenal'' section at 06:58 discusses the {{PAGENAME}}.|c1iQRpklIyo|'''Ferocious Warthog''' - ''War Thunder Official Channel''|1O9LpkPCJIo|''''Wind of Change' Update Teaser''' - Features the {{PAGENAME}}. |vVPcNBt02cQ|'''Ultimate A-10A Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[A-10 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Su-25 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7590-development-a-10a-thunderbolt-ii-the-warthog-arrives-in-war-thunder-en|[Devblog] A-10A Thunderbolt II: The 'Warthog' Arrives in War Thunder!]]&lt;br /&gt;
* [https://archive.org/details/T.O.1A10A1FlightManualA10ASerno7500258AndSubsequent15031988/mode/2up/ Technical Order 1A-10-1 - USAF Series A-10A Aircraft Flight Manual]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fairchild}}&lt;br /&gt;
{{USA jet aircraft}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-10A_Late&amp;diff=189879</id>
		<title>A-10A Late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-10A_Late&amp;diff=189879"/>
				<updated>2024-07-10T15:13:18Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: added the video to the media description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = A-10A&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_10a_late&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_a_10a_late.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The A-10 Thunderbolt II was developed to fill in the gap created by the more expensive Phantom for strike missions. A ground attack focused plane was needed and that's where the A-10 came into play. In late 1966, the USAF expressed interest in a plane that could carry out close air support missions. Fairchild Republic won the contract over Northrop and birthed the A-10 Thunderbolt II, a homage to the very successful P-47 Thunderbolt in World War 2. The A-10 featured a titanium bathtub to protect the pilot, a redundant control system, turbofan engines that were robust, and much more. The A-10A Late fielded a few new weapons like the AGM-65D Maverick.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Wind of Change&amp;quot;]], the '''{{Specs|name}}''' features the ability to carry four AIM-9Ls as well as AGM-65Ds. Unlike the AGM-65B, the D variant uses infrared imaging which gives the pilot a very clear image regardless of the surrounding conditions. Unfortunately, this lacks screen magnification like the AGM-65B but is better for night operations. Players should be more than satisfied with the addition of AGM-65Ds, the ability to use four AIM-9Ls, and retaining almost all of the benefits of the A-10A Early.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The single biggest downside with the A-10 is its top speed. At 642 km/h at sea level, the A-10A is the slowest aircraft at its BR. Not enough emphasis can be put on how much of a disadvantage the A-10's speed is, especially at a battle rating of 10.0, where apart from another A-10, every single aircraft it faces will have at least a 400 km/h faster top speed.&lt;br /&gt;
&lt;br /&gt;
Despite how crippling the A-10's speed is, there are a handful of advantages to being so slow. First, while it is slow, it still is manoeuvrable at those low speeds, even with a heavy weapon loadout. It also means that its turn time is tight and quick compared to supersonic aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 624 || 609 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.2 || 30.8 || 21.0 || 19.9 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 662 || 642 || 28.5 || 29.0 || 30.3 || 25.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 874 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || 740 || 370 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 550 || &amp;lt; 650 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric TF34-GE-100A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 11,636 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 48m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 654 kg || colspan=&amp;quot;2&amp;quot; | High-bypass turbofan&lt;br /&gt;
| 13,092 kg || 13,651 kg || 14,659 kg || 16,170 kg || 16,489 kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 48m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,036 kgf || N/A&lt;br /&gt;
| 0.62 || 0.59 || 0.55 || 0.50 || 0.49 || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,036 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.62 || 0.59 || 0.55 || 0.50 || 0.49 || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The A-10A has substantial armour around the cockpit, fuel tanks, and transmission. This armour effectively protects the pilot from machine gun fire and autocannons up to 25mm. However, while the pilot has ample armour protection, the other parts of the plane, such as the wing, tail and especially the unarmoured and exposed engines, will easily be destroyed by any short cannon burst, so do not expect to tank such attacks.&lt;br /&gt;
&lt;br /&gt;
* 38 mm titanium alloy - &amp;quot;bathtub&amp;quot; around the bottom of the cockpit&lt;br /&gt;
* 44 mm bulletproof glass (54°) - windshield in front of the pilot&lt;br /&gt;
&lt;br /&gt;
The A-10A is equipped with a whopping 480 countermeasures. This gives an extended and effective protection against even the most potent heat-seeking missiles it will face. A good strategy is to turn on periodic countermeasures upon entering a battle. The constant flares will make you practically immune to IR guided missiles, and since the A-10A has so many countermeasures, you won't have to worry about running out as you will probably still be left with a large amount provided you survive.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GAU-8/A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm GAU-8/A cannon, chin-mounted (1,174 rpg)&lt;br /&gt;
* 480 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 1 || 1 || 1, 3 || 1, 3 || 1 || 1 || 1, 3 || 1, 3 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| 1 || 1 || 1, 3 || 1, 3 || 1 || 1 || 1, 3 || 1, 3 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 Air (2,000 lb)|2,000 lb LDGP Mk 84 Air]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Hydra-70 M247]] rockets&lt;br /&gt;
| || 7 || 7, 21 || 7, 21 || || || 7, 21 || 7, 21 || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65D]] missiles&lt;br /&gt;
| || || 3 || || || || || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1, 2 || || || || || || || || || 1, 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Maximum permissible weight imbalance: 1,000 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 42 x Hydra-70 M247 rockets&lt;br /&gt;
* 84 x Hydra-70 M247 rockets&lt;br /&gt;
* 84 x Hydra-70 M247 rockets + 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 10 x 500 lb LDGP Mk 82 bombs (5,000 lb total)&lt;br /&gt;
* 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)&lt;br /&gt;
* 18 x 500 lb Mk 82 Snakeye bombs (9,000 lb total)&lt;br /&gt;
* 12 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9L Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb LDGP Mk 84 Air bombs (12,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9L Sidewinder missiles (12,000 lb total)&lt;br /&gt;
* 6 x AGM-65D missiles&lt;br /&gt;
* 6 x AGM-65D missiles + 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The A-10A Late is specifically designed to attack ground targets. The AGM-65Ds and Mk 84s provide substantial firepower against armoured ground units. When within range, the 30 mm GAU-8 cannon can be used: the gun may lack penetration power against armour, but is excellent at destroying exterior modules and inflicting damage by overpressure.&lt;br /&gt;
&lt;br /&gt;
The A-10's low speed makes it difficult to reach enemy ground units and bases without being intercepted, and also makes the A-10 especially vulnerable to both attacking aircraft and SAMs. Another problem with being so slow is that it is very easy to get energy trapped. This means that any common enemy aircraft can simply fly above the A-10, and with its slow speed, it simply has no chance to follow and get in range to use its gun. After the A-10 inevitably pitches back down (or stalls), the enemy aircraft will dive down on the slow and vulnerable A-10. While the A-10 can utilize its all-aspect AIM-9Ls to potentially dispatch aircraft lacking flares before they can initiate an energy trap, skilled players can easily dodge the AIM-9L without flares, while flare-equipped aircraft (which can easily flare an AIM-9L) should never be engaged unless absolutely necessary as it will likely result in the A-10's destruction. The slow speed also disadvantages the A-10 in high-speed head-ons. While it does arguably have the most powerful gun in the game, the A-10 will have trouble dodging the rounds of an enemy aircraft because its low speed prevents it from quickly getting out of the way. Meanwhile, the enemy aircraft, which is likely going much faster than the A-10, won't have too much of a problem dodging the A-10's rounds provided they begin evading at an ample range.&lt;br /&gt;
&lt;br /&gt;
However, its slow speed and great manoeuvrability allows the A-10 much more time to aim its weapons at ground targets than if it were, say, a supersonic aircraft which is unmanoeuvrable at low speeds. Due to this, the A-10 can farm ground targets much quicker than most other planes; with its 1,174 rounds of 30 mm, a single A-10 left unchecked to freely attack ground targets can reduce an enemy team's ticket count by half or more. As stated before, the A-10 has very little chance in a vertical dogfight. However, the A-10's slow speed and good low speed manoeuvrability gives it the advantage in a horizontal scissors dogfight, as the likely faster enemy aircraft will quickly pass in front of the A-10's devastating gun. In a prolonged horizontal low speed scissors dogfight, the enemy aircraft would have likely bled much of their speed, again giving the A-10 an advantage with its good low speed manoeuvrability. If the enemy attempts to run away, the A-10 can exploit their low speed to launch an AIM-9L. When flying the A-10, if you notice an attacking aircraft may be unaware of the A-10's speed weakness (or unaware of how to exploit it), attempt to force it into a horizontal turn fight or scissors where you will have the advantage.&lt;br /&gt;
&lt;br /&gt;
===== AIM-9L =====&lt;br /&gt;
The A-10A Late can equip up to four AIM-9L air-to-air missiles for self-defense. These missiles have long range, high manoeuvrability (30G maximum overload), all-aspect ability (can be launched from all sides including the front), and some degree of flare resistance. The high manoeuvrability sees that most aircraft lacking flares will have extreme difficulty dodging it. Even if an aircraft has flares, a close range launch at rear-aspect may prove somewhat challenging to flare due to its flare resistance. It has a rather long range and can be used to hit unsuspecting enemies at range. It is a very powerful missile found on even top tier aircraft, and at 10.3, it has the potential to wreck havoc. Keep in mind that, on launches other than rear-aspect, they are quite easy to flare. Remember that you are still a very slow and vulnerable A-10, and these four missiles are the only thing allowing you to compete in air combat; use them wisely.&lt;br /&gt;
&lt;br /&gt;
With the AIM-9L, it is important to keep in mind its effective launch/lock ranges. From rear aspect, the missile can hit enemies traveling faster than the A-10 from 2.25 km, or similar speed enemies from 3 km. From side aspect, the missile can hit enemies at 3 km. From the front, the missile can get a lock on hotter aircraft at around 3km.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Good armour protection around the cockpit area that will protect the pilot&lt;br /&gt;
* 480 countermeasures are extremely effective against common heat-seeking missiles and early radar-guided missiles&lt;br /&gt;
* Devastating cannon with a large ammo pool&lt;br /&gt;
* Great payload options for ground attack&lt;br /&gt;
* Access to four all-aspect AIM-9L Sidewinder air-to-air missiles with long range, excellent turning ability, and some flare resistance&lt;br /&gt;
* Sturdy wings which are hard to rip and don't break in dives&lt;br /&gt;
* Access to AGM-65D air-to-ground TV-guided missiles which have heat-sensing thermal sights and can therefore be used during night operations unlike the previous AGM-65A/B&lt;br /&gt;
* The aircraft's slow speed means G-forces sustained during manoeuvres isn't much of an issue&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very poor climb rate and moderate acceleration&lt;br /&gt;
* Extremely poor top speed makes the A-10 easy prey, especially to SAMs and SPAA&lt;br /&gt;
* The GAU-8 cannon will drain the already slow speed of the A-10&lt;br /&gt;
* Does not have access to gunpods or guided bombs which the premium A-10 gets&lt;br /&gt;
* Engine can potentially overheat when running at or near 100% throttle unless on a winter map&lt;br /&gt;
* Engines are heavily exposed and vulnerable&lt;br /&gt;
* Large wingspan makes for a large target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The A-10A Late was a minor upgrade in the A-10. It featured the new and improved AGM-65D's which was in initial operation in 1985. Unlike the AGM-65B, the D variant featured an IR seeker. The AGM-65B used a TV camera that heavily depended on weather conditions and whether it was night or daytime. The AGM-65D solved that issue by using infrared and could be used in many weather conditions and most importantly, in the night. The Late was largely unchanged compared to the Early.&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_10a_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ty5x8xhle84|'''The Shooting Range #295''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}. |vVPcNBt02cQ|'''Ultimate A-10A Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[A-10 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Su-25 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7590-development-a-10a-thunderbolt-ii-the-warthog-arrives-in-war-thunder-en|[Devblog] A-10A Thunderbolt II: The 'Warthog' Arrives in War Thunder!]]&lt;br /&gt;
* [https://archive.org/details/T.O.1A10A1FlightManualA10ASerno7500258AndSubsequent15031988/mode/2up/ Technical Order 1A-10-1 - USAF Series A-10A Aircraft Flight Manual]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fairchild}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mi-28A&amp;diff=186140</id>
		<title>Mi-28A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mi-28A&amp;diff=186140"/>
				<updated>2024-05-10T12:06:18Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mi-28 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mi_28a_sweden&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In March of 1995, the Swedish Chief of Army Command, Åke Sagrén, announced the need for a dedicated attack helicopter platform, citing the changing nature of modern warfare and the HPK9A helicopter's inability to satisfy the Army's requirements. Two helicopters, the Boeing AH-64 Apache (referred to as the [[AHS]] by Sweden) and the Mil {{Specs|name}} Havoc, were chosen as the final candidates after the field of potential helicopters was reduced to two. These helicopters were tested by foreign pilots while the Swedish crew served as operators/gunners. The former was regarded as a complex but effective platform, while the latter was viewed as reliable, easy to control, and not as much of a burden for maintenance crews. Both passed initial trials with success, but the procurement was cancelled due to budget cuts and a shift in national defense priorities.&lt;br /&gt;
&lt;br /&gt;
The {{Specs|name}} was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]]. Based on the early production Mi-28A that was trialed by the Swedish army during the 1990s, its loadouts and gunnery equipment are somewhat limited in comparison to the later [[Mi-28N]] and [[Mi-28NM]], but it remains very potent in the right hands. Due to its effective rocket loadouts and 30mm gun, it works best as an early-spawn helicopter, but thanks to its [[9M120 Ataka|Ataka]] missiles, it is still capable of long-range combat in the middle to late stages of the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 276 || 256 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 324 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
[[File:Mi-28A Armour1.jpg|alt=Armour loayout of the Mi-28A|thumb|Mi-28A  Armour layout]]&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
&lt;br /&gt;
The gunner and pilot are protected in the front with thin armour plating and slightly angled bulletproof glass, with an additional armour plating separating the both of them and an armour plate in the back. On the sides they are protected by thin armour plating together with some ceramic on both sides. An additional armour plating is located at the bottom protecting the crew from any minor shrapnel. Everything is surrounded by a small steel cage around the cockpit. Only the crew are protected and the engine and fuel tanks are left exposed. &lt;br /&gt;
&lt;br /&gt;
* 42 mm (56-59°) Bulletproof glass - Frontal windshield&lt;br /&gt;
* 22 mm Bulletproof glass - Side windshield&lt;br /&gt;
* 10 mm Aluminium alloy - Cockpit front, middle, rear and bottom&lt;br /&gt;
* 10 mm Aluminium alloy - Cockpit sides and doors&lt;br /&gt;
* 16 mm Ceramic - Cockpit sides&lt;br /&gt;
* 8 mm Steel - Canopy framing&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm 2A42 cannon (250 rpg)&lt;br /&gt;
** 1 x 30 mm 2A42 cannon + 128 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M120 Ataka|S-8KO|S-13OF|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 16 x 9M120 Ataka missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Mi-28N.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm GSh-23L cannons (250 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! S-8KO rockets&lt;br /&gt;
| 20 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
! S-13OF rockets&lt;br /&gt;
| 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 9M120 Ataka missiles&lt;br /&gt;
| 8 || || || 8&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 480 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A highly armored and well-protected helicopter, the Mi-28A can handle surprising amounts of enemy fire before succumbing to damage&lt;br /&gt;
* Access to the very good 9M120 missiles, allowing for long-range one-hit attacks on enemy ground targets&lt;br /&gt;
** 9M120 missiles are also usable against air targets with some practice&lt;br /&gt;
* 30 mm 2A42 nose gun is very useful vs both air and ground targets - APDS belt is highly effective against SPAAs, light tanks, and tank destroyers&lt;br /&gt;
** The gun, being nose-mounted, has a very large cone of movement, making it more useful than the semi-fixed one of the [[Ka-50]] and [[Ka-52]]&lt;br /&gt;
* Access to both S-8KO HEAT and S-13OF HEF rockets - the latter are extremely capable in the right hands&lt;br /&gt;
* CCIP for all weaponry, allowing both 3rd and 1st person targetting with ease!&lt;br /&gt;
* Access to a good amount of flare and chaff to protect against AAMs and SAMs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The Mi-28A is a very large and relatively helicopter - it is by no means agile, and it needs to be flown carefully, as hard maneuvers at low altitude may very well lead to a crash&lt;br /&gt;
* No access to night vision or thermal imaging for the gunner position, meaning night maps are potentially difficult to navigate, and targetting is near impossible&lt;br /&gt;
* No IRCM or MAW system, meaning missile avoidance using countermeasures is entirely manual and dependent on being aware of surroundings&lt;br /&gt;
* The engine area is unprotected - even HMG or autocannon fire can damage the engines, transmission, and radiators, leading to severely reduced flight performance, or an unsurvivable loss of thrust&lt;br /&gt;
* Its well-known silhouette and its reputation means the Mi-28A will often be targeted by enemy SPAA and airplanes with high priority &lt;br /&gt;
* The SPO-15 RWR is unable to detect most SAM threats, such as the Rolands or 2S6, making it very vulnerable to them due to the lack of warning of their existence&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|yH6Ifk7g_KU|'''Ultimate MI-28 Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mi_28a_sweden Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Mi-28 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mil}}&lt;br /&gt;
{{Sweden helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mi-28N&amp;diff=186139</id>
		<title>Mi-28N</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mi-28N&amp;diff=186139"/>
				<updated>2024-05-10T12:05:37Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mi-28 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mi_28n&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (NATO Code: Havoc) is a Russian attack helicopter designed with the intent of overcoming the limitations found in its predecessor, the Mi-24. It was developed in the 2000s and entered service with the Russian military in 2009. While the Hind can be considered a &amp;quot;flying IFV&amp;quot; combining armament and troop transport capability, the Havoc mostly abandons the latter in order to become a dedicated attack helicopter. It maintains the Mil Mi tradition of heavy weight, strong armour protection (by helicopter standards), and inelegant looks, but without the volume required to ferry troops, the airframe does not feel as bulky in flight.&lt;br /&gt;
&lt;br /&gt;
The {{Specs|name}} was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]]. Its suspended ordnance is almost the same as the preceding [[Mi-35M]], relying mostly on Ataka ATGMs and unguided rockets for tank busting and Igla MANPADS for air defence, but it is capable of carrying two times as many ATGMs. The cherry on the top is the massive chin turret carrying a 30 mm 2A42 autocannon, the same model used by the [[BMP-2]], with wide firing angles, APDS rounds, and an auto-tracker. Although sniping tanks with ATGMs is much safer in the face of enemy SAMs, pilots brave enough to bring the {{Specs|name}} into close combat can indeed wreak havoc on unsuspecting opponents.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:Mi-28N in flight.png|thumb|350px|Mi-28N in flight]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 273 || 256 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 324 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
[[File:Mi-28N cockpit armour.png|thumb|350px|Armour on the Mi-28N]]&lt;br /&gt;
&lt;br /&gt;
;Armour plates&lt;br /&gt;
&lt;br /&gt;
* 42 mm Bulletproof glass (52°) - Frontal windshield&lt;br /&gt;
* 22 mm Bulletproof glass - Side windows&lt;br /&gt;
* 10 mm Aluminium alloy - Cockpit front, middle, rear and bottom&lt;br /&gt;
* 10 mm Aluminium alloy - Cockpit sides and doors&lt;br /&gt;
* 16 mm Ceramic  - Cockpit sides&lt;br /&gt;
* 8 mm Steel - Canopy framing&lt;br /&gt;
&lt;br /&gt;
The gunner and the pilot are protected frontally and laterally by bulletproof glass. The front, rear, lower side and bottom of the cockpit are protected by aluminium alloy plates and there is an additional protection plate between the pilot and the gunner. The lower sides of the cockpit are protected by aluminium alloy superposed to ceramic while the canopy cockpit is protected by steel and bulletproof glass. The fuel tanks are also located at the bottom of the craft behind the crew. Both crewmembers can control the machine.&lt;br /&gt;
&lt;br /&gt;
The helicopter uses an SPO-15 Radar Warning Receiver. This RWR can pick up radar frequencies from the G-I band, which means that it will not detect many of the search radars equipped on SPAA that it faces. Additionally, even on the systems that it is able to detect, IRST tracking is commonly used which is also undetectable, thus attention still needs to be paid to watch for potential missile launches. Most aircraft radars search and track on I band, so the Mi-28N will not be entirely oblivious to close air patrol fighters that have their radar turned on.&lt;br /&gt;
&lt;br /&gt;
The Mi-28N can be equipped with 128 countermeasures. Flares launch to the sides from the wingtips. When flaring ground-based IR SAMs, dodge by pointing the sides at the missile. Pre-flaring generally is an option if the situation calls for it, but using the environment and staying aware is key. The helicopter is quite a bit more manoeuvrable than the Mi-24 series.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm 2A42 cannon, chin turret (250 rpg)&lt;br /&gt;
* 128 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The 30 mm 2A42 is the strongest helicopter cannon in War Thunder, with a high rate of fire and punchy APDS rounds that can rip through roof armour and turn light vehicles into Swiss cheese. Although it can be seen on Kamov helicopters such as the [[Ka-29|Ka-29 Helix]] and [[Ka-50|Ka-50 Hokum]], their cannons are mounted on the fuselage sides with limited articulation, forcing the pilot to point the helicopter's nose close to the target. The Mi-28N's chin turret holds less ammunition but has much better articulation, so once a target is acquired by the auto tracker, the pilot hold down the trigger and otherwise continue flying normally.&lt;br /&gt;
&lt;br /&gt;
The Mi-28N noticeably lacks the HIRSS and IRCM systems of the previous Mi-35M, which reduces its protection against IR missiles somewhat, but at its battle rating there are typically much greater threats to look out for.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GSh-23L (23 mm)|23 mm GSh-23L]] cannons (250 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| 20 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[S-13OF]] rockets&lt;br /&gt;
| 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
! [[9M39 Igla]] missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[9M120 Ataka]] missiles&lt;br /&gt;
| 4, 8 || || || 4, 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x 9M39 Igla missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x 9M120 Ataka missiles&lt;br /&gt;
* 8 x 9M120 Ataka missiles&lt;br /&gt;
* 16 x 9M120 Ataka missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The Mi-28N's weapons and even hardpoints will feel very familiar to players who have spaded the [[Mi-35M]]. The only differences are that the obsolete 9M114 Shturm is completely dropped from the arsenal and that both outboard hardpoints can support Ataka racks, not just the right side.&lt;br /&gt;
[[File:Mi-28N suspended armament.png|thumb|350px|Mi-28N armed with Ataka ATGMs and S-8KO unguided rockets]]&lt;br /&gt;
&lt;br /&gt;
Although the Mi-28N's ability to carry two racks of Atakas is a great boon for tank hunting, this introduces a new conundrum: Atakas and Iglas now compete for hardpoint space. Although it is nice to have some all-aspect MANPADS for warding off enemy aircraft, cutting the ATGM capacity in half is a considerable tradeoff for a missile with poor overload and a small warhead. If there are teammates with contemporary SAM systems like the [[2S6|2S6 Tunguska]], it is usually better to go all-in on Atakas. The Atakas themselves are actually quite effective in helicopter jousts due to their high flight speed and the chin-mounted 2A42 will happily shred planes, so a Havoc without Iglas is not exactly helpless against enemy aircraft either.&lt;br /&gt;
&lt;br /&gt;
The inner two hardpoints should be used to carry unguided rockets, and again there is a choice between S-8KO HEAT rockets and S-13OF HE rockets. At the Havoc's battle rating, most MBTs have good composite armour that can stop the HEAT warheads from the front, so the HE rockets tend to be more practical: they will easily obliterate light targets even with near misses, and it is often more reliable to score an overpressure kill on an MBT, especially with side attacks, than it is to fire a huge rocket swarm and hope that some of them get lucky. Pilots can also choose to forego these to save on weight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Ground RB'''&lt;br /&gt;
&lt;br /&gt;
The Mi-28N is a fast, heavily armed and armoured, but not very manoeuvrable helicopter. For many, the Havoc is the perfect helicopter for utter destruction, given it can mount a total of sixteen Ataka ATGMs as well as HE rockets as just some icing on the cake. Combined with the 2A42 autocannon equipped with APDS rounds penetrating 82 mm of armour, high-resolution thermals and decent survivability, the Havoc is great for all missions. It's a great first-spawner; 8 Igla AAMs are very useful, especially at the start of matches. They've got great flare resistance, and while they may not pull as much as a Mistral or TY-90, they can still be great for shooting down dangerous enemies like A-10s and other jets that have just spawned in the air.&lt;br /&gt;
&lt;br /&gt;
'''With ATGMs'''&lt;br /&gt;
[[File:Mi-28N firing a missile.png|thumb|350px|Mi-28N firing an Ataka ATGM]]&lt;br /&gt;
At a comfortable range, 16 Atakas is more than enough ATGMs to deal with any and all threats that your team faces. It's suggested to go for priority targets first, the targets that your team is struggling to eliminate, like an enemy tank in a hull-down position, or for you, any SPAAs that may be in the area. This will be very useful for your team. If you run out of Atakas, it is advised to return to base and rearm for a second run.&lt;br /&gt;
&lt;br /&gt;
It's advised to watch for SPAAs first before you get down to business. At this battle rating, SAMs are incredibly deadly. Once one fires on you, you've run out of options if you're unable to terrain mask. Their missiles can reach you in seconds from kilometres away, so always be sure you are clear of enemy air defence before engaging the rest of the enemy team. If at low altitude, you could play whack-a-mole with the enemy SPAA, in hopes to drain their ammunition reserves, though letting your team get to them first is a better strategy.&lt;br /&gt;
&lt;br /&gt;
Atakas can double as an AA platform as well. Unlike the Hellfires seen on many Western helicopters, the Atakas don't go straight up, as they are beam-riding ATGMs. This means you can lock an enemy aircraft, of course under the Ataka's maximum range of 6 km, fire, and watch it go to the target. If the target is manoeuvring, be sure to hit your sight stabilization (lock) key again so that you can give some control to the missile while it's locked on to the enemy. Not doing this could lead to the Ataka missing. As the Atakas don't feature a proximity fuse like the Vikhr missiles, a direct hit is required.&lt;br /&gt;
&lt;br /&gt;
'''With rockets + AAM'''&lt;br /&gt;
&lt;br /&gt;
The Havoc's first spawn loadout is an effective combination of rockets and air-to-air missiles. The gun alone is enough to destroy many targets. The rockets are great for disabling enemy tanks at range, and destroying them when up close. The Iglas, while not the best AAMs, are able to be mounted in racks of four - two on each side -  making a grand total of eight air-to-air missiles. This gives you a lot of opportunity to engage enemy air units, especially helicopters; whether they spawn in first or they come into the game later with ATGMs: if you happen to survive to the mid-game, you can be an essential air defence platform for your team.&lt;br /&gt;
[[File:Mi-28N firing its gun.png|thumb|350px|Mi-28N firing the 2A42 autocannon]]&lt;br /&gt;
It's recommended to climb directly above the battlefield if there are no enemy SPAAs. If there are, stick to the lower ground and let them be destroyed later on in the match; it's not worth it to poke out and attempt to duel it, especially if it knows your exact location. Rushing in and hoping to see a group of enemies is not the best strategy; your chopper will be easily shot down this way. Knowledge is power. Above the battlefield, and with the thermal imaging, you can essentially scout every enemy for your team by shooting a couple of rounds.&lt;br /&gt;
&lt;br /&gt;
Once clear, a good strategy is to begin hammering tanks with the 30 mm autocannon. These can stop them right in the tracks and critically damage components, which could allow your team to secure a capture point, destroy a few tanks you've damaged, and just turn the tide in favour of your team in general. It's a great way to rack up kill assists, which not only help you, but your team as well. However, there is one thing to consider, and that's ammunition. You have 250 rounds; and a better strategy than holding down the trigger is just to tap fire. You'll be more accurate this way; in some cases you'll find yourself sniping out enemy transmissions and engines from large distances by tapping. This not only conserves ammunition, but provides maximum efficiency by negating as many missed shots as possible.&lt;br /&gt;
&lt;br /&gt;
You can also plot the perfect route for you to engage targets. Since you can see a large portion of the enemy team, a good tactic is to pick out an area with the least amount of enemy tanks. The route maximizes survivability, and once those targets are destroyed, and if there is a capture point nearby, it could be yours for the taking. This works best on long range maps or matches without a lot of players.&lt;br /&gt;
&lt;br /&gt;
It's advised to be quite careful at low altitudes with the Havoc. It's not the most manoeuvrable thing in the world; it takes one wrong manoeuvre and the chopper is destroyed. The Mi-28N is particularly lacking in the pitch speed. This makes it great for long turns around corners, but quick manoeuvres can be quite a challenge. Landing quickly can prove to be difficult as well; it's advised to use the hover key to avoid a vortex ring if you do plan on making quick landings.&lt;br /&gt;
&lt;br /&gt;
Oftentimes you'll note that enemies you've killed will spawn an SPAA to remove you in an instant, so it is greatly recommended to get some distance between you and the enemies after you destroy a few. The Havoc can get out fast thanks to its high top speed and acceleration, but be careful not to overspeed and compress into the ground from a dive.&lt;br /&gt;
&lt;br /&gt;
'''Arcade Ground Assault'''&lt;br /&gt;
&lt;br /&gt;
The best loadout to take in Arcade Ground Assault is the 16 Atakas and the S-13OFs, or the 16 Atakas and 40 S-8KOs, if you're a sharpshooter. 16 Atakas is a more fitting number for this mode, and you can destroy the enemy planes that come in at the start, and the pesky SPAA that spawn later a few rounds in. The turret works wonders in this mode too! Use it to destroy transmissions and engines to stop the enemy tanks from approaching the base too quickly.&lt;br /&gt;
[[File:Mi-28N flyover.png|thumb|350px|Mi-28N armed to the teeth]]&lt;br /&gt;
The S-13OFs can basically guarantee kills as they're so powerful. However, you have 10 shots, then you must return to rearm. Paired with 16 Atakas along with the cannon and you have a deadly loadout.&lt;br /&gt;
&lt;br /&gt;
The S-8KOs can serve the same purpose as the gun; immobilize enemy tanks that are closing in on the base. However, you have 40 of these to shoot out. This means you have a lot of room to miss a couple of rockets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing speed&lt;br /&gt;
* Very effective anti-tank capabilities&lt;br /&gt;
* Can carry up to 8 Iglas for air-to-air capabilities&lt;br /&gt;
* Wide array of countermeasures: 128 flares, MAW, and a 360 degree RWR&lt;br /&gt;
* Very effective and punchy cannon&lt;br /&gt;
* High-resolution thermal imaging with 73.7x magnification&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy helicopter; this impacts its manoeuvrability&lt;br /&gt;
* Only 250 rounds for the main gun, fire sparingly&lt;br /&gt;
* Igla AAMs can only pull 10Gs, engaging jet fighters can sometimes be a challenge&lt;br /&gt;
* Large target&lt;br /&gt;
* Outdated RWR for the Battle Rating&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Following the introduction into service of the Mil Mi-24 ''Hind'', design work began on an optimised attack helicopter with reduced secondary transport capacities, intended for a primary anti-armour and anti-helicopter role as well as providing aerial cover for helicopter landings. Following a number of proposed concepts, a preliminary design was chosen in 1977. Following the construction of a mock-up, a prototype was constructed and first flew on November 10th 1982, with a second prototype completed in 1983. Trials of the Mi-28 began in 1984, but the type lost out to the Kamov Ka-50. Despite this, lower priority development of the Mi-28 continued and production of the Mi-28 was approved in December of 1987. In January of 1988, the first prototype Mi-28A flew, fitted with more powerful engines and a different tail rotor; this prototype was first shown to the Western world at the 1989 Paris Air Show. In 1991, a second prototype of the Mi-28A flew, but with the end of the Cold War, the end of the Soviet Union, and ensuing cuts in the defence budget, the Mi-28A was re-evaluated and found superior to the Ka-50, especially due to it lacking all-weather capabilities. As such, the Ka-50A was cancelled in 1993.&lt;br /&gt;
&lt;br /&gt;
The Mi-28N was first presented in 1995, and first flew on November 14th, 1996. Unlike the preceding Mi-28A, the Mi-28N was fitted with a whole array of vision aids, such as a radar, a gun camera, and a forward-looking infrared (FLIR) sight, giving it all-weather capability. Once again, the post-Cold War realities in the Russian Federation meant that funds were not available and the program was given a low priority.&lt;br /&gt;
&lt;br /&gt;
This changed in 2000, when attention was given to re-equipping the Russian Army. The Mi-28N was given a new priority, as a future replacement of the Mi-24. In 2004, a second prototype with an altered main rotor design was flown and, after trials, the first production Mi-28N was accepted by the Russian military on June 5th 2006, with the type being declared operational in October 2009. An export model, the Mi-28NE, has since been sold to both Iraq and Algeria. An updated model, the Mi-28NM, was first flown in 2016, with the first production examples delivered to the Russian military in June 2019.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mi_28n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Mi-28N WTWallpaper 001.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 002.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 003.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 004.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 005.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 006.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 007.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 008.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MH--YaXl17g|'''Mi-28N Havoc - &amp;quot;Russian Sledgehammer&amp;quot; Review &amp;amp; Gameplay (Helicopters)''' - ''BaconGaming''|yH6Ifk7g_KU|'''Ultimate MI-28 Guide''' -By Bob Dickinson.|bxalaBFUfb8|'''The Shooting Range #174''' - ''Metal Beasts'' section at 00:32 discusses the Mi-28N.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6436-development-mi-28n-incoming-havoc-en|[Development] Mi-28N - Incoming Havoc]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mil}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mi-28NM&amp;diff=186138</id>
		<title>Mi-28NM</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mi-28NM&amp;diff=186138"/>
				<updated>2024-05-10T12:04:11Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mi-28 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mi_28nm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In 2009, shortly after the [[Mi-28N]] was formally accepted into service, multiple programs were already underway to upgrade the helicopter. The primary competitor, the Mi-28NM, represents the latest in Russian attack helicopter technology. Developed by Rostvertol, it features several improvements over its predecessor, such as advanced avionics, the N025 radar with enhanced capabilities for target detection and tracking, upgraded avionics, optics, powerplant, and weapons. The NM boasts a more powerful VK-2500 engine, increasing its payload capacity and operational range. This upgrade enables it to carry an array of weaponry, such as the Vikhr laser guided missiles and the Khrizantema radar-guided anti-tank missiles. Additionally, it incorporates advanced night vision and targeting systems for all-weather operations, significantly improving its combat effectiveness. The Mi-28NM first flew in 2016, and successfully completed state acceptance trials in 2020, with plans shortly after to upgrade the existing Mi-28N fleet as of 2022.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' (NATO reporting name: ''Havoc'') is a Soviet attack helicopter introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]]. The Mi-28NM is a further modernized version of the previous Mi-28N. While this Havoc may look more fashionable, it is meaner than ever in combat. The new sensor suite has excellent quality 3rd generation gunner thermals and the radar, MAWS, and new RWR improve situational awareness. The arsenal has been improved with the addition of two new ATGMs: the [[9K127 Vikhr]] made famous by Kamov's [[Ka-50]]/[[Ka-52|52]], and the radar-guided [[9M123 Khrizantema]] previously only seen on the ground-based [[Khrizantema-S]]. The Mi-28NM still lacks some of the flexibility of its Kamov counterparts, but it can unleash a huge amount of destruction on enemy tanks thanks to its precise and advanced ordnance, great survivability and handling, and powerful avionics.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Mi-28NM is not so different when it comes to flight performance compared to his predecessors. It can reach high speeds with ease but severely lacks manoeuvrability and agility compared to its counterparts, particularly the EC-665 Tiger family. While it is able to quickly reach fast speeds, the Mi-28 also takes time to slow down, forcing pilots to estimate the braking distance to avoid enemy fire or crashing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 276 || 256 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 306 || 284&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
The Mi-28NM has an armoured cabin that protects all flanks of both the pilot and the gunner from small arms fire and fragmentation. It is one of the strongest armoured helicopter cabins in the game, making it able to withstand multiple hits from small machine guns. However, armour is inefficient when facing heavy calibre anti-air such as 12.7 mm machine gun fire and higher calibre autocannons; missiles are not excluded. The Mi-28NM also has access to a high quantity of countermeasures, nothing new in Russian helicopters. It has access to 128 countermeasures that are coupled to the Missile Alert Warning system. They are particularly useful when facing IR guided missiles from various threats. Carrying chaff in these pods can also be useful, although its effectiveness may be limited due to the resistance of radars to interference at this rank. However, it is also able to be used when facing SARH and ARH missiles such as the AIM-7 Sparrow and AIM-54 Phoenix. As with all helicopters, the best armour is to remain hidden and at stand-off distance, using buildings or environmental cover to protect you from radars, IRST and visual contact which will then escalate to engagement.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
It is recommended that the ATGMs are prioritized, followed by NVD and finally countermeasures. The initial Ataka missiles are useful as starter missiles but later missiles should be prioritized, especially the Vikhr ATGM. As one continues to research, protection modules are advised such as flak jacket. Flight performance modules are suggested but not a 'must have'.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm 2A42 cannon, chin turret (250 rpg)&lt;br /&gt;
* 128 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Mi-28N.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GSh-23L (23 mm)|23 mm GSh-23L]] cannons (250 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-62 (250 kg)|250 kg FAB-250M-62]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| 20 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[S-13OF]] rockets&lt;br /&gt;
| 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
! [[9K127 Vikhr]] missiles&lt;br /&gt;
| 6 || || || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[9M39 Igla]] missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[9M120-1 Ataka]] missiles&lt;br /&gt;
| 4, 8 || || || 4, 8&lt;br /&gt;
|-&lt;br /&gt;
! [[9M123 Khrizantema]] missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x 9M39 Igla missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x 9M120-1 Ataka missiles&lt;br /&gt;
* 8 x 9M123 Khrizantema missiles&lt;br /&gt;
* 8 x 9M120-1 Ataka missiles&lt;br /&gt;
* 16 x 9M120-1 Ataka missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The Mi-28NM has a wide selection of weaponry for a range of roles, from small-game hunting to the most armoured targets.&lt;br /&gt;
&lt;br /&gt;
Three types of ATGMs are available. The stock 9M120-1 Ataka is a mostly identical to the basic 9M120 Ataka seen on earlier Soviet helicopters, but has beam-riding guidance instead of SACLOS. 800 mm of tandem warhead penetration and 6 km of range are below average at such a high battle rating, and it is not safe to use against radar SAMs. Vikhrs are completely superior to the Atakas with 8+ km range and a proximity fuse, allowing them to engage SPAA from safer distances and shoot down incoming SAMs as an improvised active protection system. This makes them by far the most flexible option, but they also have a more limited capacity of only 6 tubes per pylon, versus 8 for the others. The Khrizantemas are heavier descendants of the Ataka, and although the range is still a short 6 km, they have 50% greater penetration and hit as hard as a [[BMP-2M]]'s Kornet, easily defeating most top-tier tanks.&lt;br /&gt;
&lt;br /&gt;
The Mi-28NM still has access to Igla missiles, making the Mi-28N a formidable anti-air platform against unaware jets or those with poor speed and maneuverability at the cost of ATGM capacity. It should be noted that the Vikhr can also be used for the anti-air role, but require the constant attention of the user instead of being fire-and-forget like the Igla.&lt;br /&gt;
&lt;br /&gt;
Amusingly, the Mi-28NM's arsenal adds back the 250 kg and 500 kg bombs that were unavailable to the previous two Russian helicopters and last seen on the [[Mi-24P]] Hind. Thus, the highly advanced Mi-28NM and the capstone of the Mil Mi line is in fact the best helicopter bomber in the game with a maximum load of 4x 500 kg = 2,000 kg. It should be obvious that helicopter bombing at top tier with the Mi-28NM is much more challenging than with the Mi-24A at 8.7, but the option does exist for bold pilots.&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The Mi-28NM can be outfitted with MAW (Missile Approach Warning) system and 128 countermeasures.&lt;br /&gt;
&lt;br /&gt;
* 128 countermeasures are installed on the wingtips in two pods.&lt;br /&gt;
* The Missile Approach Warning (MAW) detects any incoming missile and notifies you about it, as well as deploying the countermeasures automatically.&lt;br /&gt;
* The helicopter is equipped with a laser-based DIRCM (Directional Infrared Countermeasures) system, which shines laser beam at incoming infrared homing missiles to effectively disrupt their tracking. This system is much more reliable and effective than other IRCM systems in-game.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Mi-28NM is a gunship and should be used as such. It holds a very capable array of weapons for all scenarios: from column destroying to anti-ship duties. The primary role of the Mi-28NM is Close Air Support, making it a very capable platform for assisting ground allies against other ground assets with rockets and missiles. However, it can be used primarily in three ways:&lt;br /&gt;
&lt;br /&gt;
* Anti-tank role: due to the significant amount of ATGMs it can carry, the Mi-28NM is more than suited for tank busting at all ranges in all weathers. Trees, buildings, and other environmental cover should be used to ensure the survivability of the Havoc as it will protect it from detection and, in case of being spotted and engaged, a route of escape as well as solid cover against enemy missiles and anti-air cannons.&lt;br /&gt;
* Rocket launcher: the immense quantities of rockets it can carry make it a flying MLRS, able to strafe all sorts of ground targets with the vast selection of rockets. S-8KO rockets prove to be the best for taking out both armoured targets and lightly armoured but scattered targets, as the penetration and quantities of the rockets ensure you are able to cover a wider area with salvos. The S-13OF rockets are more of a heavy duty rocket where a lot of explosive power needs to be centralized in a single place, for example when taking down enemy bases and control points in Helicopter Enduring Confrontation mode.&lt;br /&gt;
* Anti-air: not only do the Vikhrs prove themselves to be a formidable anti-air weapon, but the vast amount of Iglas show that the Mi-28NM is very much capable of taking care of the airspace, as it can take a maximum of 8 targets almost simultaneously. The best way to approach this role is to stay behind cover, out of sight and engage only when an enemy aircraft is spotted, being helicopter or jet. One of the main disadvantages of facing helicopters with the Igla is that most will have MAW at top tier, which will automatically pop flares and confuse the Igla; for this reason, unsuspecting opponents should be targeted, and if possible, be strafed with the autocannon.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High max speed and decent vertical climb rate when loaded (10m/s)&lt;br /&gt;
* Arsenal of versatile weaponry against both ground and air targets&lt;br /&gt;
* Has access to 3rd gen gunner thermals and N-025 search radar&lt;br /&gt;
* Has access to Missile Approach Warning (MAW) system&lt;br /&gt;
* 30 mm 2A42 autocannon with APDS rounds that can penetrate MBTs&lt;br /&gt;
* Strong cockpit armour that can withstand 12.7 mm AP rounds&lt;br /&gt;
* Unique DIRCM system making it almost immune to IR missiles&lt;br /&gt;
* N-025 K-band radar does not trigger RWR, with MTI scan mode capable of identifying both air and ground targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish airframe and irresponsive pitch&lt;br /&gt;
* Tendency to roll right due to imbalanced lift in rotor during high-speed turns (300+ km/h)&lt;br /&gt;
* N-025 radar lacks the 360° scan mode like the AN/APG-78 on the Apaches&lt;br /&gt;
* Can barely stay airborne if one of its engines are damaged to or beyond orange state&lt;br /&gt;
* Autocannon dispersion is quite large beyond 1 km range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mi_28nm Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|yH6Ifk7g_KU|'''Ultimate MI-28 Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Mi-28 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mil}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M3_Bradley&amp;diff=184734</id>
		<title>M3 Bradley</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M3_Bradley&amp;diff=184734"/>
				<updated>2024-04-06T15:14:08Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: Added the Video to the Media section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American light tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the other version&lt;br /&gt;
| link-1 = M3A3 Bradley&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = M3 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m3_bradley&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The search for the ideal mechanized infantry combat vehicle (MICV) in the US military began as early as 1964, but design dissatisfaction and the Vietnam War complicated the procurement process while introducing new requests in what the US wants in their infantry fighting vehicle (IFV). A breakthrough to the final design was made when the FMC Corporation designed XM723 MICV was considered for the vehicle of choice for the IFV as the XM2 IFV, though the design was complicated again by having to also fit with the US Cavalry requirement as the XM3 Cavalry Fighting Vehicle (CFV). Following evaluations and criticism of the overall program, the XM2/3 was provided production approval in January 1980 as the M2 and M3 Bradley. Though both the infantry and cavalry variant shared similar exterior looks, the cavalry differed with the infantry seat area configured to contain more ammunition and missiles for the M242 chain gun and TOW launchers. As improvements were introduced into the design, the original M2/M3 variants were designated with an &amp;quot;A0&amp;quot; suffix. Though some A0s were sent before the onset of Operation Desert Storm in 1991 (both M2A0 and M3A0 consisted of 19% of all Bradleys in theater), the A0s were more intended as attrition spares while the improved A1 and A2 variants were sent into combat.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]], the M3 Bradley remains a relatively unique vehicle in the American lineup as an infantry fighting vehicle. Like in real-life, players would have to handle the Bradley's relatively large size alongside main battle tanks and its paper-thin armour against both kinetic and chemical shells. The mobility is nothing spectacular to write home about either aside from being able to get the Bradley from point A to point B in a suitable manner. That said, the variety of firepower it is able to dish out makes it a lethal machine. The APDS shells the autocannon armament fires can penetrate more than a few tanks from the side armour, not to mention being able to make mincemeat out of lightly armoured vehicles. However, when facing tanks or faraway targets, the TOW missiles are a great piece of tool to have to ensure a critical hit even from far out, the only downside being the long missile launcher deployment time from when the Bradley is moving to coming to a halt.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armour protection of the Bradley CFV (Cavalry Fighting Vehicle) is relatively weak, it does offer protection from machine guns and some lower penetrating autocannon fire from the front, but most autocannons will easily penetrate the sides of the vehicle damaging components, crew and often detonating ammo stored in the rear of the vehicle. As aside, the engine mounted in front of the vehicle will offer some protection from main guns on tanks by absorbing spalling, saving crew members and preventing ammo detonations. Getting your gunner shot out is common, however, the breech of the autocannon is very small and therefore does not generally get knocked out. Losing too many crew members is common, as there are only 3 in the tank.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=786|rbMinHp=448}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has a maximum speed forward of 66 km/h or 49 km/h in battlefield conditions as well as -12 km/h in reverse. The transmission features 6 forward gears, 2 reverse as well as neutral steering. The vehicle is quite nimble and really only struggles to neutral steer in thick mud. Its lightweight allows it to traverse steep inclines with ease. It should be noted that the vehicles TOW missile launcher will automatically retract when the vehicle reaches speeds in excess of 10km/h.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M242 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M242 (25 mm)|25 mm M242]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,500 (300) || rowspan=&amp;quot;2&amp;quot; | 201 || rowspan=&amp;quot;2&amp;quot; | -9°/+59° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 57.1 || 79.1 || 96.0 || 106.2 || 112.9 || rowspan=&amp;quot;2&amp;quot; | 0.26 || rowspan=&amp;quot;2&amp;quot; | 0.23 || rowspan=&amp;quot;2&amp;quot; | 0.21 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M792:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:M242 (25 mm)/Ammunition|APDS, HEI-T*}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}. Racks outlined in red are 25 mm clips.]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || 4&amp;amp;nbsp;''(+1)'' || 3&amp;amp;nbsp;''(+2)'' || 2&amp;amp;nbsp;''(+3)'' || 1&amp;amp;nbsp;''(+4)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BGM-71A TOW}}&lt;br /&gt;
&lt;br /&gt;
The M3 Bradley comes equipped with a BGM-71B TOW ATGM launcher. The launcher contains two TOW missiles, which can be fired one after another in quick succession. Then, they are reloaded. Before you can fire, though, you have to be either stopped or moving at very low speeds, around 5 km/h. At higher speeds, the launcher folds up against the turret. When you stop, it takes time for the launcher to unfold before you can fire. This is where cruise control can be important. The first cruise control setting for forward and reverse speed is the &amp;quot;battle&amp;quot; setting. This controls the speed of the vehicle to where it is slow enough that you can fire the TOW missiles on the move. As before stated, this speed is very low, only about 5 km/h, so you should probably not drive in this mode of cruise control for the whole battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[BGM-71A TOW]] missile&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| 12 (2) || -19°/+29° || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:BGM-71A TOW/Ammunition|TOW}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}. Racks outlined in green are ATGMs.]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''12''' || 10&amp;amp;nbsp;''(+2)'' || 8&amp;amp;nbsp;''(+4)'' || 6&amp;amp;nbsp;''(+6)'' || 4&amp;amp;nbsp;''(+8)'' || 2&amp;amp;nbsp;''(+10)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,400 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
One way the Bradley can be played is as an ambush vehicle. Find a good location where you have sufficient protective cover to secure your position, but where you can see at least one lane of attack that the enemy is likely to use. Since you will be sitting still, your TOW launcher will be deployed, and you can fire TOW missiles whenever you need to. The best way to use the TOW missiles is to hit the enemy in the side. Two TOW missiles to the side should almost always kill a tank if well aimed.&lt;br /&gt;
&lt;br /&gt;
Another way to use the Bradley is to get hull down, at long range and use the TOW launcher to deadly effect. Since you do not have to calculate for drop for ATGMs, you should be able to reliably hit your target and do major damage. Because you are firing at such long-range, it is likely the enemy will not spot you in time to shoot at you, or they will miss at least their first shot.&lt;br /&gt;
&lt;br /&gt;
The Bradley can also be used effectively in urban combat. If you pick a side street to set up, when the enemy goes past, hopefully without seeing you, you will be able to hit them in the side with the TOW launcher.&lt;br /&gt;
&lt;br /&gt;
In arcade mode, the Bradley can be used very effectively as an anti-aircraft vehicle. Since in arcade you get a lead indicator, you should be able to accurately hit planes and helicopters. When using the HEI-T* ammunition one to two hits is usually fatal for an aircraft. TOW missiles can be used to great effect against helicopters as well, but it is probably smarter to save the ATGMs for ground targets. Also, it can be hard to hit a moving helicopter with an ATGM for someone who's inexperienced with ATGMs.&lt;br /&gt;
&lt;br /&gt;
One last note: the TOW missiles should be your primary weapon, not your autocannon. Firing the autocannon will likely give away your position instantly, so unless you have already been seen, or if you know you can kill the target quickly, do not use the autocannon. The autocannon can not effectively destroy tanks but is mostly just effective against SPAA's and light tanks. Those targets can also kill you very easily though, so it is almost always better to use the TOW missiles, in order to destroy the enemy tank quickly and efficiently. On the other hand, if an enemy tank is at close range, and has spotted you, you can often use the autocannon to damage or destroy their gun barrel with multiple, well-aimed, shots, to buy yourself more time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excels at urban combat, as the gun can be effective when engaging MBTs, except for the Russian MBTs&lt;br /&gt;
* Massive radiator makes tank hull semi-invulnerable to APHE from the right side, can even survive 3 direct hits from the [[Maus]] if lucky enough&lt;br /&gt;
* Outclasses stock 35 mm autocannon tanks which use API or APHE as long as long-range (about 1.1 km) and moderate front armour angle is kept, can even sustain low calibre APDS and HVAP hits from spaded light tanks if it has the high ground&lt;br /&gt;
* Can fire missiles at &amp;quot;combat&amp;quot; cruise control, albeit only at about 5 km/h (can be considered as a downgrade after [[M551]], but still usable when compared to its peers)&lt;br /&gt;
* 25mm autocannon can easily tear through light vehicles&lt;br /&gt;
* TOW missiles capable of penetrating many tanks from the front with ease&lt;br /&gt;
* Has a fast turret traverse and two-plane stabilizer, allowing for quick reaction times and accurate fire on the move&lt;br /&gt;
* Slow ATGM allows for easier aiming onto target&lt;br /&gt;
* Has access to first generation gunner thermals&lt;br /&gt;
* Can fire two missiles in a row before reloading&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Additional side armour plates and turret frontal slope protect against 12.7 machine guns, but will always set off APHE, so caution is required&lt;br /&gt;
* Low fire rate on the autocannon; faster than the British 30mm RARDEN but slower than the Russian 30mm 2A42 and most SPAA autocannons&lt;br /&gt;
* Survivability is poor as with other IFVs; its autocannon belt is easy to hit and the vehicle is prone to overpressure&lt;br /&gt;
* Relatively slow, especially in reverse&lt;br /&gt;
* Large size makes it easy to spot&lt;br /&gt;
* Engine, transmission, and driver at front of the vehicle are very prone to damage&lt;br /&gt;
* Only has access to basic TOW missiles; struggles against later tanks with composite and explosive reactive armor&lt;br /&gt;
* Cannot fire missiles on the move and must raise the launcher before firing&lt;br /&gt;
* Low thermal sight resolution in comparison to the Warrior&lt;br /&gt;
* Loud and noticeable engine sound&lt;br /&gt;
* Default and M792 belts perform poorly against heavier targets&lt;br /&gt;
* Prone to overpressure; explosive rounds with enough filler hitting the turret will usually knock it out&lt;br /&gt;
* Does not have access to a laser rangefinder&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Development of the Bradley began in the late 1950s when the U.S. Army began seeking a replacement for the ageing M113 APC. However, despite beginning development relatively early, the successor to the M113 wouldn't enter service with the Army in the following two decades.&lt;br /&gt;
&lt;br /&gt;
The reason behind this was the constantly changing specifications, requirements and doctrines around which the new vehicle would be designed. The constantly changing requirements, on the other hand, were driven by various technical and political problems arising during development.&lt;br /&gt;
&lt;br /&gt;
Eventually, in 1979, the final design was presented to the Army and production was approved shortly afterwards in 1980. The Bradley, named after WW2 Army General Omar Bradley, was split into two versions, both closely resembling each other, but featuring minor differences and intended for different roles.&lt;br /&gt;
&lt;br /&gt;
While the M2 Bradley was intended as an IFV, capable of transporting and supporting infantry units in combat, the M3 Bradley CFV (Cavalry Fighting Vehicle) is intended to perform scouting and reconnaissance work, ditching its infantry-carrying ability in favour of improved communications systems and increased ammunition capacity.&lt;br /&gt;
&lt;br /&gt;
The Bradley entered service with the U.S. Army in 1981 and saw extensive combat use during the Gulf War as well as subsequent conflicts. Despite several (unsuccessful) efforts being made to replace the Bradley with a newer design, the vehicle still remains in active service with U.S. armed forces today, with over 6,500 units produced.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5919-development-m3-bradley-the-modern-workhorse-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m3_bradley Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Image:M3 Bradley Explosion (1).jpg|&amp;lt;small&amp;gt;M3 Bradley hit by enemy fire&amp;lt;/small&amp;gt;&lt;br /&gt;
Image:M3 Bradley Explosion (2).jpg|&amp;lt;small&amp;gt;M3 Bradley hit by enemy fire&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2h5kFyznXKU|'''Best IFVs''' discusses the {{PAGENAME}} at 1:24 - ''War Thunder Official Channel''  |EqBcQom4ilU|'''Ultimate M3(A3) Bradley Guide''' -By Bob Dickinson.|p6_wtLInMRc|'''{{PAGENAME}} - I Expected More''' - ''Napalmratte''|wpm0DcBWhIA|'''The Shooting Range #126''' - ''Pages of History'' section at 05:52 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Similar IFVs of other nations&lt;br /&gt;
&lt;br /&gt;
* [[Begleitpanzer 57]]&lt;br /&gt;
* [[BMP-2]]&lt;br /&gt;
* [[Warrior]]&lt;br /&gt;
* [[Type 89]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5919-development-m3-bradley-the-modern-workhorse-en|[Devblog] M3 Bradley: The Modern Workhorse]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer FMC}}&lt;br /&gt;
{{USA light tanks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M3A3_Bradley&amp;diff=184733</id>
		<title>M3A3 Bradley</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M3A3_Bradley&amp;diff=184733"/>
				<updated>2024-04-06T15:12:57Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: Added the Video to the Media section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = M3 Bradley&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m3a3_bradley&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Since its adoption, the Bradley Fighting Vehicle (BFV) series have underwent design upgrades to accommodate new features and experiences, leading to the A1 and A2 variants that were deployed during Operation Desert Storm. As the US Army moved towards the 21st century, there was an emphasis in improving the crew's ability to obtain and transmit information as part of the overall digitization of the military. This led to the A3 variant in the late 1990s that saw introduction of new communication equipment to other vehicles, a Commander's Independent Thermal View (CITV), new fire control system, and GPS navigation. The A3 upgrade began full-rate production in 2001, which included the M3 BFV as the M3A3 BFV.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''', introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]], features significant capability improvements over the preceding [[M3 Bradley|M3 BFV]]. The M3A3 ability to engage targets have improved with a laser rangefinder, which complements well with the new 25 mm APFSDS ammunition available. The TOW missiles available for the M3A3 are also improved with the . The M3A3 variant differs mainly from the M3 Bradley by its laser rangefinder, its APFSDS belt for the 25 mm cannon, CITV, and more powerful TOW missiles with the TOW-2 penetrating almost double of the preceding version and the TOW-2B capable of top-attack. Though the armour is slightly better than the M3 with additional armour plates around the plate, the M3A3 is still vulnerable to most enemy fire from autocannon calibre and above. Due to the new additions increasing the weight, the mobility is a little slower, though still respectable enough to get around. Despite these drawbacks, the vast firepower improvements ensure that the M3A3 remains competitive against its opponents.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour on the M3A3 is significantly upgraded compared to its predecessor, with additional armour plates all around the vehicle. These armour plates make the M3A3 almost impervious to heavy machine guns such as the M2HB and the DShK. However, any weapon that is about 14.5 mm in diameter or larger (i.e. SPAA, [[Leopard 2K]], etc.) still poses a significant threat. As such, it is better to avoid taking hits when possible.&lt;br /&gt;
&lt;br /&gt;
Ammo is stored in large amounts throughout the tank, with 25 mm ammo containers lining the left side of the interior and additional BGM-71 ATGMs stowed on the right side. The loaded ammunition is stored just behind the turret crew, with a linked belt leading upwards into the breech. Penetrating hits that strike any of these ammunition stores have a high chance of setting the ammo off.&lt;br /&gt;
&lt;br /&gt;
The engine, radiator, and transmission are positioned in the front of the tank, right side of the hull. These components can occasionally absorb hits from smaller calibre weaponry.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=930|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Unlock order recommendations&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The order of modifications should be well thought out. Below is a guide of which modifications to unlock first, but it is just a recommendation and can be modified or adapted depending on the tank commander's preferences.&lt;br /&gt;
&lt;br /&gt;
'''Tier 1'''&lt;br /&gt;
&lt;br /&gt;
For tier 1, only one modification is needed to progress to the next tier so it is recommended to just stick with parts as the first modification because it allows you to repair your tank in battle and also is very cheap, allowing you to move on to tier 2 very quickly.&lt;br /&gt;
&lt;br /&gt;
'''Tier 2'''&lt;br /&gt;
&lt;br /&gt;
At tier 2, it is recommended to research NVD in order to allow for easy spotting of enemies in battle so that the M3A3 can survive longer and also get more kills (also making night battles viable). Alternatively, FPE can be researched before NVD in order to prevent the first two fires from knocking the M3A3 out of battle. After both of those modifications are unlocked one more is needed before you can progress to tier 3. Adjustment of fire is a good choice here but none of the remaining modifications (Suspension, Brake system, Airstrike) will make a huge difference so it is up to the vehicle commander.&lt;br /&gt;
&lt;br /&gt;
'''Tier 3'''&lt;br /&gt;
&lt;br /&gt;
Once tier 3 is unlocked, the priority should be either Smoke grenades or TOW-2B depending on if the commander would rather have a chance of hiding his vehicle or would rather have a better weapon. The third modification from this tier that should be unlocked is either Filters in order to improve the mobility or Crew replenishment.&lt;br /&gt;
&lt;br /&gt;
'''Tier 4'''&lt;br /&gt;
&lt;br /&gt;
Moving on to tier 4, the commander can pick either the Engine mod or the APFSDS modification depending on whether improved mobility or firepower is preferred.&lt;br /&gt;
&lt;br /&gt;
'''Finishing up'''&lt;br /&gt;
&lt;br /&gt;
After those two are unlocked, the commander can pick whatever other modifications he/she wants as the remaining mods from all tiers are more minor than the ones that were prioritized. Tracks, transmission, laser rangefinder, horizontal drive, crew replenishment/filters (whichever wasn't chosen before), and ESS are all good modifications that can make a noticeable impact on the battle. The rest - suspension, brake system, airstrike, and the APDS belts - are all minor modifications that will not make much of a difference in battle and as such should be saved for last, in the order chosen by the commander.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M242 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M242 (25 mm)|25 mm M242]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,500 (300) || rowspan=&amp;quot;2&amp;quot; | 201 || rowspan=&amp;quot;2&amp;quot; | -9°/+59° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 57.1 || 79.1 || 96.0 || 106.2 || 112.9 || rowspan=&amp;quot;2&amp;quot; | 0.26 || rowspan=&amp;quot;2&amp;quot; | 0.23 || rowspan=&amp;quot;2&amp;quot; | 0.21 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M919:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
The belt of 25 mm APFSDS shells excels against lightly-armoured vehicles and has a more consistent performance against the sides of armoured enemy MBTs than the M3 Bradley's mixed APDS/HEI-T belt.&lt;br /&gt;
&lt;br /&gt;
{{:M242 (25 mm)/Ammunition|APDS, HEI-T*, APFSDS}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BGM-71 TOW}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[BGM-71 TOW]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 12 (2) || -19°/+29° || N/A || N/A || _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:BGM-71 TOW/Ammunition|TOW-2, TOW-2B}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,400 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The proper role of the M3A3 in battles is as a support vehicle. Because the secondary missile launcher deploys only when the vehicle is at a slow speed, the gameplay should be slower and farther away from the frontlines of the battlefield. The TOW-2B modification should be used to its best use, allowing for the player to easily compromise enemy sniper positions using their top down effect. The vehicle's scouting ability should also be used on hard to hit or far-away targets. A secondary use for the vehicle is in more close-quarters maps as a flanker, because the 25 mm cannon can easily penetrate the sides and rear of enemy tanks. Regarding survivability, even though the M3A3 has add-on armour compared to its predecessor, the M3 Bradley still doesn't have enough armour to defend against nearly all threats. The vehicle should be treated as if it can be killed from anywhere, from any round, in any place.&lt;br /&gt;
&lt;br /&gt;
'''Stock grind'''&lt;br /&gt;
&lt;br /&gt;
In terms of gameplay, a stock M3A3 is actually not as different from a spaded one as with other vehicles. It is missing many abilities such as TOW-2B missiles, smoke grenades and ESS, engine horsepower, etc. But, the stock vehicle is still very deadly on the battlefield and can be useful to the team. First off, the stock M3A3 is not to be played on the front lines in most cases as it can not fire missiles on the move and also the APDS rounds in the stock 25 mm belt will not penetrate anything heavier than a light tank from the front. It should be played in the second line behind friendly tanks, scouting and supporting them with 25 mm rounds and missiles as needed. The TOW-2 missiles that come stock are great at knocking out tanks from the front, even ones that have ERA. The goal is to not be shot by the enemy but to get assists with the 25 mm gun and kills with the missiles while scouting targets for the team. If possible, flanking routes or long range hull-down sniping are also recommended to try and prevent the tank being hit by enemy fire. In summary, a much more cautious approach should be taken to prevent destruction by enemies and gain RP by getting assists and kills by supporting team mates.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to a full belt of 25 mm APFSDS shells - excels against light vehicles and lightly-armoured MBTs&lt;br /&gt;
* Access to the fast travelling TOW-2B top-attack missile - capable of penetrating the weak top armour of enemy tanks, and targeting vehicles that are hiding behind cover&lt;br /&gt;
* 2nd generation thermals for the gunner, commander, and even the driver allow for excellent spotting and scouting of targets along with the scout UAV&lt;br /&gt;
* Elevated independent commander sight which allows TOW missiles to be fired and accurately guided from behind cover&lt;br /&gt;
* Good mobility and respectable reverse speed of -13 km/h&lt;br /&gt;
* Can engage enemy aerial vehicles with the main gun due to +59° of gun elevation and IRST with roughly 8 km range&lt;br /&gt;
** Does not trigger enemy RWRs when locked on&lt;br /&gt;
* -9° gun depression and a small turret mean you can effectively use hull down tactics&lt;br /&gt;
* Laser rangefinder for the main gun unlike the preceding [[M3 Bradley]]&lt;br /&gt;
* Great zoom of 4.0x - 12.0x and a good sight FOV of 18°-6°&lt;br /&gt;
* Can absorb up to 30 mm APDS (as fired by, for example, the BMP-2) in some places at range&lt;br /&gt;
* Quick gun handling like its predecessor&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slightly less mobile and less acceleration than the preceding [[M3 Bradley]], due to the increase in weight&lt;br /&gt;
* Continuously firing the main gun increases dispersion, thereby reducing accuracy&lt;br /&gt;
* Low fire rate for the main gun makes it difficult to land hits on fast moving aircraft&lt;br /&gt;
* Cannot reliably engage distant air targets due to lack of range&lt;br /&gt;
* Cannot fire missiles while moving at a speed greater than 15 km/h&lt;br /&gt;
* Missile launcher takes some time to deploy&lt;br /&gt;
* TOW-2Bs are very inconsistent in terms of damage and can be stopped by ERA&lt;br /&gt;
* Cannot reliably engage enemy MBTs from the front with 25 mm APFSDS rounds&lt;br /&gt;
* Retains the rather poor survivability of its predecessor despite the increase in armour&lt;br /&gt;
* Missiles can be detonated when hit by enemy fire, even while still in the launcher&lt;br /&gt;
* Tall profile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7048-development-m3a3-bradley-the-upgraded-warhorse-en|Devblog]] ===&lt;br /&gt;
Following the Gulf War of the early 1990's, US engineers developed a new modification of the widely used M3 Bradley in order to incorporate improvements derived from the operational experience gained during the conflict. As such, the Bradley received numerous upgrades to its electronic systems, including a new fire control system, a laser rangefinder and thermal imaging for the commander along with other improvements to the vehicle's protection and firepower.&lt;br /&gt;
&lt;br /&gt;
The M3A3 modification of the Bradley started being shipped to the first U.S. Army units in 1998 with the first vehicles officially entering service in 2000. By late 2010, well over 3,300 Bradleys were converted to the A3 standard and the vehicle continues serving as one of the cornerstones of the U.S. armored units today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m3a3_bradley Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 01.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 02.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 03.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 04.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 05.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 06.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery |klTnC5qwPX4|'''The Shooting Range #248''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.  |EqBcQom4ilU|'''Ultimate M3(A3) Bradley Guide''' -By Bob Dickinson. }}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Khrizantema-S]]&lt;br /&gt;
* [[Strf 9040 BILL]]&lt;br /&gt;
* [[Dardo]]&lt;br /&gt;
* [[VCC-80/30]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7048-development-m3a3-bradley-the-upgraded-warhorse-en|[Devblog] M3A3 Bradley: The Upgraded Warhorse]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer FMC}}&lt;br /&gt;
{{USA light tanks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HKP3C&amp;diff=182566</id>
		<title>HKP3C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HKP3C&amp;diff=182566"/>
				<updated>2024-03-08T14:29:57Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: Added the Video to the HKP3C Media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=hkp3c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was originally based on the Italian license-manufactured variant of the Bell 204B (UH-1). Originally acquired in 1962 for helicopter rescue services, the platform saw extensive use in both the Swedish Air Force and Army. Serving for nearly 40 years, the HKP3 went through two modernization programs relating to its powerplant. Originally being delivered as the HKP3A, the type was quickly deemed underpowered prompting the decision to give it a more capable engine, redesignating it as the HKP3B. While this solved the problem of handling, the Army saw more potential in increasing the lift further by lengthening the tail and extending the rotor, thus creating the {{PAGENAME}} we see represented in game. While the platform was not originally designed for anti-tank missions, the Army did extensive trials to incorporate the BANTAM missile to the HKP3. Although these tests were deemed successful, the military opted to not procure any missile armament for the type.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Wind of Change&amp;quot;]], the {{PAGENAME}} is the introductory helicopter for Sweden. As it is one of the earliest examples of ATGM-carrying helicopters, it faces much less advanced threats while still being able to engage from a safe distance. While these missiles pack a significant punch compared to unguided rockets, the tradeoff comes at velocity as they take an extreme amount of time to reach the target, requiring patience and strategy to utilize correctly.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
As the {{PAGENAME}} is a utility helicopter by nature, the flight performance is mostly a result from the carrying capacity the platform was made for. As the Huey family was primarily designed for troop transportation the resulting agility is favourable compared to usually larger or weaker utility helicopters. The {{PAGENAME}} sports a fantastic climb rate that holds up even against more modern examples. Keeping the nose pointed at targets is easily done thanks to the well responding control surface, albeit with slight limitations. Since the helicopter was mostly designed to quickly move between locations, it struggles to perform more advanced combat manoeuvres, especially when trying to roll the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 204 || 195 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 229 || 217&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
[[File:Armour HKP3C.png|alt=Armour plating behind the seats of the gunner and pilot|thumb|Armour for the HKP3C]]&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
&lt;br /&gt;
Two armour plates surround the seats of the gunner and pilot, protecting them from any shrapnel from behind.&lt;br /&gt;
&lt;br /&gt;
* 8 mm Kevlar boron carbide - Seats of gunner and pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
As the {{PAGENAME}} gets its full weaponry stock, all research can be dedicated to flight performance and survivability. It is recommended to focus on engine upgrades for greater climb rate. Quickly researching Flak jacket is also preferable as it greatly increases pilot survivability, which comes in handy when in close combat against machine guns.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|RB 53 Bantam}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 6 x RB 53 Bantam missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Since the {{PAGENAME}} is one of the first examples of anti-tank helicopters available for research, the characteristics and gameplay usually revolves around its limitations. While the improved Huey platform offers great power, mobility and carrying capacity, the nature of it being primarily for utility limits both how agile and survivable the helicopter is. This means the {{PAGENAME}} can easily get into position, but often struggles to defensively act when confronted by enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
Counteracting these downsides can be done in two different approaches, depending on situation and terrain. The first being a more distanced gameplay, focusing on utilizing the 2 km range the BANTAM missiles offer. While these travel at painstakingly slow speeds, the damage and pinpoint accuracy they provide more than offsets the problem. Since the {{PAGENAME}} is situated at a low battle rating, there is rarely any SPAA that can have a clear shot when using terrain to its advantage. The only counterbalance of this playstyle is how much it relies on enemy positioning. While other missiles usually reach the target before it relocates, the BANTAM requires a firing window that's usually far over 20 seconds in travel time, giving opponents ample time to avoid the missile by driving into cover either on purpose or by accident. Since the missiles require visual with the target to guide, trying to accurately guide them onto an opponent from a distance leaves the {{PAGENAME}} vulnerable for an equal amount of time, making SPAA countering, one of the strengths of helicopters, near impossible to perform.&lt;br /&gt;
&lt;br /&gt;
The second playstyle is centered around trying to maximize the efficiency of the BANTAM missiles by closing the traveling distance, lowering the amount of time spent on each target. The best way to perform this playstyle is by staying low to the ground while approaching the battlefield, then using the horizontal momentum to gain altitude over the target area. By pivoting the helicopter to fire straight downwards, players can essentially use the low speed of the BANTAM to accurately guide them onto the rooftops of unsuspecting tankers below. This requires a lot of practice and getting familiar with helicopter controls, but can allow for multiple threats to be dealt with in a short timeframe. While this can on paper be the most effective way to play the {{PAGENAME}}, put into practice the reckless approach will often leave the craft vulnerable to SPAA and roof-mounted machine guns. Selecting between the two different playstyles should as such be done by evaluating which one seems the most effective given the map and state of the match. Spawning the helicopter early in a smaller map will often favour the second approach, while a later spawn on more open large-scale maps more commonly favour the first approach.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great engine power - high top speed and climb-rate&lt;br /&gt;
* Fairly agile&lt;br /&gt;
* Equipped with 6 very manoeuvrable anti-tank missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow missiles with a very short range&lt;br /&gt;
* Poor roll-rate&lt;br /&gt;
* No guns or rockets&lt;br /&gt;
* No night vision devices&lt;br /&gt;
* No air-to-air weaponry&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The HKP3C was Sweden's main utility helicopter between the 1960s and early 2000s. It was originally based on the Italian license-manufactured version of Bell 204B, a civilian version of the UH-1 Huey. Even though it was intended to be used in search and rescue missions, it soon found use in other areas.&lt;br /&gt;
&lt;br /&gt;
As a utility helicopter, the Swedish Air Force and other branches of its military used it for recommendations missions, anti submarine patrols, medevac and transportation of troops and supplies. Unlike the American variants of the Huey, the Swedish military never used the HKP3C directly for combat, so it was not armed, however it was used for air cavalry squadrons as a mean of transportation and quick deployment and for transfer of supplies between different forces. In fact, the Swedish military was one of the first to adopt the usage of air cavalry squadrons and helicopter based infantry in their doctrine.&lt;br /&gt;
&lt;br /&gt;
The Swedish military did test the use of BANTAM missiles in the HKP3C, but even though the test was a success, the military decided not to follow through with the idea. Thus, the HKP3C remained as a utility helicopter. During the 1980s, the HKP3C received upgrades in order to extend its life in service. The Air Force started a program to incorporate better avionics, navigation systems and other equipment into the helicopter. The most important upgrade was the introduction of night vision goggles in the early 1990s to improve visibility in night time operations and other low light conditions. The helicopter also received new engines and an increase in the tail length to increase its total lift.&lt;br /&gt;
&lt;br /&gt;
By the 2000s, the HKP3C was already aging, and it was soon replaced by newer helicopters, including the NHIndustries NH90 and the UH-60M Black Hawk.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=hkp3c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_xUPs-rPK3g|'''Ultimate UH-1 (HKP3C) Huey Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[UH-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Agusta}}&lt;br /&gt;
{{Sweden helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AB_205_A-1&amp;diff=182565</id>
		<title>AB 205 A-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AB_205_A-1&amp;diff=182565"/>
				<updated>2024-03-08T14:29:12Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: Added the Video to the AB-205 Media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ab_205a_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In 1966, the company Costruzioni Aeronautiche Giovanni Agusta SpA managed to obtain permission to produce the [[UH-1 (Family)|UH-1 Huey]] under license, which not only allowed them to be built but also sold abroad. The first to be built was named AB-204 which would eventually be used by the army to help with the role of transporting personnel, food and armament. The AB-204 was later modified and upgraded, and redesignated AB-205, whose fuselage was lengthened allowing the cabin to accommodate up to 14 people, including pilots. With new metal support capabilities for armament and utility, and also upgrades to the engine, the AB-205A-1 was born, this helicopter would be used by the Aviazione Leggera dell'Esercito Italiano Corpo Carabinieri.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]], the AB 205 A-1 is the first helicopter you will use in the Italian helicopter tree. A UH-1 with a more powerful engine that can manoeuvre faster, the armament is quite poor, composed only of 14 [[FFAR Mighty Mouse]] and two 7.62 mm [[M134 Minigun (7.62 mm)|M134 Miniguns]]. Effective use of the helicopter will require reasonable accuracy with the rockets, while the miniguns can be used to shoot down enemy air targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 203 || 193 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 230 || 217&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AB 205 is not very survivable. Like many helicopters at its battle rating, it is prone to exploding into many pieces after a hit from a missile, or from a barrage of AA fire. It does have some armour on the cockpit area, but in battles that won't really protect you from anything you'll face, at most you might withstand some machine-gun fire from ground vehicles. Keep in mind that the helicopter is quite large so at times, some rounds will just go through the helicopter, and if no important modules have been hit, you should still be able to fly as normal.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;10%&amp;quot; | 1 !! width=&amp;quot;10%&amp;quot; | 2 !! width=&amp;quot;10%&amp;quot; | 3 !! width=&amp;quot;10%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_UH-1B.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[M134 Minigun (7.62 mm)|7.62 mm M134 Minigun]] machine guns (3,000 rpg)&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || 7 || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (3,000 rpg = 6,000 total)&lt;br /&gt;
* 14 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 14 x FFAR Mighty Mouse rockets + 2 x 7.62 mm M134 Minigun machine guns&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can be a decent helicopter for its battle rating, there are line-up options available to the player, which can be used to pair the helicopter up with.&lt;br /&gt;
&lt;br /&gt;
The armament options for the {{PAGENAME}} are quite light, only being able to use rockets and two miniguns at most. Even then, there are only 14 rockets available for the {{PAGENAME}}, so every rocket salvo needs to count! If you run out of rockets during your match (which is pretty common considering you don't have many), it is advised you return to base to get rearmed.&lt;br /&gt;
&lt;br /&gt;
;Ground RB&lt;br /&gt;
&lt;br /&gt;
For Ground RB, you can actually choose to spawn first with this helicopter. As a first spawn, you should stick low to the ground, and make the most out of your speed to surprise enemies at the start of the match. Depending on what your targets are, you have a chance to easily destroy one or two ground targets at the start of the match with ease. Your rockets can be effective at destroying light tanks, and MBTs if hit at the right spot. Your miniguns sadly are not very useful against ground targets, so the best way to use them is either as anti-air, or to help teammates know where enemies are by using your miniguns as a sort of scout tactic. By doing this, you have the chance of racking up some easy assists at the early moments of the match.&lt;br /&gt;
&lt;br /&gt;
If not spawning with the {{PAGENAME}} first, it is recommended you bring in a light vehicle able to scout, with access to the &amp;quot;Air strike&amp;quot; modification. This will mean that once you have captured a point and scouted a vehicle, you'll be able to get into the helicopter with armed with your mighty mouse rockets and machines guns straight away if you happen to get knocked out early. This is one of the most common strategies as if you manage to pull it off in a match that has only just started, you will likely surprise unsuspecting enemies who might think it's still to early to worry about enemy aircraft. At the same battle rating, you have access to the [[M113A1 (TOW)]], so this vehicle should be the one in which you should use to quickly get inside a helicopter.&lt;br /&gt;
&lt;br /&gt;
With the {{PAGENAME}}, unlike other helicopters, you won't need to worry about spawn points as the only load-out on the AB 205 includes two 7.62 mm M134 minigun machine guns and fourteen FFAR Mighty Mouse rockets. You'll easily be able to pick off enemy air from a distance due to the range on your machine guns. Do keep in mind who exactly you are choosing to engage, as you'll realise soon enough that destroying a player with spawn points backed up will usually lead them to spawn in either an anti-air ground vehicle or an aircraft to counter the {{PAGENAME}}. In that case you'll get overwhelmed with everything you need to watch out for, which will lead you to be less effective in the CAS role for your team, and usually will end up in you being shot down.&lt;br /&gt;
&lt;br /&gt;
When fighting on the Ground RB battlefield, you'll need to stay low to avoid any incoming SPAA. You'll need to do that as the {{PAGENAME}} helicopter is not very armoured, so most if not all ground targets will easily make short work of you if you are not careful. Generally speaking sticking behind mountains or tree lines will suffice. Once you feel you've gotten close enough to the battlefield, it's time for you to come out, quickly find your targets, and engage. This might pose a challenge as the AB 205, as previously mentioned, doesn't have access to many rockets, so you'll need to pick your targets carefully and make sure most of your shots actually land and hit your targets.&lt;br /&gt;
&lt;br /&gt;
;Against enemy aircraft&lt;br /&gt;
&lt;br /&gt;
The AB 205 machine guns are more useful against enemy air targets than ground targets. However, even so, the machine guns are the main armament the {{PAGENAME}} has against enemy aircraft, with no missiles nor countermeasures available to fight back. the only other option is to attempt to use the unguided rockets to destroy enemy aircraft, which will usually destroy the enemy vehicle in a single hit but is very difficult, especially with how few rockets the helicopter can mount. With the 7.62 mm caliber of the miniguns and the limited range of the rockets, any effective damage to an enemy aircraft needs to be done at close range, which puts the {{PAGENAME}} in a high risk situation. As mentioned previously, the survivability features of the {{PAGENAME}} are poor, with minimal protections against machine guns and cannon fire from air or ground targets. As such, it is recommended that you only get into the actual battlefield during the middle or end of the battle, when the tactical situation has led to most threats being either no longer present or dealt with by allies.&lt;br /&gt;
&lt;br /&gt;
;Arcade Assault&lt;br /&gt;
&lt;br /&gt;
In Arcade Assault, you won't have to worry about going back to base to reload your weapons as they will automatically replenish once every munition has been used up. It's recommended you only bring the minigun and rocket loadout to maximize your overall effectiveness for your team.&lt;br /&gt;
&lt;br /&gt;
;Helicopter Battles&lt;br /&gt;
&lt;br /&gt;
The AB 205 in helicopter battles can be surprisingly powerful. When playing helicopter battles, your best shot at staying alive and being effective is to bring a load-out of machine-guns and rockets. The machine-guns you have access to are usually able to deal with most helicopters you'll be facing, due to many of them not being very armoured. Use this to your advantage as a quick barrage of your fast firing guns will quickly render most helicopters you'll face unable to fight back. You are also able to take out AI targets such as Artillery pieces with your machine-guns. With rockets, you'll also be able to take out ground AI targets. Usually, they will take 1 or 2 shots at minimum to destroy. Rockets are also quite effective in close range as a last ditch effort to come out on top when fighting a 1-vs-1. Try stay away from any helicopters with air-to-air missiles as you'll more than likely get destroyed, best way to maximize your efforts in this game mode is by trying and flanking the enemy side of the map and getting rid of ground targets undisturbed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Rockets are great for ground-pounding&lt;br /&gt;
* Miniguns can shred enemy choppers with a good burst&lt;br /&gt;
* Fastest starter helicopter&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Miniguns are useless against tanks&lt;br /&gt;
* Low amount of Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The story of the Agusta-Bell AB 205 helicopter begins in the year 1966, in which the &amp;quot;Costruzioni Aeronautiche Giovanni Agusta SpA&amp;quot; successfully managed to get an American licence production permit, allowing the Agusta company to not only modify and produce Bell 205 helicopter in Italy, but also allowed them to export the vehicle if any other countries had interest in also utilizing the helicopter. Like its American relative, the Italian version of the AB 205 differs from the AB 204 helicopter in many ways, such as having an elongated fuselage, allowing the cabin to hold up to 14 people including pilots. The main reason it was chosen was due to the success of Bell helicopters, which Italy also wanted to tap into, but mainly due to them needing to find a suitable replacement to their fleet of Agusta-Bell 204 helicopters, which they had in service at the time. It was the natural choice to go for the successor of the previous model, and since it could be produced inside Italy, it allowed for more jobs to be created and overall helped Agusta get more experience in making helicopters and earning valuable experience, which they'd utilize in future projects.&lt;br /&gt;
&lt;br /&gt;
The Agusta-Bell AB 205 was equipped with an Avco-Lycoming T53 gas turbine engine, which at the time drastically increased the overall output of the helicopter. In order to compensate for the increased power of the engine, the dynamical systems of the helicopter underwent a series of structural changes. Thus, the AB 205 rotor would change to a diameter of 14.63 m, the previous model, the AB 204, only had a rotor diameter of 13.41 m. The engine allowed the Agusta-Bell 205 to reach speeds of up to 222 km/h, which really set itself apart, as it would be one of the fastest helicopters of the Huey family.&lt;br /&gt;
&lt;br /&gt;
The Italian light army aviation (Aviazione Leggera dell' Esercito Italiano) received around one hundred and six AB 205A-1s (serialled MMS0439/S0461, MMS0524/S0561, MMS06S1/ S0725) while the Corpo Carabinieri took delivery of eight AB 205A-1s (MMS0776/S07S3) and a lone AB 205B (MMS0775). The army aviation units which flew the AB 205A-1s were squadrons No.521, 522, 531, and 532 in Aosta, No.541, 542, 543, 544, and 545 in Bolzano, No.425 in Veneto, No.551, 552, 553, and 554 in Casarsa della Delizia, No.521 in Cagliari, No.59S in Verona, and No.526 in Aurelia. In total, Agusta had built a total of 490 AB 205s by early 1988, mainly for military customers, before the production line was halted.&lt;br /&gt;
&lt;br /&gt;
In terms of armaments, the AB 205 would use the M21/MAMEE (Meyer Ammunition Module, Emerson), which consisted of two General Electric M134 Miniguns and two external cylindrical containers containing 3,000 7.62 caliber shots each for the Miniguns. They'd also feature a pair of 70 mm M158A1 rocket launchers. It was also capable of carrying other standard armaments seen on the American versions, but there is no evidence that other armaments besides the aforementioned were fitted. Service-wise, it partook in the majority of Italian involvement in various conflicts, one of the more well-known ones being in Somalia. There, the AB 205 would join the Gruppo Squadroni ITALHELY &amp;quot;IBIS&amp;quot;. The group was established at Tommaso Fabbri Airport in Viterbo, seat of the 1st Antares Regiment, on December 7th 1992. This group consisted of about 150 men (120 pilots and specialists and thirty support men) and 13 helicopters. In total there would be five squadrons (three flight and two command/support). There the AB 205 would provide critical support from the air, usually providing intel for Italian troops on the ground, and if needed, also provide CAS thanks to the armaments it had access to.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ab_205a_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;AB 205 A-1 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AB 205A-1 WTWallpaper 001.jpg|&lt;br /&gt;
File:AB 205A-1 WTWallpaper 002.jpg|&lt;br /&gt;
File:AB 205A-1 WTWallpaper 003.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_xUPs-rPK3g|'''Ultimate UH-1 (AB-205 A-1) Huey Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[UH-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6989-development-italian-helicopters-en|[Devblog] Italian Helicopters]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Agusta}}&lt;br /&gt;
{{Italy helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=UH-1B_(Japan)&amp;diff=182564</id>
		<title>UH-1B (Japan)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=UH-1B_(Japan)&amp;diff=182564"/>
				<updated>2024-03-08T14:28:17Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: Added the Video Guide to the Japanese UH-1B section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = UH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uh_1b_japan&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a license-built [[UH-1B]] by Fuji Heavy Industries and only differs in armament and name, with a Japanese-produced engine that delivers the same amount of power. It's officially designated by the JGSDF as UH-1B ''Hiyodori'' (ひよどり, Bulbul). It was primarily used for disaster relief purposes and only ever armed with rocket pods for training purposes.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]]. While it is a domestic copy of the [[UH-1B]], it only comes with FFARs as the JGSDF only ever used its utility purposes rather than its attack power. This leaves the Japanese Huey in a very vulnerable position as a combat vehicle and will have to fly very defensively to get into a position to unload its rocket arsenal into targets, playing very similarly to the [[AH-1G]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Providing decent manoeuvrability and speeds the Hiyodori can deliver its few rockets to the battle as soon as possible and evading gunfire when used to its advantage. Though flying straight into combat isn't always as advantageous so attempt to use the speed and manoeuvrability the UH-1 offers to fly off-course in a flanking route and low behind cover before unleashing 38 FFARs at the enemies backs and get away again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 203 || 196 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 230 || 217&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
Helicopters have a unique role on the battlefield and fitting them with armour is not as easy as it is on a tank or on a jet. The helicopter's setup is such that it must take off and land vertically, hover and fly and as the aircraft gets heavier, bigger and heavier equipment are needed to balance until you are left with a massive helicopter which cannot fly or do its intended mission. The Huey balances this out with a vehicle which can manoeuvre as needed and carry a decent payload whether people or weapon systems.&lt;br /&gt;
&lt;br /&gt;
The UH-1B does not fly with any protective armour or bullet-proof glass, which if installed would decrease the UH-1's ability to complete its mission. As such, the pilot must take this into account and fly the helicopter accordingly. Bull rushing right into the middle of a battlefield usually ends with disastrous results as the without armour, the Huey has nothing but thin metal fuselage coverings to protect the crew and vital equipment. The engine, transmission, main rotor and tail rotors are all exposed to fire from missiles, rockets, cannons and even small calibre machine guns. The pilot must be aware of their surrounds and work to fight from the enemy vehicles blind spots or weak sides, because a burning and crashed helicopter only pads the enemies' score-count. Pick and choose your battles to preserve the helicopter.&lt;br /&gt;
&lt;br /&gt;
But the &amp;quot;thin metal fuselage&amp;quot; is still &amp;quot;metal&amp;quot;, it would provide minor, temporary protection for the interior modules (i.e. fuel, transmission, engine, crew, etc). This means that calibres that are 7.62 mm and below could potentially be stopped by the fuselage for a few several hundred shots until the fuselage starts giving warning when it slowly becomes yellow or orange.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The Hiyodori doesn't pack much armament and doesn't come with any armament upgrades, it's advised to work on flight performance while grinding your way up to getting the helicopter spaded and working towards the next vehicle.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;18%&amp;quot; | 1 !! width=&amp;quot;18%&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The UH-1B Hiyodori offers very little in a combat role due to lacklustre armament and minimal armour considering it's a utility helicopter. The most efficient way of utilizing the Hiyodori is as follows:&lt;br /&gt;
&lt;br /&gt;
* Ground Battles: Fly low and fast, utilize terrain as cover and unleash all of your rockets on the closest target while attempting to dodge MG fire&lt;br /&gt;
* Helicopter Battles: Avoid combat at all cost and unload your rockets into unprotected convoys, ground battles and/or bases&lt;br /&gt;
&lt;br /&gt;
;Ground Assault battles&lt;br /&gt;
Here the Hiyodori can provide some support more than anywhere else. While still limited to the 38 FFARs, in AB you can single launch them and reload them mid-air, the best course of action is disabling tracks and/or engines on the approaching AI so that the ground forces can focus on the moving targets and create more time and room to work with. Assists almost give you as much as destroying the vehicles on your own so it's best to simply provide support to the team and not get too kill hungry on your own.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good manoeuvrability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only armament is 38 FFAR rockets&lt;br /&gt;
* Weapons are mounted on the side, so it lacks accuracy in a head-on&lt;br /&gt;
* No armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The JGSDF quickly realized the potential of combat manoeuvres between helicopters and ground forces, to be able to supply, and provide fire support quickly and effectively while also transporting infantry into battle. In 1959, the Bell UH-1 entered service with the US Army, this vehicle proved to fit the needs of a true medium sized general purpose helicopter to replace their aging H-19Cs. Fuji would soon be able to obtain the license to the UH-1B, originally receiving the designation HU-1B. With manufacturing in Japan approved, the production of the UH-1B started immediately. Officially, the helicopter received from the JGSDF the formal name of &amp;quot;Hiyodori&amp;quot; or Bulbul in English, after a type of medium sized songbird. Production commenced in 1962 and ran until 1972 for a total of 90 UH-1Bs produced. The Fuji UH-1B was a exact copy of the Bell UH-1B and was powered by the licensed produced Kawasaki T53-K-5 producing 960 SHP. As weapon trials of the H-13H began with various armament, it was realized a larger more powerful helicopter was needed for a more practical air support role. By 1967 plans were underway to fit the UH-1B with 70 mm unguided rockets, and in 1978 UH-1Bs were spotted at the &amp;quot;Total thermal power&amp;quot; exercise in Japan carrying rocket pods. The UH-1B would later be complemented by the much improved UH-1H, and later replaced by the UH-1J. However, neither the UH-1H or UH-1J have been armed or are planned to be armed with offensive weapon capabilities. The UH-1B would officially be retired in 1992, marking a quarter of a century's worth of service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uh_1b_japan Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_xUPs-rPK3g|'''Ultimate UH-1 Huey Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[UH-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fuji}}&lt;br /&gt;
{{Japan helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=UH-1D_(Germany)&amp;diff=182563</id>
		<title>UH-1D (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=UH-1D_(Germany)&amp;diff=182563"/>
				<updated>2024-03-08T14:27:32Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = UH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uh_1d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German utility helicopter {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]]. An icon of the Vietnam War, this upgraded Huey utility helicopter built under license by Dornier takes on its predecessors abilities and improves upon them in almost every way.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
▀UH-1D is a utility helicopter first and foremost.This means that it is not built for speed nor agility.&lt;br /&gt;
&lt;br /&gt;
However, compared to its contemporaries, such as [[Mi-4AV|Mi-4]], it is surprisingly fast (with only [[AH-1G]] being faster), thanks to its powerful Lycoming T53-L-13 turboshaft engine.&lt;br /&gt;
&lt;br /&gt;
Engine provides 1,300 hp, making it the best performing engine in the [[UH-1 (Family)|Huey family]]. This allows the ▀UH-1D to reach speeds of almost 250 km/h while in stock configuration.&lt;br /&gt;
&lt;br /&gt;
Its climb rate is also very good for its BR, 15 m/s when stock is twice as good as [[SA 313B Alouette II (Germany)|its predecessor]] and it even beats some older [[Mi-24 (Family)|Mi-24]] helicopters by 6 m/s.&lt;br /&gt;
&lt;br /&gt;
In regards to its agility, it is average. While it is heavier than its predecessor and certainly not agile enough to perform barrel roll, it's good enough to perform defensive manoeuvres or lay its gun on targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 207 || 197 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 233 || 220&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
Being designed as a utility helicopter, ▀UH-1D does not enjoy any defensive measures commonly found on dedicated attack helicopters, thus its survivability remains below average.&lt;br /&gt;
&lt;br /&gt;
There's no armour plating nor ballistic glass, and having only one engine, any damage to it can prove to be fatal.&lt;br /&gt;
&lt;br /&gt;
▀UH-1D has only two crew members, sitting side by side in the front of the helicopter. Due to the aforementioned lack of any armour or bulletproof glass, their survivability is quite poor.&lt;br /&gt;
&lt;br /&gt;
▀UH-1D also has no defensive countermeasures found on modern helicopters. There are no flares nor IRCM, thus it is quite vulnerable to IR missiles. It also has no RWR (radar warning receiver) nor MAW (missile approach warning), relying purely on visual detection to detect incoming cannon fire and SAMs.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Players' main focus should be on getting the M156 AGM upgrade. This unlocks the ability to carry up to 6 [[AGM-22]] ATGMs. Those dramatically increases not only ▀UH-1D survivability, but also effectiveness against armoured targets. Thus it is preferable to start researching the IL.68.22.I module first, as the player needs only one tier I module to progress and this module is a prerequisite for SS.11 upgrade. After that, it's up to the player what to research next.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
While ▀UH-1D can research NVD modification, players should be of note that Huey lacks dedicated built-in ATGM optics. This means only pilot gets access to NVD, drastically limiting Huey's effectiveness during night battles.&lt;br /&gt;
&lt;br /&gt;
Huey also lacks a ballistic computer, making its unguided rockets somewhat inaccurate at longer distances.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;18%&amp;quot; | 1 !! width=&amp;quot;18%&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_UH-1B_(Japan).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[M134 Minigun (7.62 mm)|7.62 mm M134 Minigun]] machine guns (1,500 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! [[TDA]] rockets&lt;br /&gt;
| 22 || 22&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-22]] missiles&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 44 x TDA rockets&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)&lt;br /&gt;
* 6 x AGM-22 missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
'''FFAR Mighty Mouse rockets''' - stock armament available from the get go. They are launched in pairs and have up to 290 mm of penetration. They are also slightly faster than the TDA rockets and have slightly bigger explosive mass. Sadly their warhead is not powerful enough to cause indirect kills, meaning the player needs to land a hit directly on the enemy tank in order to take him out.&lt;br /&gt;
&lt;br /&gt;
'''TDA rockets''' - tier I upgrade, these rockets offer slightly better penetration at cost of speed and explosive mass. Huey is also able to carry 6x more when compared to Mighty Mouse rockets.&lt;br /&gt;
&lt;br /&gt;
'''7.62 mm M134 minigun''' - probably players best choice of weapon against other helicopters and planes. While having a high rate of fire, being of rifle calibre they present no threat to most ground vehicles (though they will decimate those few open-top vehicles that are encountered).&lt;br /&gt;
&lt;br /&gt;
'''AGM-22 missiles''' - best weapon to deal with ground targets, ▀UH-1D can carry up to 6x of them. They are able to penetrate up to 600 mm of armour. There are not many tanks at ▀UH-1D's battle rating that carry reactive or composite armour, making them quite good. Their launch window is also huge, making the task of acquiring targets easier.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As with other helicopters, pilots should either adopt tactics of '''helicopter rush''' or '''sniping with ATGMs'''.&lt;br /&gt;
&lt;br /&gt;
The longer the match goes on, the higher the chances of enemy AA appearing. This means the player's chance to successfully employ helicopter rush tactics gets lower as the match drags on, making helicopter rush viable only in the early game.&lt;br /&gt;
&lt;br /&gt;
From mid to late game, player might want to go with the tactic of sniping with ATGMs, picking off targets from maximum possible distance.&lt;br /&gt;
&lt;br /&gt;
'''Helicopter rush'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended loadout:''' Mighty Mouse or TDA rockets&lt;br /&gt;
&lt;br /&gt;
It is entirely up to the player's preference which unguided rockets he picks, as both perform rather similarly.&lt;br /&gt;
&lt;br /&gt;
'''Tactics:'''&lt;br /&gt;
&lt;br /&gt;
Even with better armoured helicopters, using unguided rockets is always a gamble. Player needs to get close and personal with enemy ground vehicles - ▀UH-1D, lacking any sort of armour or countermeasures, is thus extremely vulnerable. Players success depends on whenever the enemy team has active AA. Thus it is better to helicopter rush at start of the battle rather than during, as there's smaller chance of enemy AA being present.&lt;br /&gt;
&lt;br /&gt;
When helicopter rushing, player needs to approach the battlefield as low as possible, in order to avoid enemy radar and break line of sight by putting terrain, trees and structures between himself and the enemy. Players should select heliport spawn closer to the battlefield, and start approaching either enemy spawn or capture point; those areas have the highest chance of enemies being concentrated there.&lt;br /&gt;
&lt;br /&gt;
Players should try to gain as much speed as possible before reaching their destination.&lt;br /&gt;
&lt;br /&gt;
Once nearing 1 km distance from the objective, player should pull up and convert speed into attitude. While this will position player in the killzone of most dedicated AA vehicles in game, chances of those being active at the start of the match are low, and it will also position him to easily target roof armour of enemy vehicles, which is usually thin and not protected by ERA, allowing unguided rockets to slice right through it. Player should try to visually identify any AA vehicles and eliminate them first, as it increases his chance of survival.&lt;br /&gt;
&lt;br /&gt;
While player can also attack similarly to the plane and fly ground level in order to avoid enemy AA, this tactic poses significant risk as most weapons carried by main battle tanks and IFVs can elevate high enough to target the player. Approaching helicopter '''will''' be heard before seen, as helicopters are loud, and more skilled players can determine helicopters direction from sound alone, allowing them to shoot helicopter down with machine guns and cannon fire as soon as it appears above the horizon. As ▀UH-1D lacks any armour, its survivability in this scenario is nearly non-existent.&lt;br /&gt;
&lt;br /&gt;
'''ATGM sniping'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended loadout''': 6x AGM-22 missiles&lt;br /&gt;
&lt;br /&gt;
Having greater capacity than its predecessor, this payload in theory enables an accurate player to score 6 kills at maximum. Though player must be aware that AGM-22 missiles are relatively slow and it might take time for them to reach their maximum range. Thus player should not waste their missiles at vehicles that are near cover as the enemy can leave his line of sight before the missile arrives.&lt;br /&gt;
&lt;br /&gt;
'''Tactics:'''&lt;br /&gt;
&lt;br /&gt;
Player should approach battlefield flying at low altitude, keeping distance of 3 km (maximum range of ATGMs). Bleed speed and start hovering. Finding any cover to hover behind and to break line of sight tremendously helps players survival - even trees can become extremely useful.&lt;br /&gt;
&lt;br /&gt;
At ▀UH-1D BR, the biggest threat comes in the form of cannon SPAAGs, such as [[ZSU-23-4|Shilkas]]. Those have the same range as ▀UH-1D missiles, thus it is vital to stay vigilant at all times. 3km range should give the player enough time to dodge if he spots enemy SPAAG firing in his direction soon enough. Sadly, it is possible to meet AA armed with SAMs when uptiered - those pose an even bigger threat than cannon armed SPAAGs, as they give player little to no time to react due to their speed and accuracy.&lt;br /&gt;
&lt;br /&gt;
Pop above the cover for a few seconds, launch a missile or two, then go back. Change position, rinse and repeat. Player should stay around an altitude of 25 m when not engaging enemy tanks. Helicopter at this altitude confuses tracking radar and search radar might not detect them at all. Also, proximity fuze of SAMs is disabled below 25 m. If player is higher and he detects incoming fire or SAM, he should try to duck below 25 m as fast as possible. Direct hit can and will obliterate ▀UH-1D, but those are harder to pull off when dodging.&lt;br /&gt;
&lt;br /&gt;
Staying in one place not only helps the enemy team to locate helicopter sooner, but some tanks with laser range finders might be able to shoot hovering helicopter down with tank guns at a range of several kilometres, since they present almost static target.&lt;br /&gt;
&lt;br /&gt;
Planes and other helicopters also pose significant threat to player as ▀UH-1D cannot equip guns together with any missiles - if plane is spotted, player should consider retreating, either to closest airfield or in the vicinity of friendly AA. If an enemy helicopter is spotted, player may attempt to shoot it down with ATGM if its close enough, but due to their relatively slow speed, misses are to be expected.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Able to carry 6 x AGM-22 ATGMs&lt;br /&gt;
* Able to carry unguided HEAT rockets with good penetration (which the predecessor [[SA.313B Alouette II (Germany)|Alouette II]] could not)&lt;br /&gt;
* Reasonably fast&lt;br /&gt;
* Very wide ATGM camera gimbal limits (110 degrees to each side horizontally and +10 to -70 vertically)&lt;br /&gt;
* Light weight allows helicopter to glide reasonably well, for a helicopter (glide ratio 4:1, 15° below horizon)&lt;br /&gt;
* Excellent joystick specific handling characteristics&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has a moderate tendency to nose over into an inverted dive&lt;br /&gt;
* Low redline speed (160 knots, 295 km/h),&lt;br /&gt;
* Helicopter is rather fat and long, therefore easy to hit&lt;br /&gt;
* Cannot equip any guns together with missile/rockets and the only gun modification allowed is the fixed M134 Minigun pods&lt;br /&gt;
* Night vision is essentially useless&lt;br /&gt;
* Lacks any sort of armour or countermeasures&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The United States Army identified in 1952 a need for a new general utility helicopter which could also serve as medical evacuation (MEDEVAC) and instrument training helicopter too. The current inventory of helicopters had several flaws which the Army wanted to overcome including being too large, underpowered or extremely complex to maintain. The Army wanted a workhorse that was easy to maintain and have a fairly small profile. Twenty companies participated in the bidding process and in 1955, Bell Helicopter was selected to build three copies of the Model 204 for evaluation, and this version was designated XH-40 (Experimental Helicopter-40).&lt;br /&gt;
&lt;br /&gt;
The XH-40 was built with the Lycoming YT52-L-1 (LTC1B-1) turbo engine helicopter, the first non-piston helicopter tested by the military and first flew in 1956. Even before the prototype had flown, the Army put in an order for six YH-40 service test aircraft in which they could field test to determine how it would work under military unit operations. Proving successful, Bell was awarded a contract to build another 100 helicopters which were designated HU-1A (Helicopter Utility-1A) and hence was officially named ''Iroquois''. Iroquois ended up being a mouthful for people to say, so a nickname developed from the HU-1 designation which ended up being pronounced as ''Huey'' and stuck. In September 1962, the Department of Defense changed up the aircraft identification system to streamline between all of the different aircraft and their variations and changed the HU-1 to UH-1 (Utility Helicopter-1). Even with the change, the official Army name and the new DOD designation was rarely used as Huey was so well recognised as the name, that is what was to most people.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, with all of the positive feedback received for the YH-40, service tests performed by the Army found the T53-L-1A engine was found to be underpowered and could not perform to the level that was needed. Bell proposed to swap the T53-L-1A engine with the T53-L-5 engine, upping the shaft horsepower from 770 to 960 (570 kW to 720 kW) and extended the cabin to accommodate more people, up to 7 passengers or four stretchers and a medical attendant. The first production of the new helicopter UH-1B was delivered for service in 1961.&lt;br /&gt;
&lt;br /&gt;
Several aerodynamic deficiencies of an armed UH-1B was explicitly identified not having enough engine power to lift the necessary weapons systems. The UH-1C was developed to overcome these problems by upgrading the helicopter with the T53-L-11 engine which had 1,100 shaft horsepower or 820 kW. The UH-1B helicopters which were in the service of the Army at the time were also upgraded with the new engine. Several adjustments were made to the UH-1C which included a new rotor-system, however, like many things which are upgraded, domino effect also requires other components and modules also to be updated. A larger diameter rotor was installed to counter blade stall during dives which required the tail boom to be extended and larger synchronized elevators to be added. While operating in military operations, it was determined necessary to add a redundant hydraulic control system to allow for continued operation in the event of a failure in one system. Larger fuel tanks allowed for further range with the total useful load capacity topping out at 4,673 lbs (2,120 kg). Mid-1966 saw the line production of the fully upgraded UH-1C helicopter.&lt;br /&gt;
&lt;br /&gt;
Huey model 204 helicopters were a huge success and were put to use in several different capacities. However, the Army wanted another version which facilitated the carrying of more troops which spawned the Model 205. Bell adjusted by extending the HU-1B's fuselage by a total of 41 in (104 cm), boxed in the transmission and was able to add four more seats, two on each side of the transmission box facing out the side doors. With the side doors being easily removable, options to fly without doors made for quick loading and unloading of the helicopter which could now accommodate 15 persons, including the crew and could now hold six stretchers and a medic. First flown in 1961, the 205 took on many of the same upgrades as the UH-1C including the T53-L-11 which enabled usage of multiple types of fuel. Prototypes of this helicopter were designated YUH-1D, and the final assembly line aircraft was called the UH-1D.&lt;br /&gt;
&lt;br /&gt;
This helicopter while still under evaluation the Army sent it to Vietnam in 1962 where it began operations. Initially only required as a general utility, MEDEVAC, and an instrument trainer, this helicopters role also expanded to include but not limited to air assault, cargo transport, search and rescue, electronic warfare and eventually ground attack.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the UH-1 earned several other nicknames other than &amp;quot;Huey&amp;quot; which quickly identified to troops what role the helicopter had been outfitted for. Gunship versions of the UH-1s were identified as ''Frogs'' or ''Hogs'' if they carried rockets while if they just carried guns, they were identified as ''Cobras''. Troop transport versions were called ''Slicks'' due to weapon pods being absent on the external pylons while they did retain their door gunners. Later in the war from 1967 to 1968, the gunship Huey's were replaced by the new [[AH-1G|AH-1]] attack helicopters.&lt;br /&gt;
&lt;br /&gt;
The success of the Iroquois helicopters did not go unnoticed by allies of the United States. When the USA released the UH-1D model, the West German government agreed to purchase a license to manufacture the latest Iroquois helicopters at German factories, particularly those of the Dornier company. Between February 1967 and the end of 1981, German aircraft manufacturers constructed 352 UH-1D helicopters.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uh_1d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:UH-1D Germany WTWallpaper 001.jpg&lt;br /&gt;
File:UH-1D Germany WTWallpaper 002.jpg&lt;br /&gt;
File:UH-1D Germany WTWallpaper 003.jpg&lt;br /&gt;
File:UH-1D Germany WTWallpaper 004.jpg&lt;br /&gt;
File:UH-1D Germany WTWallpaper 005.jpg&lt;br /&gt;
File:UH-1D Germany WTWallpaper 006.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_xUPs-rPK3g|'''Ultimate UH-1 Huey Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5833-development-uh-1d-the-german-iroquois-helicopter-en|[Devblog] UH-1D: The German Iroquois Helicopter]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dornier}}&lt;br /&gt;
{{Germany helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=UH-1C_XM-30&amp;diff=182562</id>
		<title>UH-1C XM-30</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=UH-1C_XM-30&amp;diff=182562"/>
				<updated>2024-03-08T14:26:36Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: Added the video to the UH-1C XM-30 Media Tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium American utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = UH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uh_1c_xm_30&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American utility helicopter {{Battle-rating}}. It was introduced as a [[wt:en/news/5712-shop-pre-order-bundles-and-packs-for-major-update-1-81-en|premium pack]] in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]] and was removed from sale after the [[wt:en/news/6542-shop-the-new-year-sale-en|2019 New Year Sale]]. It was briefly made available for purchase with Golden Eagles {{ge}} for the [[wt:en/news/7813-special-us-airborne-day-en|2022]] and [[wt:en/news/8401-special-sky-dragons-decal-and-a-uh-1c-xm-30-for-us-airborne-day-en|2023]] &amp;quot;US Airborne Day&amp;quot; mini-events.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a modified [[UH-1C]] with the ability to carry the XM140 30mm cannons, a weapon unique to this vehicle. It loses the AGM-22s the UH-1C carries, but as the AGM-22s are the UH-1C's starting munitions this does not diminish the vehicle's offensive capabilities in any meaningful way. In all other ways it is for the most part identical to the tech tree UH-1C, and as such the tactics and specific vehicle quirks are mostly identical to it. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 203 || 196 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 230 || 217&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has very little protection - consisting of a composite screen around the seats of both cockpit crew members with a thickness of 8mm. These screens may stop the odd 7.62mm round, but anything above that damage threshold will make short work of your pilot and gunner. As they are armored around the seats, it is to be noted that if a 7.62mm round comes from the front, it may directly hit your crew members. Considering the rate of fire on those machine guns, a penetrating hit will most likely mean many more consecutive penetrations, and it is thus important to keep your vehicle far away from harm's way if possible.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M75 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 1 x 40 mm M75 cannon (150 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BGM-71C Improved TOW|FFAR Mighty Mouse|XM140 (30 mm)|M134 Minigun (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm XM140 cannons (600 rpg = 1,200 total)&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 6 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets + 2 x 7.62 mm M134 Minigun machine guns (3,000 rpg = 6,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an utility helicopter, and is thus not built for the extreme agility, high performance characteristics a frontline combat helicopter might come with. Despite this, the UH-1 airframe is still more than capable of fulfilling the basic needs of any aspiring helicopter pilot - getting in, quickly striking a target and then quickly breaking line-of-sight to retreat to safety.  &lt;br /&gt;
&lt;br /&gt;
====Air-to-Ground Engagements====&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can equip two XM140 cannons, two I-TOW launchers with 6 missiles in total or FFAR rockets with 2 7.62mm gunpods. The standout feature of the {{PAGENAME}} is its long range air-to-ground ordinance, mainly the I-TOWs. The I-TOWs have a range of 3.75 kilometers and allows the {{PAGENAME}} to safely engage enemy gun-based SPAAs without having to get in too close, and against tanks their damage is respectable as well. However, due to its SACLOS guidance and lack of a tandem warhead, the ATGM may struggle against vehicles with soft or hard-kill systems, such as the [[T-55AMD-1]] and its [[Active protection systems|Drozd]] Active Protection System or the [[Magach 5]] which has Explosive Reactive Armor (ERA) covering the vast majority of the vehicle's front profile. Luckily, vehicles with IRCM (Soft-Kill APS) or Hard-Kill APS are rare vehicles to face when playing the {{PAGENAME}}, and the same goes for vehicles with ERA; Against most targets, the {{PAGENAME}} will have little issue securing kills. &lt;br /&gt;
&lt;br /&gt;
Against SPAAs it is advised to stay at a safe distance of at least 2 to 3 kilometers, as it gives you ample time to react to an enemy firing non-proximity fuse rounds at you. Even a slight sideways motion from left to right can cause them to miss all their shots as your I-TOW lands squarely on their turrets, so mastering this skill will greatly enhance your survivability. If the {{PAGENAME}} is uptiered, however, the helicopter may encounter vehicles such as the [[Strela-10M2]] which have Electro-Optical Lock, which you can reduce the effectiveness of by flying extremely low. Other SPAAs of note are vehicles such as the [[VEAK 40]], [[WZ305]] and in Mixed Battles the [[M247]] as all 3 vehicles have proximity rounds that can shred your unarmored helicopter in a single burst. The M247 in particular has tracerless proximity fuse rounds, and as you lack a RWR this can lead to a seemingly out-of-nowhere death. The silver lining is that you rarely see mixed games, and as such the M247 will not be a major threat to you. &lt;br /&gt;
&lt;br /&gt;
If you wish to spawn the helicopter as either a first spawn or as a late low-cost no-TOW loadout spawn, your options are either to take the XM140 30mm gunpods or the FFARs when it comes to engaging ground targets. Without your I-TOWs your effectiveness is greatly diminished, as the UH-1s generally do not have the raw performance statistics when it comes to hit-and-run tactics, but it is still more than workable if need be. The XM140 cannons are fairly accurate up to a fair distance of around a kilometer, but may struggle to kill heavier armored tanks; On the other hand, as the UH-1C lacks CCIP the FFARs cannot be aimed accurately outside of player aim compensation, so you may end up wasting all your rockets only to graze an enemy or two and nothing to show for it. It is advised to practice and try out multiple loadouts of different combinations to see which weapon roster fits you best in this case, as tactics and weapon usage may differ heavily between users due to preference. &lt;br /&gt;
&lt;br /&gt;
====Air-to-Air Engagements====&lt;br /&gt;
&lt;br /&gt;
Inevitably, if you annoy some people in your helicopter, some enemy aircraft may spawn to hunt you down. As a utility helicopter the {{PAGENAME}} is unsuited for air-to-air combat, but the helicopter is not completely defenseless despite this. The helicopter can equip the aforementioned XM140 30mm autocannons, as well as 7.62mm machine guns for self defense, and if any of these are equipped you gain a significant advantage in an aerial engagement. The XM140 cannon can pivot around to cover a very wide range in front of you, so with the cannon equipped you can fire at an aircraft even with the nose pointed slightly to the side - although it is advised to face the enemy plane to ensure more accurate aim. With the 7.62mm machine guns, what they lack in damage they make up for in ammunition count and fire rate. You can sometimes pilot snipe or critically damage overzealous enemy aircraft, and send them back to the hangar in some cases using a combination of these two weapons. &lt;br /&gt;
&lt;br /&gt;
However, if you only have the I-TOWs equipped, you have almost no way to effectively engage any aircraft, be it a biplane or a top rank jet. With FFARs you can attempt to shoot them at the enemy head-on, but as the rockets are much harder to aim than the enemy's cannons, this is seldom effective. It is still important to note that to some extent you have to accept the risk of being shot down when you spawn in the helicopter - you gain the ability to strike ground targets with more freedom, but trade this with an increased level of vulnerability to aircraft if you opt to use all 6 of your TOWs. If you wish to have more versatility it may be a better idea to carry a mixed loadout with at least one minigun or autocannon, but if you want to go all-in for anti-tank standoff capabilities you may be a little bit hard pressed when defending yourself. Stick near your teammates in these cases or call an allied aircraft to assist you - as you play your part, they too will play theirs to win the match.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively fast and nimble for an utility helicopter&lt;br /&gt;
* XM-30 version has decent zoomed-in optics&lt;br /&gt;
* Powerful 30 mm cannons useful in air combat&lt;br /&gt;
* XM140 30mm cannons can swivel a wide degree and have a semi-accurate spread up to 1km&lt;br /&gt;
* Premium bonuses&lt;br /&gt;
* Grenade launcher can overpressure open top vehicles&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour protection&lt;br /&gt;
* Poor defensive capabilities against aircraft&lt;br /&gt;
* 40mm grenade launcher has a low rate of fire and is hard to aim&lt;br /&gt;
* XM140 cannons lack penetration against most armored targets, limiting effectiveness&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The United States Army identified in 1952 a need for a new general utility helicopter which could also serve as medical evacuation (MEDEVAC) and instrument training helicopter too.  The current inventory of helicopters had several flaws which the Army wanted to overcome including being too large, underpowered or extremely complex to maintain.  The Army wanted a workhorse that was easy to maintain and have a fairly small profile. Twenty companies participated in the bidding process and in 1955, Bell Helicopter was selected to build three copies of the Model 204 for evaluation, and this version was designated XH-40 (Experimental Helicopter-40).&lt;br /&gt;
&lt;br /&gt;
The XH-40 was built with the Lycoming YT52-L-1 (LTC1B-1) turbo engine helicopter, the first non-piston helicopter tested by the military and first flew in 1956.  Even before the prototype had flown, the Army put in an order for six YH-40 service test aircraft in which they could field test to determine how it would work under military unit operations. Proving successful, Bell was awarded a contract to build another 100 helicopters which were designated HU-1A (Helicopter Utility-1A) and hence was officially named ''Iroquois''. Iroquois ended up being a mouthful for people to say, so a nickname developed from the HU-1 designation which ended up being pronounced as ''Huey'' and stuck.  In September 1962, the Department of Defense changed up the aircraft identification system to streamline between all of the different aircraft and their variations and changed the HU-1 to UH-1 (Utility Helicopter-1). Even with the change, the official Army name and the new DOD designation was rarely used as Huey was so well recognised as the name, that is what was to most people.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, with all of the positive feedback received for the YH-40, service tests performed by the Army found the T53-L-1A engine was found to be underpowered and could not perform to the level that was needed.  Bell proposed to swap the T53-L-1A engine with the T53-L-5 engine, upping the shaft horsepower from 770 to 960 (570 kW to 720 kW) and extended the cabin to accommodate more people, up to 7 passengers or four stretchers and a medical attendant.  The first production of the new helicopter UH-1B was delivered for service in 1961.&lt;br /&gt;
&lt;br /&gt;
Several aerodynamic deficiencies of an armed UH-1B was explicitly identified not having enough engine power to lift the necessary weapons systems.  The UH-1C was developed to overcome these problems by upgrading the helicopter with the T53-L-11 engine which had 1,100 shaft horsepower or 820 kW.  The UH-1B helicopters which were in the service of the Army at the time were also upgraded with the new engine.  Several adjustments were made to the UH-1C which included a new rotor-system, however, like many things which are upgraded, domino effect also requires other components and modules also to be updated.  A larger diameter rotor was installed to counter blade stall during dives which required the tail boom to be extended and larger synchronized elevators to be added. While operating in military operations, it was determined necessary to add a redundant hydraulic control system to allow for continued operation in the event of a failure in one system.  Larger fuel tanks allowed for further range with the total useful load capacity topping out at 4,673 lbs (2,120 kg). Mid-1966 saw the line production of the fully upgraded UH-1C helicopter.&lt;br /&gt;
&lt;br /&gt;
Huey model 204 helicopters were a huge success and were put to use in several different capacities. However, the Army wanted another version which facilitated the carrying of more troops which spawned the Model 205.  Bell adjusted by extending the UH-1B's fuselage by a total of 41 in (104 cm), boxed in the transmission and was able to add four more seats, two on each side of the transmission box facing out the side doors.  With the side doors being easily removable, options to fly without doors made for quick loading and unloading of the helicopter which could now accommodate 15 persons, including the crew and could now hold six stretchers and a medic. First flown in 1961, the 205 took on many of the same upgrades as the UH-1C including the T53-L-11 which enabled usage of multiple types of fuel.  Prototypes of this helicopter were designated YUH-1D, and the final assembly line aircraft was called the UH-1D.&lt;br /&gt;
&lt;br /&gt;
This helicopter while still under evaluation the Army sent it to Vietnam in 1962 where it began operations.  Initially only required as a general utility, MEDEVAC, and an instrument trainer, this helicopters role also expanded to include but not limited to air assault, cargo transport, search and rescue, electronic warfare and eventually ground attack.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the UH-1 earned several other nicknames other than &amp;quot;Huey&amp;quot; which quickly identified to troops what role the helicopter had been outfitted for.  Gunship versions of the UH-1s were identified as ''Frogs'' or ''Hogs'' if they carried rockets while if they just carried guns, they were identified as ''Cobras''.  Troop transport versions were called ''Slicks'' due to weapon pods being absent on the external pylons while they did retain their door gunners.  Later in the war from 1967 to 1968, the gunship Huey's were replaced by the new [[AH-1G|AH-1]] attack helicopters.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uh_1c_xm_30 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|6QZAY1EtkFU|'''The Shooting Range #110''' - ''Pages of History'' section at 01:01 discusses the UH-1 Huey.|AThOHUXhcsI|'''The Shooting Range #114''' - ''War Machines'' section at 04:11 discusses the UH-1C XM-30.  |_xUPs-rPK3g|'''Ultimate UH-1 Huey Guide''' -By Bob Dickinson}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5707-gamescom-combat-helicopters-in-war-thunder-en|[Gamescon Combat helicopters in War Thunder]]&lt;br /&gt;
* [[wt:en/news/5708-development-uh-1-and-mi-4-early-birds-en|[Devblog UH-1 and Mi-4: Early Birds]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=UH-1C&amp;diff=182561</id>
		<title>UH-1C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=UH-1C&amp;diff=182561"/>
				<updated>2024-03-08T14:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: Added the video to the UH-1C Media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = UH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uh_1c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American utility helicopter {{Battle-rating}}. It was introduced in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 203 || 196 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 230 || 217&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
Helicopters have a unique role on the battlefield and fitting them with armour is not as easy as it is on a tank or on a jet. The helicopter's setup is such that it must take off and land vertically, hover and fly and as the aircraft gets heavier, bigger and heavier equipment are needed to balance until you are left with a massive helicopter which cannot fly or do its intended mission. The Huey balances this out with a vehicle which can manoeuvre as needed and carry a decent payload whether people or weapon systems.&lt;br /&gt;
&lt;br /&gt;
The UH-1C does not fly with any protective armour or bullet-proof glass, which if installed would decrease the UH-1's ability to complete its mission. As such, the pilot must take this into account and fly the helicopter accordingly. Bull rushing right into the middle of a battlefield usually ends with disastrous results as the without armour, the Huey has nothing but thin metal fuselage coverings to protect the crew and vital equipment. The engine, transmission, main rotor and tail rotors are all exposed to fire from missiles, rockets, cannons and even small calibre machine guns. The pilot must be aware of their surrounds and work to fight from the enemy vehicles blind spots or weak sides, because a burning and crashed helicopter only pads the enemies' score-count. Pick and choose your battles to preserve the helicopter.&lt;br /&gt;
&lt;br /&gt;
But the &amp;quot;thin metal fuselage&amp;quot; is still a &amp;quot;metal&amp;quot;, it would provide minor, temporary protection for the interior modules (i.e. fuel, transmission, engine, crew, etc...). This means that calibres that are 7.62 mm and below could potentially be stopped by the fuselage for a few hundred shots until the fuselage starts giving warning when it slowly becomes yellow or orange.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M75 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 1 x 40 mm M75 grenade launcher, nose turret (150 rpg)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can be outfitted with the nose turreted M75 grenade launcher after researching and purchasing the tier II Weaponry module M75. The M75 is a grenade launcher which can fire 40 mm grenade shells at the rate of 230 rounds per minute with a muzzle velocity of 800 ft/s (244 m/s). To ensure safe operation of the M75, when the trigger finger releases the firing trigger, the launcher automatically recenters itself and points forward (safe position) before firing can be resumed.&lt;br /&gt;
&lt;br /&gt;
The ammunition used is a 40 x 53 mm high-velocity grenade, the default in War Thunder is the high explosive anti-tank grenade (HEATGR). Rounds from this launcher are good at peppering lightly armoured vehicles, vehicles with open crew tops and heavier armoured vehicles which may have weak spots to exploit.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints UH-1B.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[M134 Minigun (7.62 mm)|7.62 mm M134 Minigun]] machine guns (1,500 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M134 Minigun (7.62 mm)|7.62 mm M134 Minigun]] machine guns (3,000 rpg)&lt;br /&gt;
| 1* || || || 1*&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 19* || 19 || 19 || 19*&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-22]] missiles&lt;br /&gt;
| || 3* || 3* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BGM-71C Improved TOW]] missiles&lt;br /&gt;
| || 3* || 3* ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | * AGM-22 and BGM-71C Improved TOW missiles cannot be equipped with other ordnance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 6 x AGM-22 missiles&lt;br /&gt;
* 6 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (3,000 rpg = 6,000 total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The UH-1C is a utility helicopter, therefore not built for speed, protection, and manoeuvrability, so instead the pilot must rely heavily on medium to long range engagements using its AGM-22 or the BGM-71 TOW missiles. The typical tactic of the AH-1G where the pilot doesn't have access to AGMs leaves them no choice but to go directly near or behind the front line will prove hard for the UH-1C, since the UH-1C is not manoeuvrable and fast enough to do it, but if the pilot hasn't unlocked the AGMs yet, the pilot doesn't have a choice but to temporarily bring back the AH-1G tactics until the AGMs are unlocked.&lt;br /&gt;
&lt;br /&gt;
If using the AGMs, it is better to be more than 1 kilometer away from the target to avoid small arms fire (7.62mm) especially tanks armed with 12.7mm guns, and also try to be hidden in a place where you can look, shoot-through then hide again as modern MBTs are capable of helicopter engagements such as the Soviet/Russian tanks that are armed with ATGMs that are designed to shoot down helicopters of all kinds efficiently and with precision. Keep in mind that the UH-1Cs AGMs have very limited range yet 3kms is an already decent range, but below average. the AGM-22 is subsonic that only travels 190m/s or mach 0.55, this means it will take more than 5 seconds to reach a target from 2 to 3 kilometers away, but if you're using the faster and slightly powerful BGM-71 I-TOW if would only take less than 7 seconds to finally destroy a target 3 kilometers away. SPAAGs that are only armed with 20 to 40 mm auto-cannons and target-tracking modules will also have a hard time targeting you from 2 to 3 kilometers if you're on evasive manoeuvres, most SPAAGs are also hull breakable from the turret and can be targeted safely from 2.5 to 3 kilometers away if it hasn't detected you on radar or visual range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Varied weapon options allowing for customization to pilot's preference&lt;br /&gt;
* Good visibility from the cockpit&lt;br /&gt;
* Fuselage can temporarily resist calibres that are 7.62 mm and below&lt;br /&gt;
* Faster and slightly more penetration AGMs than [[UH-1B]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Exposed tail rotor blades, can come into contact with objects and break&lt;br /&gt;
* Not built for speed&lt;br /&gt;
* Engine and transmission frequently damaged due to lack of armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The United States Army identified in 1952 a need for a new general utility helicopter which could also serve as medical evacuation (MEDEVAC) and instrument training helicopter too. The current inventory of helicopters had several flaws which the Army wanted to overcome including being too large, underpowered or extremely complex to maintain. The Army wanted a workhorse that was easy to maintain and have a fairly small profile. Twenty companies participated in the bidding process and in 1955, Bell Helicopter was selected to build three copies of the Model 204 for evaluation, and this version was designated XH-40 (Experimental Helicopter-40).&lt;br /&gt;
&lt;br /&gt;
The XH-40 was built with the Lycoming YT52-L-1 (LTC1B-1) turbo engine helicopter, the first non-piston helicopter tested by the military and first flew in 1956. Even before the prototype had flown, the Army put in an order for six YH-40 service test aircraft in which they could field test to determine how it would work under military unit operations. Proving successful, Bell was awarded a contract to build another 100 helicopters which were designated HU-1A (Helicopter Utility-1A) and hence was officially named &amp;quot;Iroquois&amp;quot;. Iroquois ended up being a mouthful for people to say, so a nickname developed from the HU-1 designation which ended up being pronounced as &amp;quot;Huey&amp;quot; and stuck. In September 1962, the Department of Defense changed up the aircraft identification system to streamline between all of the different aircraft and their variations and changed the HU-1 to UH-1 (Utility Helicopter-1). Even with the change, the official Army name and the new DOD designation was rarely used as Huey was so well recognised as the name, that is what was to most people.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, with all of the positive feedback received for the YH-40, service tests performed by the Army found the T53-L-1A engine was found to be underpowered and could not perform to the level that was needed. Bell proposed to swap the T53-L-1A engine with the T53-L-5 engine, upping the shaft horsepower from 770 to 960 (570 kW to 720 kW) and extended the cabin to accommodate more people, up to 7 passengers or four stretchers and a medical attendant. The first production of the new helicopter UH-1B was delivered for service in 1961.&lt;br /&gt;
&lt;br /&gt;
Several aerodynamic deficiencies of an armed UH-1B was explicitly identified not having enough engine power to lift the necessary weapons systems. The UH-1C was developed to overcome these problems by upgrading the helicopter with the T53-L-11 engine which had 1,100 shaft horsepower or 820 kW. The UH-1B helicopters which were in the service of the Army at the time were also upgraded with the new engine. Several adjustments were made to the UH-1C which included a new rotor-system, however, like many things which are upgraded, domino effect also requires other components and modules also to be updated. A larger diameter rotor was installed to counter blade stall during dives which required the tail boom to be extended and larger synchronized elevators to be added. While operating in military operations, it was determined necessary to add a redundant hydraulic control system to allow for continued operation in the event of a failure in one system. Larger fuel tanks allowed for further range with the total useful load capacity topping out at 4,673 lbs (2,120 kg). Mid-1966 saw the line production of the fully upgraded UH-1C helicopter.&lt;br /&gt;
&lt;br /&gt;
Huey model 204 helicopters were a huge success and were put to use in several different capacities. However, the Army wanted another version which facilitated the carrying of more troops which spawned the Model 205. Bell adjusted by extending the HU-1B's fuselage by a total of 41 in (104 cm), boxed in the transmission and was able to add four more seats, two on each side of the transmission box facing out the side doors. With the side doors being easily removable, options to fly without doors made for quick loading and unloading of the helicopter which could now accommodate 15 persons, including the crew and could now hold six stretchers and a medic. First flown in 1961, the 205 took on many of the same upgrades as the UH-1C including the T53-L-11 which enabled usage of multiple types of fuel. Prototypes of this helicopter were designated YUH-1D, and the final assembly line aircraft was called the UH-1D.&lt;br /&gt;
&lt;br /&gt;
This helicopter while still under evaluation the Army sent it to Vietnam in 1962 where it began operations. Initially only required as a general utility, MEDEVAC, and an instrument trainer, this helicopters role also expanded to include but not limited to air assault, cargo transport, search and rescue, electronic warfare and eventually ground attack.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the UH-1 earned several other nicknames other than &amp;quot;Huey&amp;quot; which quickly identified to troops what role the helicopter had been outfitted for. Gunship versions of the UH-1s were identified as &amp;quot;Frogs&amp;quot; or &amp;quot;Hogs&amp;quot; if they carried rockets while if they just carried guns, they were identified as &amp;quot;Cobras&amp;quot;. Troop transport versions were called &amp;quot;Slicks&amp;quot; due to weapon pods being absent on the external pylons while they did retain their door gunners. Later in the war from 1967 to 1968, the gunship Huey's were replaced by the new [[AH-1G|AH-1]] attack helicopters.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uh_1c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:UH-1C WTWallpaper 001.jpg&lt;br /&gt;
File:UH-1C WTWallpaper 002.jpg&lt;br /&gt;
File:UH-1C WTWallpaper 003.jpg&lt;br /&gt;
File:UH-1C WTWallpaper 004.jpg&lt;br /&gt;
File:UH-1C WTWallpaper 005.jpg&lt;br /&gt;
File:UH-1C WTWallpaper 006.jpg&lt;br /&gt;
File:UH-1C WTWallpaper 007.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|6QZAY1EtkFU|'''The Shooting Range #110''' - ''Pages of History'' section at 01:01 discusses the UH-1 Huey.  |_xUPs-rPK3g|'''Ultimate UH-1 Huey Guide''' -By Bob Dickinson}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5708-development-uh-1-and-mi-4-early-birds-en|[Devblog] UH-1 and Mi-4: Early Birds]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=UH-1B&amp;diff=182560</id>
		<title>UH-1B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=UH-1B&amp;diff=182560"/>
				<updated>2024-03-08T14:24:08Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: Added the video to the UH-1B tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = UH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uh_1b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American utility helicopter {{Battle-rating}}. It was introduced in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 203 || 196 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 230 || 217&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
Helicopters have a unique role on the battlefield and fitting them with armour is not as easy as it is on a tank or on a jet. The helicopter's setup is such that it must take off and land vertically, hover and fly and as the aircraft gets heavier, bigger and heavier equipment are needed to balance until you are left with a massive helicopter which cannot fly or do its intended mission. The Huey balances this out with a vehicle which can manoeuvre as needed and carry a decent payload whether people or weapon systems.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} does not fly with any protective armour or bullet-proof glass, which if installed would decrease the UH-1's ability to complete its mission. As such, the pilot must take this into account and fly the helicopter accordingly. Bull rushing right into the middle of a battlefield usually ends with disastrous results as the without armour, the Huey has nothing but thin metal fuselage coverings to protect the crew and vital equipment. The engine, transmission, main rotor and tail rotors are all exposed to fire from missiles, rockets, cannons and even small calibre machine guns. The pilot must be aware of their surrounds and work to fight from the enemy vehicles blind spots or weak sides, because a burning and crashed helicopter only pads the enemies' score-count. Pick and choose your battles to preserve the helicopter.&lt;br /&gt;
&lt;br /&gt;
But the &amp;quot;thin metal fuselage&amp;quot; is still &amp;quot;metal&amp;quot;, it would provide minor, temporary protection for the interior modules (i.e. fuel, transmission, engine, crew, etc). This means that calibres that are 7.62 mm and below could potentially be stopped by the fuselage for a few several hundred shots until the fuselage starts giving warning when it slowly becomes yellow or orange.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M75 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 1 x 40 mm M75 grenade launcher, nose turret (150 rpg)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can be outfitted with the nose turreted M75 Grenade Launcher after researching and purchasing the tier II Weaponry module M75. The M75 is a grenade launcher which can fire 40 mm grenade shells at the rate of 230 rounds per minute with a muzzle velocity of 800 ft/s (244 m/s). To ensure safe operation of the M75, when the trigger finger releases the firing trigger, the launcher automatically recenters itself and points forward (safe position) before firing can be resumed.&lt;br /&gt;
&lt;br /&gt;
The ammunition used is a 40 x 53 mm high-velocity grenade, the default in War Thunder is the high explosive anti-tank grenade (HEATGR). Rounds from this launcher are good at peppering lightly armoured vehicles, vehicles with open crew tops and heavier armoured vehicles which may have weak spots to exploit.&lt;br /&gt;
&lt;br /&gt;
[[File:UH-1B RAAF M134 Minigun.JPG|thumb|350x350px|A view of an '''[[M134 Minigun (7.62 mm)|M134 Minigun]]''' mated with the XM-21 flexible mount of an RAAF [[UH-1B]] Huey.]]&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[M134 Minigun (7.62 mm)|7.62 mm M134 Minigun]] machine guns (1,500 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M134 Minigun (7.62 mm)|7.62 mm M134 Minigun]] machine guns (3,000 rpg)&lt;br /&gt;
| 1* || || || 1*&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 19* || 19 || 19 || 19*&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-22]] missiles&lt;br /&gt;
| || 3* || 3* ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | * AGM-22 missiles cannot be equipped with other ordnance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 6 x AGM-22 missiles&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (3,000 rpg = 6,000 total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a real workhorse utility helicopter which can pack a punch with several different weapons load-outs and configurations utilising rockets, guns and missiles. Selecting a single type of weapon to fly into battle with or mixing it up will allow the pilot to mix and match as necessary for the upcoming fight. The [[M134 Minigun (7.62 mm)|M134]] with it's almost 6,000 rounds-per-minute fire were an early fixture to helicopters as they can fly low and slow allowing them to pivot on the battlefield as necessary to take out personnel and light armoured vehicles. While initially not doing much damage being rifle calibre bullets, if the enemy does not move to avoid the fire, they will start taking on more and more damage. The M134 is also good for clearing trees and exposing hiding positions of armoured vehicles providing a better shot for harder hitting weapon systems. Note that unlike the fixed forward-facing XM-18 gun pods, the XM-21 mounts for the M134 Miniguns are flexible and can be aimed almost 90° to either side, as well as nearly straight up and straight down, providing a key advantage especially when encountering enemy helicopters.&lt;br /&gt;
&lt;br /&gt;
[[File:UH-1B_mightymouse.jpg|350px|thumb|right|A side view of an '''{{PAGENAME}}''' with a side mounted [[FFAR Mighty Mouse]] rocket launcher.]]Due to weight and recoil issues of autocannons, helicopters typically have a workaround which allows them to have similar firepower without the drawbacks. The {{PAGENAME}} can be outfitted with the [[FFAR Mighty Mouse]] rockets which just needed to be aimed at the target and fired. The Mighty Mouse rockets, when launched, have fins which flip out to spin-stabilise them and guide them in as straight of a path as possible without any further guidance. While a single rocket can inflict some severe damage including shooting down bomber aircraft, typically one rocket will not be enough. Effectively the rockets work like a cannon with a shotgun pattern, where they pack a punch like a cannon, but have the accuracy of a shotgun and typically requires firing off several at a time to ensure a few will hit the target. The {{PAGENAME}} can be outfitted with two amounts of the rockets, either 38 when stock or mixed with twin M134 Miniguns, or a total of 78 rockets when utilising them on both pylons. With the ability of the helicopter to swoop in and reorient towards a target in a matter of seconds, rockets can be streaking towards their target before the enemy has the chance to either notice or even swing a gun around to counter. Mighty Mouse rockets pack a punch, however, may not have enough oomph to get through some of the thicker skinned vehicles found on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Not without a heavy-hitter, the {{PAGENAME}} can dish out damage with unguided rockets; however, to tackle some of the armoured goliaths rolling around on the battlefield, it needs something bigger! To meet this need, six [[AGM-22]] manual to command line of sight (MCLOS) wire-guided anti-tank missiles are installed. Knowing the location of an enemy tank allows the helicopter pilot to take evasive action while setting up to fire off a missile. Using structures and terrain as a shield, the helicopter pilot can fire off a missile and then guide it to the target without being a target itself. It is vital to fire, hit and then move as a sitting helicopter makes for an easy target and while guiding a missile to the destination, the pilot can get tunnel vision and not realise inbound threats to their position.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The UH-1B is a utility helicopter, therefore not built for speed, protection, and manoeuvrability, so instead the pilot must rely heavily on medium to long range engagements using its AGM-22 missiles. The typical tactic of the AH-1G where the pilot doesn't have access to AGMs leaves them no choice but to go directly near or behind the front line will prove hard for the UH-1B, since the UH-1B is not manoeuvrable and fast enough to do it, but if the pilot hasn't unlocked the AGMs yet, the pilot doesn't have a choice but to temporarily bring back the AH-1G tactics until the AGMs are unlocked.&lt;br /&gt;
&lt;br /&gt;
If using the AGM-22 missiles, it is better to be more than 1 km away from the target to avoid small arms fire (7.62 mm) especially tanks armed with 12.7 mm guns, and also try to be hidden in a place where you can look, shoot-through then hide again as modern MBTs are capable of helicopter engagements such as the Soviet/Russian tanks that are armed with ATGMs that are designed to shoot down helicopters of all kinds efficiently and with precision. Keep in mind that the UH-1Bs AGMs have very limited range yet 3 km is an already decent range, but below average, the AGM is also subsonic that only travels 190 m/s or mach 0.55, this means it will take more than 5 seconds to reach a target from 2 to 3 km away. SPAAGs that are only armed with 20 to 40 mm auto-cannons and target-tracking modules will also have a hard time targeting you from 2 to 3 km if you're on evasive manoeuvres, most SPAAGs are also hull breakable from the turret and can be targeted safely from 2.5 to 3 km away if it hasn't detected you on radar or visual range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Varied weapon options allowing for customization to pilot's preference&lt;br /&gt;
* Good visibility from the cockpit&lt;br /&gt;
* Unlike the AH-1G, the UH-1B has AGMs&lt;br /&gt;
* Fuselage can temporarily resist calibres that are 7.62 mm and below&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Exposed tail rotor blades, can come into contact with objects and break&lt;br /&gt;
* Not built for speed&lt;br /&gt;
* Engine and transmission frequently damaged due to lack of armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The United States Army identified in 1952 a need for a new general utility helicopter which could also serve as medical evacuation (MEDEVAC) and instrument training helicopter too. The current inventory of helicopters had several flaws which the Army wanted to overcome including being too large, underpowered or extremely complex to maintain. The Army wanted a workhorse that was easy to maintain and have a fairly small profile. Twenty companies participated in the bidding process and in 1955, Bell Helicopter was selected to build three copies of the Model 204 for evaluation, and this version was designated XH-40 (Experimental Helicopter-40).&lt;br /&gt;
&lt;br /&gt;
The XH-40 was built with the Lycoming YT52-L-1 (LTC1B-1) turbo engine helicopter, the first non-piston helicopter tested by the military and first flew in 1956. Even before the prototype had flown, the Army put in an order for six YH-40 service test aircraft in which they could field test to determine how it would work under military unit operations. Proving successful, Bell was awarded a contract to build another 100 helicopters which were designated HU-1A (Helicopter Utility-1A) and hence was officially named &amp;quot;Iroquois&amp;quot;. Iroquois ended up being a mouthful for people to say, so a nickname developed from the HU-1 designation which ended up being pronounced as &amp;quot;Huey&amp;quot; and stuck. In September 1962, the Department of Defense changed up the aircraft identification system to streamline between all of the different aircraft and their variations and changed the HU-1 to UH-1 (Utility Helicopter-1). Even with the change, the official Army name and the new DOD designation was rarely used as Huey was so well recognised as the name, that is what was to most people.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, with all of the positive feedback received for the YH-40, service tests performed by the Army found the T53-L-1A engine was found to be underpowered and could not perform to the level that was needed. Bell proposed to swap the T53-L-1A engine with the T53-L-5 engine, upping the shaft horsepower from 770 to 960 (570 kW to 720 kW) and extended the cabin to accommodate more people, up to 7 passengers or four stretchers and a medical attendant. The first production of the new helicopter UH-1B was delivered for service in 1961.&lt;br /&gt;
&lt;br /&gt;
Several aerodynamic deficiencies of an armed UH-1B was explicitly identified not having enough engine power to lift the necessary weapons systems. The UH-1C was developed to overcome these problems by upgrading the helicopter with the T53-L-11 engine which had 1,100 shaft horsepower or 820 kW. The UH-1B helicopters which were in the service of the Army at the time were also upgraded with the new engine. Several adjustments were made to the UH-1C which included a new rotor-system, however, like many things which are upgraded, domino effect also requires other components and modules also to be updated. A larger diameter rotor was installed to counter blade stall during dives which required the tail boom to be extended and larger synchronized elevators to be added. While operating in military operations, it was determined necessary to add a redundant hydraulic control system to allow for continued operation in the event of a failure in one system. Larger fuel tanks allowed for further range with the total useful load capacity topping out at 4,673 lbs (2,120 kg). Mid-1966 saw the line production of the fully upgraded UH-1C helicopter.&lt;br /&gt;
&lt;br /&gt;
Huey model 204 helicopters were a huge success and were put to use in several different capacities. However, the Army wanted another version which facilitated the carrying of more troops which spawned the Model 205. Bell adjusted by extending the HU-1B's fuselage by a total of 41 in (104 cm), boxed in the transmission and was able to add four more seats, two on each side of the transmission box facing out the side doors. With the side doors being easily removable, options to fly without doors made for quick loading and unloading of the helicopter which could now accommodate 15 persons, including the crew and could now hold six stretchers and a medic. First flown in 1961, the 205 took on many of the same upgrades as the UH-1C including the T53-L-11 which enabled usage of multiple types of fuel. Prototypes of this helicopter were designated YUH-1D, and the final assembly line aircraft was called the UH-1D.&lt;br /&gt;
&lt;br /&gt;
This helicopter while still under evaluation the Army sent it to Vietnam in 1962 where it began operations. Initially only required as a general utility, MEDEVAC, and an instrument trainer, this helicopters role also expanded to include but not limited to air assault, cargo transport, search and rescue, electronic warfare and eventually ground attack.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the UH-1 earned several other nicknames other than &amp;quot;Huey&amp;quot; which quickly identified to troops what role the helicopter had been outfitted for. Gunship versions of the UH-1s were identified as &amp;quot;Frogs&amp;quot; or &amp;quot;Hogs&amp;quot; if they carried rockets while if they just carried guns, they were identified as &amp;quot;Cobras&amp;quot;. Troop transport versions were called &amp;quot;Slicks&amp;quot; due to weapon pods being absent on the external pylons while they did retain their door gunners. Later in the war from 1967 to 1968, the gunship Huey's were replaced by the new [[AH-1G|AH-1]] attack helicopters.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uh_1b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|6QZAY1EtkFU|'''The Shooting Range #110''' - ''Pages of History'' section at 01:01 discusses the UH-1 Huey. |_xUPs-rPK3g|'''Ultimate UH-1 Huey Guide''' -By Bob Dickinson }}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-23ML&amp;diff=180857</id>
		<title>MiG-23ML</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-23ML&amp;diff=180857"/>
				<updated>2024-01-26T20:53:41Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: Added the review to the section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-23 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_23ml&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_003.jpg}}&lt;br /&gt;
|store=11807&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The first generation [[MiG-23M]] (and its export variant, the [[MiG-23MF (Germany)|MF]]) had a lot of shortcomings as was expected from a completely new and unique aircraft design. Over time, the most severe issues were addressed, and a complete rework of the MiG-23 airframe was conducted in the early 1970s. The airframe was completely redesigned in a way that trimmed down the drag and weight, by removing the No.4 fuel tank in the fuselage, cropping the dorsal fin extension, and redesigning the landing gear and wing-sweep mechanisms to be not only lighter, but more robust and reliable, the MiG-23ML (with L standing for &amp;quot;Lyogiky&amp;quot;, i.e &amp;quot;Lightweight&amp;quot;). These upgrades were then mated with two other major changes to the MiG-23 airframe. The first being the new Tumansky R-25F-300 engine, increasing the thrust of the aircraft noticably. The other difference, was a complete overhaul of the flight and fire control systems to modern standards, chief of which was the new Sapphire-23ML radar and TP-23M IRST, the latter of which was rated at up to twice the range of its predecessor. The new systems allowed the aircraft to greatly increase its defensive and offensive capabilities, through the ability to use BDS-50-60 countermeasure dispensers and the new R-24 missile, in addition to a few upgrades to the CAS ordnance of the aircraft, namely the ability to use the UPK-23 gunpods.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' is a pack premium introduced in [[Update &amp;quot;Apex Predators&amp;quot;]]. It is functionally identical to the [[MiG-23MLA (Germany)|MiG-23MLA]] found in the German tree, and is slightly different from the [[MiG-23MLD]]. Just like those two aircraft, the MiG-23ML is a very capable and versatile plane, with a powerful engine and a diverse arsenal of weaponry to choose from. The RP-23ML radar is strong for its battle rating, which coupled with the [[R-24R]] and [[R-24T]] missiles, provides a very lethal combination for engaging enemy aircraft at BVR.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The MiG-23ML has superior flight performance with its powerful engine and variable-geometry wing design which allows for faster turning on demand. With over 10,000 kgf of thrust, its thrust-to-weight ratio rivals that of even the F-104S. While the plane lacks the leading-edge slats of the MiG-23MLD, this gives it an energy retention advantage in sustained dogfights.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,346 || 2,342 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 33.9 || 196.1 || 190.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,371 || 2,358 || 32.4 || 33.0 || 246.1 || 220.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Limits&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
! Min sweep&lt;br /&gt;
| 892 || rowspan=&amp;quot;2&amp;quot; | {{Specs|destruction|gear}} || N/A || 508 || 473 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
! Max sweep&lt;br /&gt;
| 1,470 || N/A || N/A || N/A || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 665 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-35-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,705 kg || colspan=&amp;quot;3&amp;quot; | 374 - 422 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,760 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 11,815 kg || 13,020 kg || 14,178 kg || 14,405 kg || 16,086 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,103 kgf || 10,305 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.73 || 0.72 || 0.64&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,368 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 15,787 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.34 || 1.21 || 1.11 || 1.10 || 0.98&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The MiG-23ML has no armour protection. It is a somewhat large plane, so it can survive low caliber bullets as well as a few higher caliber ones if lucky. The plane is equipped with 72 large-caliber countermeasures; with optimal flaring tactics, one can survive several missiles launched at them. As you have only one engine, your performance will be severely impaired if it is damaged. You will be out of the fight if the engine is destroyed. Fuel tanks are located on the wings, in the centre of the plane, and above the engine. All fuel tanks are self-sealing. While the engine is equipped with a fire suppression system, using it will disable the engine. Only use it if you have enough speed and distance to return to your airfield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
As a premium vehicle, the MiG-23ML comes with all modifications unlocked. All premium vehicles are equipped with a talisman, which doubles RP and SL rewards.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
* 60 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;19&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_MiG-23MLA (Germany).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GSh-23L (23 mm)|23 mm GSh-23L]] cannons (250 rpg)&lt;br /&gt;
| 1 || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-100 (100 kg)|100 kg OFAB-100]] bombs&lt;br /&gt;
| 4 || 4&amp;lt;sup&amp;gt;¶&amp;lt;/sup&amp;gt; || || 4&amp;lt;sup&amp;gt;¶&amp;lt;/sup&amp;gt; || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-62 (250 kg)|250 kg FAB-250M-62]] bombs&lt;br /&gt;
| 1 || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs&lt;br /&gt;
| 1 || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[ZB-500 incendiary]] bombs&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-5K]] rockets&lt;br /&gt;
| 16, 32 || 16 || || 16 || 16, 32&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| 20 || || || || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[S-24B]] rockets&lt;br /&gt;
| 1 || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kh-23M]] missiles&lt;br /&gt;
| 1* || || || || 1*&lt;br /&gt;
|-&lt;br /&gt;
! [[R-13M1]] missiles&lt;br /&gt;
| 1 || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-23R]] missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || || || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[R-23T]] missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[R-24R]] missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[R-24T]] missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60M]] missiles&lt;br /&gt;
| 1 || 2 || || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Large calibre countermeasures&lt;br /&gt;
| || || 12 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Delta-NG targeting pod&lt;br /&gt;
| || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 800 l drop tanks&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;¶&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | * It is required to equip the Delta-NG targeting pod with the Kh-23M missiles &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; R-24R missiles cannot be equipped together with R-23T or R-24T missiles &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; R-24T missiles cannot be equipped together with R-23R or R-24R missiles  &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;¶&amp;lt;/sup&amp;gt; The drop tank cannot be equipped in conjunction with quad bombs on adjacent hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 800 l drop tank&lt;br /&gt;
* 12 x large calibre countermeasures&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 6 x R-60M missiles&lt;br /&gt;
* 4 x R-60M missiles + 2 x R-23T missiles&lt;br /&gt;
* 4 x R-60M missiles + 2 x R-23R missiles&lt;br /&gt;
* 4 x R-60M missiles + 2 x R-24R missiles&lt;br /&gt;
* 4 x R-60M missiles + 2 x R-24T missiles&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 4 x R-60M missiles (800 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 4 x R-60M missiles (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x ZB-500 incendiary bombs&lt;br /&gt;
* 4 x R-60M missiles + 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 40 x S-8KO rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG-23ML is very versatile and has usefulness in nearly every combat situation. In air battles, the MiG-23ML can carry six short-range air-to-air missiles, or four of them with two medium-range air-to-air missiles. The best air-to-air missiles for the plane are the R-60 and R-24. While the R-13 and R-23 can be useful, they are inferior to their counterparts in every way. One interesting trait of the MiG-23ML is that the IRST used with the R-23T or R-24T can wipe out unsuspecting enemies, especially towards the beginning of the match. The R-60s, while excellent at turning, have a shorter range than similar short-range missiles. The plane has very good energy retention and has some of the best flight performance out of any plane at its BR.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent variety of armaments to choose from&lt;br /&gt;
* Excellent flight performance and versatility&lt;br /&gt;
* Adequate dogfighting ability with variable-geometry wings&lt;br /&gt;
* A useful radar and an IRST mode&lt;br /&gt;
* Large-calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited internal cannon ammunition (~3.5 seconds of firing time before depletion)&lt;br /&gt;
* Large engine limits survivability from successful hits&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_23ml Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|tub5koN9rno|'''Ultimate MiG-23ML Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8015-shop-pre-order-new-rank-vii-premium-jet-fighters-part-2-en|[Shop] Pre-order: new rank VII Premium jet fighters (part 2)]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T129&amp;diff=177964</id>
		<title>T129</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T129&amp;diff=177964"/>
				<updated>2023-12-07T12:51:00Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Italian attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AW129 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t_129_atak&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_004.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The T-129 ATAK (introduced in [[Update &amp;quot;Drone Age&amp;quot;]]) is a modified version of the A129 Mangusta made by Italy for the ATAK programme of the Turkish Air Force. In March 2007, the Turkish government began negotiations with Agusta-Westland to jointly develop a new variant of the A129 Mangusta, the changes included stronger engines in the form of the CTS 800 and different avionics and optics to better suit Turkish needs. The production variant present in game differs from the Italian CBT also in armament, instead of Hellfires the T-129 is equipped with Turkish made L-UMTAS and CIRIT missiles. The L-UMTAS sadly aren't very effective as their travel time to reach the enemy is very long, meaning that you are forced to wait until the missile hits the target if you actually want to cause any sort of damage to the enemy. The CIRIT however are quite effective especially against less armoured targets. Other noteworthy armament includes stinger air-to-air missiles and a potent 20mm cannon which will aid you in taking out enemy aircraft or enemy ground vehicles. The T-129 can be a great surpise helicopter to the enemy team as the powerful engines allow it to get to the battlefield very quickly. Its good to note the helicopter is not very survivable, if hit by a missile or enemy ground fire it will be destroyed quite quickly. It does have access to Chaff and Flares so if you are close to the battlefield you may increase your chances of survival by using them.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Outfitting the T129 Atak with general payload options (UMTAS, rockets, air-to-air missiles) does not make the helicopter any slower than its adversaries, in fact at times you'll easily be one of the fastest helicopters on the battlefield. The T129 Atak is able to do manoeuvres other helicopters can only dream about, even with full payload options. In Ground RB matches however, there should not be many times you'll have to move too much to avoid enemies. You are able to get good positions thanks to your speed, and, if done right, you will be able to dodge incoming missiles from enemy SPAA or jet aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 270 || 261 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 291 || 281&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T129 ATAK is not very survivable. Like many helicopters at its battle rating, it is prone to exploding into many pieces after a hit from a missile. It does have some armour on the cockpit area, but in battles that won't really protect you from anything you'll face. The T129 ATAK uses Kevlar boron carbide, a composite material which is limited only to instrument, floor and side panels around the cockpit. It does not provide the same level of protection as seen on other helicopters.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|TM197B (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm TM197B cannon, nose turret (500 rpg) + 90 x countermeasures&lt;br /&gt;
** 1 x 20 mm TM197B cannon + 90 x countermeasures + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_A129CBT.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[FZ49]] rockets&lt;br /&gt;
| 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! [[ATAS (AIM-92)]] missiles&lt;br /&gt;
| 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[CIRIT]] missiles&lt;br /&gt;
| 2, 4 || 2, 4 || 2, 4 || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
! [[L-UMTAS]] missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x ATAS (AIM-92) missiles&lt;br /&gt;
* 76 x FZ49 rockets&lt;br /&gt;
* 8 x L-UMTAS missiles&lt;br /&gt;
* 16 x CIRIT missiles&lt;br /&gt;
* 8 x L-UMTAS missiles + 8 x CIRIT missiles&lt;br /&gt;
* 8 x L-UMTAS missiles + 4 x ATAS (AIM-92) missiles&lt;br /&gt;
* 4 x L-UMTAS missiles + 2 x ATAS (AIM-92) missiles + 19 x FZ49 rockets + 4 x CIRIT missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-129 can be a great helicopter for its battle rating if used correctly both in downtiers and uptiers. For Ground RB, it is recommended you bring in one of the many Italian light vehicles which are able to scout, and also have access to the &amp;quot;Air strike&amp;quot; modification. This will mean that once you have captured a point, and scouted a vehicle, you'll be able to get into the helicopter relatively early during a match. This is the best strategy as if you manage to pull it off inside a match that has only just started without any enemy AA, you will likely surprise unsuspecting enemies who might think it's still too early to worry about enemy aircraft. The T-129 Atak plays relatively similarly to the A129 CBT and A129 International helicopters inside of the Italian tree. Although there are some key differences which are to be taken note of.&lt;br /&gt;
&lt;br /&gt;
The T-129 does not have access to AGM Hellfire missiles, instead it has access to a similar Turkish made L-UMTAS. The main difference compared to the Hellfire is the very noticeable slower speed of the missile. Due to this the T-129 is highly ineffective whenever enemy anti air vehicles are present on the battlefield. Most if not all top tier AA platforms have access to missiles which not only will outrange you, but also are much quicker meaning you will not often trade blows with one another. This forces you to play a very reserved playstyle in which you shoot and scoot as soon as your missile hits the intended target. You will be put at a serious disadvantage because you will need to be very close to the battlefield if you want to have a somewhat equal chance at helping out your team by taking out enemy ground vehicles. What the L-UMTAS missiles are actually quite good at however is being able to adjust their trajectory on enemy vehicles, this is due to the slow speed of the missile meaning it has more time to change direction. Another positive aspect of the missile is that when it hits, it will very likely take an enemy out in one hit, which doesn't often happen with Hellfires on more armoured foes. Another weapon system the T-129 has access to is the Turkish made laser guided CIRIT missiles, which you may take up to 16 missiles with you if you so choose. These aren't very accurate from longer range, once again it forces the player to be closer to the battlefield. This weapon system is capable of dishing out a lot of damage on lightly armoured vehicles, and is one of the best counters to enemy air defence. Unlike the L-UMTAS, the CIRIT are much quicker and if an enemy is not moving will mean that the missile will often hit its targets. In a match it's best if you just focus on getting those missiles to an enemy as soon as you spot them because you do become a sitting duck whilst you wait for the missiles to reach the target.&lt;br /&gt;
&lt;br /&gt;
The T-129 also has access to the AIM-92 Stinger, you can bring a maximum of 8 anti air missiles which will be great to make enemy aircraft avoid you. In terms of mobility and general speed, the T-129 is highly manoeuvrable even whilst bringing a full loadout of weapons. This is mainly due to the CTS-800 engines which pilots who have previously played on the A129 International may be already familiar with. Some other neat features of this helicopter is the fact that it access to countermeasures, a thermal imaging device and a ballistic computer. These will greatly aid you in both protecting yourself and spotting enemies and accurately engaging them on the battlefield. If for some reason you are close to the battlefield and have to engage an enemy at close range either in the ground or air, the T-129 has access to the same 20 mm cannon installed on the A129 CBT, which is effective against soft targets such as IFV's and most Western MBTs you'll face at that battle rating.&lt;br /&gt;
&lt;br /&gt;
One of the better playstyles of the T-129 includes flying low to the ground, it allows you to get the element of surprise and keeps you safe from potential SPAAs. You're also able to retreat faster as the helicopter is usually at maximum speed. However, crashing is more likely and entering the battlefield will have you subjected to a hail of bullets. If you bleed all of your speed in a turn, you will be a sitting duck and finding good targets is way harder while flying at 230 km/h just a few feet off the ground through a warzone. The T-129's engines are also a little weak if you decide to over-rev them, so make sure you are flying at the required speed or you will risk them failing and leading to a crash.&lt;br /&gt;
&lt;br /&gt;
In regard to downsides of using the T-129, sadly unlike heavier gunships such as the KA-52 or Apache, the T-129 is very fragile as it cannot tank as many hits as other helicopters that it may face. If a missile manages to reach you, most of the time it will mean you will be taken out, so it's best to avoid situations where they may be an occurrence. It can absorb some low level MG fire but once your vital components are shot off, you would need to be very lucky to fly back to a helipad to repair and re-arm. In conclusion, stay low and move fast. Don't let your presence be known to the enemy and surprise them whenever you can to give you the upper hand in an engagement.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent agility&lt;br /&gt;
* Exclusive weapons&lt;br /&gt;
* Small silhouette&lt;br /&gt;
* Countermeasures&lt;br /&gt;
* Thermal imager&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow missiles&lt;br /&gt;
* Flying at high collective causes over-revving the engine, leading the engines to die (and the helicopter to crash)&lt;br /&gt;
* No RWR&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The story of the T129 &amp;quot;ATAK&amp;quot; dates back during the late stages of the Cold War with the making of the A129 Mangusta. The A129 began to be developed at the request of the Italian Army, whom saw the need to equip its air units with a dedicated attack helicopter with anti-tank capabilities. The A129 was the first dedicated attack helicopter fully designed and built in Western Europe. Its project began in 1978 and its final project was ready only in 1982. The A129 made its first official maiden flight on the 15th of September of 1983, at the Agusta company Cascina-Costa facilities. The flight lasted about 30 minutes. Agusta pilots were extremely happy with the results, and went on record and said that the helicopter had great handling. They had previously only performed shake down flights twice prior to the first official flight. It was given the name Mangusta by the Italian army and Agusta employees. This name was mainly chosen due to the fact that the A129 was a direct competitor of the Bell A-1 Cobra that at that time rivaled the Agusta project. (The mongoose is known for its ease in killing poisonous snakes).&lt;br /&gt;
&lt;br /&gt;
Flash forward a couple years later with the A129 International, an upgraded variant with new technology and armaments, it would be sent to Turkey to hopefully convince their MOD to buy the machine but ultimately despite the amazing feedback they didn't buy anything. Decades later in 2007, Turkey announced on the 30th of March that Italy (more specifically Agusta) and Turkey would work together to make a design based off the A129 Mangusta which would be known as the T129 Atak. This would be the first time ever that the A129 Mangusta would be picked up by a foreign country to possibly acquire. The reason it was picked was due to the desperate need by Turkey to fill in their Army's requirements for an Attack and tactical reconnaissance helicopter. One of the main requirements for the helicopter was to have a good surface ceiling, as to allow it to work better in harsher warmer climates, as at the time that's what Turkey envisioned its troops to be stationed in for the foreseeable future. The avionics and mission equipment would be supplied by Aselsan, the engine would be license produced from the American CTS800, which was already present the A129 Mangusta, the Turkish version would be called LHTEC T800-4A. One issue with the engine would be that since it was license produced, America could have vetoed any exports for the T129 if they had deemed it necessary. In terms of armament, the T129 kept the 20 mm M197 three-barrel Gatling-type rotary cannon that the A129 Mangusta originally had, the cannon could hold up to 500 rounds. It was also able to mount several different types of weapon systems such as the UMTAS ATGM, CIRIT Laser guided rockets and also several types of gun pods and air-to air missiles.&lt;br /&gt;
&lt;br /&gt;
The first 3 T129 helicopter prototypes would be built inside of Italy, by Italy with the help of the Turkish companies with their avionics. The T129 P1 (CSX81723) would on 29 September 2009 take its maiden flight, where it flew at AgustaWestland's facilities in Vergiate, Italy. It would be flown in front of a Italian and Turkish crowd, and piloted by 1 Italian and 1 Turkish. The flight yielded great results and everyone there was happy with how the helicopter performed. After the successful flight of the Italian made T129, the project kept on being developed, and although some setbacks in terms of crashes, funding and delays, Turkey finally started production of the T129 in Turkey and had put it into service since 2014. Turkey had modified the aircraft in different phases, the one in game is the second phase. The Turkish army has utilized the machine against several different theatres of war, such as in Syria, Kurdistan and also took part in the first Turkish Coup attempt. For export the T129 was planned to be exported in Pakistan, but due to a veto on the engines from the USA the sale eventually went to the Philippines.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7854-development-pre-order-t129-atak-en|Devblog]] ===&lt;br /&gt;
&lt;br /&gt;
In March 2007, the Turkish government began negotiations with AgustaWestland to jointly develop a new variant of the A129 Mangusta as part of their ATAK programme for the Turkish Air Force. The agreement, finalized and signed in September 2007, allowed Turkey to domestically produce the A129 airframe with several modifications being made to its avionics, weapon arsenal as well as other electronic equipment. As a result, Turkey was also allowed to export this domestic version to international third-party operators. This Turkish modification then received the designation 'T129'.&lt;br /&gt;
&lt;br /&gt;
Initially, an order for 51 units was placed, with an option for 40 more helicopters being contractually agreed upon. The first prototype was completed in 2009 and subsequently test flown in Italy at the AgustaWestland facilities. Subsequently, the first Turkish-produced prototype undertook its maiden flight in August 2011. The first units delivered to the Turkish military in 2013 failed to pass trials and were sent back for improvements. As a result, the first full production version of the T129 entered service in April 2014. In the following year, the T129 undertook its first combat mission as part of a counter-terrorism operation in the Turkish Siirt province. In 2018, T129s were also part of the Turkish Operation Olive Branch in northwestern Syria, during which one T129 was shot down by Kurdish anti-aircraft fire.&lt;br /&gt;
&lt;br /&gt;
Since its introduction, the T129 has also been adopted by the Philippine Air Force that placed a production order for six T129s with the Turkish Ministry of Defense in 2020. In total around 70 T129s were manufactured by Turkish Aerospace Industries up until the present date.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t_129_atak Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|aYYZFFfc_ic|'''Ultimate A-129 Mangusta Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[A-129 International (p)]]&lt;br /&gt;
* [[A129CBT]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7854-development-pre-order-t129-atak-en|[Devblog] Pre-Order: T129 ATAK]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer TAI}}&lt;br /&gt;
{{Italy helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A129CBT&amp;diff=177963</id>
		<title>A129CBT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A129CBT&amp;diff=177963"/>
				<updated>2023-12-07T12:50:33Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AW129 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_129_cbt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
After the creation of the A129 International, and its failure to be exported to other countries, Italy, Spain, Great Britain, and the Netherlands signed a memorandum in 1986 to have a better version of the A129 developed. The project, named the Joint European Helicopter, called for more powerful engines, a new rotor system, retractable landing gear, improved armament, and improved sensors. However, the project was cancelled in 1990, with Great Britain and the Netherlands buying the AH-64 Apache and Spain opting for the Eurocopter Tiger. Nevertheless, thanks to the project the Italians were able to improve the A129 and put it into service as the A129 Mangusta 'Combat' (A129CBT), which had modernised avionics. It would eventually be used in various theatres of war such as Iraq and Afghanistan.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]], the A129CBT is an excellent helicopter for its low-speed manoeuvrability and acceleration that allows it to hit enemy targets and exit quickly. The A129CBT is equipped with several armaments, the best of which are the AGM-114B Hellfires that can hit enemies hard, while for defence against other enemy helicopters and aircraft, the A129CBT equips the Mistral, which can chase down targets much better than the ATAS. You can also count on a 20 mm rotary 3-barrel cannon that can shoot down most light targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;[[File:A129CBT in flight.png|thumb|300x300px|A129CBT in flight]]&lt;br /&gt;
Outfitting the A129CBT with general payload options (Hellfires, rockets, air-to-air missiles) does not make the helicopter any slower than its adversaries, in fact at times you'll easily be one of the fastest helicopters on the battlefield. The A129CBT is able to do manoeuvres other helicopters can only dream about, even with full payload options. In Ground RB matches however, there should not be many times you'll have to move too much to avoid enemies. You are able to get good positions thanks to your speed, and, if done right, you will be able to dodge incoming missiles from enemy SPAA or jet aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 269 || 253 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 319 || 295&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
[[File:A129CBT armour.png|300px|thumb|A129CBT - Survivability]]&lt;br /&gt;
The A129CBT is not very survivable. Like many helicopters at its battle rating, it is prone to exploding into many pieces after a hit from a missile. It does have some armour on the cockpit area, but in battles that won't really protect you from anything you'll face. The A129CBT uses Kevlar boron carbide, a composite material which is limited only to instrument, floor and side panels around the cockpit. It does not provide the same level of protection as seen on other helicopters.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:Hellfire rack.png|thumb|300px|A129CBT missile rack fully loaded with AGM-114B Hellfire air-to-ground missiles]]&lt;br /&gt;
{{main|TM197B (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm TM197B cannon, nose-mounted ball turret (750 rpg) + 90 x countermeasures&lt;br /&gt;
** 1 x 20 mm TM197B cannon + 90 x countermeasures + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[FN M3P (12.7 mm)|12.7 mm FN M3P]] machine guns (250 rpg)&lt;br /&gt;
| || 1* || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || 3* || 3* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Hydra-70 M247]] rockets&lt;br /&gt;
| 7, 19 || 7, 19 || 7, 19 || 7, 19&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-114B Hellfire]] missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
! [[ATAS (AIM-92)]] missiles&lt;br /&gt;
| 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[BGM-71C Improved TOW]] missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
! [[BGM-71D TOW-2]] missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
! [[Mistral]] missiles&lt;br /&gt;
| 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | * FFAR rockets can only be carried concurrently with the FN M3P gunpods on the same hardpoint&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* Without load&lt;br /&gt;
* 28 x Hydra-70 M247 rockets&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (250 rpg = 500 total)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 8 x ATAS (AIM-92) missiles&lt;br /&gt;
* 8 x Mistral missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ground RB'''&lt;br /&gt;
&lt;br /&gt;
The A129CBT is a great helicopter for its battle rating and is effective both in downtiers and uptiers. For Ground RB, it is recommended you bring in a light vehicle able to scout, with access to the &amp;quot;Air strike&amp;quot; modification. This will mean that once you have captured a point, and scouted a vehicle, you'll be able to get into the helicopter with Hellfires straight away if you happen to get knocked out early. This is the best strategy as if you manage to pull it off inside a match that has only just started, you will likely surprise unsuspecting enemies who might think it's still to early to worry about enemy aircraft.&lt;br /&gt;
[[File:A129CBT.png|thumb|300x300px|A129CBT - Weapons]]&lt;br /&gt;
For Ground RB, you have two options:&lt;br /&gt;
&lt;br /&gt;
With enough spawn points, you can bring Hellfire missiles, the best overall loadout for the A129CBT. With the Hellfires, you'll easily be able to pick off players from a distance. If spawning in during the early minutes of a match, the Hellfires will be a dangerous weapon for pretty much any enemy vehicle you'll be able to track. If you run out of Hellfires during your match, it is advised you return to base to rearm. If not, and you haven't had the chance to use your rocket pods yet, utilize them whilst still being useful to your team. With rockets, you'll need to stay low to avoid any incoming SPAA or, if there are no SPAA, fly above the battlefield and take out priority targets. Usually, sticking behind mountains or tree lines will suffice. This should not pose a challenge as the A129CBT has access to the ballistic computer. You'll need to quickly scan, engage, and then disengage. If you feel as if you are still able to fight, you still have access to your main 20 mm cannon, which is effective against soft targets and Western MBTs.&lt;br /&gt;
&lt;br /&gt;
For a first spawn, you can bring the AIM-92 Stingers or Mistral air-to-air missiles and Hydra-70 M247 rockets, or a full load of Hydra-70s. Do keep in mind that the A129CBT flies a bit sluggish with the full rocket load compared to the AAMs and half rocket load for obvious reasons. You won't be as manoeuvrable whilst bringing a full rocket load, so you must be sure that you can score multiple frags with them and the ballistic computer. This is where bringing air-to-air missiles comes into play. AAMs are great for destroying enemy first-spawn helicopters and enemies on CAS duty if you survive until the middle of the match. The Mistrals were once inadequate against helicopters, specifically Russian ones, that were the most common in matches before their respective BR increases. Since the [[Mi-28NM]] and the [[Ka-52]] now reside at 11.0, it's physically impossible to face them unless you put a 10.0 vehicle in your lineup. These helicopters were the reason Mistrals weren't effective; they were the most common and deadly helicopters, and they were quite modern as well, as these helicopters had MAW systems on board. This meant that, upon firing a Mistral at them, dozens of flares and chaff would spit out of the side of their helicopters, leading your missile off-course, whereas with a Stinger, they wouldn't do that, as they're more resistant to countermeasures than the Mistral. However, the Stingers pull less than the Mistral, and against aircraft, you'd have to shoot a Stinger when an aircraft was in a straight line. With the Mistral however, you can just fire them and the nimble 12G missile is on its way to score you yet another air frag. And since the [[Mi-28NM]] and the [[Ka-52]] are 11.3, the main drawback of the Mistrals were eliminated. The only enemy you can still face with MAW systems on board is the [[Ka-50]], but since most of their pilots sit back in a comfortable spot far away with Vikhrs, you won't attain a missile lock on them at range anyways.&lt;br /&gt;
[[File:A129CBT Stinger.png|left|thumb|300px|A129CBT firing an AIM-92 Stinger AAM]]&lt;br /&gt;
38 rockets are more than enough if you are precise with the ballistic computer. You have 19 clicks - 19 shots to destroy the enemy with 38 rockets. With enough precision, especially accounting for the ballistic computer, that could be 19 frags. With 38 rockets, you'll be more manoeuvrable compared to a full rocket load, as well as have an early anti-air capability for your team if there are no first-spawn SPAAs on your team. This is a great way to deter all helicopters, and later, CAS jets like the [[A-4B]], [[A-4E Early]], [[G.91 R/4 (Germany)|G.91 R/4 (Germany),]] and others.&lt;br /&gt;
&lt;br /&gt;
'''The tactical part'''&lt;br /&gt;
&lt;br /&gt;
All of this unearths a new playstyle for the A129CBT: playing tactically. You can bide your time and shoot down enemy CAS jets and helicopters that may spawn both early and later in the match, or you can fly around terrain, even capturing zones, supporting a team to a strategic point, and destroying ground targets with the sizable amount of Hydras on board the helicopter. The A129CBT is very functional when supporting allied ground units right on top of them.&lt;br /&gt;
&lt;br /&gt;
One strategy is to actually take a capture point yourself. For example, in Domination matches with three capture points, the amount of enemies at each capture point is rarely balanced evenly. This leaves you to attack the capture point with the least amount of enemies and potentially capture the point yourself if the enemies are eradicated from said point and there are no nearby enemies to fire at you. Long range maps like Maginot Line and Fields of Poland are great for this. It is best to do this on long range maps, but this is doable in close range/urban matches if the player amount is small during that match or the capture point has a lot of cover for you to hide behind while capturing.&lt;br /&gt;
[[File:Lurk.png|thumb|A129CBT - Flying above the battlefield searching for priority targets. This is a great example of what is described here.|300px]]&lt;br /&gt;
Make sure not to put yourself into the fray and crosshairs of half the enemy team while close to the ground. To avoid this, fly up a bit as soon as you spawn. If you are prompted with a laser warning and you know it's an SPAA, dive while firing countermeasures and lower your collective to prevent a crash at low altitude. Usually, a laser warning means an MBT is pointing a laser at you, which isn't much of a threat. If not, you can utilize the thermal sight to determine where most of the enemy team is going and where they will be, if there are any SPAAs that haven't spotted you yet, and who will be the knot in your team's battle on the ground (for instance, an MBT in a sniper spot or a M3A3 Bradley in a hull down position.)&lt;br /&gt;
&lt;br /&gt;
While you're up there, try to plot a route where you can engage while taking as minimal fire as possible, while also setting yourself a priority target like an SPAA, an MBT in a good position, or a group of light tanks/MBTs going to one area. Then, fly back down to the safety of the terrain and initiate your attack or stay high up if you haven't been spotted by enemy tanks. There are both advantages and disadvantages for flying high and low, and choosing which way to fly is usually map dependent.&lt;br /&gt;
&lt;br /&gt;
When flying high, you are able to see the battlefield and identify priority targets for both you and your team. You can initiate SPAA duels if enemy SPAAs happen to spawn first or mark nearby enemies for teammates and squadmates. Diving back down low gets you to the helicopter's cruising speed of around 230-250 km/h, where you can initiate your attack run and you are able to destroy tanks of all types with the turret alone (top-down) once directly above the battlefield. Staying up at altitude with a turret is not a bad strategy at all. It's a great way to spot enemies for your teammates as well as get assists if you'd like to spawn in an aircraft afterwards.&lt;br /&gt;
&lt;br /&gt;
The downsides are that you run the risk of being spotted by the entire enemy team. There is also no radar clutter for the enemy SPAAs and diving back down can result in crashing.&lt;br /&gt;
[[File:A129CBT 4.png|thumb|300x300px|A129CBT firing the cannon]]&lt;br /&gt;
&lt;br /&gt;
On the other hand,  flying low gives you the element of surprise and keeps you safe from potential SPAAs. You're also able to retreat faster as the helicopter is usually at maximum speed. However, crashing is more likely and entering the battlefield will have you subjected to a hail of bullets. If you bleed all of your speed in a turn, you will be a sitting duck and finding good targets is way harder while flying at 230 km/h just a few feet off the ground through a warzone.&lt;br /&gt;
&lt;br /&gt;
With enough practice (and rockets), you can even clear out groups of light tanks rushing the capture points early in the game at range. Sniping can be applied to soft targets as well. However, it is advised that you avoid sniping MBTs unless absolutely necessary as it is seen as a waste of rockets as they can take more hits than light targets. It is best to only fire rockets at immediate threats like SPAAs.&lt;br /&gt;
&lt;br /&gt;
Sometimes the enemy SPAA isn't an SPAA at all. Enemy IFVs and tanks like the [[Leopard 2K]] and the [[AMX-40]] will proudly take the role of an SPAA if one didn't spawn early on their team. This is what you need to watch out for. While flying above the battlefield, 20 mm autocannon fire and well-placed shots with ATGMs is nothing to sneeze at. Make sure to always stay vigilant against these types of tanks. The turret is more than enough to deal with the light targets like the [[M3A3 Bradley]] or the [[Type 89]], but the bigger targets like the Leopard 2K may need some Hydras down range to take out swiftly if you aren't high above them already.&lt;br /&gt;
&lt;br /&gt;
In Arcade Assault, you won't have to worry about going back to base to reload your weapons as they will automatically replenish once every munition has been expended. It's recommended you bring either Hellfires + rockets, or rockets + air-to-air missiles, or a full loadout of rockets. A full rocket load is also a good choice because the rockets fire individually, meaning you can clear out entire rows of enemy tanks and greatly benefit your fight towards victory.&lt;br /&gt;
&lt;br /&gt;
'''Helicopter Battles'''&lt;br /&gt;
&lt;br /&gt;
When playing helicopter battles, your best shot at staying alive and being effective is to bring a load-out of air-to-air missiles and rockets. The air-to-air missiles should be used against the more dangerous helicopters like the [[Ka-50]]. They can be easily taken down, and considering that you have 4 missiles at your disposal, that is a potential of 4 easy kills. With rockets, you'll be able to take out ground AI targets. Usually, they will take 1 or 2 shots at minimum to destroy. Rockets are also quite effective in close range as a last ditch effort to come out on top when fighting a 1-vs-1. Your main 20 mm cannon is an absolute monster in this mode. Here you'll be able to easily get kills with it. It does overheat however, so shoot with moderation and pick your targets whilst keeping any other nearby enemies in mind.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good and in most cases, unmatched manoeuvrability&lt;br /&gt;
* Good speed&lt;br /&gt;
* Deadly 20 mm autocannon&lt;br /&gt;
* Can carry AIM-92 Stinger or Mistral air-to-air missiles&lt;br /&gt;
* Very effective anti-tank capabilities&lt;br /&gt;
* Has access to countermeasures and a ballistic computer&lt;br /&gt;
* Access to IRST auto tracker which is very effective against planes&lt;br /&gt;
* Has IRCM which prevents the stable lock of IR missiles without ECCM&lt;br /&gt;
* Has more secondary armaments than its counterparts&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fragile, cannot tank as many hits as its counterparts&lt;br /&gt;
* Air-to-air missiles launch downwards&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The story of the A129 Mangusta &amp;quot;Combat&amp;quot;, (also known as A129 ESS, A129 CBT and A129 Mangusta) began during the late stages of the Cold War. The helicopter began to be developed at the request of the Italian Army, whom saw the need to equip its air units with a dedicated attack helicopter with anti-tank capabilities. The A129 was the first dedicated attack helicopter fully designed and built in Western Europe. Its project began in 1978 and its final project was ready only in 1982. The A129 made its first official maiden flight on the 15th of September of 1983, at the Agusta company Cascina-Costa facilities. The flight lasted about 30 minutes. Agusta pilots were extremely happy with the results, and went on record and said that the helicopter had great handling. They had previously only performed shake down flights twice prior to the first official flight. It was given the name Mangusta by the Italian army and Agusta employees. This name was mainly chosen due to the fact that the A129 was a direct competitor of the Bell A-1 Cobra that at that time rivaled the Agusta project. (The mongoose is known for its ease in killing poisonous snakes).&lt;br /&gt;
&lt;br /&gt;
One of the many characteristics that pushed the A129 Mangusta was also how versatile it was. It was able to carry many types of weapons, such as Hellfires, BGM-TOW, anti-tank missiles, Mistral/Stinger air-to-air missiles, 81 mm Medusa rockets, 70 mm Hydra rockets, and much more. At the time, the first variants of the A129 had access to the latest avionics, and incorporated both day and night capabilities and also was able to be used in bad weather, where there is low visibility. The testing and evaluation program lasted until mid-1987, when a production contract would be signed for that model, that would later generate several different variants during its career. That early version would only ever be seen with BGM TOW ATGM's and rockets. However, more armament options would be able to be fitted if needed.&lt;br /&gt;
&lt;br /&gt;
Later down the line, Agusta had generated a lot of interest for this type of helicopter, so they developed a newer version of the A129 Mangusta in line with export market specifications and needs. This new version of the A129 would go under the designation A129 &amp;quot;International&amp;quot;. The International went through several variations, each version had different armaments and engines fitted, such as one having access to the T800 engine, and different types of thermal imaging sights, a .50 cal turret, an enclosed 20 mm cannon, or what is now staple of the A129CBT, the 20 mm M197 three-barrel Gatling-type rotary cannon.&lt;br /&gt;
&lt;br /&gt;
No country had decided to pick up the A129 International, however in 1986, the governments of Italy, Netherlands, Spain and the UK signed a memorandum of understanding to develop an improved version of the A129, called the Joint European Helicopter. The memorandum called for the installation of more powerful engines, a new rotor system, retractable landing gear, better sensors, and more powerful weaponry, but the project collapsed in 1990, when Great Britain and the Netherlands decided to buy the American AH-64 Apache, while Spain opted for the joint made French-German Eurocopter Tiger. This however was not the end of the A129 International. Although it was not bought, everything that had been learned from that version of the helicopter would actually be re-utilized for an upgrade for the Italian Army's A129s. This lead to what we know as the A129 Mangusta &amp;quot;Combat&amp;quot; or &amp;quot;CBT&amp;quot; for short. The CBT was an updated version for the Italian Army, incorporating the same advances of the International version, A-129, where the avionics were modernized and the motorization kept original with Rolls Royce Gem 2-1004D's that produced a maximum unit power of 1120 HP. The Italian Army CBTs would be used in many theaters of war, such as in Iraq and Afghanistan. The Italian Army CBTs did not go out of service. Instead, another upgrade program was made which gave birth to the A129 Mangusta &amp;quot;Delta&amp;quot;. The Delta was presented in 2011. The &amp;quot;D&amp;quot; variant improves the armament and optics of the Mangusta, incorporating Israeli-made Spike fire-and-forget ATGMs. The A129 Delta will then go out of service and be replaced with an entirely new helicopter, called the A249.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6989-development-italian-helicopters-en|Devblog]] ===&lt;br /&gt;
The modern A.129 attack helicopter is successfully used by the Italian armed forces, as well as by a number of foreign operators. The helicopter has excellent flight characteristics, outstanding speed and superb manoeuvrability. The CBT modification was created from combat experience in modern armed conflicts. The Mangusta is armed with a 20 mm autocannon and carries a good arsenal of unguided and guided weapons, including Stinger air-to-air missiles and Hellfire II ATGMs.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_129_cbt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|aYYZFFfc_ic|'''Ultimate A-129 Mangusta Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;A129CBT Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A.129 CBT WTWallpaper 001.jpg|&lt;br /&gt;
File:A.129 CBT WTWallpaper 002.jpg|&lt;br /&gt;
File:A.129 CBT WTWallpaper 003.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6989-development-italian-helicopters-en|[Devblog] Italian Helicopters]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Agusta}}&lt;br /&gt;
{{Italy helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-129D&amp;diff=177962</id>
		<title>AH-129D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-129D&amp;diff=177962"/>
				<updated>2023-12-07T12:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: minor change, added the video to the media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=a_129_d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Kings of Battle&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Outfitting the AH-129D with general payload options (Spikes,Hellfires, rockets, air-to-air missiles) does not make the helicopter any slower than its adversaries, in fact at times you'll easily be one of the fastest helicopters on the battlefield. The AH-129D is able to do manoeuvres other helicopters can only dream about, even with full payload options. In Ground RB matches however, there should not be many times you'll have to move too much to avoid enemies. You are able to get good positions thanks to your speed, and, if done right, you will be able to dodge incoming missiles from enemy SPAA or jet aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 269 || 253 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 319 || 295&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
Unlike its the A-129 CBT, the AH-129D has access to the MAWS (missile approach warning system) which can be configured to activate together and automatically set off its counter-measures in game. Generally speaking however the AH-129D is not very survivable. Like many helicopters at its battle rating, it is prone to exploding into many pieces after a hit from a missile. It does have some armour on the cockpit area, but in battles that won't really protect you from anything you'll face. The AH-129D uses Kevlar boron carbide, a composite material which is limited only to instrument, floor and side panels around the cockpit. It does not provide the same level of protection as seen on other helicopters.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|TM197B (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm TM197B cannon, nose turret (750 rpg) + 90 x countermeasures&lt;br /&gt;
** 1 x 20 mm TM197B cannon + 90 x countermeasures + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 28 x Hydra-70 M247 rockets&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (250 rpg = 500 total)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (250 rpg = 500 total) + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 4 x Spike ER missiles&lt;br /&gt;
* 8 x Spike ER missiles&lt;br /&gt;
* 8 x ATAS (AIM-92) missiles&lt;br /&gt;
* 8 x Mistral missiles&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to SPIKE ER2 fire and forget anti-tank missiles&lt;br /&gt;
* Access to MAWS (missile approach warning system)&lt;br /&gt;
* Very good and in most cases, unmatched manoeuvrability&lt;br /&gt;
* Good speed&lt;br /&gt;
* Deadly 20 mm autocannon&lt;br /&gt;
* Can carry AIM-92 Stinger or Mistral air-to-air missiles&lt;br /&gt;
* Very effective anti-tank capabilities&lt;br /&gt;
* Has access to countermeasures and a ballistic computer&lt;br /&gt;
* Access to IRST auto tracker which is very effective against planes&lt;br /&gt;
* Has IRCM which prevents the stable lock of IR missiles without ECCM&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fragile, cannot tank as many hits as its counterparts&lt;br /&gt;
* Spike fire and forget missiles are extremely slow&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The story of the A129 Mangusta &amp;quot;Delta&amp;quot;, (also known as A129 ESS, AH-129D and A129 Mangusta) began during the late stages of the Cold War. The helicopter began to be developed at the request of the Italian Army, whom saw the need to equip its air units with a dedicated attack helicopter with anti-tank capabilities. The A129 was the first dedicated attack helicopter fully designed and built in Western Europe. Its project began in 1978 and its final project was ready only in 1982. The A129 made its first official maiden flight on the 15th of September of 1983, at the Agusta company Cascina-Costa facilities. The flight lasted about 30 minutes. Agusta pilots were extremely happy with the results, and went on record and said that the helicopter had great handling. They had previously only performed shake down flights twice prior to the first official flight. It was given the name Mangusta by the Italian army and Agusta employees. This name was mainly chosen due to the fact that the A129 was a direct competitor of the Bell A-1 Cobra that at that time rivaled the Agusta project. (The mongoose is known for its ease in killing poisonous snakes).&lt;br /&gt;
&lt;br /&gt;
Agusta would continue to develop the A129 Mangusta and would see exensive service in the Balkans as part of the Italian peace keeping contigent for the NATO lead KFOR. It would also be used in Somalia, Iraq and Afghanistan. After the first A-129A's began being used in service, Agusta developed the A-129 International which was primarily made for export. In short during that era they didn't have a lot of luck but did use what they learned from the International by making what is known as the A-129 Mangusta &amp;quot;Combat&amp;quot; or &amp;quot;CBT&amp;quot; for short. The CBT was an updated version for the Italian Army, incorporating the same advances of the International version where the avionics and armament were modernized, the motorization however was kept original with Rolls Royce Gem 2-1004D's that produced a maximum unit power of 1120 HP.  Years would pass and the CBT would require one final upgrade for it to remain in service, as such Agusta would once again be in charge and would look into what the Italian army would require.&lt;br /&gt;
&lt;br /&gt;
After a lot of talk and design proposals, Agusta would finally come out with the A-129 Mangusta &amp;quot;Delta&amp;quot; also known as the AH-129D. The Delta variant of the Mangusta would be first presented in 2011. It would be highly advanced as it replaced the now out of service TOW anti-tank missile with the Israeli-made Spike fire-and-forget missile. The AH-129D variant also improved the avionics and optics of the Mangusta, incorporating the Rafael TOPLITE optic which offered not only better visability but improved also in the zoom and thermal imaging department. The first user of the AH-129D would be the 5th regiment of the AVES (Aviazione dell’Esercito), Italy would go unto quickly use it in Afghanistan. What was discovered is that during its service there, the AH-129D would rack up more flight hours than its peers as according to pilots stationed there at the time, the Mangusta was better suited for this type of counter-insurgancy role. As of now the Delta variant of the Mangusta is still very much in active service, but by 2027 the Italian army hopes that Leonardo will have begun to deliver the replacement of the Delta, known as the AH/AW-249 'Fenice'.&lt;br /&gt;
&lt;br /&gt;
=== Devblog History ===&lt;br /&gt;
Following the introduction of the A129 CBT into service, Agusta continued refining the design of their light attack helicopter and quickly developed a successor model in the early 2010s — the AH-129D. Closely resembling the preceding A129 CBT, the new ‘Delta’ variant featured updated avionics and a new targeting system as well as improved structural strength through the use of more advanced materials. Crucially however, the updated electronics enabled the helicopter to be armed with the much more capable Spike ATGMs, which entered service with the vehicle in 2014.&lt;br /&gt;
&lt;br /&gt;
Presently, the A129s in service with the Italian military are undergoing modernization programs to be upgraded to the latest ‘Delta’ variant of which several dozen vehicles have already completed this modification.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_129_cbt Skins and camouflages for the AH-129D from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|aYYZFFfc_ic|'''Ultimate A-129 Mangusta Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* [[A129CBT]]&lt;br /&gt;
* [[A-129 International (p)]]&lt;br /&gt;
* [[T129]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8531-development-ah-129d-mangusta-spiked-up-mongoose-en|[Devblog] AH-129D Mangusta: Spiked Up Mongoose]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Agusta}}&lt;br /&gt;
{{Italy helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-129_International_(p)&amp;diff=177961</id>
		<title>A-129 International (p)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-129_International_(p)&amp;diff=177961"/>
				<updated>2023-12-07T12:46:51Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: Just added the video to the Media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Italian attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AW129 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_129_a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|A129 International P Store Image 04.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
After the creation of the A129 Mangusta, Agusta would develop a new variant known as the A-129 International which would incorporate a lot of improvements to better suit export consumer needs. Of these improvements included a new engine, advanced armaments, and new avionics. Although it garnered interest from many nations, it wouldn't be picked up by any of them and thus what was learned from the International program would be applied on the A129 Mangusta upgrade known as the [[A129CBT]] for the Italian army.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]], the A129 International has potent armament in the form of Hellfire anti-tank guided missiles and Hydra unguided rockets. It also has a .50 cal turret which can be used against other enemy aircraft or open top/unarmoured ground targets. The A-129 International is very manoeuvrable thanks to the stronger engines, it is able to reach its top speed quickly and has a great surface ceiling. Protection-wise, this variant of the International does not get access to flares or chaff, which can be a problem when enemy aircraft spot you. This helicopter also does not have access to anti-air missiles. That said, if there are no enemy aircraft or SPAA around, the International can be highly effective in the right hands.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The A-129 International is a fast, manoeuvrable helicopter. It is lightweight and it has good acceleration. It can perform a lot of manoeuvres faster than other contemporary helicopters and reaches top speed without having to wait much. The A-129 yaws greatly, without suffering the main rotor influence that many other helicopters must deal with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 294 || 285 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 315 || 305&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The A-129 is lightweight but it hasn't got great armour or survivability. The only armoured parts are the crew compartments, protected by 40 mm bulletproof glass in the front, and 20 mm of composite armour (kevlar boron carbide) below and in the rear. .50 cal hits (from the front) usually don't deal much damage, but anything with a superior calibre will. The helicopter rarely resists SPAA hits without getting critically damaged, but it can happen. All SAMs with a proximity fuse will one-shot or critically damage your controls.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FN M3M (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 12.7 mm FN M3M machine gun, chin turret (750 rpg)&lt;br /&gt;
** 1 x 12.7 mm FN M3M machine gun + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_A129CBT.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[FN M3P (12.7 mm)|12.7 mm FN M3P]] machine guns (250 rpg)&lt;br /&gt;
| || 1* || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || 3* || 3* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Hydra-70 M247]] rockets&lt;br /&gt;
| 7, 19 || 7, 19 || 7, 19 || 7, 19&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-114B Hellfire]] missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
! [[BGM-71C Improved TOW]] missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
! [[BGM-71D TOW-2]] missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | * FFAR rockets can only be carried concurrently with FN M3P gunpods on the same hardpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* Without load&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (250 rpg = 500 total)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 38 x Hydra-70 M247 rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 38 x Hydra-70 M247 rockets + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 1 x 12.7 mm FN M3P machine gun + 3 x FFAR Mighty Mouse rockets + 19 x Hydra-70 M247 rockets + 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 1 x 12.7 mm FN M3P machine gun + 3 x FFAR Mighty Mouse rockets + 19 x Hydra-70 M247 rockets + 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x AGM-114B Hellfire missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:A-129 with Hydra-70 rockets.png|thumb|A-129 International attacking ground targets with Hydra-70 M247 rockets.]]&lt;br /&gt;
&lt;br /&gt;
As all helicopters (excluding Ka-50s), you should have a safe playstyle, ensuring that there aren't any SPAAs on the ground and other helicopters/jets in the sky since you haven't got any anti-aircraft missiles. The main advice is to stay at ground level to evade SPAAs' radars and keep looking for the enemy air spawns with the great thermal sight (and great zoom) you have installed on the chopper. The main way to protect yourself from helicopters is to wait for them to hover and using your ATGMs to take them out, but remember, farther you are, worse the accuracy of your missile will be. When you will be attacking ground vehicles, you should stay closer than 6,000 meters to the target in open maps, 4,000 meters in maps with few natural obstacles, like Ash River and 3,000/2,000 meters in maps with a lot of objects that occlude your view, for example, Berlin or Port Novorossiysk.&lt;br /&gt;
&lt;br /&gt;
You will usually meet the ADATS, the Ka-50, radar SPAAs and supersonic jets. For the first vehicle, as said before, stay low and use your radar warning receiver on your low right corner. Act in the most unpredictable way, for example, if you brought Hydras, you could try to get as close as you can and strike (you have enough of them to have an ensured kill). In the case of the Ka-50s, that usually hover in the middle of the air or near obstacles, you should try to get as close as you can to strike with ATGMs, there is no other &amp;quot;long-range&amp;quot; counter. And for supersonic jets, well, you can only pray for an allied SPAA to take 'em down.&lt;br /&gt;
&lt;br /&gt;
As a first spawn, the A-129 International can be devastatingly effective or next to useless. On open maps, it is not recommended taking it as a first spawn as you will be lit up by the entirety of the enemy team (unless you flank behind their spawn, but by then the enemy would be spread out across the map) and if any enemy took any SPAAs to the battle first, then good luck trying to survive that. On urban maps, like Advance to the Rhine, Port Novorossiysk, and Alaska, the A-129 works way better as not every enemy can see you and you can plan a good attack route with the help of your thermal vision devices.&lt;br /&gt;
&lt;br /&gt;
As a mid to late game spawn, the Hellfire missiles are very effective at destroying ground units. As for the TOW missiles, they can work, but you must be at a very closer range if you want to destroy any ground targets with them, and being closer to the battlefield with such a ranged advantage with the Hellfire isn't ideal. Combined with Hydras and/or machineguns you can either land and rearm for more missiles or go in guns blazing with the remaining Hydras/Machineguns stowed after taking out a couple of tanks with the Hellfires. (This is usually a late game strategy, and it is pretty effective and very fun!). It works well during late game because cleaning up an active area is always useful and it usually ensures victory.&lt;br /&gt;
&lt;br /&gt;
Overall, the A-129 International is a very capable helicopter. It has great agility, with a good acceleration rate and a great turning ability. It is ever so capable when it comes to taking out the enemy ground units, as with the wide selection of armaments, there are many potent and fun ways to blow up some tanks. As for air targets, it's best to let allied SPAA and/or aircraft/helicopters deal with them for you, although sight stabilisation combined with the machinegun can help you defend against enemy aircraft in a pinch. The Hellfires are very good at taking out the enemy ground targets and combined with Hydras, they can really deal some damage.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has great agility and manoeuvrability and a good acceleration rate&lt;br /&gt;
* Wide selection of ground attack armaments, AGM-114B Hellfires and Hydra-70 unguided rockets are especially worth noting&lt;br /&gt;
* Can be hard to spot in dark maps (provided enemies do not have thermal vision)&lt;br /&gt;
* Thermal equipment makes it easier to spot targets&lt;br /&gt;
* 12.7 mm FN M3P turret machine gun can be effective against approaching air targets combined with rockets&lt;br /&gt;
* Ballistic computer greatly improves rocket and machine gun accuracy&lt;br /&gt;
* Radar warning receiver (RWR) and IRCM devices are available&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Absence of air-to-air missiles somewhat limits its anti-air capability&lt;br /&gt;
* The helicopter is fragile and is unable to take hits unlike some of its counterparts&lt;br /&gt;
* 12.7 mm turret machine gun can only damage light ground units in any major capacity&lt;br /&gt;
* 12.7 mm turret machine gun, with its low rate of fire and low muzzle velocity, is not suited for use against enemy aerial vehicles - most jets and helicopters are resistant to 12.7 mm bullets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The history of the Agusta '''A129 International''' began during the late stages of the Cold War. Once the first versions of the A129 Mangusta entered service with the Italian armed forces, they were well-liked by the users, and Agusta was able to generate a lot of interest for this type of helicopter. Although some nations were interested in the base version of the A129, nothing really came out of it so Agusta developed a newer version of the A129 Mangusta in line with export market specifications and needs. This new version of the A129 would go under the designation A129 &amp;quot;International&amp;quot;, likely named that way to attract customers.&lt;br /&gt;
&lt;br /&gt;
The A129 International was designed to meet a wide variety of missions under all-weather conditions, day or night. These ranged from armed scout and reconnaissance to high-intensity air-to-ground and air-to-air capability. One of the many great qualities of this variant according to Agusta employees was that the A129 International would be much more than just a regular light antitank helicopter, it would also be the most cost-effective combat rotorcraft in its class. This was clearly a defining factor as unlike nations such as the US, Italy would market its military vehicles to nations that might not have a big budget to spend on their militaries. That said, it also meant regular militaries could buy more units of the aircraft if needed which would be able to do the same things as other vehicles of the era, such as the AH-64 Apache, at a much lower cost. The A129 International would prove this by beginning to integrate many different weapon systems that at the time, were some of the best in their class. Weapon systems such as Hellfire and TOW ATGMs came standard with the helicopter, however what was more interesting was the integration of air-to-air missiles, such as the Stinger or Mistral.&lt;br /&gt;
&lt;br /&gt;
During the development of the International, the aircraft would undergo several variations on usually the same airframe, each version integrating different armaments. Some other changes also included different types of thermal imaging sights, a .50 cal turret, an enclosed triple .50 cal turret, or what is now staple of the A129CBT, the 20 mm M197 three-barrel Gatling-type rotary cannon. All International variants had access to the LHTEC T800 engine, which was an improvement from the base variant of the Mangusta. It allowed the International to have a higher top speed and overall output to reach its surface ceiling quicker than the base variant.&lt;br /&gt;
&lt;br /&gt;
The model in-game is a proposed variant which was envisioned to mount the Lucas 12.7 mm turret, it doesn't seem like it was ever actually made in this configuration however.&lt;br /&gt;
&lt;br /&gt;
Sadly no nation would ultimately be interested in actually buying such an aircraft, so the International was then brought back to Italy, and was no longer offered to any countries. (Around a decade later, the Turkish government would make the T-129 with the help of Italy, a modified A-129 for the Turkish armed forces). What was used from the A129 International however would be re-used for a special upgrade to the Italian A129s, which brought them to the &amp;quot;CBT&amp;quot; or &amp;quot;Combat&amp;quot; standard. The CBTs would incorporate the majority of the new advancements from the International into the Italian army Mangustas, with only minor differences such as opting for a Rolls Royce engine instead of the LHTEC one.&lt;br /&gt;
&lt;br /&gt;
=== Store History ===&lt;br /&gt;
The A129 Mangusta helicopter is the first attack helicopter to be fully designed and manufactured in Western Europe. The composite materials are widely used in the construction of the fuselage with tandem crew placement, which improved its survivability. For the first time, a computerized control system was installed on this helicopter, giving operational control by the crew. The premium modification A129 International prototype is a prototype, developed in the 90s and with improved armament, in comparison to the original version of the helicopter. The armament of this model consists of a 12.7 mm machine gun mounted on a chin turret, and also various combinations of additional ordnance, including up to 8 ATGMs TOW-2 or AGM-114B Hellfire, up to 76 unguided rockets and two 12.7 mm gunpods.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_129_a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Store Pack Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:A129 International P Store Image 01.jpg|&lt;br /&gt;
File:A129 International P Store Image 02.jpg|&lt;br /&gt;
File:A129 International P Store Image 03.jpg|&lt;br /&gt;
File:A129 International P Store Image 04.jpg|&lt;br /&gt;
File:A129 International P Store Image 05.jpg|&lt;br /&gt;
File:A-129 WTWallpaper 001.jpg|&lt;br /&gt;
File:A-129 WTWallpaper 002.jpg|&lt;br /&gt;
File:A-129 WTWallpaper 003.jpg|&lt;br /&gt;
File:A-129 WTWallpaper 004.jpg|&lt;br /&gt;
File:A-129 WTWallpaper 005.jpg|&lt;br /&gt;
File:A-129 WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|aYYZFFfc_ic|'''Ultimate A-129 Mangusta Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6439-development-a129-mangusta-en|[Development] A-129 Mangusta]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Agusta}}&lt;br /&gt;
{{Italy helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MH-60L_DAP&amp;diff=176634</id>
		<title>MH-60L DAP</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MH-60L_DAP&amp;diff=176634"/>
				<updated>2023-11-10T10:26:40Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mh_60l_dap&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Kings of Battle&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 90 x countermeasures&lt;br /&gt;
** 90 x countermeasures + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x ATAS (AIM-92) missiles&lt;br /&gt;
* 28 x APKWS II (M151) missiles&lt;br /&gt;
* 28 x APKWS II (M282) missiles&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 8 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 16 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Devblog History ===&lt;br /&gt;
By the late 1960s, the U.S. Army began drawing up requirements for a new utility helicopter to replace the successful UH-1 Iroquois. Requesting design proposals in 1972, the Army was approached by several manufacturers, including Sikorsky, which put forward their S-70 design. Shortly afterward, Sikorsky received the order to construct several prototypes for comparative testing against the Boeing-Vertol’s rival design. Designated as YUH-60, the Sikorsky’s prototype first took to the skies in October 1974 before three units were delivered to the Army for trials in March 1976.&lt;br /&gt;
&lt;br /&gt;
Being selected as the winning design by the Army later that year, the Sikorsky S-70 was ordered into production under the designation UH-60 and receiving the official nickname “Black Hawk”. After the first units rolled off the assembly line, the Black Hawk entered service with the Army in 1979. After entering service, the Black Hawk received many modifications and upgrades which negatively impacted its performance characteristics. Due to the degrading performance, in 1987 the Army ordered the development of an improved version, the UH-60L. Most notably, this variant introduced more powerful engines and allowed the Black Hawk to carry a substantially higher payload of offensive weapons.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MqG0NU87Uj4|'''Ultimate MH-60L DAP  Blackhawk Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8553-development-mh-60l-black-hawk-air-cavalry-en|[Devblog] MH-60L Black Hawk: Air Cavalry!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sikorsky}}&lt;br /&gt;
{{USA helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-1S_Kisarazu&amp;diff=175554</id>
		<title>AH-1S Kisarazu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-1S_Kisarazu&amp;diff=175554"/>
				<updated>2023-10-29T12:55:37Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Japanese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = AH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ah_1s&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' comes with a unique skin of the Kisarazu Sisters, which started from the original character draft created by a personnel of the 4th Anti-Tank Helicopter Unit of the Ground Self-Defense Forces Kisarazu Camp, located in Kisarazu, Chiba Prefecture in Japan. These special illustrations were brought to life by a professional illustrator Takashi Fujisawa, in order to commemorate the 20th anniversary of the 4th Anti-Tank Helicopter Unit.&lt;br /&gt;
&lt;br /&gt;
It was introduced as a [[wt:en/news/6223-shop-the-japanese-cobra-available-for-purchase-en|premium pack]] in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]]. It was removed from the store after the [[wt:en/news/6924-shop-war-thunder-birthday-sale-in-gaijin-net-store-en|8th Anniversary Sale]], and reintroduced in [[Update &amp;quot;Hot Tracks&amp;quot;]] as a premium purchasable in-game for Golden Eagles {{ge}}. In addition, the '''{{Specs|name}}''' is the first vehicle in the game to feature a female flight crew. Both females have a unique model and are part of the 4th ATH and one of which is cosplaying as one of the sisters, Kisarazu Wakana (木更津 若菜).&lt;br /&gt;
&lt;br /&gt;
The Cobra can use thermals with decent zoom, and 8 ATGM missiles, but it has a limited range that makes it vulnerable to its enemies. It is more like a flying ATGM carrier than an independent helicopter that can snipe from afar. The TOW missiles are powerful, but they can only reach 3.75 km, which is shorter than the range of the AA systems that the Cobra will encounter. The best way to play the AH-1 is to support the ground team and jet aircraft, and let them handle the SPAA/SAM, planes, and other helicopters.&lt;br /&gt;
* If the team fails to claim aerial supremacy, the helicopter crew should fly low and hide behind buildings or terrain, fire a missile at a target and then move away, and repeat this tactic.&lt;br /&gt;
* If the skies are clear, the helicopter crew can fly higher and see more of the battlefield, fire missiles at ground targets, and provide information to the team before returning to the helipad for more missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The AH-1S Kisarazu has a single turboshaft T53-L-703 power plant, providing up to 1351 BHP &amp;amp; 220 kgf with a mass of 350 kg. This turboshaft engine is able to push the AH-1S Kisarazu to speeds in excess of 277 km/h whilst carrying wing-mounted armaments (maximum tested speed is up to 295 km/h in RB).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 255 || 243 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 295 || 277&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AH-1S Kisarazu is an armoured attack helicopter offering protection to the crew and engine:&lt;br /&gt;
&lt;br /&gt;
* Composite boron carbide seat enclosures, for both of the crew, with a thickness of 20 mm.&lt;br /&gt;
* A steel seat, which offers a thickness of 12 mm for the pilot only.&lt;br /&gt;
* Steel plate covers, offering 12 mm of thickness over the turboshaft engine.&lt;br /&gt;
&lt;br /&gt;
The AH-1S Kisarazu compensates with its small and nimble size compared to the [[Mi-24_(Family)|Mi-24 Hinds]] which are incredibly well armoured but are huge and slow in comparison. However, the AH-1S Kisarazu does not protect all of its critical components, such as the fuel tanks, transmission, propeller shaft, and control surfaces, with armour plating, nor does it have armoured glass installed around the cockpit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M197 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M197 cannon (750 rpg)&lt;br /&gt;
** 1 x 20 mm M197 cannon + 30 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:AH1S_Arm.jpg|320px|thumb|right|The '''{{PAGENAME}}''' in-flight, being redirected to a combat zone]]&lt;br /&gt;
{{main|BGM-71D TOW-2|FFAR Mighty Mouse|M134 Minigun (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; width=&amp;quot;20%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AH-1G_(Israel).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7.62 mm M134 Minigun machine guns (1,500 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 7, 19 || 7, 19 || 7, 19 || 7, 19&lt;br /&gt;
|-&lt;br /&gt;
! BGM-71D TOW-2 missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When playing the AH-1S Kisarazu, select the helipad which is in the ideal tactical location for your playstyle. Climb to around 1,500 meters, find a target, then descend on to them. For optimal effectiveness, it is important that you engage them from the rear or the side. As pilots primarily scan in front of themselves for targets, attacking from behind will give you the advantage of not being seen. When shadowing the target, approach as fast as possible to close the gap to within TOW range. After slowing, engage the sight stabilizer and fire the TOW missile and guide it to the target.&lt;br /&gt;
&lt;br /&gt;
If the target tries to evade, keep the missile on the target and adjust to counter any manoeuvres your adversary may attempt.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly, if out of TOW range, the missile will self-detonate and could give your position away, if your adversary is attentive and sees the explosion.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Remember you only have around one and a half miles before the missiles will detonate by themselves.|!}}&lt;br /&gt;
&lt;br /&gt;
After gaining experience while playing with the BGM-71 missiles, you will be able to determine when you are within range based on that experience. This also applies to any other type of missile in the game too.&lt;br /&gt;
&lt;br /&gt;
When engaging in close quarters combat with other helicopters, the biggest threats are air to air missiles- The AH-1S Kisarazu does not offer any protection against them with countermeasures such as flares or IRCM. This means you need to stay alert, active &amp;amp; on the lookout for fast moving dots. If you see a small fast dot heading towards you, make very sharp abrupt turns, change height at the same time while turning and rolling.&lt;br /&gt;
{{Notice|These are the biggest threats to you in battle since they can carry air-to-air missiles|!!}}&lt;br /&gt;
&lt;br /&gt;
* [[AH-1Z|AH-1Z Viper]]&lt;br /&gt;
* [[Mi-24P|Mi-24P Hind]]&lt;br /&gt;
* [[Mi-24V|Mi-24V Hind]]&lt;br /&gt;
* [[SA.341F_Gazelle|SA.341F Gazelle]]&lt;br /&gt;
* [[SA.342M_Gazelle|SA.342M Gazelle]]&lt;br /&gt;
&lt;br /&gt;
{{Notice|You may even be able to shoot down missiles with the installed 20 mm triple rotary M197 cannon.|!}}&lt;br /&gt;
&lt;br /&gt;
When engaging other helicopters, the triple barrel rotary cannon makes short work of any adversary. Make sure to load it with the air target belt, aim for critical elements of the rival helicopters such as cockpit, engine and fuel tanks. If you have equipped your helicopter with the additional twin M134 miniguns, bring your target in front of you and open fire. They will obliterate the target and send a flaming wreck to the ground. The fast fire rate will chew through ammo at a rapid rate, but when fully loaded have 3,000 rounds in total. That's 1,500 rounds per mini gun, in addition to the 750 cannon rounds for the M197, potentially up to 3,750 rounds total!&lt;br /&gt;
&lt;br /&gt;
====Ground forces====&lt;br /&gt;
[[File:AH1fS_Gunner_view.jpg|620px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
When playing the AH-1S Kisarazu in ground forces, it is recommended to load up the 8 x BGM-71 TOW-2 missiles + 38 x FFAR Mighty Mouse missiles. The BG-71 will give you the penetration at range in order to terminate tankers and with safety from the anti-aircraft missile equipped anti-air vehicles. It is a wise tactic that anti-aircraft missile equipped anti-air vehicles to be terminated first. Then once terminated, move into the battlefield and dominate the tanks with the 38 x FFAR Mighty Mouse missiles, which can cause a lot of damage and could potentially terminate up to 38 tanks with well-placed shots.&lt;br /&gt;
&lt;br /&gt;
The ideal tactic is to utilize the helicopter and the terrain. Such as maps which have forests and lots of tree lines, stay low over the trees and select your targets based on the threat to yourself first, then the impact to the team.&lt;br /&gt;
&lt;br /&gt;
For example, if you have seen no enemy SPAA vehicles or other helicopters, climb in height, hover, then fire one or two missiles. Then quickly break off the hover and move to another part of the map, this way it allows you to stay undetected, remain stealthy and become a major threat to the enemy team.&lt;br /&gt;
&lt;br /&gt;
Handling radar and surface-to-air missiles, when an enemy missile equipped SPAA is achieving a lock on, you will be notified with red arrows on the screen saying radar. To break the lock start rolling, gaining speed and the arrows will go away. If you are not successful, keep a close watch around the helicopter. At this, you will see white smoke coming from the ground, make very sharp abrupt turns. Change height at the same time while turning and rolling to avoid the missile.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Keep a close watch out for aircraft and other attack helicopters!|!!!}}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
* Very agile, with secondary load outs installed&lt;br /&gt;
* Good secondary weapon loadout&lt;br /&gt;
* Increased research points + silver lion gain&lt;br /&gt;
* IR Thermal vision for cannon/ATGM camera and image intensifier for the pilot/gunner&lt;br /&gt;
* Fully spaded, all modules and armaments unlocked&lt;br /&gt;
* Joystick specific handling characteristics:&lt;br /&gt;
** Easy to recover from adverse roll (retreating blade stall) at high speeds&lt;br /&gt;
** Has SAS mode assistance support (Dampening mode only)&lt;br /&gt;
** Good pitch authority at high speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow takeoff spool-up and acceleration&lt;br /&gt;
* No missile protection&lt;br /&gt;
* No IRCM&lt;br /&gt;
* No air-to-air missiles&lt;br /&gt;
* Poor missile range of 3.75km (TOW-2 missiles)&lt;br /&gt;
* Somewhat heavy even without additional ordinances&lt;br /&gt;
** Strong tendency to fall into a vortex ring state&lt;br /&gt;
* Joystick specific handling characteristics:&lt;br /&gt;
** Retains energy rather poorly in turns&amp;gt;&lt;br /&gt;
** Rotor RPM tends to drop easily&lt;br /&gt;
** Moderately strong adverse roll (retreating blade stall) at high speeds with poor roll control&lt;br /&gt;
** Has a light tendency to nose over but generally doesn't tend to fall into an inverted spin&lt;br /&gt;
** Moderately poor adverse yaw/roll/pitch stability characteristics&lt;br /&gt;
** Center of gravity sits behind the stub wings' center of lift&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AH-1S Kisarazu is an AH-1S Step III of the JGSDF, manufactured under license by Fuji Heavy Industries. It is similar to the American AH-1F, except that it lacks systems as the infrared jammer, chaff/flare dispensers, and laser rangefinder found on it.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_1s Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200&amp;gt;&lt;br /&gt;
File:AH-1S WTWallpaper 001.jpg&lt;br /&gt;
File:AH-1S WTWallpaper 003.jpg&lt;br /&gt;
File:AH-1S WTWallpaper 002.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1zlt_uBS6KE|'''The Shooting Range #157''' - ''Metal Beasts'' section at 00:39 discusses the AH-1S Kisarazu.|OTnBvnPloN0|'''Premium Vehicles - AH-1S Kisarazu''' - ''War Thunder Wiki''. |zYbcq-KOpFE|'''Ultimate AH-1 Cobra Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
* Bell [[AH-1 (Family)|AH-1]] SuperCobra&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
* Agusta [[A-129_International|A129]] Mangusta&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6223-shop-the-japanese-cobra-available-for-purchase-en|[Shop] The Japanese &amp;quot;Cobra&amp;quot; available for purchase!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer FHI}}&lt;br /&gt;
{{Japan helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-1S&amp;diff=175553</id>
		<title>AH-1S</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-1S&amp;diff=175553"/>
				<updated>2023-10-29T12:54:46Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = AH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ah_1s_late&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is the Japanese license production of a step 3 AH-1 (comparable to the [[AH-1F]]) built by Fuji Heavy Industries.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]]. Being the same late step 3 model AH-1 as the [[AH-1S Kisarazu]], it packs the same capabilities in ordnance of 8 x TOW-2s with thermal NVD sights. It is more like a flying ATGM carrier than an independent helicopter that can snipe from afar. The TOW missiles are powerful, but they can only reach 3.75 km, which is shorter than the range of the AA systems that the Cobra will encounter. The best way to play the AH-1 is to support the ground team and jet aircraft, and let them handle the SPAA/SAM, planes, and other helicopters.&lt;br /&gt;
* If the team fails to claim aerial supremacy, the helicopter crew should fly low and hide behind buildings or terrain, fire a missile at a target and then move away, and repeat this tactic.&lt;br /&gt;
* If the skies are clear, the helicopter crew can fly higher and see more of the battlefield, fire missiles at ground targets, and provide information to the team before returning to the helipad for more missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The AH-1S has a single turboshaft T53-L-703 power plant, providing up to 1351 BHP &amp;amp; 220 kgf with a mass of 350 kg. This turboshaft engine is able to push the AH-1S to speeds in excess of 277 km/h whilst carrying wing-mounted armaments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 255 || 243 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 295 || 277&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AH-1S is an armoured attack helicopter offering protection to the crew and engine:&lt;br /&gt;
&lt;br /&gt;
* Composite boron carbide seat enclosures, for both of the crew, with a thickness of 20 mm.&lt;br /&gt;
* A steel seat, which offers a thickness of 12 mm for the pilot only.&lt;br /&gt;
* Steel plate covers, offering 12 mm of thickness over the turboshaft engine.&lt;br /&gt;
&lt;br /&gt;
The AH-1S compensates with its small size compared to the [[Mi-24 (Family)|Mi-24 Hinds]] which are incredibly well armoured but are huge and much less nimble in comparison. However, the AH-1S does not protect all of its critical components, such as the fuel tanks, transmission, propeller shaft, and control surfaces, with armour plating, nor does it have armoured glass installed around the cockpit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M197 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M197 cannon (750 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BGM-71C Improved TOW|BGM-71D TOW-2|FFAR Mighty Mouse|M134 Minigun (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;20%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AH-1G_(Israel).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7.62 mm M134 Minigun machine guns (1,500 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 7, 19 || 7, 19 || 7, 19 || 7, 19&lt;br /&gt;
|-&lt;br /&gt;
! BGM-71C Improved TOW missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
! BGM-71D TOW-2 missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When playing the AH-1S, select the helipad which is in the ideal tactical location for your playstyle. Climb to around 1,500 meters, find a target, then descend on to them. For optimal effectiveness, it is important that you engage them from the rear or the side. As pilots primarily scan in front of themselves for targets, attacking from behind will give you the advantage of not being seen. When shadowing the target, approach as fast as possible to close the gap to within TOW range. After slowing, engage the sight stabilizer and fire the TOW missile and guide it to the target.&lt;br /&gt;
&lt;br /&gt;
If the target tries to evade, keep the missile on the target and adjust to counter any manoeuvres your adversary may attempt.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly, if out of TOW range, the missile will self-detonate and could give your position away, if your adversary is attentive and sees the explosion.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Remember you only have around one and a half miles before the missiles will detonate by themselves.|!}}&lt;br /&gt;
&lt;br /&gt;
After gaining experience while playing with the BGM-71 missiles, you will be able to determine when you are within range based on that experience. This also applies to any other type of missile in the game too.&lt;br /&gt;
&lt;br /&gt;
When engaging in close quarters combat with other helicopters, the biggest threats are air to air missiles- The AH-1S does not offer any protection against them with countermeasures such as flares or IRCM. This means you need to stay alert, active &amp;amp; on the lookout for fast moving dots. If you see a small fast dot heading towards you, make very sharp abrupt turns, change height at the same time while turning and rolling.&lt;br /&gt;
&lt;br /&gt;
{{Notice|These are the biggest threats to you in battle since they can carry air-to-air missiles|!!}}&lt;br /&gt;
&lt;br /&gt;
* [[AH-1Z|AH-1Z Viper]]&lt;br /&gt;
* [[Mi-24P|Mi-24P Hind]]&lt;br /&gt;
* [[Mi-24V|Mi-24V Hind]]&lt;br /&gt;
* [[SA.341F Gazelle]]&lt;br /&gt;
* [[SA.342M Gazelle]]&lt;br /&gt;
&lt;br /&gt;
{{Notice|You may even be able to shoot down missiles with the installed 20 mm triple rotary M197 cannon.|!}}&lt;br /&gt;
&lt;br /&gt;
When engaging other helicopters, the triple barrel rotary cannon makes short work of any adversary. Make sure to load it with the air target belt, aim for critical elements of the rival helicopters such as cockpit, engine and fuel tanks. If you have equipped your helicopter with the additional twin M134 miniguns, bring your target in front of you and open fire. They will obliterate the target and send a flaming wreck to the ground. The fast fire rate will chew through ammo at a rapid rate, but when fully loaded have 3,000 rounds in total. That's 1,500 rounds per mini gun, in addition to the 750 cannon rounds for the M197, potentially up to 3,750 rounds total.&lt;br /&gt;
&lt;br /&gt;
====Ground forces====&lt;br /&gt;
&lt;br /&gt;
When playing the AH-1S in ground forces, it is recommended to load up the 8 x BGM-71 TOW-2 missiles + 38 x FFAR Mighty Mouse missiles. The BG-71 will give you the penetration at range in order to terminate tankers and with safety from the anti-aircraft missile equipped anti-air vehicles. It is a wise tactic that anti-aircraft missile equipped anti-air vehicles to be terminated first. Then once terminated, move into the battlefield and dominate the tanks with the 38 x FFAR Mighty Mouse missiles, which can cause a lot of damage and could potentially terminate up to 38 tanks with well-placed shots.&lt;br /&gt;
&lt;br /&gt;
The ideal tactic is to utilize the helicopter and the terrain. Such as maps which have forests and lots of tree lines, stay low over the trees and select your targets based on the threat to yourself first, then the impact to the team.&lt;br /&gt;
&lt;br /&gt;
For example, if you have seen no enemy SPAA vehicles or other helicopters, climb in height, hover, then fire one or two missiles. Then quickly break off the hover and move to another part of the map, this way it allows you to stay undetected, remain stealthy and become a major threat to the enemy team.&lt;br /&gt;
&lt;br /&gt;
Handling radar and surface-to-air missiles, when an enemy missile equipped SPAA is achieving a lock on, you will be notified with red arrows on the screen saying radar. To break the lock start rolling, gaining speed and the arrows will go away. If you are not successful, keep a close watch around the helicopter. At this, you will see white smoke coming from the ground, make very sharp abrupt turns. Change height at the same time while turning and rolling to avoid the missile.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
* Very agile, with secondary load outs installed&lt;br /&gt;
* Good secondary weapon loadout&lt;br /&gt;
* IR Thermal vision for cannon/ATGM camera and image intensifier for the pilot/gunner&lt;br /&gt;
* Joystick specific handling characteristics:&lt;br /&gt;
** Easy to recover from adverse roll (retreating blade stall) at high speeds&lt;br /&gt;
** Has SAS mode assistance support (dampening mode only)&lt;br /&gt;
** Good pitch authority at high speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow takeoff spool-up and acceleration&lt;br /&gt;
* No missile protection&lt;br /&gt;
* No IRCM&lt;br /&gt;
* No air-to-air missiles&lt;br /&gt;
* Poor missile range of 3.75km (TOW-2 missiles)&lt;br /&gt;
* Somewhat heavy even without additional ordinances&lt;br /&gt;
** Strong tendency to fall into a vortex ring state&lt;br /&gt;
* Joystick specific handling characteristics:&lt;br /&gt;
** Retains energy rather poorly in turns&lt;br /&gt;
** Rotor RPM tends to drop easily&lt;br /&gt;
** Moderately strong adverse roll (retreating blade stall) at high speeds with poor roll control&lt;br /&gt;
** Has a light tendency to nose over but generally doesn't tend to fall into an inverted spin&lt;br /&gt;
** Moderately poor adverse yaw/roll/pitch stability characteristics&lt;br /&gt;
** Center of gravity sits behind the stub wings' center of lift&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_1s_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;  heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AH-1S WTWallpaper 003.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zYbcq-KOpFE|'''Ultimate AH-1 Cobra Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
*Bell [[AH-1 (Family)|AH-1]] SuperCobra&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
*Agusta [[A-129 International|A129]] Mangusta&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fuji}}&lt;br /&gt;
{{Japan helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-1E_(Japan)&amp;diff=175552</id>
		<title>AH-1E (Japan)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-1E_(Japan)&amp;diff=175552"/>
				<updated>2023-10-29T12:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= Japanese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= AH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ah_1s_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''AH-1E''' is a step 2 Cobra variant bought by the Japanese for trials in the consideration of attack helicopters as a branch. After positive results and coming to a deal, Japan ordered the license production of step 3 Cobras, becoming the [[AH-1S]].&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]]. As an earlier Cobra model, it doesn't come with TOW-2s or thermal NVD imaging unlike its later variant the [[AH-1S]] / [[AH-1S Kisarazu]]. It is more like a flying ATGM carrier than an independent helicopter that can snipe from afar. The TOW missiles are powerful, but they can only reach 3.75 km, which is shorter than the range of the AA systems that the Cobra will encounter. The best way to play the AH-1 is to support the ground team and jet aircraft, and let them handle the SPAA/SAM, planes, and other helicopters.&lt;br /&gt;
* If the team fails to claim aerial supremacy, the helicopter crew should fly low and hide behind buildings or terrain, fire a missile at a target and then move away, and repeat this tactic.&lt;br /&gt;
* If the skies are clear, the helicopter crew can fly higher and see more of the battlefield, fire missiles at ground targets, and provide information to the team before returning to the helipad for more missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The AH-1E has a single turboshaft T53-L-703 power plant, providing up to 1351 BHP &amp;amp; 220 kgf with a mass of 350 kg. This turboshaft engine is able to push the AH-1E to speeds in excess of 277 km/h whilst carrying wing-mounted armaments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 255 || 243 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 295 || 277&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AH-1E is an armoured attack helicopter offering protection to the crew and engine:&lt;br /&gt;
&lt;br /&gt;
* Composite boron carbide seat enclosures, for both of the crew, with a thickness of 20 mm.&lt;br /&gt;
* A steel seat, which offers a thickness of 12 mm for the pilot only.&lt;br /&gt;
* Steel plate covers, offering 12 mm of thickness over the turboshaft engine.&lt;br /&gt;
&lt;br /&gt;
The AH-1E compensates with its small and nimble size compared to the [[Mi-24 (Family)|Mi-24 Hinds]] which are incredibly well armoured but are huge and slow in comparison. However, the AH-1E does not protect all of its critical components, such as the fuel tanks, transmission, propeller shaft, and control surfaces, with armour plating, nor does it have armoured glass installed around the cockpit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M197 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M197 cannon (750 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BGM-71C Improved TOW|FFAR Mighty Mouse|M134 Minigun (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; width=&amp;quot;20%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AH-1G_(Israel).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7.62 mm M134 Minigun machine guns (1,500 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 7, 19 || 7, 19 || 7, 19 || 7, 19&lt;br /&gt;
|-&lt;br /&gt;
! BGM-71C Improved TOW missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When playing the AH-1E, select the helipad which is in the ideal tactical location for your playstyle. Climb to around 1,500 meters, find a target, then descend on to them. For optimal effectiveness, it is important that you engage them from the rear or the side. As pilots primarily scan in front of themselves for targets, attacking from behind will give you the advantage of not being seen. When shadowing the target, approach as fast as possible to close the gap to within TOW range. After slowing, engage the sight stabilizer and fire the TOW missile and guide it to the target.&lt;br /&gt;
&lt;br /&gt;
If the target tries to evade, keep the missile on the target and adjust to counter any manoeuvres your adversary may attempt.&lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly, if out of TOW range, the missile will self-detonate and could give your position away, if your adversary is attentive and sees the explosion.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Remember you only have around one and a half miles before the missiles will detonate by themselves.|!}}&lt;br /&gt;
&lt;br /&gt;
After gaining experience while playing with the BGM-71 missiles, you will be able to determine when you are within range based on that experience. This also applies to any other type of missile in the game too.&lt;br /&gt;
&lt;br /&gt;
When engaging in close quarters combat with other helicopters, the biggest threats are air to air missiles- The AH-1E does not offer any protection against them with countermeasures such as flares or IRCM. This means you need to stay alert, active &amp;amp; on the lookout for fast moving dots. If you see a small fast dot heading towards you, make very sharp abrupt turns, change height at the same time while turning and rolling.&lt;br /&gt;
&lt;br /&gt;
{{Notice|These are the biggest threats to you in battle since they can carry air-to-air missiles|!!}}&lt;br /&gt;
&lt;br /&gt;
* [[AH-1Z|AH-1Z Viper]]&lt;br /&gt;
* [[Mi-24P|Mi-24P Hind]]&lt;br /&gt;
* [[Mi-24V|Mi-24V Hind]]&lt;br /&gt;
* [[SA.341F Gazelle]]&lt;br /&gt;
* [[SA.342M Gazelle]]&lt;br /&gt;
&lt;br /&gt;
{{Notice|You may even be able to shoot down missiles with the installed 20 mm triple rotary M197 cannon.|!}}&lt;br /&gt;
&lt;br /&gt;
When engaging other helicopters, the triple barrel rotary cannon makes short work of any adversary. Make sure to load it with the air target belt, aim for critical elements of the rival helicopters such as cockpit, engine and fuel tanks. If you have equipped your helicopter with the additional twin M134 miniguns, bring your target in front of you and open fire. They will obliterate the target and send a flaming wreck to the ground. The fast fire rate will chew through ammo at a rapid rate, but when fully loaded have 3,000 rounds in total. That's 1,500 rounds per mini gun, in addition to the 750 cannon rounds for the M197, potentially up to 3,750 rounds total!&lt;br /&gt;
&lt;br /&gt;
====Ground forces====&lt;br /&gt;
&lt;br /&gt;
When playing the AH-1E in ground forces, it is recommended to load up the 8 x BGM-71 TOW missiles + 38 x FFAR Mighty Mouse missiles. The BG-71 will give you the penetration at range in order to terminate tankers and with safety from the anti-aircraft missile equipped anti-air vehicles. It is a wise tactic that anti-aircraft missile equipped anti-air vehicles to be terminated first. Then once terminated, move into the battlefield and dominate the tanks with the 38 x FFAR Mighty Mouse missiles, which can cause a lot of damage and could potentially terminate up to 38 tanks with well-placed shots.&lt;br /&gt;
&lt;br /&gt;
The ideal tactic is to utilize the helicopter and the terrain. Such as maps which have forests and lots of tree lines, stay low over the trees and select your targets based on the threat to yourself first, then the impact to the team.&lt;br /&gt;
&lt;br /&gt;
For example, if you have seen no enemy SPAA vehicles or other helicopters, climb in height, hover, then fire one or two missiles. Then quickly break off the hover and move to another part of the map, this way it allows you to stay undetected, remain stealthy and become a major threat to the enemy team.&lt;br /&gt;
&lt;br /&gt;
Handling radar and surface-to-air missiles, when an enemy missile equipped SPAA is achieving a lock on, you will be notified with red arrows on the screen saying radar. To break the lock start rolling, gaining speed and the arrows will go away. If you are not successful, keep a close watch around the helicopter. At this, you will see white smoke coming from the ground, make very sharp abrupt turns. Change height at the same time while turning and rolling to avoid the missile.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
* Very agile, with secondary load outs installed&lt;br /&gt;
* Good secondary weapon loadout&lt;br /&gt;
* IR Thermal vision for cannon/ATGM camera and image intensifier for the pilot/gunner&lt;br /&gt;
* Joystick specific handling characteristics:&lt;br /&gt;
** Easy to recover from adverse roll (retreating blade stall) at high speeds&lt;br /&gt;
** Has SAS mode assistance support (dampening mode only)&lt;br /&gt;
** Good pitch authority at high speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow takeoff spool-up and acceleration&lt;br /&gt;
* No missile protection&lt;br /&gt;
* No IRCM&lt;br /&gt;
* No air-to-air missiles&lt;br /&gt;
* Poor missile range&lt;br /&gt;
* Somewhat heavy even without additional ordinances,&lt;br /&gt;
** Strong tendency to fall into a vortex ring state&lt;br /&gt;
* Joystick specific handling characteristics:&lt;br /&gt;
** Retains energy rather poorly in turns&lt;br /&gt;
** Rotor RPM tends to drop easily&lt;br /&gt;
** Moderately strong adverse roll (retreating blade stall) at high speeds with poor roll control&lt;br /&gt;
** Has a light tendency to nose over but generally doesn't tend to fall into an inverted spin&lt;br /&gt;
** Moderately poor adverse yaw/roll/pitch stability characteristics&lt;br /&gt;
** Centre of gravity sits behind the stub wings' center of lift&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_1s_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zYbcq-KOpFE|'''Ultimate AH-1 Cobra Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
*Bell [[AH-1 (Family)|AH-1]] SuperCobra&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
*Agusta [[A-129 International|A129]] Mangusta&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fuji}}&lt;br /&gt;
{{Japan helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tzefa_B&amp;diff=175551</id>
		<title>Tzefa B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tzefa_B&amp;diff=175551"/>
				<updated>2023-10-29T12:53:21Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= Israeli attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= AH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ah_1q_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Tzefa B was a further development of the AH-1G Tzefa A, intended to fill the lack of anti-tank quick response units in the helicopter units. It was conceived as an anti-armour version of the AH-1G, and as such, it was fitted with 8 x BGM-71C TOW (SACLOS) ATGMs for use against enemy units such as tanks and other armoured vehicles. The vehicle entered limited service in 1975, with more units being delivered in 1979.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Danger Zone&amp;quot;]] alongside the initial Israeli helicopter tech tree, the Tzefa B has the good manoeuvrability and speed of other AH-1 variants, but with the extra flexibility offered by the new TOW missiles that older variants such as the Tzefa A are lacking. This allows the Tzefa B to be used in close combat or long range combat. For long range options, pilots can make use of the good agility and speed of the Cobra to quickly change positions and hide behind cover to avoid being shot down by enemy SPAA.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
As an attack helicopter, the Tzefa B has very good flight performance at low-medium altitudes, however it becomes more sluggish at high altitudes. In realistic battles with full load, takeoff can be hard as the throttle can not be put at 100% without engine problems, instead, it should be kept at around 80%. It reaches 260 km/h in a straight line with ease, and retains also very good manoeuvrability in low level flight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 258 || 246 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 296 || 277&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
[[File:Tzefa B armour layout.png|thumb|350px|Tzefa B armour layout in the Hangar]]&lt;br /&gt;
&lt;br /&gt;
* 12 mm steel plate - Engine&lt;br /&gt;
* 12 mm steel plate - Below and behind pilot&lt;br /&gt;
* 20 mm composite boron-carbide - Around the Pilot/Gunner&lt;br /&gt;
* Self-sealing fuel tanks: 2 in central fuselage&lt;br /&gt;
&lt;br /&gt;
The Tzefa B is not very survivable, it relies on its speed and manoeuvrability to survive. While fuel tanks are self-sealing, their position makes them prone to catch fire even to the HMGs of enemy tanks. However the armour around the pilot's is enough to stop shots coming from the HMGs of the enemy tanks once the AA threat has been eliminated.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}Pilots should prioritize getting the TOW 4 Anti Tank Missiles and the M-129 40 mm grenade launchers since this can take out with ease medium and light targets from above. After that, get the EFS modification, the Flak jacket to protect the pilots and finish up the rest of the performance area.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M129 (40 mm)|M134 Minigun (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 7.62 mm M134 Minigun machine guns (4,000 rpg = 8,000 total)&lt;br /&gt;
** 2 x 40 mm M129 cannons (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The 7.62 mm MGs have an amazing rate of fire, and another 2 can be added in the inner pylons, however this weapons lack the penetration to be effective against ground targets, instead, this can be more effective against enemy planes, helicopters or used in PvE Helicopter Battles against light targets.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AH-1G_(Israel).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[M134 Minigun (7.62 mm)|7.62 mm M134 Minigun]] machine guns (1,500 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 7, 19 || 7, 19 || 7, 19 || 7, 19&lt;br /&gt;
|-&lt;br /&gt;
! [[BGM-71C Improved TOW]] missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)&lt;br /&gt;
* 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The Tzefa B packs a havy punch thanks to its very diverse ladout. The AGMs should always be part of the combat loadout since they offer the capabilities to confront enemy forces from kilometres away. The rockets are also a very interesting choice, since they have a good amount of ammunition and are very capable in CQB alongside the 40 mm grenade launchers. The MGs in the other hand lack any sort of penetration to be used against ground targets except in Helicopter PVE Battles. However these MGs are excellent at taking out fighters and other helicopters from short range thanks to their amazing rate of fire and generous amount of ammo.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Tzefa B is best used in flanking manoeuvres, using its excellent low level speed and agility to shot AGMs from far away and then run back to cover behind mountains or buildings and change positions to confuse enemy SPAA. Frontal attacks are not recommended in the Tzefa B, even when used in close range fights, since enemy SPAAs will have an easy time shooting you down when flying directly to them.&lt;br /&gt;
&lt;br /&gt;
'''Close Range Combat'''&lt;br /&gt;
&lt;br /&gt;
If used in a close range assault the Tzefa B should be fitted with the 40 mm grenade launchers and all the rocket pylons, this allows to shoot several salvos of rockets to the enemy units and still retain a decent amount of ammo. While doing so, coming from the sides of the map and neutralizing the enemy frontline SPAA should be a priority, since once the SPAA has been destroyed, the armour of the Tzefa B should be enough to hold against some shots from the enemy's roof mounted HMGs.&lt;br /&gt;
&lt;br /&gt;
'''Long Range Combat Usage'''&lt;br /&gt;
&lt;br /&gt;
In long range combat with AGMs, a good idea would be to use the 7.62 mm miniguns to attack enemy aircraft or helicopters that may be a threat to you, many times jets would get slow trying to get a shot at your helicopter, so you could strike back with the amazing rate of fire of the miniguns. The AGMs can also be used against helicopters, when changing firing positions, hiding from the enemy SPAA and launching AGMs at enemy helicopters that are too focused or distracted is a good way to help your team in a support role.&lt;br /&gt;
&lt;br /&gt;
'''Helicopter PVE'''&lt;br /&gt;
&lt;br /&gt;
In Helicopter PVE Battles, the priority targets of all pilots should be the ground AA units, so that attack helicopters only equipped with rockets can go and destroy the rest of the units. Pilots can also participate in this attacks once the AA has been neutralized, with a custom loadout with the 40 mm grenade launchers, 8 x AGMs and 38 x FFAR Mighty Mouse rockets. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good flight performance at low-medium altitudes&lt;br /&gt;
* Relatively small target compared to other helicopters&lt;br /&gt;
* Miniguns can't jam, they just overheat&lt;br /&gt;
* Very good AGMs for use against enemy armour&lt;br /&gt;
* The 40 mm grenade launchers are very good against light units&lt;br /&gt;
* Has a Radar Warning Receiver (RWR)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very bad penetration for the Miniguns&lt;br /&gt;
* The 40 mm grenade launchers may be tricky to aim&lt;br /&gt;
* Slow climb rate when fully loaded&lt;br /&gt;
* Mediocre flight performance at high altitudes&lt;br /&gt;
* Slow AGMs compared to other similar BR helicopters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:AH-1Q pair.jpg|thumb|352x352px|AH-1Q from the US army in Texas (Same model as the one used by Israel, the Tzefa B)]]&lt;br /&gt;
The Bell AH-1Q '''Tzefa B''' was a version of the AH-1G equipped for anti-armour duties. The Tzefa B used by the IDF was a result of the identification of the need for weapons system that could respond to ground-based threats quickly and effectively. Six units were ordered using the AH-1G as a basis with good results with six more units ordered and later delivered in 1979.&lt;br /&gt;
&lt;br /&gt;
The Tzefa B was used first in 1979 and alongside other Cobras was very active in combat in Lebanon. They also participated in the Lebanon War of 1982, with great success in the destruction of Syrian armoured forces, fortifications, and conducting raids against enemy logistics.&lt;br /&gt;
&lt;br /&gt;
The Tzefa B could be equipped with rockets, a cannon/MG turret, infrared sights and 8 BGM-71 130 mm TOWs mounted in a pair of pods on the outboard pylons for use against heavy targets like tanks and IFVs.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zYbcq-KOpFE|'''Ultimate AH-1 Cobra Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related Development&lt;br /&gt;
* [[AH-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://vertipedia.vtol.org/aircraft/getAircraft/aircraftID/61 &amp;lt;nowiki&amp;gt;[Vertipedia]&amp;lt;/nowiki&amp;gt; Bell AH-1Q TOW Cobra]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{Israel helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tzefa_D/E&amp;diff=175550</id>
		<title>Tzefa D/E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tzefa_D/E&amp;diff=175550"/>
				<updated>2023-10-29T12:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= Israeli attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= AH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ah_1f_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Tzefa D-E.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Tzefa D/E is a very nimble helicopter, being small and light which enables it to evade enemy fire effectively. It has an above-average speed for an attack helicopter, being able to maintain a consistent speed in semi-level flight. The only helicopters that will be consistently faster than the Tzefa D/E are the bulk of the USSR helicopters, especially the Mi-24 Hind.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that the Tzefa D/E does not like to stop when at full speed. Be careful when pitching the helicopter upwards to slow down or land, as the Tzefa will begin to roll over to one side when it begins to lose lift and speed and can flip all the way over. This can be corrected by ensuring that maneuvers are gradual and not forced and sudden.&lt;br /&gt;
&lt;br /&gt;
Do not drop the COLL from 100/110% to 20-0% as the helicopter will become unmaneuverable for a few seconds and begin to roll to one side. If not corrected, the helicopter will flip upside down even when COLL is raised again which can lead to a crash and the loss of the helicopter. &lt;br /&gt;
&lt;br /&gt;
Plan movements in advance, and when preparing to land gradually reduce your COLL. When taking evasive maneuvers, keep the COLL around 90% and never drop it fully to 0% if attempting to dive/roll as this will lock up the entire helicopter for a few seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
In terms of physical armor, a &amp;quot;bathtub&amp;quot; of steel and bulletproof glass protects both crew members. The armor is mostly resistant to gun rounds below 12.7mm. &lt;br /&gt;
&lt;br /&gt;
The Tzefa D/E presents a very narrow target from the front, making it harder to hit with ground fire and missiles. Combined with excellent maneuverability at most speeds, the helicopter is able to evade enemy fire easily by weaving from side to side. '''Researching of the 60 countermeasures and IRCM should be prioritized''' as these greatly increase the Tzefa's ability to survive anti-air missiles which become quite common around the Tzefa's battle rating.&lt;br /&gt;
&lt;br /&gt;
It is recommended to carry both flares and chaff (&amp;quot;Mixed&amp;quot; countermeasure option in the modification settings) as you will be encountering mostly IR and some radar missiles, and 30 pops of flares/chaff will be more than enough if you keep your distance from the battle and use the TOW missiles to destroy targets.&lt;br /&gt;
&lt;br /&gt;
However, the dated airframe means that if the Tzefa is hit by any sort of HEAT/HE round or even solid shots, the entire helicopter will likely suffer catastrophic damage. Another thing to note is that if the pilot is knocked out, the gunner cannot pilot the helicopter; similarly, if the gunner is knocked out, the pilot cannot fire the main armament leaving the helicopter defenseless.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M197 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between three presets:&lt;br /&gt;
** 1 x 20 mm M197 cannon, chin turret (750 rpg)&lt;br /&gt;
** 1 x 20 mm M197 cannon + 60 x countermeasures&lt;br /&gt;
** 1 x 20 mm M197 cannon + 60 x countermeasures + IRCM&lt;br /&gt;
&lt;br /&gt;
The 20mm M197 rotary cannon on the Tzefa is essentially a slower firing 20mm Vulcan with 3 barrels instead of 6. The '''&amp;quot;Armored Targets&amp;quot;''' belt is the best option as it provides a good ratio of armor-piercing and HE shells (a 1/3 ratio, AP and HE respectively). Offensive belts should be unlocked but researching the &amp;quot;New Cannon&amp;quot; modification is not necessary as the gun performs quite well even when stock.&lt;br /&gt;
&lt;br /&gt;
The M197 does good damage to air targets, but more precise aiming is required for the M197 as it can only penetrate late Cold War/modern tanks through the roof. The inclusion of a ballistics computer on the Tzefa D/E compared to the Tzefa A/B models is very useful as accuracy is greatly increased.&lt;br /&gt;
&lt;br /&gt;
Accuracy is good even when stock if the gun is not fired in prolonged bursts which decrease accuracy. The M197 also overheats rather fast for a primary cannon, so keep this in mind when strafing.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BGM-71C Improved TOW|BGM-71D TOW-2|Hydra-70 M247}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 28 x Hydra-70 M247 rockets&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; width=&amp;quot;20%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AH-1G_(Israel).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Hydra-70 M247 rockets&lt;br /&gt;
| 7, 19 || 7, 19 || 7, 19 || 7, 19&lt;br /&gt;
|-&lt;br /&gt;
! BGM-71C ImWhen in battle, carry the 8 TOW-2 missiles on the outer pylons and the Hydra rockets on the inner pylons. The TOW-2 missiles will be your primary weapon for ranged combat. Once you expend all the missiles, get in closer to the battle and use your rockets to bombard ground targets from closer ranges. Users of the Tzefa D/E will be pleased to discover that it has a ballistic computer for its rockets unlike the earlier Tzefa A and B models.proved TOW missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
! BGM-71D TOW-2 missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Tzefa D/E performs very well in the role of an attack helicopter. Encompassing both maneuverability and lethal armament in one package, it is a versatile helicopter that can perform well and live up to expectations if used within its limits.&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles (GRB)'''&lt;br /&gt;
&lt;br /&gt;
The Tzefa D/E can be used to its maximum effectiveness in GRB, as players can make use of the TOW-2 missiles once researched in addition to the Hydra rockets if they choose. When going into battle, carry the 8 TOW-2 missiles if you have them researched, equip the &amp;quot;Ground Targets&amp;quot; belt for the 20mm M197 cannon, and set the countermeasure type to the &amp;quot;Mixed&amp;quot; option. It is recommended to use the helicopter as a secondary spawn as you will have accumulated enough spawn points to equip the TOW-2 missiles. Don't carry the Hydra rockets on the center pylons if you don't plan to use them as they increase the spawn point cost of the helicopter and decrease flight performance by a noticeable amount. &lt;br /&gt;
&lt;br /&gt;
'''To fight ground targets:''' After spawning, take off and skim close to the ground to lessen your chances of being spotted by enemy aircraft and helicopters. Fly around the edge of the map and start to turn toward the battle when you get near the rear of the enemy ground vehicle spawn, keeping an approximate 4km distance between you and the battle. Keep a constant eye of your surroundings, and the IRCM will alert you if missiles are heading your direction. &lt;br /&gt;
&lt;br /&gt;
If you are on an open map, this is the best situation to utilize your TOW missiles. Make sure you have a 3.5km distance between you are targets, and hover as close as possible to the ground to remain stealthy. Choose a target, press '''F''' to enable sight stabilization, and track the target using your mouse. Aim for targets that are facing away, presenting their side, or that are stationary. Hitting a target should almost always guarantee an instant kill, as TOW missiles have a large amount of explosive mass and high penetration. Always take periodic checks of your surroundings as enemy aircraft and helicopters will begin to spawn in near the early middle of the battle. Once you have expended all your TOW-2 missiles, return to base, reload, and repeat until the enemy team is neutralized or until your helicopter is destroyed.&lt;br /&gt;
&lt;br /&gt;
To deal with SPAA, keep a good &amp;quot;buffer distance&amp;quot; of around 3.5km as this is the optimal range to guide the TOW missiles and you will be able to take evasive maneuvers and deploy countermeasures with plenty of warning time. Simply guide the missile to the target, and pop 2-4 countermeasures and adjust your position if a missile is fired. Stay low to the ground, as this sometimes interferes with enemy missile guidance and makes you a harder target to hit.&lt;br /&gt;
&lt;br /&gt;
'''To fight enemy jets:''' If you are approached by an enemy plane, get ready to deploy countermeasures as a missile may already have been fired at you if the enemy caught you by surprise. Disengage hover mode if enabled, reduce COLL to 70-80%, barrel roll and deploy countermeasures if a missile is in the air, and fire the 20mm while you evade. While rolling, start turning the helicopter in the ''opposite'' direction so you can get the guns on the enemy plane once he passes you; use the rudder and move the mouse/joystick. Once turned, begin firing at the enemy plane and see if you can disengage by sticking low to the ground and by flying away. If the enemy plane is persistent, you may just have to wait for a teammate to assist as the Tzefa D/E has no air-to-air missiles.&lt;br /&gt;
&lt;br /&gt;
'''To fight enemy helicopters:''' You will be utilizing your 20mm M197 the most when fighting an enemy helicopter as it will be the most effective. If the enemy helicopter approaches and begins firing at you, start returning fire from around 1.5km as your rounds are accurate enough at this distance to land some hits. Attempt to close the distance if circling and always strafe from left to right to evade incoming rounds. Rolling may be helpful but be wary as you have to reposition after straightening out. Continue to fire and use the tracers to adjust your aim. Aim for critical components like the cockpit, fuselage, and engines.&lt;br /&gt;
&lt;br /&gt;
It is helpful to have a teammate in this situation who can help you as prolonged battles increase the risk of the helicopter being shot down by SPAA or being targeted by enemy jets.&lt;br /&gt;
&lt;br /&gt;
'''Heli PvE'''&lt;br /&gt;
&lt;br /&gt;
(Work in Progress)&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Maneuverable, easily able to roll from side to side if COLL is set to 90-95%, excellent for evading gunfire from SPAA&lt;br /&gt;
* Excellent top speed in near-level flight, able to get to battle quickly and run away from most other helicopters if needed.&lt;br /&gt;
* Versatile, can carry TOW missiles along with rocket pods.&lt;br /&gt;
* TOW-2 missiles lethal against ground targets (800mm HEAT penetration) and have good speed (375m/s).&lt;br /&gt;
* Good 20mm cannon, able to deal with air targets and ground targets effectively in both Realistic and PvE.&lt;br /&gt;
* Has countermeasures and IRCM which increase survivability against missiles.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Maximum 3.75km range for the TOW-2 missiles are less than USSR analogues (Shturm, Ataka) and put the helicopter in rather close proximity to the enemy.&lt;br /&gt;
* Unable to stop quickly if needed at the penalty of an unintentional rollover.&lt;br /&gt;
* Prone to rolling over and locking up if COLL is suddenly reduced, when pitching upwards at high speeds, and when enabling hover mode at high speeds.&lt;br /&gt;
* Old airframe, prone to getting knocked out when exposed to ground fire.&lt;br /&gt;
* Gunner cannot pilot the helicopter if pilot is knocked out, pilot cannot fire the 20mm if gunner is knocked out.&lt;br /&gt;
* 20mm cannon doesn't have the penetration to deal with armored vehicles head-on, attacking from the top is highly advised.&lt;br /&gt;
* Researching takes quite a while even with boosters, especially with Tier III-IV modifications.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zYbcq-KOpFE|'''Ultimate AH-1 Cobra Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
* [[AH-1 (Family)]]&lt;br /&gt;
* Successor to the Tzefa D/E, the [[Peten|AH-64a Peten]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{Israel helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-1F&amp;diff=175549</id>
		<title>AH-1F</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-1F&amp;diff=175549"/>
				<updated>2023-10-29T12:50:47Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ah_1f&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Bell AH-1F HueyCobra''' is the fifth variant of the [[AH-1 (Family)|Bell AH-1 Cobra attack helicopters family]]. It is a single-engine attack helicopter designed and built by the American rotorcraft company Bell Helicopter, and served in the U.S. Army during the Vietnam War. In general, the AH-1F was built as an interim gunship to meet the demands of the U.S. Army during the Vietnam War. By 1972, the U.S. Army had begun pursuing stronger anti-armour capabilities. In October 1973, eight [[AH-1S]] armed with TOW missiles were tested as part of the Improved Cobra Armament Program (ICAP). The next year, after passing qualification evaluations, Bell was contracted to modify 101 AH-1Gs to the TOW-capable AH-1Q (Israel: [[Tzefa B]]) configuration. Additional Cobra variants were quickly created, with both new-build models and early production versions being modified to incorporate the improvements. Existing Cobras received upgrades in three stages, eventually leading to the AH-1F variant. The U.S. Army also chose in March 1978 to purchase an additional 100 new-build AH-1F variants.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]], the AH-1F was an upgraded variant of the AH-1S by including a head-up display (HUD), a laser rangefinder (LR), an infrared countermeasure (IRCM) mounted above the engine exhaust, an infrared (IR) suppressor within the engine exhaust system, and the M143 Air Data Subsystem (M143 ADS). As a dedicated attack helicopter, it was outfitted with stub wings for various armaments, a chin-mounted gun turret, and an armoured tandem cockpit from which a gunner (front) and pilot (rear) operated it. Its design was inspired by the requirement for a dedicated armed escort for transport helicopters, allowing the latter to be more survivable in contested locations. As the AH-1F was one of the first Cobras to be outfitted with thermal imaging equipment, it can quickly locate opponents in a crowded area and target enemy armour with its TOW/TOW-2 missiles. For lightly armoured targets, Hydra-70 M247 rockets are also available.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The AH-1F has a single turboshaft T53-L-703 power plant, which provides up to 1800 shp (transmission limited to 1290) &amp;amp; 210 kgf with a mass of 350 kg. This turboshaft engine is able to push the AH-1F to speeds in excess of 277 km/h whilst carrying wing mounted armaments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 258 || 247 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 288 || 277&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
The AH-1F is an armoured attack helicopter offering protection to the crew and engine:&lt;br /&gt;
&lt;br /&gt;
* Composite boron carbide seat enclosures, for both of the crew, with a thickness of 20 mm.&lt;br /&gt;
* A steel seat, which offers a thickness of 12 mm for the pilot only.&lt;br /&gt;
* Steel plate covers, offering 12 mm of thickness over the turboshaft engine.&lt;br /&gt;
&lt;br /&gt;
The AH-1F compensates with its small and nimble size compared to the [[Mi-24_(Family)|Mi-24 Hinds]] which are incredibly well armoured but are huge and slow in comparison. However, the AH-1F does not protect all of its critical components, such as: fuel tanks, transmission, propeller shaft &amp;amp; control surfaces with armour plating. Nor does it have armoured glass installed around the cockpit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M197 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M197 cannon, chin turret (750 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BGM-71C Improved TOW|BGM-71D TOW-2|Hydra-70 M247}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 28 x Hydra-70 M247 rockets&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; width=&amp;quot;20%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AH-1G_(Israel).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Hydra-70 M247 rockets&lt;br /&gt;
| 7, 19 || 7, 19 || 7, 19 || 7, 19&lt;br /&gt;
|-&lt;br /&gt;
! BGM-71C Improved TOW missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
! BGM-71D TOW-2 missiles&lt;br /&gt;
| 2, 4 || || || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When playing the AH-1F, select the helipad which is in the ideal tactical location for your playstyle. Climb to around 1500 meters, find a target, then descend on to them. It is critically important that you engage them from the rear of side. This way, it reduces their awareness of you, since they will be looking forward, this will help you by making the adversary become disoriented when attacked. This will give you a stealthy advantage, like a ninja.&lt;br /&gt;
Advancing onto the target, come in as fast as possible, then slow down quickly, by raising the noise of the helicopter up. When slowed down, Engage the sight stabilizer and fire the tow missile and guide it onto the target.&lt;br /&gt;
&lt;br /&gt;
If the target starts moving, rolling or starts trying to evade, keep the missile on the target and adjust to what your adversary is doing. Until you see an explosion, the target going down in flames whilst the reward and notification are showing up.&lt;br /&gt;
&lt;br /&gt;
If out of the range, the missile will self-detonate and could give your position away, if your adversary looks around.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Remember, you only have around one and a half miles before the missiles will detonate by themselves, so you can only carry either 4 or 8 BG-71 Tow missiles at a time.|!}}&lt;br /&gt;
&lt;br /&gt;
To overcome this, with enough time spent playing with the BG-71 missiles, you will be able to determine when you are within range based on your experience. This also applies to any other type of missile in the game too.&lt;br /&gt;
&lt;br /&gt;
When engaging in Close quarters combat with other helicopters, the biggest threats are air-to-air missiles. Since the AH-1F only offers limited protection against them with countermeasures with its IRCM module. This means you need to stay alert, active &amp;amp; on the lookout for fast moving dots. If you see a small fast dot heading towards you, make very sharp abrupt turns, change height at the same time while turning and rolling.&lt;br /&gt;
&lt;br /&gt;
{{Notice|These are the biggest threats to you in battle, since they can carry air-to-air missiles.|!!}}&lt;br /&gt;
&lt;br /&gt;
*[[AH-1Z|AH-1Z Viper]]&lt;br /&gt;
*[[Mi-24P|Mi-24P Hind]]&lt;br /&gt;
*[[Mi-24V|Mi-24V Hind]]&lt;br /&gt;
*[[Mi-35M]]&lt;br /&gt;
*[[Ka-50]]&lt;br /&gt;
*[[SA.341F_Gazelle|SA.341F Gazelle]]&lt;br /&gt;
*[[SA.342M_Gazelle|SA.342M Gazelle]]&lt;br /&gt;
*[[EC-665 Tiger HAD]]&lt;br /&gt;
*[[EC-665 Tiger HAP]]&lt;br /&gt;
*[[EC-665 Tiger UHT]]&lt;br /&gt;
&lt;br /&gt;
{{Notice|Do keep in mind that you may be able to shoot down missiles with the installed 20 mm triple rotary M197 cannon.|!}}&lt;br /&gt;
&lt;br /&gt;
When engaging other helicopters, the triple barrel rotary cannon makes short work of any adversary. Make sure to load it with the air target belt, aim for critical elements of the rival helicopters such as cockpit, engine and fuel tanks.&lt;br /&gt;
&lt;br /&gt;
====Ground forces====&lt;br /&gt;
&lt;br /&gt;
Playing the AH-1F in ground forces, it is recommended to load up the 8x BG-71 Tow missiles &amp;amp; 38x FFAR Might mouse missiles. The BG-71 will give you the penetration at range in order to terminate tankers and with safety from the Anti-Aircraft Missile equipped anti-air vehicles. It is a wise tactic that Anti-Aircraft Missile equipped anti-air vehicles to be terminated first. Then once terminated, move into the battlefield and dominate the tanks with the 38 x FFAR Might mouse missiles, which can cause a lot of damage and could potentially terminate up to 38 tanks with well-placed shots.&lt;br /&gt;
&lt;br /&gt;
The ideal tactic is to utilise the helicopter and the terrain. Such as maps which have forests and lots of tree lines, stay low over the trees and select your targets based on the threat to yourself first, then the impact to the team.&lt;br /&gt;
&lt;br /&gt;
For example, if you have seen no enemy SPAA vehicles or other helicopters, climb in height, hover, then fire one or two missiles. Then quickly break off the hover and move to another part of the map, this way it allows you to stay undetected, remain stealthy and become a major threat to the enemy team.&lt;br /&gt;
&lt;br /&gt;
Handling radar and Surface to Air missiles, when an enemy missile equipped SPAA is achieving a lock on, you will be notified with red arrows on the screen saying radar. To break the lock start rolling, gaining speed and the arrows will go away. If you are not successful, keep a close watch around the helicopter. At this, you will see white smoke coming from the ground, make very sharp abrupt turns. Change height at the same time while turning and rolling to avoid the missile.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Keep a close watch out for airplanes and other attack helicopters!|!!!}}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 20 mm is effective against light armor&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
* Very agile, with secondary load outs installed&lt;br /&gt;
* Great acceleration, very quick&lt;br /&gt;
* Good secondary weapon loadout&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No flares&lt;br /&gt;
* Cannot equip air-to-air missiles&lt;br /&gt;
* 3.75 km range on its air-to-ground missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The AH-1F was born as the last iteration of the single engine variant of the Cobra helicopters. The development of this model can be traced back to the AH-1Q Huey Cobra, which was basically an [[AH-1G]] with several systems attached to it, such as the XM65 TOW missile subsystem (which allowed it to operate the [[BGM-71 TOW]]), M73 reflex sight and a Telescopic Sight Unit (TSU). All 92 of the AH-1Q's were AH-1G's that had been modified. After this model was tested, it was determined that the helicopters lacked the horsepower to perform NOE flight and a few upgrades such as a new more powerful T53-L-703 engine with a 1800 hp output, and several electronic changes were made to it. By this moment, it was known as AH-1S (Mod) or Modified. Eventually, all of the AH-1Q's were reworked and updated to AH-1S (Mod) or later variants.&lt;br /&gt;
&lt;br /&gt;
The AH-1S had also several modernizations, known as &amp;quot;Step&amp;quot; modernizations. The AH-1S Step I (Also known as AH-1P) modernization program  with the upgrades listed above, and a new cockpit that included composite materials to enhance protection. The AH-1S Step 2 (Also known as AH-1E) introduced the Enhanced Cobra Armament System (ECAS), which included the 20 mm M197 rotary cannon, fitted into a M97A1 turret system.&lt;br /&gt;
&lt;br /&gt;
The AH-1F Included both the Step I and II upgrades, alongside upgrades on its armament system, a laser rangefinder, an IR suppressor mounted on the engine exhaust, and a IR dazzler, mounted on top of the engine. One Prototype Model 249, a AH-1S with a 4 bladed main rotor system, was created to be sold to US Army as an armed scout for the Apache Helicopter with advanced sighting systems that could also carry Hellfire missiles but was not purchased. The Model 249 was also offered to Germany as a proposed Attack helicopter but was also not purchased.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_1f Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:AH1F_S_USARMY.jpg|Standard camouflage initially available for the {{PAGENAME}} in-game&lt;br /&gt;
File:AH1f_SandShark_SV.jpg|''Sand Shark'' Camouflage - purchasable for 200 Golden Eagles&lt;br /&gt;
File:AH1F_IDF.jpg|''Tzefa'' of the Israeli Air Force - Semi-historical camouflage: Marketplace&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:AH-1F WTWallpaper 001.jpg&lt;br /&gt;
File:AH-1F WTWallpaper 002.jpg&lt;br /&gt;
File:AH-1F WTWallpaper 003.jpg&lt;br /&gt;
File:AH-1F WTWallpaper 004.jpg&lt;br /&gt;
File:AH-1F WTWallpaper 005.jpg&lt;br /&gt;
File:AH-1F WTWallpaper 006.jpg&lt;br /&gt;
File:AH-1F WTWallpaper 007.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zYbcq-KOpFE|'''Ultimate AH-1 Cobra Guide''' -By Bob Dickinson. |6QZAY1EtkFU|'''The Shooting Range #110''' - ''Pages of History'' section at 05:44 discusses the AH-1 Cobra.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Bell [[AH-1 (Family)|AH-1]] Cobra&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Agusta [[A-129 International|A129]] Mangusta&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5709-development-mi-24-and-ah-1f-rotorcraft-icons-en|[Devblog] Mi-24 and AH-1F: Rotorcraft Icons]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-1_(Family)&amp;diff=175548</id>
		<title>AH-1 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-1_(Family)&amp;diff=175548"/>
				<updated>2023-10-29T12:49:27Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: sry i accidentally entered the wrong video...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:AH-1 (Family)}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The '''Bell AH-1 ''Cobra''''' is a two-blade rotor, single-engine attack helicopter manufactured by Bell Helicopter. It was developed using the engine, transmission and rotor system of the [[UH-1 (Family)|Bell UH-1 Iroquois]]. A member of the prolific Huey family, the AH-1 is also referred to as the '''HueyCobra''' or '''Snake'''.&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Rank V===&lt;br /&gt;
&lt;br /&gt;
* [[AH-1G]] - Cobra&lt;br /&gt;
* [[Tzefa A]] - Israeli AH-1G&lt;br /&gt;
&lt;br /&gt;
===Rank VI===&lt;br /&gt;
&lt;br /&gt;
* [[AH-1F]] - Cobra&lt;br /&gt;
* [[Tzefa D/E]] - Israeli AH-1F&lt;br /&gt;
* [[Tzefa B]] - Israeli AH-1Q&lt;br /&gt;
* [[AH-1E (Japan)|▅AH-1E]]&lt;br /&gt;
* [[AH-1S|▅AH-1S]]&lt;br /&gt;
* [[AH-1S Kisarazu|▅AH-1S &amp;quot;Kisarazu&amp;quot;]] - ''1st Anti-Tank Helicopter Squadron''&lt;br /&gt;
&lt;br /&gt;
===Rank VII===&lt;br /&gt;
&lt;br /&gt;
* [[AH-1Z]] - Viper&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zYbcq-KOpFE|'''Ultimate AH-1 Cobra Guide''' -By Bob Dickinson. |wIla0DZ8kRE|'''The Shooting Range #361''' - ''Pages of History'' section at 03:12 discusses the {{PAGENAME}}.|j0-w4Txzgkc|'''AH 1 Cobra''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{AirManufacturer FHI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-1_(Family)&amp;diff=175547</id>
		<title>AH-1 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-1_(Family)&amp;diff=175547"/>
				<updated>2023-10-29T12:47:12Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:AH-1 (Family)}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The '''Bell AH-1 ''Cobra''''' is a two-blade rotor, single-engine attack helicopter manufactured by Bell Helicopter. It was developed using the engine, transmission and rotor system of the [[UH-1 (Family)|Bell UH-1 Iroquois]]. A member of the prolific Huey family, the AH-1 is also referred to as the '''HueyCobra''' or '''Snake'''.&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Rank V===&lt;br /&gt;
&lt;br /&gt;
* [[AH-1G]] - Cobra&lt;br /&gt;
* [[Tzefa A]] - Israeli AH-1G&lt;br /&gt;
&lt;br /&gt;
===Rank VI===&lt;br /&gt;
&lt;br /&gt;
* [[AH-1F]] - Cobra&lt;br /&gt;
* [[Tzefa D/E]] - Israeli AH-1F&lt;br /&gt;
* [[Tzefa B]] - Israeli AH-1Q&lt;br /&gt;
* [[AH-1E (Japan)|▅AH-1E]]&lt;br /&gt;
* [[AH-1S|▅AH-1S]]&lt;br /&gt;
* [[AH-1S Kisarazu|▅AH-1S &amp;quot;Kisarazu&amp;quot;]] - ''1st Anti-Tank Helicopter Squadron''&lt;br /&gt;
&lt;br /&gt;
===Rank VII===&lt;br /&gt;
&lt;br /&gt;
* [[AH-1Z]] - Viper&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|irF2YOn8zOs|'''Ultimate AH-64 Guide''' -By Bob Dickinson |wIla0DZ8kRE|'''The Shooting Range #361''' - ''Pages of History'' section at 03:12 discusses the {{PAGENAME}}.|j0-w4Txzgkc|'''AH 1 Cobra''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{AirManufacturer FHI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tzefa_A&amp;diff=175546</id>
		<title>Tzefa A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tzefa_A&amp;diff=175546"/>
				<updated>2023-10-29T12:45:35Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= Israeli attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= AH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ah_1g_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;'In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]]. The Tzefa A is an AH-1G in Israeli service. It has no modifications to the helicopter, and has the same performance as the [[AH-1G]].&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tzefa A has a relatively slow climb rate, descent speed, and mediocre acceleration. In order to accelerate quickly, you need to tip the nose of the helicopter almost perpendicular to the ground. The maneuverability is also quite descent at high speeds, having good control. However, something to note is that when trying to suddenly stop the helicopter, if you tip the nose up, you will start to roll to one side. This essentially eliminates the ability for this helicopter to stop quickly. Keep that in mind when flying this vehicle. There are several weapon selections for this vehicle. This includes a 20mm cannon, 2x 7.62 machine guns, 28x FFAR Mighty Mouse rockets, or 76x FFAR Mighty Mouse rockets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 258 || 245 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 296 || 277&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.&amp;quot; --&amp;gt;&lt;br /&gt;
This helicopter is quite resilient when it comes to being hit. Being how skinny it is, it is quite hard to hit, especially when moving at high speeds. The pilot and gunner are secured in two seperate cockpits in the front of the helicopter with 20mm of kevlar protection for the crew. The most vulnerable part of the helicopter is the engine and tail. Being shot in these two vital places is almost guaranteed to send you back to the respawn screen. Being shot in the engine significantly decreases your flight performance which can lead to a crash due to terrain. Also, being shot in the tail will probably take out your tail control. With no tail control, you spin out of control and you'll crash.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.&amp;quot; --&amp;gt;&lt;br /&gt;
The are essentially three options for offensive armaments'. 20mm cannon, 2x 7.62 machine guns, or FFAR Mighty Mouse rockets. The 20mm cannons are good for dealing with light vehicles and IFVs. The 7.62 is good if you wish to defend yourself against open-top vehicles or planes, and the FFAR rockets are good for destroying tanks. Most of the time, you'll take the FFAR rockets into battle. These rockets are unguided, which means you'll need to &amp;quot;spam&amp;quot; them in order to hit a target.&lt;br /&gt;
&lt;br /&gt;
{{main|M129 (40 mm)|M134 Minigun (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 7.62 mm M134 Minigun machine guns (4,000 rpg = 8,000 total)&lt;br /&gt;
** 2 x 40 mm M129 cannons (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.&amp;quot; --&amp;gt;&lt;br /&gt;
All weapon selections are placed under the wings. This includes the 20mm cannon, 7.62 MGs, and FFAR rocket pods.&lt;br /&gt;
{{main|FFAR Mighty Mouse|M195 (20 mm)|M134 Minigun (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)&lt;br /&gt;
* 1 x 20 mm M195 cannon (950 rpg)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; width=&amp;quot;20%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm M195 cannons (950 rpg)&lt;br /&gt;
| || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 7.62 mm M134 Minigun machine guns (1500 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 7, 19 || 7, 19 || 7, 19 || 7, 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).&amp;quot; --&amp;gt;&lt;br /&gt;
The Tzefa A is a quite low profile helicopter. This means you can easily &amp;quot;sneak&amp;quot; around the battlefield almost unseen. Your best element in this helicopter is the element of surprise. Try not to linger too long in any specific area, or you'll most definitely be shot down. Another tactic is to simply run straight into the battlefield at a low altitude, high speed, and &amp;quot;boom n zoom&amp;quot;. Using this tactic is much riskier as you are most prone to being fired upon, but it also offers a quicker disengagement. The most dangerous enemies you'll encounter are the Gepard, Strela, and most AA at this BR. The best way to kill these targets is to fly low to the ground, and flank around to their side and shoot them.&lt;br /&gt;
&lt;br /&gt;
In summary, the Tzefa A should be played cautiously. With correct usage, it can wreak havoc on the enemy team. Be careful when you come into contact with enemy AA, as you are very vulnerable in certain spots. Try to avoid getting shot in the engine and tail as those are vital to the flight of your helicopter. As you engage targets, make sure you always have a plan to disengage quickly in case things go wrong. Use the low profile of the helicopter to your advantage to &amp;quot;sneak&amp;quot; around and only pop up when you're about to strike.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High manoeuvrability&lt;br /&gt;
* Lots of rockets&lt;br /&gt;
* Low profile makes it a small target to hit&lt;br /&gt;
* The airframe is very resilient&lt;br /&gt;
* High speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Being shot in the engine/tail is almost guaranteed to knock the helicopter out&lt;br /&gt;
* Low climb rate&lt;br /&gt;
* Cannot stop quickly if needed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_1g_iaf Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zYbcq-KOpFE|'''Ultimate AH-1 Cobra Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AH-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{Israel helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-1G&amp;diff=175545</id>
		<title>AH-1G</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-1G&amp;diff=175545"/>
				<updated>2023-10-29T12:44:21Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= American attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= AH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ah_1g&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Bell AH-1G HueyCobra''' is the first variant of the [[AH-1 (Family)|Bell AH-1 Cobra attack helicopters family]]. It is a single-engine attack helicopter designed and built by the American rotorcraft company Bell Helicopter, and served in the U.S. Army during the Vietnam War. In general, the AH-1G was built as an interim gunship to meet the demands of the U.S. Army during the Vietnam War. A dedicated gunship was not conceivable during the early phases of the Vietnam War for a variety of reasons, most notably disagreements between the U.S. Air Force and the U.S. Army. At the same time, Bell had been studying helicopter gunships since the late 1950s, and it eventually convinced the U.S. Army that a dedicated gunship was required, prompting the U.S. Army to launch the Advanced Aerial Fire Support System (AAFSS) program in 1964. However, as the Vietnam War advanced to 1965, attacks on U.S. soldiers became more prevalent, and the AAFSS program became bogged down in technical difficulties and political disputes. The necessity for an immediate interim gunship for the Vietnam War became obvious, and the U.S. Army approached five different companies with their desire for an urgent solution. Bell's Model 209 prototype (later renamed the AH-1G Cobra as the initial production model) took its first flight on September 7, 1965, and won the production contract against the other competing companies in April 1966. The US Army initially signed the first production contract, ordering 110 aircraft in the first batch, and mass production of this helicopter began with little adjustment from the original Model 209 prototype. Rapid follow-up purchases had boosted this to 500 Cobras by the end of the year. Overall, the Bell AH-1G Cobra employed the same engine, transmission, and rotor system as the [[UH-1 (Family)|Bell UH-1 Iroquois]], which had already proven to be a viable platform during the war, but added a revised narrow fuselage and other features.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]], the AH-1G is the first helicopter available in the U.S. helicopter tech tree. Being a dedicated attack helicopter, it is much more agile compared to its ancestor, the Bell UH-1 Iroquois. Offensive weaponry is mainly limited to unguided FFAR Mighty Mouse rockets. This, coupled with the fact that the AH-1G lacks a ballistic computer, means that hitting targets from long distances will prove difficult. Furthermore, the AH-1G lacks access to any forms of anti-tank guided missiles (ATGMs), so engagement with enemy ground forces will always require the player to fly the AH-1G into the battlefield. This greatly increases the vulnerability of the AH-1G to attacks from enemy self-propelled anti-aircraft (SPAA) vehicles, so careful planning is required.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite having not the best flight performance at high altitude, it is still superior than most counterparts. It can struggle to get off the ground when fully loaded, and the collective cannot be increased to 100% without causing a severe decrease in engine RPM and unneeded lift. Using 80% is more than enough for low level flight at high speed.&lt;br /&gt;
&lt;br /&gt;
It is manoeuvrable at low and medium speed, and can get up to 255 km/h in a straight line at low level. Is recommended to set the roll control to manual to help during manoeuvres, as the helicopters veers to the sides during high speed flight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 258 || 245 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 296 || 277&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 12 mm steel - engine&lt;br /&gt;
* 20 mm composite boron-carbide - pilot/gunner seats&lt;br /&gt;
* Self-sealing fuel tanks: 2 in central fuselage&lt;br /&gt;
&lt;br /&gt;
The AH-1G is by no means the most survivable helicopter, with relatively weak armour just enough to cover the pilots and fuel tanks that are prone to catching on fire. However, if the helicopter removes the threat of AA before dealing with other targets and stays out of machine guns' range, it is very effective.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M129 (40 mm)|M134 Minigun (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 7.62 mm M134 Minigun machine guns (4,000 rpg = 8,000 total)&lt;br /&gt;
** 2 x 40 mm M129 cannons (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The AH-1G can carry up to 4 x 7.62 mm miniguns with a very generous ammo supply allowing it to put out an extremely dense amount of fire over an extended period. This should be used to the pilot's advantage when engaging enemy aircraft in the skies.&lt;br /&gt;
&lt;br /&gt;
The standard armament of the AH-1G can be switched for a dual 40 mm M129 grenade launcher (can be researched as a tier II modification). This is an excellent CQB weapon, and has much better penetration then the miniguns. However, the range is very short, it can't be used against aircraft, and it can be tricky to aim.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FFAR Mighty Mouse|M195 (20 mm)|M134 Minigun (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)&lt;br /&gt;
* 1 x 20 mm M195 cannon (950 rpg)&lt;br /&gt;
&lt;br /&gt;
Unlike other AH-1 series helicopters, the AH-1G can equip either two 7.62 mm Miniguns or one 20 mm Gatling gun as suspended armaments. The minigun can pack a real punch when engaging enemy helicopters due to their light armour, however, the one drawback will be the pilot will have to deal with the massive recoil from the fast rate of fire.&lt;br /&gt;
&lt;br /&gt;
The AH-1G can also serve in a ground pounding role by equipping FFAR rockets that can reload quite quickly while still being able to defend itself with its turret miniguns. While the AH-1G cannot carry as much ordnance as its Soviet counterparts, it can defend itself very well and even equip suspended armament such as rockets, something which the Soviet choppers cannot do until BR 9.7.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; width=&amp;quot;20%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AH-1G_(Israel).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm M195 cannons (950 rpg)&lt;br /&gt;
| || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 7.62 mm M134 Minigun machine guns (1,500 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 7, 19 || 7, 19 || 7, 19 || 7, 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The main use of this helicopter within War Thunder is on Realistic tank battles.&lt;br /&gt;
&lt;br /&gt;
The AH-1G is amongst the most influential vehicle in tank battles as on this mode the AH-1G can effectively serve as a pure CAS helicopter. But patience and methodical attacks must be practiced to survive and outlast each attack run. Otherwise this helicopter becomes a cheerful sighting for the awaiting enemy anti-air defences.&lt;br /&gt;
&lt;br /&gt;
Players should remember these &amp;quot;Rules of Engagement&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* Avoid attacking frontally, the enemy is waiting from this direction. Flank the map and attack by the sides; is more effective and safe for the AH-1G.&lt;br /&gt;
* Ideally never climb and gain altitude. The helicopter can fly really well at low altitude, use it. Tree-top height or lower.&lt;br /&gt;
* Attempt to never stop or hover over the battlefield. Into the battle at low altitude and retreat in the same manner; stopping mid-air for a single target is prejudicial for the AH-1G.&lt;br /&gt;
* Conserve speed. If the points above are taken into account, speed will be maintained and survivability drastically increased.&lt;br /&gt;
&lt;br /&gt;
[[File:AH-1G Test fly.jpg|thumb|292x292px|A brief test fly screenshot]]&lt;br /&gt;
&lt;br /&gt;
The AH-1G is sluggish when it comes to climbing rate. This results in the vehicle being very manoeuvrable at low altitudes. When playing with rockets is best to use all the salvos needed for any target. Striking with great amount of fire is more effective than trying to conserve rockets during one pass. The twin 40 mm grenade launcher is the best for dealing with tanks at a close range battle but players should be very careful of any tanks or SPAA and not stick around for too long.&lt;br /&gt;
&lt;br /&gt;
The one of the best and more deadly loads are the 76 x FFAR Mighty Mouse rockets, and the 40 mm as a back up weapon.&lt;br /&gt;
&lt;br /&gt;
If possible never gain altitude during the attack runs, realize the most enemy-crowded zones in the battle and pass by at really high speed unleashing the Mighty Mouse salvos. Trying to catch something in just one pass, don't stop by as most tanks are well armed with coaxial and cupola turrets. If nothing was spotted during the high-speed low pass and the run was unsuccessful, attempt to repeat but from another path.&lt;br /&gt;
&lt;br /&gt;
If the attack was successful, retreat to rearm and consider another run, depending whether or not the enemy achieved air superiority.&lt;br /&gt;
&lt;br /&gt;
'''Helicopter EC'''&lt;br /&gt;
&lt;br /&gt;
In helicopter battles, the AH-1G serves best in an anti-air role by combating other enemy helicopters. Due to being the only dedicated attack helicopter for the first half of the USA helicopter tree, it serves as the backbone for eliminating enemy air threats for US pilots until the AH-1F and AH-1Z become researchable.&lt;br /&gt;
&lt;br /&gt;
'''Fighting the AH-1G'''&lt;br /&gt;
&lt;br /&gt;
When fighting the AH-1G, it is always a good bet to get the &amp;quot;High Ground&amp;quot; or altitude advantage of this vehicle. Try to strafe it and get around to its blinds spot, as it can't use the tail rotor effectively when moving. Always aim for the cockpit, as one the gunner is knocked out the turret becomes unusable. When coming up against a Cobra with gun pods, or and secondary weapons, know that the pilot can still fire these even if the Gunner in knocked out.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Radar chart AH-1G.png|thumb|Attack helicopter abilities of the AH-1G Cobra.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Is the fastest starting helicopter&lt;br /&gt;
* Two miniguns have a very high rate of fire&lt;br /&gt;
* Fairly small target due to its small width dimension&lt;br /&gt;
* Can equip several Mighty Mouse rocket pods, miniguns, and cannon as payload&lt;br /&gt;
* Miniguns do not jam unlike conventional guns&lt;br /&gt;
* Twin 40 mm grenade launchers are very effective against a tank, even at high ranks&lt;br /&gt;
* Has the best CAS capability for a starting helicopter&lt;br /&gt;
* 7.62 mm miniguns can destroy light pillboxes when fire for a prolonged time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited traverse for the miniguns&lt;br /&gt;
* Does not have any guided munitions&lt;br /&gt;
* 40 mm grenade has a slow travel speed, the pilot has to aim away from the enemy to hit&lt;br /&gt;
* Slow climb rate if using a heavy payload&lt;br /&gt;
* Stock 7.62 mm minigun is insufficient against anything other than light pillboxes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:AH-1G .jpg|alt=Brief test fly screenshot.|thumb|292x292px]]&lt;br /&gt;
Parallel to the development of the UH-1 transport helicopter, Bell was actively conducting research on helicopter gunship designs. This resulted in the creation of the Model D255 &amp;quot;Iroquois Warrior&amp;quot;, a mockup of a gunship design based on components from the UH-1B Huey. The mockup was presented to interested Army officials in June 1962, resulting in a proof-of-concept contract later that year. Following the contract award, Bell created the Model 207 &amp;quot;Sioux Scout&amp;quot;, which was evaluated by the Army in early 1964.&lt;br /&gt;
&lt;br /&gt;
Although impressed by the Model 207, the Army sought a larger and more powerful design, resulting in the creation of a new competition (AAFSS Advanced Aerial Fire Support System), of which Bell was not a part of. Instead, Bell independently continued developing and refining their gunship design, eventually creating the Model 209 - a design that was a combination of the Iroquois Warrior mockup and the concepts behind the Model 207.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the ongoing Vietnam War sparked an urgent demand for dedicated attack helicopters. Although gunship versions of the UH-1 performed this role with relative success, the fact that they weren't initially intended for this role somewhat limited their effectiveness. Back in the States, the Army's ongoing competition produced no winning design as a result of technical and political difficulties. To quickly address their demand, the Army started looking for an interim design to act as a stopgap measure in 1965.&lt;br /&gt;
&lt;br /&gt;
Soon after testing of the Model 209 concluded in September 1965, the Army decided to award Bell with a manufacturing contract later that year. The contract officially put the Model 209 into production under the Army designation of UH-1H Huey Cobra but was later redesignated to AH-1G Cobra.&lt;br /&gt;
&lt;br /&gt;
The AH-1G Cobra entered service with the U.S. Army in 1967, participating mainly through the remainder of the Vietnam War as well as other conflicts. The AH-1G was retired from active service in the early 1980s, being replaced by newer models of the Cobra. The AH-1G also served with the Spanish Navy 1971 - 1985. And with the Israeli Armed forces from 1974 -1977.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5730-development-ah-1g-cobra-strike-fast-strike-hard-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_1g Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AH-1G WTWallpaper 001.jpg&lt;br /&gt;
File:AH-1G WTWallpaper 002.jpg&lt;br /&gt;
File:AH-1G WTWallpaper 003.jpg&lt;br /&gt;
File:AH-1G WTWallpaper 004.jpg&lt;br /&gt;
File:AH-1G WTWallpaper 005.jpg&lt;br /&gt;
File:AH-1G WTWallpaper 006.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zYbcq-KOpFE|'''Ultimate AH-1 Cobra Guide''' -By Bob Dickinson. |6QZAY1EtkFU|'''The Shooting Range #110''' - ''Pages of History'' section at 05:44 discusses the AH-1 Cobra. }}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AH-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5730-development-ah-1g-cobra-strike-fast-strike-hard-en|[Devblog] AH-1G Cobra: Strike Fast, Strike Hard]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=OH-58D_(China)&amp;diff=174174</id>
		<title>OH-58D (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=OH-58D_(China)&amp;diff=174174"/>
				<updated>2023-10-08T05:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=oh_58d_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', known as OH-58D戰搜直升機 (lit: combat reconnaissance helicopter) represents the 39 helicopters purchased and used by the ROCA Aviation and Special Force Command (陸軍航空特戰指揮部). The OH-58 Kiowa originally started as the Light Observation Helicopter (LOH) program to upgrade US Army observation helicopters which Bell Helicopters won the contract for in 1981; this project eventually developed into the Army Helicopter Improvement Program (AHIP) and the new OH-58D joined US Army in 1985. The ROCA then purchased 39 helicopters in 1992 (26 purchased alongside the fleet of AH-1W) and 1999 (13 helicopters), and deployed them at the only two helicopter companies in the ROCA and Army Aviation Training Command. Although 2 helicopters have crashed during its service since 1992 (2000 and 2020), the ROCA will still likely use OH-58D for the time being thanks to sufficient spare parts for up to 12 years bought from US.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]] and marking the arrival of ROCA helicopters, the OH-58D Kiowa Warrior performs identically with its US cousin. Not only does it have a mast-mounted camera to make good use of terrain or tree tops to conceal itself, the four AGM-114K or AIM-92 will make sure enemy vehicles will have to think twice before hunting the OH-58D down.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
Due to its nature of being an observation helicopter, there are very little need for extra protection other than the flak jacket for the pilots; this also means flying into the main combat area equals to kamikaze and should only be considered in dire situation.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between three presets:&lt;br /&gt;
** 36 x countermeasures&lt;br /&gt;
** 36 x countermeasures + Flak jackets&lt;br /&gt;
** 36 x countermeasures + Flak jackets + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* 1 x 12.7 mm GAU-19 machine gun (550 rpg)&lt;br /&gt;
* 4 x ATAS (AIM-92) missiles&lt;br /&gt;
* 2 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 14 x APKWS II (M151) missiles&lt;br /&gt;
* 14 x APKWS II (M282) missiles&lt;br /&gt;
* 14 x Hydra-70 M247 rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Small profile and agile, good for switching locations to hit enemies&lt;br /&gt;
* Mast mount cameras for minimal visibility to enemies&lt;br /&gt;
* Access to AIM-92 for self-defense against aircraft&lt;br /&gt;
* Powerful AGM-114K with good range&lt;br /&gt;
* Laser-guided rockets for precise hit on enemies&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No extra protection&lt;br /&gt;
* Slower than PLAGF Aviation Corps counterparts&lt;br /&gt;
* Relatively low payload weight&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Vy3fyYWNToA|'''Ultimate OH-58D Kiowa Warrior (US/TW) Guide''' -By Bob Dickinson }}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=OH-58D&amp;diff=174173</id>
		<title>OH-58D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=OH-58D&amp;diff=174173"/>
				<updated>2023-10-08T05:48:24Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=oh_58d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between three presets:&lt;br /&gt;
** 36 x countermeasures&lt;br /&gt;
** 36 x countermeasures + Flak jackets&lt;br /&gt;
** 36 x countermeasures + Flak jackets + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* 1 x 7.62 mm M134 Minigun machine gun (1,500 rpg)&lt;br /&gt;
* 1 x 12.7 mm GAU-19 machine gun (550 rpg)&lt;br /&gt;
* 1 x 30 mm LR30 cannon (250 rpg)&lt;br /&gt;
* 4 x ATAS (AIM-92) missiles&lt;br /&gt;
* 2 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 14 x APKWS II (M151) missiles&lt;br /&gt;
* 14 x APKWS II (M282) missiles&lt;br /&gt;
* 14 x Hydra-70 M247 rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Vy3fyYWNToA|'''Ultimate OH-58D Kiowa Warrior (US/TW) Guide''' -By Bob Dickinson }}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mi-8TB_(Germany)&amp;diff=173485</id>
		<title>Mi-8TB (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mi-8TB_(Germany)&amp;diff=173485"/>
				<updated>2023-09-27T13:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mi_8tb&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|A-12.7 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm A-12.7 machine gun, nose turret (700 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|98kIbV_vNMI|'''Ultimate MI-8 (TV/TB) Guide''' -By Bob Dickinson }}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mil}}&lt;br /&gt;
{{Germany helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mi-8TV&amp;diff=173484</id>
		<title>Mi-8TV</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mi-8TV&amp;diff=173484"/>
				<updated>2023-09-27T13:09:16Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mi_8tv&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|A-12.7 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm A-12.7 machine gun, nose turret (700 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|98kIbV_vNMI|'''Ultimate MI-8 (TV/TB) Guide''' -By Bob Dickinson }}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mil}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mirage_F1C-200&amp;diff=171869</id>
		<title>Mirage F1C-200</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mirage_F1C-200&amp;diff=171869"/>
				<updated>2023-09-12T19:23:06Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mirage F1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mirage_f1c_200&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_001.jpg}}&lt;br /&gt;
|store=11810&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,457 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 555 || 549 || 416 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 800 || &amp;lt; 900 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 9K-50 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,066 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,590 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,088 kg || 9,611 kg || 10,384 kg || 11,473 kg || 14,214 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,890 kgf || 6,801 kgf&lt;br /&gt;
| 0.75 || 0.71 || 0.66 || 0.59 || 0.48&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,917 kgf&amp;lt;br&amp;gt;(1,200 - 1,400 km/h) || 9,875 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.09 || 1.03 || 0.95 || 0.86 || 0.69&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Mirage F1C-200 does not have any armour on the aircraft. Most contemporary cannons such as the [[NR-30 (30 mm)|NR-30]], [[M61A1 (20 mm)|M61A1]], [[Type 30-1 (30 mm)|Type 30-1]] and [[GSh-30-1 (30 mm)|GSh-30-1]] on aircraft like the [[F-14 (Family)|F-14s]], [[F-16 (Family)|F-16s]] and [[MiG-29|MiG-29s]] hitting the aircraft will usually result in critical damage if not an instant death, as is normal at this BR. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 553 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm DEFA 553 cannons, belly-mounted (135 rpg = 270 total)&lt;br /&gt;
** 2 x 30 mm DEFA 553 cannons + 252 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Mirage_F1C.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[DEFA 553 (30 mm)|30 mm DEFA 553]] cannons (180 rpg)&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 (250 kg)|250 kg SAMP Type 25]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 200 (250 kg)|250 kg SAMP Type 25 200]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 21 (400 kg)|400 kg SAMP Type 21]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 21 200 (400 kg)|400 kg SAMP Type 21 200]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 82 (500 lb)|500 lb SAMP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 83 (1,000 lb)|1,000 lb SAMP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 84 (2,000 lb)|2,000 lb SAMP Mk 84]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SNEB type 23]] rockets&lt;br /&gt;
| || 18, 36 || 18, 36 || || 18, 36 || 18, 36 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R530]] missiles&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R530E]] missiles&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R550 Magic 1]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R550 Magic 2]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra Super 530F]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 72 x SNEB type 23 rockets&lt;br /&gt;
* 144 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 553 cannons (180 rpg = 360 total)&lt;br /&gt;
* 5 x 250 kg SAMP Type 25 bombs (1,250 kg total)&lt;br /&gt;
* 5 x 250 kg SAMP Type 25 200 bombs (1,250 kg total)&lt;br /&gt;
* 5 x 400 kg SAMP Type 21 bombs (2,000 kg total)&lt;br /&gt;
* 5 x 400 kg SAMP Type 21 200 bombs (2,000 kg total)&lt;br /&gt;
* 3 x 2,000 lb SAMP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles&lt;br /&gt;
* 2 x Matra R530E missiles + 1 x Matra R530 missile&lt;br /&gt;
* 2 x Matra Super 530F missiles&lt;br /&gt;
* 2 x Matra Super 530F missiles + 2 x Matra R550 Magic 1 missiles + 1 x Matra R530 missile&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 1 x Matra R530E missile + 2 x 30 mm DEFA 553 cannons&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 2 x Matra Super 530F missiles&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 5 x 400 kg SAMP Type 21 bombs (2,000 kg total)&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 144 x SNEB type 23 rockets&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 72 x SNEB type 23 rockets + 1 x 2,000 lb SAMP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 36 x SNEB type 23 rockets + 1 x 400 kg SAMP Type 21 bomb + 2 x 30 mm DEFA 553 cannons (400 kg total)&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles + 2 x Matra Super 530F missiles + 1 x Matra R530 missile&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles + 1 x Matra R530E missile + 2 x 30 mm DEFA 553 cannons&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles + 2 x Matra Super 530F missiles&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles + 5 x 400 kg SAMP Type 21 bombs (2,000 kg total)&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles + 144 x SNEB type 23 rockets&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles + 72 x SNEB type 23 rockets + 1 x 2,000 lb SAMP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles + 36 x SNEB type 23 rockets + 1 x 400 kg SAMP Type 21 bomb + 2 x 30 mm DEFA 553 cannons (400 kg total)&lt;br /&gt;
* 5 x 1,000 lb SAMP Mk 83 bombs (5,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The best phrase that describes this plane would be aggressively mediocre. It lacks a strong suit and is essentially incapable of using its radar missiles in matches at a BR where almost everyone has access to some form of SARH or ARH air-to-air missiles. This may lead to some frustrations as the lack of radar missiles and middle-of-the-pack flight performance are going up against the best fighters the game has to offer, but the F1C will still pull through with some effort.&lt;br /&gt;
&lt;br /&gt;
While grinding, the Mirage F1C-200 can be used in two ways. Either as a support fighter with subpar but still adequate air-to-air missiles, or as a dedicated base bomber with 2 Matra Magic 2 missiles for self-defense. For the support fighter role, it is recommended to take 2 x Matra Magic 2 missiles as well as 3 x Matra R530Es, with 2 x 2,000 lb bombs if you want some extra points. You may choose to fly to the right side of the map on certain maps like Battle for Vietnam where there is sufficient terrain cover that lets you sneak past enemies or launch a Magic 2 at them as you fly away at Mach speeds, or stick with your team flying left, bomb a base and then join the fight with your Magic 2s and guns.  &lt;br /&gt;
&lt;br /&gt;
Players coming from the [[Mirage IIIC]] and [[Mirage IIIE]] may be confused as to why the Matra R530s and Matra Super 530Fs are not recommended, as they offered a very handy front-aspect kill condition on both aircraft at 10.3. However, the problem is that the Mirage F1C-200 is at BR 11.3, not 10.3, and thus sees an entirely different subset of vehicles that usually all have chaff. The Mirages at a lower BR face aircraft which either lack a radar warning receiver to detect the incoming R530 or lack the flare capacity to carry chaff alongside flares, examples being aircraft like the [[Milan]] (in mixed battles), [[A-5C|A-5Cs]], [[J35A|J35As]], [[Saab J35XS|J35XSs]] among many, many others. Contrary to those aircraft, the Mirage F1C-200 regularly encounters top-tier aircraft alongside other premium aircraft of its BR bracket, most of which carry superior radar missiles and/or have much better overall flight performance (the [[F-4J Phantom II|F-4J]]/[[F-4S Phantom II|F-4S Phantom II]]S can carry 4-6 x [[AIM-7F Sparrow|AIM-7Fs]], the [[MiG-23MLA (Germany)|MiG-23MLA]]/[[MiG-23ML|ML]]/[[MiG-23MLD|MLD]] carry 2 x midrange [[R-24R]] radar-guided missiles and have a superior airframe for dogfighting, etc.) as well as having chaff readily available. People will often drop chaff when they are being locked - which against CW seeker missiles won't do much unless they're properly notching the radar - but as the Pulse seekers on the R530/Super 530F are susceptible to chaff they will instantly veer off course and miss their target. As such, it is generally a better idea to load 3 x R530Es - the IR variants of the R530s - which do not need a lock to fire and will generally be more reliable. It is to be noted however that the 530Es take a while to accelerate from launch, so keep this in mind when firing the missiles. &lt;br /&gt;
&lt;br /&gt;
When using the Mirage F1C-200 as a base bomber, it is recommended to load 3 x [[SAMP Mk 84 (2,000 lb)|2,000 lb SAMP Mk 84]] bombs alongside 2 x Matra Magic 2 air-to-air missiles, as the 3 x 2000 lb bombs can total a base and the Magic 2s being all aspect offer more firing solutions than the alternative Magic 1s equippable in the same slot. Ideal fuel loads are either 20 or 30 minutes, depending on map and preferred playstyle. If you wish to bring less fuel, get into a good position early and then switch to stage 1 afterburner (engaged on PC by scrolling the mouse wheel one tick over 100 or 101% to WEP, which provides additional thrust but does not consume as much fuel as full afterburner), 20 minutes should suffice - however, if you wish to use full afterburner more liberally or the match is an Enduring Confrontation (EC) match, 30 minutes will generally let you cruise around the battlefield with more freedom. &lt;br /&gt;
&lt;br /&gt;
Magic 2s will be your bread and butter in the Mirage F1C-200 very often - despite the drag changes adversely impacting their range, when launched within a 1.5-2 km (0.93-1.24 mi) or so bubble while gaining on an enemy they will usually have enough energy to connect to the target. Any launch beyond this is undesirable unless the target is turning or losing speed as the missile will quickly bleed its energy, failing to hit its target. In front-aspect launches, try to spool up the seeker from ~5 km if you know an enemy is inbound - and preferably try and stay behind terrain for as much as possible. This is because many other aircraft carry AAMs that can also front-aspect you be it IR or SARH, and if they decide to fire a missile before you do it can cause your missile to lock onto the in-the-moment hotter AAM, missing its target as their missile sends you back to the hangar. This makes it vital to lock and fire before the enemy has a chance to do the same to you, meaning a last minute firing is ideal. Firing from approximately 2 km away is ideal as it is much too close for the enemy to dodge effectively in time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Availability of [[Matra Super 530F]] and [[Matra R550 Magic 2]] air-to-air missiles&lt;br /&gt;
* The Cyrano-IV radar allows low-altitude Moving Target Indicator (MTI) and ACM modes, an upgrade from the previous Mirages (IIIC &amp;amp; IIIE)&lt;br /&gt;
* Carries 252 countermeasures&lt;br /&gt;
* Large amount of bombs and rockets&lt;br /&gt;
* 30 mm DEFA cannons will essentially knock out planes upon hit due to their heavy-hitting power&lt;br /&gt;
* CCIP for bombs, rockets and cannons&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Below average acceleration compared to contemporaries with heavy ordnance&lt;br /&gt;
* Mediocre manoeuvrability compared to contemporaries&lt;br /&gt;
* The Matra Super 530F missiles are very heavy and strongly impact flight performance&lt;br /&gt;
* 30 mm DEFA cannons have a steep learning curve, particularly against high-speed targets&lt;br /&gt;
* The Matra R530s and Matra Super 530Fs are easily defeated by chaff, making them hard to use effectively&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Mirage F1C-200 is essentially a Mirage F1C with an air-refuelling probe. The addition of the air-refuelling probe also extended the length of the fuselage by 7 cm. Some Mirage F1C-200s also received a GPS in the 1990s. These F1C-200s were intended for long expeditionary missions and saw combat in places like Africa and the Middle East. During the early 1980s, Mirage F1C-200s provided air cover for SEPECAT Jaguars performing attack runs against the Libyan-backed insurgency in Chad. A few years later, the F1C-200s and Jaguars were redeployed again to Chad until 1992, when the government was overthrown. Mirage F1C-200s were also present in the United Arab Emirates during the Gulf War to supplement air defense with Qatari Mirage F1EDAs.&lt;br /&gt;
The Iraqis took the refuelling probes from the Mirage F1C-200s they had acquired and fitted them on their MiG-23s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
;[https://live.warthunder.com/feed/camouflages/?vehicle=mirage_f1c_200 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|nus0kWHEN34|'''Mirage F1C-200 Vehicle Overview''' - ''Bob Dickinson''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
;[[Mirage F1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France jet aircraft}}&lt;br /&gt;
{{France premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-25BM&amp;diff=170562</id>
		<title>Su-25BM</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-25BM&amp;diff=170562"/>
				<updated>2023-09-02T05:34:25Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=su_25_558arz&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}'''* (unified NATO codename: Frogfoot) is the Belarusian modification of Su-25 done by the JSC &amp;quot;558 Aircraft Repair Plant&amp;quot; (Авиационный ремонтный завод, thus ARZ in its name) in Baranovichi, Belarus for the Kazakh Air Defense Forces; mainly focus on the modernization of cockpit with modern avionics and new ECM equipment for modern battlefield. According to the news in 2016, Kazakhstan seek Belarus for the upgrades of their remaining fleet of Su-25 where the aircrafts would be send to the 558 ARZ for upgrades; these jets were trialed in mid-2017 and were returned for service in Kazakhstan in 2018.&lt;br /&gt;
&lt;br /&gt;
Introduced during [[Update &amp;quot;La Royale&amp;quot;]] as a reward for the [[wt:en/news/8384-event-summer-extreme-en|2023 Summer Extreme]] event, Su-25BM featured new avionics in cockpit with new HUD and MFDs replacing most analogue gauges, as well as new PS-25 weapons control system for new weaponries like the infamous R-73 (AA-11 Archer) AAM and all previous air-to-ground ordnances ranging from GP bombs up to TV guided bombs and laser-guided AGMs; further enhancing the overall combat capabilities of the obsolete Frogfoots and leaves it as an alternative to Georgian/Israeli and Russian upgrades.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Note: the code BM was first used by target-drone tow plane (Buksirovshchik Misheney); but it is likely the abbreviation of Belarus Modernizirovannyi&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;(Belarusian Modernization) in this case.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
For long-time players of Su-25(K), they will get in hands with the overall flight performance rather quickly as the Belarusian upgrade didn't include weight reduction; for new players, do not underestimate the airframe of such an attacker. Some players might have a misconception that attackers at jet era is nowhere as durable as their propeller counterparts at their respective tiers and they will be an easy prey for supersonic jets; this is not really the case for Frogfoot. Like its American counterpart, A-10A, Su-25 is famous for its durability against enemy gunfire, sometimes even autocannons or missiles will not be able to take down a Frogfoot in one pass; the R-95SH engine could also push the jet at up to 960 km/h before structural failure in level flights even at high payload, if players used all their A2G ordnances or bring only AAMs in some cases, the straight wing will also make sure it can turn with some heavy jets at its tier thanks to the design; but most of the time, due to the nature of being a subsonic attacker at top tier, enemy jets trend not to have dogfights especially with a Frogfoot even though it is a heavy target. Be sure not to be the first to enter the battlefield as there are high likelihood for multiple enemies coming for the relatively easy prey - you as a Su-25BM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 969 || 962 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.4 || 28.1 || 67.2 || 63.0 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 989 || 979 || 26.6 || 27.0 || 94.6 || 80.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || X || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,100 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 900 || - || 420 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 500 || &amp;lt; 600 || &amp;lt; 700 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Su-25BM's airframe is strong, able to take hits on critical parts of the aircraft and still make it back to base. The Su-25BM has plenty of armour around the cockpit and inside the fuselage, with bulletproof glass being the main protection of the pilot.&lt;br /&gt;
&lt;br /&gt;
256 countermeasures allow the aircraft to avoid IR and radar-guided missiles with ease. This, and the fact that the engines lack any type of afterburner/WEP, makes it hard for enemy missiles to follow the Su-25BM reliably. Only the more advanced missiles are able to get a good lock on the Su-25BM, and even then, manoeuvring after dropping 2 or 4 flares will be more than enough to avoid most of them.&lt;br /&gt;
&lt;br /&gt;
Fuel tanks are self-sealing, which means that in case of any fuel tank fire, the fuel tank will be able to stop the fire most of the time. In case a fire happens inside the engine and not on a fuel tank, the Su-25BM also has EFS as a modification. This modification is capable of extinguishing any fire that's inside an engine, leaving the affected engine inoperable, but saving the airframe from further fire damage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-30-2 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm GSh-30-2 cannon, chin-mounted (250 rpg)&lt;br /&gt;
* 256 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;25&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Su-25.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GSh-23L (23 mm)|23 mm GSh-23L]] cannons (250 rpg)&lt;br /&gt;
| || || || 1 || 1 || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-100 (100 kg)|100 kg OFAB-100]] bombs&lt;br /&gt;
| || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250sv (250 kg)|250 kg OFAB-250sv]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250Sh (250 kg)|250 kg OFAB-250Sh]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500Sh (500 kg)|500 kg FAB-500Sh]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[KAB-500Kr (500 kg)|500 kg KAB-500Kr]] bombs&lt;br /&gt;
| || || || 1 || 1 || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ZB-500 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-5K]] rockets&lt;br /&gt;
| || 32 || 32 || 32 || 32 || 32 || 32 || 32 || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-13OF]] rockets&lt;br /&gt;
| || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-24B]] rockets&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25O]] rockets&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25OF]] rockets&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25OFM]] rockets&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Kh-25]] missiles&lt;br /&gt;
| || || 1 || 1 || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Kh-25ML]] missiles&lt;br /&gt;
| || || 1 || 1 || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Kh-29L]] missiles&lt;br /&gt;
| || || || || 1 || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Kh-29T]] missiles&lt;br /&gt;
| || || || || 1 || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60MK]] missiles&lt;br /&gt;
| 1 || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-73]] missiles&lt;br /&gt;
| || 1 || || || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25L]] missiles&lt;br /&gt;
| || || 1 || 1 || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 800 l drop tanks&lt;br /&gt;
| || || || || 1 || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 800 l drop tanks&lt;br /&gt;
* 2 x R-60MK missiles&lt;br /&gt;
* 2 x R-73 missiles&lt;br /&gt;
* 32 x 100 kg OFAB-100 bombs (3,200 kg total)&lt;br /&gt;
* 8 x 250 kg OFAB-250sv bombs (2,000 kg total)&lt;br /&gt;
* 8 x 250 kg OFAB-250Sh bombs (2,000 kg total)&lt;br /&gt;
* 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)&lt;br /&gt;
* 8 x 500 kg FAB-500Sh bombs (4,000 kg total)&lt;br /&gt;
* 4 x 500 kg KAB-500Kr bombs (2,000 kg total)&lt;br /&gt;
* 8 x ZB-500 incendiary bombs&lt;br /&gt;
* 256 x S-5K rockets&lt;br /&gt;
* 160 x S-8KO rockets&lt;br /&gt;
* 40 x S-13OF rockets&lt;br /&gt;
* 8 x S-24B rockets&lt;br /&gt;
* 8 x S-25O rockets&lt;br /&gt;
* 4 x S-25L missiles&lt;br /&gt;
* 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x Kh-29L missiles&lt;br /&gt;
* 2 x Kh-29T missiles&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Su-25BM is very effective at its ground attack role, having an extremely wide variety of bombs, rockets and missiles. This particular Su-25 variant has a powerful Ballistic Computer, higher amount of bombs, and the ability to mount 256 S-5K rockets. Durable and powerful, it can defend itself more reliably with the R-73 missiles, which are advanced air-to-air missiles that turn the Su-25BM into a threat for enemy aircraft that try to engage it. However, this plane will have to fly with advanced fighters and ground attack aircraft around, usually facing SARH or ARH missiles, so the pilot must avoid any kind of air-to-air combat and only use its R-73 in self-defense when a fighter is either going or about to engage.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Mounts R-73 missiles, which are extremely effective&lt;br /&gt;
* Capable of equipping a large amount of air-to-ground armament&lt;br /&gt;
* Powerful chin-mounted GSh-30-2  autocannon &lt;br /&gt;
* Access to more advanced, fire and forget A2G ordnances&lt;br /&gt;
* Could take additional hits thanks to the well-protected airframe&lt;br /&gt;
* Intergraded avionics for better awareness in SB battles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has a relatively low top speed, capable of ripping its own wings in level flight&lt;br /&gt;
* Low ammo count for the 30 mm cannon&lt;br /&gt;
* Low manoeuvrability due to the weight and obsolete engine &lt;br /&gt;
* Inferior SPO-15 RWR with worse situational awareness to radar sources &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After the dissolution of the red giant - Soviet Union in 1991, there were abundance of ex-Soviet strategic weapons i.e ICBM, MIRV, nuclear weapons and strategic bombers scattered throughout the ex-socialist republics, one of them was the Kazakhstan which have already quite the Union by October 1990. For Kazakh, they returned the 40 Tu-95MS (13 MS-16 and 27 MS-6 respectively; where 7 of them dismantled in Kazakhstan due to poor condition) of the 79th Heavy Bomber Aviation Division which stationed at Dolon Airbase to Russia in 1992, as well as the 370 tactical missiles with nuclear warheads; this in turn became a deal between Kazakhstan and Russia that some of the units from the Turkmenistan Military District would be returned to Kazakhstan in 1995, as well as new units including 12 Su-25 and 2 Su-25UB. These 14 aircrafts were assigned to the (602nd) Chimkent Air Base as part of the composition of the newly-born Kazakh ADF.&lt;br /&gt;
&lt;br /&gt;
Due to the aging and already obsolete airframe for future battlefield, there were news that Kazakhstan Aviation Industry and Belarusian JSC &amp;quot;558 Aircraft Repair Plant&amp;quot; have already planned for upgrades for the 12 Kazakh Su-25 by June 2016 where these jets would sent to Baranovichi, Belarus for the upgrades.&amp;lt;ref&amp;gt;https://airrecognition.com/index.php/news/defense-aviation-news/global-news-2016/june/2733-kazakhstan-plans-to-upgrade-its-fleet-of-su-25-combat-aircraft.html&amp;lt;/ref&amp;gt; The upgrades included (based on the details of Bulgarian upgrades):&amp;lt;ref&amp;gt;https://www.key.aero/article/depth-look-bulgarias-modernised-frogfoot-fleet&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* SOI-25 intergraded flight display systems w/ILS-31ZhK HUD and two MFI-10 MFDs&lt;br /&gt;
* New SNS navigation systems compatible to GPS/GLANOSS&lt;br /&gt;
* New digital computer&lt;br /&gt;
* PS-25 weapon system for more advanced missiles and better engage altitude&lt;br /&gt;
* Satellite-M2 jammer system&lt;br /&gt;
* SVR-2T and Tester-U3-2 FDR&lt;br /&gt;
&lt;br /&gt;
These new jets was first tested in mid-2017 in Belarus and first batches the upgraded jets were return to Kazakh ADF by early-2018&amp;lt;ref&amp;gt;https://defence-blog.com/kazakhstan-receives-refurbed-su-25-ground-attack-aircraft/&amp;lt;/ref&amp;gt;; all of them are likely to be operational at present. The default delivery represented 02 of the 602nd Airbase stationed at Chimkent while the unlockable delivery represented No.32 of 116th Guards Assault Air Base.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|jBm6zmFL7Os|'''SU-25 BM Review''' - by ''Bob Dickinson''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
The Su-25 Frogfoot family&lt;br /&gt;
&lt;br /&gt;
* [[Su-25]] - the baseline Su-25 for Soviet Union.&lt;br /&gt;
* [[Su-25K]] - Warsaw-Pact downgraded variant of Su-25&lt;br /&gt;
* [[Su-25T]] - dedicated anti-armor variant of Su-25 with TV targeting systems and upgraded engines&lt;br /&gt;
* [[Su-39]] (Su-25TM) - upgrades for the Su-25T with IR jammer and targeting pods for different targets&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8387-development-su-25bm-558-arz-strike-jet-aircraft-en|[Devblog] Su-25BM 558 ARZ strike jet aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-19E&amp;diff=169078</id>
		<title>Z-19E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-19E&amp;diff=169078"/>
				<updated>2023-08-15T17:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Chinese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = Z-19&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=z_19e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=11227&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Harbin Z-19 is a light reconnaissance and attack helicopter. It was originally developed on the basis of the French SA 365 Dauphin (license produced as the Harbin Z-9), whose heritage can be seen in the engine section and distinctive Fenestron tail, but the Z-19 has an all-new forward fuselage with tandem seating for a pilot and gunner. This transformation is reminiscent of the relationship between the [[AH-1G|AH-1 Cobra]] and [[UH-1B|UH-1 Huey]]. The Z-19E here is an export variant with increased use of composite materials.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Danger Zone&amp;quot;]], the Z-19E brings a lot to the table. The flight performance is great and it can perform aerobatic manoeuvres that many contemporaries could only dream of. The Z-19E's main anti-tank weapons are laser-guided BA-9 ATGMs that function as lightweight equivalents of the [[AGM-114B Hellfire]] with shorter range and less penetration, assisted by excellent optics and high quality thermal sights. Countermeasures and a missile approach warning system make the Z-19E a slippery opponent for enemy air defenses. But a standout in its arsenal is the TY-90 air-to-air missile, designed specifically for helicopter use. With high agility, a 6 km all-aspect lock range, and flare resistance, the TY-90 is the last word in helicopter anti-air capabilities and can easily swat other helicopters and even manoeuvring fighter jets from the airspace. Carrying up to eight TY-90s, the Z-19E can uniquely function as an air superiority helicopter!&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The most iconic feature of the Z-19E is the tail rotor based on its technological and tactical predecessor Z-9WA, a modification of licensed French Dauphin. The overall size of the Z-19E is also small compared to helicopters at its rank. Although it might not be the fastest helicopter, one thing for sure is its superior manoeuvrability - even the PLAGF's aerobatic team opted for the domestic version of the Z-19 as their performance aircraft - making it easier to perform sudden strikes upon enemies and dodge gunfire or even missiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 272 || 259 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 313 || 293&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
If one thing is certain for many scout helicopters, it would be the subpar protection. Due to its lightweight nature, Z-19E only offers composite material (Kevlar-Boron carbide) by the pilot seats; while this 20 mm layer might be enough for rifle calibre bullets or fragmentation, anything larger than .50 calibre would certainly penetrate it with ease, let alone autocannons.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 48 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Blue Arrow 9|TY-90|Type 57-1|FS70|QJK99-12.7-1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 72 x Type 57-1 rockets&lt;br /&gt;
* 28 x FS70 rockets&lt;br /&gt;
* 8 x Blue Arrow 9 missiles&lt;br /&gt;
* 8 x TY-90 missiles&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
* 8 x Blue Arrow 9 missiles + 8 x TY-90 missiles&lt;br /&gt;
* 8 x Blue Arrow 9 missiles + 2 x 12.7 mm QJK99-12.7-1 machine guns&lt;br /&gt;
* 8 x Blue Arrow 9 missiles + 14 x FS70 rockets&lt;br /&gt;
&lt;br /&gt;
The Z-19E has a decent variety of armaments to choose from. As discussed before, the two most important offerings are the BA-9 ATGM and the TY-90 AAM.&lt;br /&gt;
&lt;br /&gt;
The Blue Arrow 9 (BA-9) can be considered a smaller [[AGM-114B Hellfire]], as a semi-active laser guided missile that can also follow a lofting flight trajectory and can lock-on-after-launch (LOAL). However it has a 25% shorter range, only 800 mm of penetration akin to the Soviet [[9M120 Ataka]], and a lower flight speed by around 30% than the Hellfire. Although the BA-9 is nothing special compared to its contemporaries, it still gets the job done against most tanks, particularly if it is able to hit them from above. Multiple missiles can also be launched at the same target if the need arises.&lt;br /&gt;
&lt;br /&gt;
The TY-90 is an excellent air-to-air missile purposely designed for use by helicopters, in contrast to the typical adapted MANPADS such as the [[ATAS (AIM-92)]] and [[9M39 Igla]] used by most helicopters. It tracks well, pulls hard, and is very resistant to flares. A successful hit will usually bring down aircraft in one hit because of its 1.5 kg warhead, three times as large as a MANPADS. The TY-90 has few issues in shooting down enemy CAS jets above the battlefield. It can handle opposing helicopters as well, but their lower thermal signatures can make them more difficult to lock.&lt;br /&gt;
&lt;br /&gt;
Two types of rockets are available: Type 57-1 and FS70. The 57 mm Type 57-1 HEAT rockets have the highest capacity of 18 per pod, but have flight speed and explosive mass. The 90 mm Type 90-1 HEAT rockets have a larger explosive mass and twice the penetration, but only 7 can be carried per pod and their flight speed is slightly slower. Neither rocket has enough penetration to reliably dispatch MBTs from the front, so hits to the side or roof armour are better suited.&lt;br /&gt;
&lt;br /&gt;
The last weapon available is are gun pods each containing a single 12.7 mm machine gun with 1,000 rounds each. They compensate for the Z-19's lack of an internal cannon, but the machine guns are also too weak to do any real damage to ground targets and the TY-90s are far better against air targets, making them more of a novelty than a practical choice.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Z-19.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Type 57-1 rockets&lt;br /&gt;
| 18 || 18 || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! FS70 rockets&lt;br /&gt;
| 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! Blue Arrow 9 missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! TY-90 missiles&lt;br /&gt;
| || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At first glance, some players might underestimate the Z-19E for its relatively small size, but it can still carry 8 ATGMs and AAMs at once, a rather sufficient payload for a scout helicopter and still flying with exceptionally good agility. Some even call the Z-19E a &amp;quot;flying SPAA&amp;quot; which represent its greatest feature: the TY-90 IR AAMs. They are among the best AAMs for helicopters and even careful pilots will find their manoeuvrability an ultimate nightmare, especially its 6 km all-aspect acquisition range and 20G overload. Even jets at supersonic speed will have the chance of being shot down by it; its resistance against flares also makes it one of the most reliable missiles among all IR AAMs. For the BA-9 ATGMs, while it might not be the best ATGM at its tier with its relatively slow speed and high trajectory, a top-down attack can make sure the target will suffer fatal damage given players don't hit the enemies' composite/ERA-covered parts. The BA-9 can even be used as a makeshift AAM when the TY-90 missiles can't acquire a lock, able to hit long-range hovering helicopters if they don't pay enough attention to their warning systems. The amazing 81x optoelectrical zoom with crisp thermal sights certainly helps players to search and destroy any possible targets. The Z-19E also has 57-1 or 90-1 rockets at its disposal, make sure to plan the assault and make every shot count with your CCIP.&lt;br /&gt;
&lt;br /&gt;
However, the Z-19E also has some drawbacks: the overall protection is very limited, only the pilot seats are covered by Kevlar-boron carbide plates that are only rated for rifle calibre shots; any direct hits from autocannons or explosives will certainly tear the Z-19E into pieces with ease; it also lacks a gun turret for strafing enemies, although there are options to carry QJK99 gunpods, its calibre and damage is only good for light vehicles or SPAAGs.&lt;br /&gt;
&lt;br /&gt;
Be sure to stay far enough from the battlefield for best survivability and stay low if possible; if there are any helicopters or aircraft menacing the team, bringing some TY-90 and striking them from their rear can make sure they do not have the reaction time to dodge incoming missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Small and very agile&lt;br /&gt;
* BA-9 missiles have loft, LOAL, and salvo firing capability like Hellfires&lt;br /&gt;
* Excellent optics with thermal sights for easy targeting&lt;br /&gt;
* TY-90 AAMs are very effective against air targets and can be carried in large numbers&lt;br /&gt;
* Has ballistic computer, flare/chaff countermeasures, and MAWS&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No internal gun&lt;br /&gt;
* Very little armour&lt;br /&gt;
* No HIRSS or IRCM, limited flare/chaff capacity compared to other helicopters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ancestry of the Z-19E traces back to the SA365 Dauphin and its licensed domestic version, HAMC Z-9 (NATO: Haitun 海豚, Chinese for Dauphin/Dolphin).&lt;br /&gt;
&lt;br /&gt;
After the signing of the licensing contract and assembly in the 1980s, the SA365/Z-9 had quickly become one of the cornerstones of the rapidly developing PLAGF aviation branch as a multirole helicopter. After its fully localized production by the 1990s, it was also the placeholder as an attack helicopter before Project 941 (Z-10) was commissioned; the later variants Z-9W and WA were revised for more payload and newer AKD-9 ATGMs and TY-90 AAMs, as well as new avionics for ground support missions. In the early 2010s, AVIC developed a helicopter with some parts from the Haitun and revised its cockpit into a tandem configuration, as well as equipping the latest avionics to support the Z-10 in ground attack operations. The resulting product was known by the name WZ-19, then Z-19.&lt;br /&gt;
&lt;br /&gt;
The export variant, Z-19E, was first shown as a mock-up in the 2016 Zhuhai Airshow and was tested in 2017, although a test-flight crash halted the program for a while and currently has no export order.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7734-development-helicopters-of-china-z-19e-en|Devblog]] ===&lt;br /&gt;
The first specialized anti-tank Chinese helicopter Z-9W was built on the basis of the Z-9, a licensed copy of the French Aerospatiale Dauphin multipurpose helicopter, which has been in service with the PLA since 1994. Further development of the attack helicopter led to the creation of a more advanced Z-9WA, and then a prototype, designated Z-19. Despite an accident during testing in 2010, Harbin Aircraft Industry Group received an order for the production of an experimental batch of attack helicopters. The rotor system and the tail section of the fuselage remained from the French progenitor. The Z-19 received a new tandem cockpit, countermeasures, radar and laser warning equipment. Z-19 received modern weapon systems, including ATGMs and air-to-air missiles. The design was considered successful and adopted by the People's Liberation Army. In 2017, a Z-19E prototype appeared, developed for export. This helicopter had more composite materials to decrease the take-off weight. The mock-up of the helicopter was shown at the air show in Zhuhai in 2016. At the moment there is no information about the production and shipments of the Z-19E to foreign operators.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=z_19e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Z-19E Wallpaper 1.jpeg|&lt;br /&gt;
File:Z-19E Wallpaper 2.jpeg|&lt;br /&gt;
File:Z-19E Wallpaper 3.jpeg|&lt;br /&gt;
File:Z-19E Wallpaper 4.jpeg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|B2hLkrK2iv0|'''Z-19E Ultimate Review''' - ''by - Bob Dickinson''|BPjDCY3VLzg|'''Z-19E: A Basic Review''' - ''Tims Variety''|_luo_xx97PA|'''China's Insane Anti Everything - Z-19E Talking Head''' - ''JustinPlays''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7734-development-helicopters-of-china-z-19e-en|[Devblog] Helicopters of China: Z-19E]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Harbin}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-19&amp;diff=169077</id>
		<title>Z-19</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-19&amp;diff=169077"/>
				<updated>2023-08-15T17:57:37Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = Z-19E&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=z_19&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', commonly referred by AVIC as the 黑旋风 (''Black Whirlwind''; nickname of ''李逵 Li Kui'' in ''水浒传 Water Margin''), is currently the dedicated observation/attack helicopter of PLAGF Aviation Corps used alongside the [[Z-10]]. The basis of Z-19 came from the modification of Z-9WA, which was based on licensed SA365 Dauphin, to fulfil the need for an observation helicopter for army units as well as the relay for future ATGMs. Although there were some traces of the bloodline from Dauphin, notably the Fenestron tail, the Z-19 featured new MMW radar for ground target acquisition and revised tandem cockpit alongside the latest electronics available in Mainland China. The revised airframe was also designed to carry varieties of payload against different types of target including enemy helicopters, leaving some combat capabilities for an &amp;quot;observation helicopter&amp;quot;. The new helicopter was tested and entered service by the early 2010s alongside the expanding PLAGF aircraft fleet and has already been planned for [[Z-19E|export]].&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Drone Age&amp;quot;]] alongside with the Chinese helicopter tech-tree, the Harbin Z-19 is a derivative of the [[Z-9WA]] that evolves the Dauphin design into a proper attack helicopter. Not only the air-to-ground payloads have been evolved from SCALOS HJ-8 family into AKD-9 laser-guided missiles comparable to the American [[AGM-114B Hellfire|Hellfire]] and twice the number of hardpoints (from 4 to 8). Avionics have been improved with a mast-mounted radar and an auto-tracker system. The &amp;quot;Black Whirlwind&amp;quot; continues the tradition of being a menace to air targets as well as tanks, but it also has the typical flaws of light protection and no internal gun.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Z-19 keeps the classic agility of its Z-9 ancestors, being very responsive in pitch and roll movements. The slim fuselage increases the top speed and acceleration slightly. It can keep up with most of its peers and has an easier time dodging incoming fire. However it is still a lightweight helicopter with low mass and engine power, which means that heavy ordnance loads will significantly degrade its climb rate and acceleration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Z-19 unfortunately still lacks any appreciable armour. The seats of the pilot and gunner are armoured, but the lack of bulletproof glass means that even a heavy machine gun and a laser rangefinder is enough knock out a hovering Z-19. On the bright side, its slim profile, small size, and high agility make it more difficult to hit with unguided weapons.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 48 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The Z-19 has countermeasures, but in a smaller quantity than the previous Z-9WA. They should be used sparingly and in coordination with the MAWS.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AKD-9|TY-90|FS70|Type 57-1|QJK99-12.7-1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 72 x Type 57-1 rockets&lt;br /&gt;
* 28 x FS70 rockets&lt;br /&gt;
* 4 x AKD-9 missiles&lt;br /&gt;
* 8 x AKD-9 missiles&lt;br /&gt;
* 8 x TY-90 missiles&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
The Z-19's AKD-9 missile with semi-active laser homing (SALH) guidance finally replaces the venerable HJ-8 wire-guided missiles used by all previous Chinese helicopters. The AKD-9 is functionally a lighter version of the [[AGM-114B Hellfire]], having the same top-attack, lock-after-launch, and salvo firing capabilities. However its 6 km range and 800 mm of tandem-warhead penetration are lower than the Hellfire and comparable to the Soviet [[9M120 Ataka]]. The flight speed and TNT equivalent are below average, which means that enemies have more time to escape into cover and it may take a couple of hits to destroy armoured targets. It can also be used against aircraft in a pinch, although it is not particularly manoeuvrable and lacks a proximity fuse. Up to 8 can be carried on the outer two hardpoints.&lt;br /&gt;
&lt;br /&gt;
The TY-90 air-to-air missile returns and can again be the bane of aircraft. Up to 8 can be carried on the inner two hardpoints, and in a welcome improvement from the Z-9s, they do not conflict with the carriage of ATGMs.&lt;br /&gt;
&lt;br /&gt;
The Type 57-1 and FS70 rockets should be familiar to Chinese helicopter pilots by now and can be mounted on any of the four hardpoints. They are quite effective against soft targets like light tanks and SPAAs when aided by the Z-19's ballistic computer and the improved capacity means that the Z-19 can be a credible threat for rocket rushes.&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm machine gun pods should be disregarded, because even though the Z-19 still lacks an internal gun, the rockets and TY-90s have far more utility.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FS70 rockets&lt;br /&gt;
| 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! Type 57-1 rockets&lt;br /&gt;
| 18 || 18 || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! AKD-9 missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! TY-90 missiles&lt;br /&gt;
| || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Z-19 is a versatile helicopter. The high-zoom optics, thermal sight, and auto-tracker make it easy to acquire and use its AKD-9 ATGMs against ground targets. It is also effective in the anti-air role because of the infamous TY-90 AAMs, now aided by the mast-mounted radar. A full loadout of 8x AKD-9 and 8x TY-90 allows it to perform both roles at the same time, equivalent to two fully loaded [[Z-9WA]]s. However it has a number of flaws that require attention from the pilot.&lt;br /&gt;
&lt;br /&gt;
The 340 m/s flight speed of the AKD-9 is much better than the HJ-8 but still inferior to most contemporary ATGMs like the Hellfire (475 m/s) and especially the Ataka (550 m/s). This means that it will take a while for the missiles to reach ground targets when fired at longer distances, giving them more time to retreat into cover. This is especially problematic when fighting enemy SAMs; even if the Z-19 fires first, they may be able to target and destroy the Z-19. If cover is available and there are no other distractions on the battlefield, it is possible to exploit the lock-after-launch capability to hide in cover for most of the flight duration.&lt;br /&gt;
&lt;br /&gt;
The AKD-9's top-attack profile, limited TNT equivalent, and unexceptional penetration can also be an annoyance. It is not rare for a successful hit on a spacious MBT to only take out a couple of crew members and miss ammo racks or critical modules. An easy method of hedging bets is to use the salvo capability and fire two AKD-9s at well-protected targets, spaced by several seconds. If the second missile turns out to be unnecessary, there is time to divert it to another target. A more elegant solution is to manually adjust the laser designator aim point to either target ammo racks or turret roof armour, which is more consistent than the auto-tracker's default behavior of targeting the center.&lt;br /&gt;
&lt;br /&gt;
The mast-mounted radar has 8 km range and 360 degree horizontal coverage, which helps detect nearby aircraft. But the vertical scan coverage is limited and a Z-19 hovering at low altitude will thus have a hard time detecting enemy jets cruising at high altitude. Visual detection should still be the primary tool for anti-air duties. The high-zoom gunner thermals and auto-tracker can help with identifying and tracking targets that have been discovered.&lt;br /&gt;
&lt;br /&gt;
The Z-19 can be entertaining when used for fast, low-altitude rocket rushes because it can turn on a dime and finally has enough hardpoints to bring a decent number of rockets, but bear in mind that it has even less protection than the [[AH-1G]] Cobra and can be seriously threatened by American and Soviet tanks with heavy machine guns, to say nothing of IFVs with optical tracking or proper SPAA vehicles. The rockets are also ineffective against composite armour and trying to get a good angle for side or roof shots is risky. Keep a low profile, ambush distracted targets from unexpected angles, and retreat quickly to avoid retaliation.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to a radar&lt;br /&gt;
* Small and very agile&lt;br /&gt;
* AKD-9 missiles have loft, LOAL, and salvo firing capability like Hellfires&lt;br /&gt;
* Excellent optics with thermal sights for easy targeting&lt;br /&gt;
* TY-90 AAMs are very effective against air targets and can be carried in large numbers&lt;br /&gt;
* Has ballistic computer, flare/chaff countermeasures, and MAWS&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No internal gun&lt;br /&gt;
* Very little armour&lt;br /&gt;
* Limited flare/chaff capacity compared to other helicopters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=z_19 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|B2hLkrK2iv0|'''Z-19 Ultimate Review''' - ''by - Bob Dickinson''|vSDNdUBUvWI|'''The Shooting Range #324''' - ''Pages of History'' section at 04:20 discusses the Z-19 helicopter.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Harbin}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-14B&amp;diff=167783</id>
		<title>F-14B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-14B&amp;diff=167783"/>
				<updated>2023-07-29T19:20:21Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = F-14A Early&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f_14b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,191 || 2,181 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.4 || 24.5 || 195.5 || 188.7 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,238 || 2,215 || 23.6 || 24.0 || 256.6 || 224.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,555 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || 1,200 || 873 || 416 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric F110-GE-400 || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 19,663 kg || colspan=&amp;quot;3&amp;quot; | 514 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 16m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,897 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 21,868 kg || 22,399 kg || 23,766 kg || 25,818 kg || 27,013 kg || 33,593 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 16m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,200 kgf || 10,230 kgf&lt;br /&gt;
| 0.93 || 0.91 || 0.86 || 0.79 || 0.76 || 0.61&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 6,428 kgf&amp;lt;br&amp;gt;(1,200 km/h) || 13,610 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.24 || 1.22 || 1.15 || 1.05 || 1.00 || 0.81&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, cheek-mounted (676 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|Mk 82 AIR (500 lb)|LDGP Mk 83 (1,000 lb)|Mk 83 AIR (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|GBU-10 Paveway II (957 kg)|GBU-12 Paveway II (277 kg)|GBU-16 Paveway II (1,092 lb)|GBU-24 Paveway III (2,000 lb)}}&lt;br /&gt;
{{main|AIM-9L Sidewinder|AIM-7M Sparrow|AIM-54A Phoenix|AIM-54C Phoenix}}&lt;br /&gt;
{{main|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 6 x AIM-7M Sparrow missiles&lt;br /&gt;
* 6 x AIM-54A Phoenix missiles&lt;br /&gt;
* 6 x AIM-54C Phoenix missiles&lt;br /&gt;
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)&lt;br /&gt;
* 14 x 500 lb Mk 82 AIR bombs (7,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb Mk 83 AIR bombs (4,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)&lt;br /&gt;
* 2 x 957 kg GBU-10 Paveway II bombs (1,914 kg total)&lt;br /&gt;
* 4 x 277 kg GBU-12 Paveway II bombs (1,108 kg total)&lt;br /&gt;
* 4 x 1,092 lb GBU-16 Paveway II bombs (4,368 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-14A_Early.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || || 8&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;¶&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || 6 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb Mk 82 AIR bombs&lt;br /&gt;
| || || 8&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;¶&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || 6 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || || 2&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;¶&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb Mk 83 AIR bombs&lt;br /&gt;
| || || 2&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;¶&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || || 2&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;¶&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 957 kg GBU-10 Paveway II bombs&lt;br /&gt;
| || || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;¶&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 277 kg GBU-12 Paveway II bombs&lt;br /&gt;
| || || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,092 lb GBU-16 Paveway II bombs&lt;br /&gt;
| || || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb GBU-24 Paveway III bombs&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;¶&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 8 || || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7M Sparrow missiles&lt;br /&gt;
| || 1 || 2 || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, 2&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;¶&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| 1* || 1* || || || 1* || 1*&lt;br /&gt;
|-&lt;br /&gt;
! AIM-54A Phoenix missiles&lt;br /&gt;
| || 1 || 2&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;¶&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-54C Phoenix missiles&lt;br /&gt;
| || 1 || 2&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;¶&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; || 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| 160* || 160* || || || 160* || 160*&lt;br /&gt;
|-&lt;br /&gt;
! LANTIRN targeting pod&lt;br /&gt;
| || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | * AIM-9L missiles can be equipped with countermeasures on the same hardpoint &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;LANTIRN targeting pod must be equipped when carrying guided bombs &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Single AIM-7M missile on hardpoint 4 cannot be equipped with GBU-10 or GBU-24 bombs on hardpoint 3 &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;¶&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Dual AIM-7M missiles on hardpoint 4 cannot be equipped with marked options on hardpoint 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Ability to equip additional countermeasure pods grants a massive amount of countermeasures &lt;br /&gt;
* Access to upgraded AIM-7M SARH missiles and AIM-54C ARH missiles &lt;br /&gt;
* All-aspect AIM-9L Sidewinder missiles are a significant upgrade from the previous rear-aspect AIM-9H&lt;br /&gt;
* High velocity and extremely fast firing M61 rotary cannon&lt;br /&gt;
* Large air-to-air missile capacity of eight&lt;br /&gt;
* Substantial upgrade to thrust and climb rate from the previous F-14A&lt;br /&gt;
* Same powerful radar as the previous F-14A&lt;br /&gt;
* Strong air-to-ground load out with Paveway laser-guided bombs and the LANTIRN thermal laser targeting pod&lt;br /&gt;
* Excellent instantaneous and sustained turn rate&lt;br /&gt;
* Excellent energy retention&lt;br /&gt;
* Built-in camera targeting system automatically zooms in to radar locked aircraft and is useful for identification in simulator mode &lt;br /&gt;
* Built-in camera  works with the  EEGS, it allows you to use the function by applying the target point on the enemy &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large airframe makes for a large target&lt;br /&gt;
* Two very hot engines make it harder to flare off IR-guided missiles&lt;br /&gt;
* M61 rotary cannon has a rather small ammunition pool of 676&lt;br /&gt;
* The AIM-54C still only has 17G maximum overload and is thus rather easy to kinetically defeat&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== F-14B Upgrade Program ===	&lt;br /&gt;
During the mid-1980s, the United States Navy (USN) made a momentous decision to enhance the F-14 airframe by introducing a remarkable new variant of the aircraft. Originally designated as the F-14A+, this exceptional aircraft would eventually earn the prestigious moniker of the F-14B. The USN's comprehensive modernization program aimed to bring the F-14 airframe up to date with the latest technological advancements. One of the key aspects of this program was the incorporation of numerous electronic upgrades. The F-14B underwent a significant avionics overhaul, introducing advanced systems that improved the aircraft's capabilities in various areas. These upgrades included enhanced RWR systems, improved target detection and tracking capabilities (introduction of the Television Camera System) and upgraded communication systems to ensure seamless integration with other elements of the modern battlefield. In addition to these upgrades, the F-14B also received a major boost in terms of its powerplant. The outdated engines of the original F-14A model were replaced with the more advanced F110-GE-400 engines. These engines provided increased thrust and improved fuel efficiency, resulting in enhanced performance and greater operational flexibility for the aircraft. The F-110 engines also offered improved reliability and reduced maintenance requirements, which were crucial factors in ensuring the overall effectiveness and availability of the F-14B.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/8228-development-grumman-f-14b-tomcat-the-bombcat-en|Devblog]]===&lt;br /&gt;
As part of the further upgrade of the Grumman F-14A carrier-based fighters, the aircraft were equipped with new General Electric F110-GE-400 turbojet engines with an afterburner, which significantly increased thrust, while reducing specific fuel consumption. The aircraft also received updated electronic equipment, as well as, unlike early production versions, the TISEO (Target Identification System, Electro Optical) optical target identification system. Initially, the updated Tomcats received the designation F-14A +.&lt;br /&gt;
&lt;br /&gt;
This configuration was applied both to newly manufactured fighters, as well as to those already in service as an upgrade pack. In 1992, the designation was changed to F-14B in order to unify it with other military equipment in service. Subsequently, the F-14B were further upgraded in 1998 under the SLEP program. These jet fighters were in service with the US Navy aviation until 2006.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f_14b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:F-14B WTWallpaper001.jpg&lt;br /&gt;
File:F-14B WTWallpaper002.jpg&lt;br /&gt;
File:F-14B WTWallpaper003.jpg&lt;br /&gt;
File:F-14B WTWallpaper004.jpg&lt;br /&gt;
File:F-14B WTWallpaper005.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|dUa3X0uS70o|'''F-14B Ultimate Review''' - by ''Bob Dickinson''. |LHIGPV9XDjM|'''The Shooting Range #360''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-14 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8228-development-grumman-f-14b-tomcat-the-bombcat-en|[Devblog] Grumman F-14B Tomcat: The Bombcat]]&lt;br /&gt;
&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F4D-1&amp;diff=163418</id>
		<title>F4D-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F4D-1&amp;diff=163418"/>
				<updated>2023-05-28T23:24:38Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f4d_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50188_f4d_1_usa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', later known as the F-6A under the 1962 Tri-Service aircraft designation system, is a gift rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Danger Zone&amp;quot;]] as a reward for the [[wt:en/news/7796-event-summer-quest-en|2022 Summer Quest event]].&lt;br /&gt;
&lt;br /&gt;
The last subsonic carrier-based jet fighter adapted into USN service by Douglas, the Skyray offers sufficient speed at its rank with a large wing, boosting its overall climb rate and allowing it to fly in transonic speeds without any fatal structural damage. However, players do have to beware of its outdated design of wing-mounted guns, whereas most jets of the era put them on the centreline instead, as well as severe bleeding of speed in manoeuvres due to the large wing.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
At first glance, players will notice its enormous delta wings, while this helps with its climbing speed and overall structural integrity, as well as holding more fuel for longer fights; this also means that with the help of slats and flaps, it can be a fearsome dogfighter thanks to its powerful Pratt &amp;amp; Whitney J57-P-8 engine with an afterburner at transonic speeds - even supersonic at higher altitudes or in a dive. The plane is very stable across all speeds and its very rare that you ever reach its redline of 1,283 km/h, although you will need to factor in compression at higher speeds (above ~950 km/h). The delta wing provides a good instantaneous turn rate, though also causes severe energy bleeding in manoeuvres, and the overall large size also means that it will become an easy target for enemy jets with higher energy. So be aware not to dogfight for too long, else the F4D-1 will not be able to gain back enough energy, even with its good acceleration, to escape from the turmoil and lead you straight back to the hangar.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,138 || 1,134 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.8 || 23.5 || 100.6 || 92.6 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,151 || 1,145 || 21.4 || 22.0 || 146.7 || 122.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,283 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 1,283 || N/A || 1,283 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 700 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J57P8 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,245 kg || colspan=&amp;quot;2&amp;quot; | 190 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 7m fuel || 20m fuel || 25m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,122 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,811 kg || 8,733 kg || 9,133 kg || 10,425 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 7m fuel || 20m fuel || 25m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,249 kgf || 7,269 kgf&lt;br /&gt;
| 0.93 || 0.83 || 0.80 || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,475 kgf&amp;lt;br&amp;gt;(1,000 km/h) || 8,104 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.04 || 0.93 || 0.89 || 0.78&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The only protection on this aircraft is a 8 mm steel plate right in front of the pilot; although it is practically useless against autocannons, it may sometimes save you from head-on .50 cal strafes. Another bad news is that the tanks are not self-sealing, so there is very high chance that players will not survive if set afire, unless at very low fuel - in which case they will no longer have enough fuel for an escape.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Browning-Colt Mk12 Mod 0 cannons, wing-mounted (70 rpg = 280 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AIM-9B Sidewinder|FFAR Mighty Mouse}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 42 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 114 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;!-- &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 7, 19 || 7, 19 || 7, 19 || 7, 19 || 7, 19 || 7, 19&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || 1 || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Players who fly the A-4 series will feel familiar, since Douglas adopted a similar design of delta wing and autocannon on the F4D-1. Other traits are very similar as well, particularly the manoeuvrability and ballistics. While it has 2 pairs of guns on its wings, a concentrated burst on an enemy will certainly be their demise. Its overall high manoeuvrability and angle of attack (AoA) also helps to gain a slightly longer window to take out enemy aircraft, so long as you stay aware of your speed and keep turns below 950km/h, as this plane does lock up vertically in speeds greater than about 950 km/h. Beware of being stalled by manoeuvres: although the F4D can gain its speed back relatively quickly, this can leave enough window for enemies to lay their guns on your plane. So either be quick with taking down your target or evacuate from the battlefield for another attack run. Fuel is limited to 25 minutes, which goes fast when on full afterburner, so keep an eye on it.&lt;br /&gt;
&lt;br /&gt;
In air-to-air engagements, the Skyray will, at most speeds, perform exactly as you'd expect. As a delta-wing, it can pull very hard, at the cost of a significant amount of energy. However, above about 900km/h, the elevators begin to lock up, and the Skyray compresses significantly. However, there is an unusual positive to the compression at high speeds: Above Mach 0.8, the Skyray will begin to maintain its energy, even without full afterburner, extremely well. It is at this point at which the Skyray begins to perform like a subsonic F-104, which can be used to your advantage when attempting to evade technically superior aircraft such as the MiG-19 and MiG-21, on the condition your energy state upon being engaged is higher.&lt;br /&gt;
&lt;br /&gt;
If ground pounding is your objective, chances are players will find the FFARs useless against ground targets in ground RB and even in air RB due to its explosive content; the task is made slightly easier with the ballistic computer, but do not expect a solid kill aside from light vehicles.&lt;br /&gt;
&lt;br /&gt;
In addition, while the rocket pods may not be particularly effective for ground pounding, they can help to defend against missiles which the player would otherwise have difficulty dodging, as most IR Missiles in this BR range are extremely susceptible to countermeasures, or in this case, Mighty Mouse rockets. As such, if a missile is launched in the player's direction while he is low on energy, the rockets can often make the difference between not having to pay the 20,000 SL repair cost, and being sent back to the hangar in a massive fireball.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed and acceleration for a transonic jet&lt;br /&gt;
* High AoA thanks to its delta wing, can dogfight if needed&lt;br /&gt;
* Access to a relatively long-range radar&lt;br /&gt;
* Access to four AIM-9B missiles&lt;br /&gt;
* Four devastating 20 mm autocannons which can be bound to fire separately&lt;br /&gt;
* Can carry 114 x FFAR rockets for Ground RB, or a mix of AIM-9Bs &amp;amp; FFAR rockets for Air RB&lt;br /&gt;
* High speed compression can work in your favor, as the Skyray's energy retention improves significantly above Mach 0.8&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively low velocity and low ammo count for the cannon&lt;br /&gt;
* Large target&lt;br /&gt;
* Bleeds speed severely after manoeuvres&lt;br /&gt;
* Elevator locks up above roughly 950 km/h&lt;br /&gt;
* Rather average 25-minute maximum fuel load, goes quickly when on full afterburner&lt;br /&gt;
* Only rockets as alternative ground-attacking weapon, and they are somewhat underpowered&lt;br /&gt;
* Bad rear visibility from the cockpit&lt;br /&gt;
* Wing rips are common while doing basic turns at high speeds, removal of the &amp;quot;New Boosters&amp;quot; modification may mitigate this to a degree.&lt;br /&gt;
* Failure is harshly penalized due to the 20,000 SL repair cost&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The program for F4D Skyray traces back to a German aerodynamic engineer, Alexander Martin Lippisch. As one of the pioneers of rocket-powered aircraft (the designer of the [[Me 163 B|Me 163]]) and supersonic designs, he had also been interested in many other new aspects of aerodynamics, including tailless aircraft, and one design stood out - delta wings. As part of the efforts to gain the upper hand against the Soviet Union before the end of the European Theatre of WWII, Lippisch and his designs were among part of Operation Paperclip to bring German engineers to the US.&lt;br /&gt;
&lt;br /&gt;
As the tension between the two great powers rose and the creation of high-speed jet bombers such as the Soviet Tu-16 Badger, the need for a jet that could climb as fast as possible arose as well. The USN wanted a new jet interceptor that could climb to around 15 km/50k ft within 5 minutes of combat alarm while putting Lippisch's (working for Convair by this period) design into good use. Ed Heineman (also the designer of the [[A-4 (Family)|A-4 Skyhawk]]) of Douglas Aircraft Company adapted the designes for use and the prototype XF4D was built by 1951 and flew into the skies on 23 January 1951. The prototypes used Allison J35-A-17 turbojet engines, then changed to a Westinghouse J40-WE-8 with afterburner. As the tests went on, the record of top speed at sea-level was broken on 3 October 1953 by Lt. Cmd. James B. Verdin, and this also earned Ed a Collier Trophy from NAA. After its 5 years of test flights and evaluation, the USN became the first user of the F4D and stationed them at San Diego as part of the NORAD North America defense network against possible assaults; USMC and NACA (later NASA) used it as well.&lt;br /&gt;
&lt;br /&gt;
As the demand for a multi-role jet rose, the F4D (by the time F-6 under the new Tri-service designation) was soon withdrawn from use as a dedicated interceptor in 1964, replaced by the McDonnell Douglas [[F-4C Phantom II|F-4 Phantom II]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|e9aijFGjE78|'''Ultimate F4D-1 Skyray Guide''' -By Bob Dickinson }}&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f4d_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7798-development-f4d-1-skyray-en|[Devblog] F4D-1 Skyray]]&lt;br /&gt;
&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-64DJP&amp;diff=162631</id>
		<title>AH-64DJP</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-64DJP&amp;diff=162631"/>
				<updated>2023-05-14T12:00:48Z</updated>
		
		<summary type="html">&lt;p&gt;U100904013: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AH-64 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ah_64d_japan&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a license-built version of the [[AH-64D]] by Fuji Heavy Industries to improve the Japanese anti-tank helicopter capabilities, and a cost-efficient alternative over a domestic attack helicopter development program.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]]. It plays very similarly to its American counterpart but lacks AMASE and APKWS missiles. The most important asset of the Apache is its [[AGM-114K Hellfire II]] with its long-range anti-tank capability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The AH-64DJP sports a great manoeuvrability, an incredible acceleration and overall provides a great speed of up to 320 km/h in arcade and 295 km/h in realistic and simulator game modes. As fast as the [[AH-64D|United States Army, AH-64D Longbow]] and slower than the [[AH_Mk.1|British Army, AH Mk.1]] variants of the Apache, the AH-64DJP is still able to perform manoeuvres other helicopters can only dream about, from barrel rolls, flips to loops which allow it to evade enemy missiles with ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 269 || 249 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 320 || 295&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
The AH-64D Apache longbow, has only limited armour protection installed with bullet proof glass only being installed on the pilot windscreen. The helicopter uses Kevlar boron carbide, composite martial which is limited only to instrument, floor and side panels around the cockpit. It does not provide the same level of protection as seen on other helicopters such as the [[Mi-28N]].&lt;br /&gt;
&lt;br /&gt;
* Bullet proof glass installed only for the pilot - 22 mm thick.&lt;br /&gt;
* Installation of Kevlar boron carbide, composite martial only on the: Seats, cockpit side panels, Gunner floor panels and pilot instrument panel - 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M230E-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm M230E-1 cannon (1,200 rpg)&lt;br /&gt;
** 1 x 30 mm M230E-1 cannon + 30 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AGM-114K Hellfire II|ATAS (AIM-92)|Hydra-70 M247}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x ATAS (AIM-92) missiles&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 8 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 16 x AGM-114K Hellfire II missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; width=&amp;quot;20%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AH-64A_(Israel).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Hydra-70 M247 rockets&lt;br /&gt;
| || 19 || 19 || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! AGM-114K Hellfire II missiles&lt;br /&gt;
| || 2, 4 || 2, 4 || 2, 4 || 2, 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! ATAS (AIM-92) missiles&lt;br /&gt;
| 4 || || || || || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' only has the following Defensive systems installed:&lt;br /&gt;
&lt;br /&gt;
* '''Flares/Chaff''' - Up to 30 countermeasures can be installed.&lt;br /&gt;
* '''AIM-92 Stinger''' - AIM-92 Stingers and Infrared Counter Measures.&lt;br /&gt;
&lt;br /&gt;
When unlocked, countermeasures are not installed - this requires the Flares/Chaff module (tier I) to be researched and installed, this provides up to 30 countermeasures. The last module called AIM-92 (tier III) allows for the installation of a maximum of four AIM-92 Stinger missiles, which two are mounted on each wing tip, 30 countermeasures &amp;amp; IRCM module.&lt;br /&gt;
&lt;br /&gt;
Important note: unlike the American and British brothers, the AH-64DJP lacks a MAW (missile approach warning) system. This means that the AH-64JDP player should keep an extra eye on SPAAs and incoming SAMs by himself, as without MAW missiles must be spotted and countermeasures deployed manually.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Overview:'''&lt;br /&gt;
&lt;br /&gt;
The AH-64DJP is very similar to the AH-64D Apache. The only difference is the lack of an ability to carry an advanced MAW (a system that alerts the pilot to incoming missiles, Missile Alert Warning). The Apache is an excellent helicopter for attacking ground targets, and can also hold its own against many enemy aircraft. Through adequate use of cover, teamwork, and game sense, the Apache can easily dismantle enemy teams. An Apache pilot must understand all of the tools at their disposal.&lt;br /&gt;
&lt;br /&gt;
The Apache has an arsenal of weapons. The most effective anti-tank weapon in the Apache's arsenal is the AGM-114 Hellfire, which uses a top attack trajectory to destroy ground vehicles. There is functionally very little difference between the AGM-114B and K variants, used on early and late Apaches respectively.&lt;br /&gt;
&lt;br /&gt;
'''Staying Alive:'''&lt;br /&gt;
&lt;br /&gt;
Flying the Apache effectively can be more difficult than most players would imagine, processing information from optical sights, radar displays, and the radar warning receiver all at once can lead to information overload. If distracted by irrelevant information, a pilot can quickly lose situational awareness. Being successful in the Apache requires situational awareness above all else. Due to the fragility of the helicopter, any blindspot can lead to a quick and sudden death. Additionally, the mobility of the Apache is adequate but not impressive, so evasive manoeuvres are not always effective.&lt;br /&gt;
&lt;br /&gt;
Using cover is a very important part of staying alive in the Apache. Always stay behind a hill or building in ground battles. When exposing yourself in order to fire on the enemy, be mindful to not gain too much altitude. Most importantly, Always listen to your RWR and MAW. If you hear an alarm, take evasive action immediately.&lt;br /&gt;
&lt;br /&gt;
The biggest improvement of the later Apache variants is the ability to mount the Longbow radar system. This system, if used properly, will help maintain situational awareness.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is important to know when to use flares. Flares are extremely effective against heat-seeking missiles, but useless against any other missiles. It is the responsibility of the Apache pilot to recognize the threat and decide whether to use flares or not. For Apaches with MAW (missile approach warning), there is an option for flares to be dispensed automatically.&lt;br /&gt;
&lt;br /&gt;
'''Using the Longbow Radar:'''&lt;br /&gt;
&lt;br /&gt;
The radar of the Apache should be used as a secondary tool when engaging ground targets. As of update 1.99.1.45, the radar is not effective in obtaining target lock for ground vehicles. The AGM-114L radar guided Hellfire is not in the game, so guidance of Hellfires should be done by using the FLIR thermal imaging camera to lase targets. However, the radar is still useful in detecting enemy aircraft. By using the multi-function menu to switch radar mode, the radar will begin to search for air rather than ground targets. Keeping track of enemy aircraft is vital to survival in the Apache, as any plane can make quick work of the Apache if the helicopter is unprepared.&lt;br /&gt;
&lt;br /&gt;
'''Air-to-Air (Stinger and Gun):'''&lt;br /&gt;
&lt;br /&gt;
The Apache is surprisingly potent in air-to-air combat. Engagements should be conducted primarily through the use of the Stinger missile. The Stinger is a simple but effective air-to-air missile. It has an excellent seeker head and can obtain all aspect lock on almost any air target within 3-5 km (even propeller aircraft with a low heat signature). However, the Stinger can be easily fooled by flares or outmanoeuvred by a fast enemy aircraft. The best way to use the Stinger against enemy aircraft is when they are heading directly towards you. If fired at the right second, most enemies will struggle to dodge a Stinger.&lt;br /&gt;
&lt;br /&gt;
If the enemy gets close, the 30 mm autocannon can be extremely effective. The gun will automatically aim with optical lock, so Apache pilots can aim accurately while taking evasive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
'''Close Range Air-to-Ground (Gun and Rockets):'''&lt;br /&gt;
&lt;br /&gt;
At close range, the Apache has excellent offensive capability. The 30 mm autocannon is incredibly accurate even at surprisingly far distances. This cannon uses a High Explosive Dual Purpose round that can engage lightly armoured targets. Rocket pods can also be used, with the CCIP computer helping maintain accuracy even at further distances. Be careful when trying to use the Hellfire missile at close range. It can do a direct attack at closer ranges (rather than its usual top attack) but if fired at an odd angle, it may not have time to manoeuvre onto the target if fired at closer ranges.&lt;br /&gt;
&lt;br /&gt;
The problem with trying to engage at close range is that doing so will put the Apache in huge amounts of danger. Enemy tanks will be able to quickly destroy the Apache with their main guns or anti-aircraft machine guns.&lt;br /&gt;
&lt;br /&gt;
[[File:HellfireTrajectory.png|thumb]]&lt;br /&gt;
'''Long Range Air-to-Ground (Hellfire): '''&lt;br /&gt;
&lt;br /&gt;
At longer ranges, the Hellfire missile can be used to full effect. The Hellfire will guide on its target as shown in the attached diagram. This is known as top attack. Being that it takes this path to the enemy target, the Hellfire can take upward of 30 seconds to reach its target at longer ranges. Do not fire at enemies that are about to move to cover, and make sure to fire multiple missiles at once in order to deal maximum damage. Because the Hellfire is laser guided, multiple missiles can be fired at once. They should be fired at intervals of 5-10 seconds, where between missiles the Apache can switch to a new ground target. This will allow for the quick destruction of multiple enemies. This tactic can be incredibly effective. Although the time to target for the most recently fired Hellfire is available on the HUD, pilots will have to keep track of all the missiles they have fired by memory and quick calculations.&lt;br /&gt;
[[File:HellfireSequenceDemonstration.mp4|left]]&lt;br /&gt;
&lt;br /&gt;
Combatting enemy anti-aircraft vehicles can be a challenge. Always remain in cover and move unpredictably in combat. Use the radar warning receiver to obtain the general direction of enemy AA, and then attack with a Hellfire. An effective strategy is to fire a Hellfire, break optical lock to gain cover and avoid counterfire, and then pop back up and get lock again several seconds before the Hellfire hits. This strategy if applied correctly will result in a hit, as the Hellfire is smart enough to begin following the laser designator again once the Apache re-obtains its lock.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Attack capabilities:&lt;br /&gt;
** Rockets&lt;br /&gt;
** Long-range Hellfire II ATGMs&lt;br /&gt;
*** Timer to show you when they will hit the target, giving you the exact time to return to cover&lt;br /&gt;
*** Range of approximately 9 km&lt;br /&gt;
*** Can launch and guide several ATGMs at the same time&lt;br /&gt;
** Flexible 30 mm cannon&lt;br /&gt;
*** Has 51 mm pen tops in a mono-type belt&lt;br /&gt;
* Anti-air capabilities:&lt;br /&gt;
** 4 AIM-92 Stinger AAMs&lt;br /&gt;
** Flexible 30 mm cannon&lt;br /&gt;
*** Rounds in mono-type belt are {{Annotation|HEDP|High Explosive Dual Purpose}}&lt;br /&gt;
* Spotting capabilities:&lt;br /&gt;
** Longbow radar, both air and ground units&lt;br /&gt;
** Thermal sights&lt;br /&gt;
* Amazing speed, acceleration, climb and roll - very manoeuvrable helicopter&lt;br /&gt;
* Very survivable (Compared to other helis) with 2 crew members, and a beefy air frame&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long-range Hellfire II ATGMs&lt;br /&gt;
** Slow, utilizing their long range is hard due to very long flight times&lt;br /&gt;
** While they can in theory hit air targets, they're too slow to reliably hit air targets&lt;br /&gt;
* Lacks {{Annotation|MAW|Missile Approach Warning}} which is a very important system for top helicopters&lt;br /&gt;
* Has only 30 flares&lt;br /&gt;
* 30 mm cannon has high dispersion at longer range, making it inaccurate beyond 500 m&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AH-64D was selected by the Japanese Ground Self-Defense Force (JGSDF) in 2001, with a requirement for about 50 helicopters. 50 were ordered, and they were built by the Japanese Fuji Heavy Industries as the '''AH-64DJP''' (JP standing for Japan). The first AH-64DJP was delivered in 2006, but the order was cancelled after the delivery of only 13 helicopters. The AH-64DJP has the possibility of equipping AIM-92 Stinger air-to-air missiles (AAMs).&lt;br /&gt;
&lt;br /&gt;
In 2017, it was announced that the AH-64DJP helicopters were to have their targeting systems upgraded by the American Lockheed Martin defense firm. According to a press briefing from April 26 of 2017, the upgrade was to the Modernized Target Acquisition Designation Sight/Pilot Night Vision Sensor (M‑TADS/PNVS). The M-TADS is the laser designator that allows the targeting of the AGM-114 Hellfire missiles, while the PNVS assists with safe flight in day, night, and adverse weather missions. The contract was for the delivery of 14 Modernized Day Sensor Assembly (M-DSA) laser designator kits. The M-DSA increases the reliability of the laser designator and also increases the precision of the system. Additionally, Lockheed Martin's Apache sustainment team was to provide performance-based logistics support to the JGSDF under a separate three-year contract. Japan was the first Apache operator to receive the M-DSA upgrade.&lt;br /&gt;
&lt;br /&gt;
As of 2017, the JGSDF operated one squadron of ten AH-64DJP helicopters, with the other three acting as training helicopters. One AH-64DJP was destroyed in a crash in February 2018, resulting in the deaths of both crew members; this left a total of 12 AH-64DJP helicopters.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_64d_japan Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery |market|ugcitem_1000607|AH-64DJP JG-4557.png|Camo &amp;quot;AH-64DJP, Bicolor winter&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|irF2YOn8zOs|'''Ultimate AH-64 Guide''' -By Bob Dickinson }}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Rotorcraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Mi-35M]]&lt;br /&gt;
* [[Ka-50]]&lt;br /&gt;
* [[EC-665 Tiger HAP]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Boeing_AH-64_Apache|[Wikipedia] Boeing AH-64]]&lt;br /&gt;
* [https://www.helis.com/database/model/AH-64DJP-Apache/ &amp;lt;nowiki&amp;gt;[Helis.com]&amp;lt;/nowiki&amp;gt; Fuji AH-64DJP Apache]&lt;br /&gt;
* [https://www.milavia.net/news/2006/first-ah-64djp-delivered-to-the-jgsdf.html &amp;lt;nowiki&amp;gt;[MILAVIA]&amp;lt;/nowiki&amp;gt; First AH-64DJP Delivered to the JGSDF]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fuji}}&lt;br /&gt;
{{Japan helicopters}}&lt;/div&gt;</summary>
		<author><name>U100904013</name></author>	</entry>

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