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		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_II_(H)&amp;diff=158554</id>
		<title>Tiger II (H)</title>
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				<updated>2023-03-13T02:41:16Z</updated>
		
		<summary type="html">&lt;p&gt;U100711615: /* US Army vehicles */ fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = Tiger II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_VI_ausf_b_tiger_IIh&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. Index:]] '''Sd.Kfz. 182''') is a rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The Tiger II (H) remains one of the more potent foes a player could face in the Rank IV battles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Difference between the Henschel (H) and the [[Tiger II (P)|Porsche (P)]] turrets''' - The &amp;quot;Henschel&amp;quot; turret is slightly more resistant since it has a flat but thick plate in the front and a more effective gun mantlet. The &amp;quot;Porsche&amp;quot; turret is less armoured, has an exposed turret ring and a shot trap that can and will deflect shells to the weaker upper plate of the chassis. Commander's cupola on the &amp;quot;Henschel&amp;quot; turret is also thicker (150 mm, opposed to 100 mm on &amp;quot;Porsche&amp;quot; turret). Other than that both tanks are identical, but for obvious reasons, the &amp;quot;Henschel&amp;quot; turret is more popular than the &amp;quot;Porsche&amp;quot; turret. The initial design is often misleadingly called the &amp;quot;Porsche&amp;quot; turret due to the belief that it was designed by Porsche for their prototype; in fact, it was the initial Krupp design for both prototypes.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour (hull, turret)&lt;br /&gt;
*Cast homogeneous armour (gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 150 mm (50°) ''Front glacis'' &amp;lt;br&amp;gt; 150 mm (spherical) ''MG port'' &amp;lt;br&amp;gt; 100 mm (50°) ''Lower glacis''|| 80 mm (26°) ''Top'' &amp;lt;br&amp;gt; 80 mm ''Bottom''|| 80 mm (28°) || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 185 mm (9°) ''Turret front'' &amp;lt;br&amp;gt; 200 mm ''Gun mantlet'' || 80 mm (19-21°) || 80 mm (19°) &amp;lt;br&amp;gt; 30 mm ''Turret ring'' || 44 mm (0-14°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 150 mm (conical) || 150 mm (spherical)&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* Suspension wheels are interleaved and overlap.&lt;br /&gt;
* Some part of the turret side have track links on them, which gives an additional 30 mm of protection.&lt;br /&gt;
* A 30 mm turret ring plate is present.&lt;br /&gt;
* Belly armour front part is 40 mm thick while the rest is 25 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=904|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Driving a recently unlocked tank is always difficult; the gun accuracy is terrible and the inability to repair in combat is extremely frustrating  but nothing is worse than feeling powerless to stop your tank from burning to a crisp, even after defeating the enemy that caused the fire. In general, any vehicle will underperform when stock, so reserve your judgement until you unlock all modifications. All your research points should be prioritized into the Parts and FPE modifications. These two modifications are the number one priority.&lt;br /&gt;
&lt;br /&gt;
Stock tanks lack in all areas, however after Parts and FPE, there are a few upgrades that will noticeably upgrade how your vehicle handles:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Adjustment of Fire&amp;quot; significantly increases the general accuracy of your main weapon. Particularly useful at long range.&lt;br /&gt;
* &amp;quot;Tracks&amp;quot; increase notably the manoeuvrability of your vehicle. Particularly useful in close-range maps.&lt;br /&gt;
&lt;br /&gt;
If you don't have unlocked the Parts modification yet, however, here are a few tips:&lt;br /&gt;
&lt;br /&gt;
* Stay close to your teammates.&lt;br /&gt;
* You can repair at the capture points, make good use of it.&lt;br /&gt;
* Light tanks can help you repair (provided they have unlocked the Parts modification).&lt;br /&gt;
* Avoid exposing anything that might risk fire at all costs. If you are set alight, it's game over.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tiger II's cannon can maintain a very nice penetration even at long ranges (1,200 - 1,800 m) while American and Soviet cannons usually cannot keep such high penetration over distance, so they prefer 700 m or fewer engagements where their guns will most likely destroy you in the first hit, so get used to long range engagements. Being comfortable with kilometre long shots is a must in this tank. At 800 m you should still be within a safe distance (depending on what you are facing) but going under that is getting into the Allied guns' effective range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK43 (88 mm)|88 mm KwK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.4 || 21.3 || 25.8 || 28.6 || 30.4 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.3 || 13.3 || 16.1 || 17.9 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:KwK43 (88 mm)/Ammunition|PzGr 39/43, PzGr 40/43, Hl.Gr 39, Sprgr.43}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.70''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || 65&amp;amp;nbsp;''(+5)'' || 59&amp;amp;nbsp;''(+11)'' || 48&amp;amp;nbsp;''(+22)'' || 37&amp;amp;nbsp;''(+33)''&lt;br /&gt;
|-&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 30&amp;amp;nbsp;''(+40)'' || 23&amp;amp;nbsp;''(+47)'' || 12&amp;amp;nbsp;''(+58)'' || 1&amp;amp;nbsp;''(+69)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Recommended ammo load is 23&amp;amp;nbsp;''(+47)'' shells to keep the hull empty and both ready racks full.&lt;br /&gt;
* Racks 7 and 8 are ready racks, and take priority in being filled at the beginning of the battle, then fill 6 through 1 in that order.&lt;br /&gt;
* Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing the main gun when it is loaded will load ammo from racks 1-6 into 8 then 7, as long as there is ammo in racks 1-6. Firing the main gun will interrupt the loading of the ready racks.&lt;br /&gt;
&lt;br /&gt;
Thanks to the ready rack feature found on this tank, the ammo racks found in the back of the turret will always be full of ammo, making it the prime target for enemy tankers who are looking to detonate your ammo rack. Even solid shots like APCR and APDS that commonly pierce your front turret can make their way to the rear of the turret, potentially hitting the ready racks and can cause a critical hit to become a deadly one.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (150) || 900 || -10°/+25° || -55°/+160°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====General playstyle====&lt;br /&gt;
&amp;lt;!--Explain the general role of the tank. (i.e. Archer should be held in rear waiting for enemy vs. M18 Hellcat should speed and reposition every shot)--&amp;gt;&lt;br /&gt;
The Tiger II (H) is best used at mid to long ranges, where its small weak spots are hardest to hit. It can, however, be put to work on the front lines, protecting medium tanks and tank destroyers - just be aware of your limited mobility, and ensure you have options should you get advanced upon by multiple enemies.&lt;br /&gt;
&lt;br /&gt;
When used as a sniper, it is best that you find a position with a good overview of the battlefield. Keep your tank positioned directly towards the enemy and keep an eye out for any medium tanks trying to flank you (Tiger II has great frontal armour, do not be afraid to use it. However, keep in mind that the lower plate offers less protection and penetrations can easily cause fires due to the positioning of mechanical parts). It is best that you find cover behind a solid object and slightly rotate your vehicle about 10-15 degrees from the enemy (your turret too). Positioning, combined with distance, can easily give you effective armour greater than 300 mm. When sniping, it is best to wait for the enemy to expose their weak points, fire a steady, accurate shot and retreat to a safe position. Wait for your reload to be completed and slowly show your frontal plate (most of the players will engage even though the chances of penetration are low); once the enemy has fired, you can take your time and engage the tank while they reload.&lt;br /&gt;
&lt;br /&gt;
Using the Tiger II to advance and to support the front line can be rather tricky. While this tank offers great firepower and superior frontal armour, you'll notice that it is hard to fight in urban areas. In situations like this, you will quickly realize that the high weight and sheer size of the tank can cause major problems. Almost any tank that is faster will easily outmanoeuvre the Tiger II and destroy it. To avoid this, it is best to stay in the back (not too far from your team), keeping your tank positioned at an angle and using &amp;quot;peek-a-boo&amp;quot; techniques. You should always look for a position that can protect you during the assault of small tanks, such as &amp;quot;U&amp;quot; shaped buildings where you can easily retreat and protect your weak points.&lt;br /&gt;
&lt;br /&gt;
Note that you have to find a tactic that suits your playstyle best; these are simple tips that should help you get started.&lt;br /&gt;
&lt;br /&gt;
'''It is not a medium tank nor a tank destroyer:''' - This is a very heavy tank with an engine meant for a tank half its weight, so it moves slow and turns slow. It is not as reliable for close range combat as a medium tank and if you try to brawl with it more than necessary you will find yourself quickly flanked by faster, more agile tanks and destroyed with side/rear shots. In particular, Soviet 122 mm guns have decent penetration and large amounts of explosive filler, so you are unlikely to survive a hit, especially if shot in the sides.&lt;br /&gt;
&lt;br /&gt;
This does not mean you should stay put in a single spot, or camp a location like a tank destroyer (which are designed to camp): you have mobility, so keep moving or you will attract a lot of attention, only to find out too late that someone took his sweet time to travel 1.5km to your position to deliver you a shell to the side.&lt;br /&gt;
&lt;br /&gt;
====Tactics====&lt;br /&gt;
====== Know the specs======&lt;br /&gt;
'''Know the gun and ammo:''' - Knowing what your gun and ammunition are capable of is very important; this translates into knowing what kind of ammo to use in every situation against any enemy tank.&lt;br /&gt;
&lt;br /&gt;
Like most German tanks, the stock APCBC (PzGr 39/43) is a good all-around shell, effective at close and long range with good penetration and good fragmentation, it will be the one you will be using the most. For close range combat with very heavily armoured tanks you will need APCR shells (PzGr 40/43), its high penetration value at close range can be a threat even to some 8.0 BR tanks, but remember it is a solid shell with no explosive charge, so you will need to aim carefully for crew and vital components which means you will need to know where these are located exactly.&lt;br /&gt;
&lt;br /&gt;
The recommended ammo ratio is 2/3 (two thirds) of APCBC and 1/3 (one third) of APCR.&lt;br /&gt;
&lt;br /&gt;
In arcade battles ranging is quite easy since the game does it for you, in [[Realistic_Battles|realistic]] and [[Simulator_Battles|simulator]] however you do not have this advantage. Trying to &amp;quot;eyeball it&amp;quot; after 800 m can be incredibly tricky in these game modes, but something you might not know is that your sights provide you with all the tools you need to land a shot on your first try on a target that can be as far as 2,800 m. You just need to follow the formula: Target size in metres / mil number x 1,000 = target range&lt;br /&gt;
&lt;br /&gt;
Your &amp;quot;target size&amp;quot; is the length or the width (depending on what side you are facing) of your target, the mils are displayed in your sights on the horizontal axis, you divide these 2 numbers and multiply the result by 1,000 and you will get the exact distance in metres. Then you just have to adjust your aim using the vertical axis of your sights (that displays the bullet drop) and take the shot. If your numbers were correct, you will land the shot right on.&lt;br /&gt;
&lt;br /&gt;
'''Know your enemy and know yourself:''' - This applies to all tanks in all honesty, you need to spend some time looking at the armour of any tank you might encounter and learning where possible weak spots are located and under what conditions (angle, distance) you can actually score a good hit; yes, the gun is extremely good, but don't expect miracles, aim it right and it will serve you right.&lt;br /&gt;
&lt;br /&gt;
Learning your enemies' reload rates, vital components and crew locations is also very important; if you learn where their ammunition is stored, you will be creating fireworks during the whole game.&lt;br /&gt;
&lt;br /&gt;
Take care of reading about your enemy's different ammo options, remember that just looking at the penetration values under the short description is not enough, since most tanks will have better options when it comes to ammunition. Learn under what conditions (angle, distance) your tank is safe from all the available ammo for these certain tanks, then take measures to protect yourself.&lt;br /&gt;
&lt;br /&gt;
====== Positioning ======&lt;br /&gt;
'''Hide your notable weak spots:''' - Ensuring sufficient cover is available is very important for the Tiger II; if you happen to find a position where a piece of rubble covers your lower frontal hull plate you have just made yourself much harder to knock out. You can also use some low profile friendly tank destroyers, providing there is suitable clearance to fire over them. Keep in mind, however, that tanks with solid shot can still shoot through tanks if they have enough penetration. &lt;br /&gt;
&lt;br /&gt;
If you try to move ahead in the face of an enemy you will end with a disabled transmission, a fire and possibly some knocked out crew members or just destroyed. Explore the map, find places where craters, depressions in the ground, soft hills, rubble, rocks or artificial obstacles (such as trenches) will cover you while letting you shoot over it; the Tiger II has very nice gun depression, use it to your advantage. Remember that destructible environmental objects (like brick walls, fences, and even trees) will protect you from a single HEAT, HE and possibly HESH shell hit, but nothing else, and you should not rely on it to cover your sides or as anything else than visual cover. Taking cover behind large rocks, hills, buildings or even ally heavy tanks while you perform repairs or reload can be very useful.&lt;br /&gt;
&lt;br /&gt;
======Long range combat ======&lt;br /&gt;
'''Long Range =/= Immortality''' - Any competent enemy will avoid using regular AP rounds when engaging at long range; HEAT, some APDS, and high-calibre HE rounds are all capable of doing damage even at extreme ranges, though if you quickly reverse back into cover while the shell is traveling (the Tiger II has a surprisingly good reverse speed), you can avoid getting hit. However, this assumes you aren't make a fatal mistake: not finding a reliable or long term place for sniping. A good location for long-range combat should be one that only exposes one side of the Tiger tank, that way the gun only needs to be pointed towards the front and the other exposed side. It would also be ideal to have enough space behind the tank's position in order to enact overextend tactics to pop out of cover and fire at a target before reversing back to cover, or just to withdraw if the tank or the position is in trouble.&lt;br /&gt;
[[File:King Tiger Positioning Example.jpg|left|thumb|350px|An example of good positioning for long-range sniping.]]&lt;br /&gt;
&lt;br /&gt;
Ensure you account for the capabilities of what you're engaging; tank destroyers such as the ISU-152 can easily destroy your vehicle with their extremely high-calibre HE rounds, HESH such as that fired by the FV-4005 can also be deadly, and HEAT rounds, when up-tiered into tanks such as the M46, can effectively penetrate your upper plate even at range. Additionally, well-aimed APDS rounds from British tanks such as the Centurion and Conqueror are capable of penetrating, even at range.&lt;br /&gt;
&lt;br /&gt;
Avoid exposing any more of your vehicle than absolutely necessary; with the impressive gun depression of the Tiger II (H), you should easily be able to make use of any available defilade or ridge that can protect your hull.&lt;br /&gt;
&lt;br /&gt;
======Teamplay======&lt;br /&gt;
'''Be a team player:''' - Lone heavy tanks are vulnerable heavy tanks, so it's always best to ensure you've got some support around when advancing or holding a strategic location. In close-quarters maps, were short to mid range engagements are the best you can hope for, try to be the front-liner, taking the shots you'll survive that your medium tank allies might not. They, in turn, should be able to assist you if enemies attempt to flank. Remember, however, that you're not invulnerable and it's not your job to save teammates that make mistakes. You should assume the worst about anything you encounter, too - tanks such as the T34, IS-2, etc. can all easily destroy you at close ranges, so being efficient on your shots is extremely important - avoid panicking and giving tanks that can engage you comfortably a chance to fire back.&lt;br /&gt;
&lt;br /&gt;
======Close-quarters combat======&lt;br /&gt;
'''Expose only what's necessary:''' - Often, you'll have no choice but to engage in close quarters. It's far from ideal for a Tiger II, but it's still reasonably doable. As mentioned previously, avoid exposing your LFP, make use of any cover available, while maintaining a small amount of angling on your hull to maximise the effectiveness of the UFP. Avoid exposing the sides of your turret at all costs! Do not angle more than a few degrees either side to avoid the thin armour on the sides of the turret being penetrated.&lt;br /&gt;
&lt;br /&gt;
Try to ensure you have some sort of escape route handy if things go sour - something preferably that you can cover with smoke to give you time to repair if necessary.&lt;br /&gt;
&lt;br /&gt;
Attempt to set up ambushes where possible, using choke points and intersections where you will get the first shot reliably and enemies are unlikely to be able to react in time to save themselves.&lt;br /&gt;
&lt;br /&gt;
=====Performance in a 0 to 10 scale=====&lt;br /&gt;
&lt;br /&gt;
*3.0/10 Rusher: Trying to get to the cap point before a T-44 or a Panther? Keep dreaming. This is a slow slumbering beast that will struggle to achieve 40 km/h even on a flat road, struggle to achieve 30 km/h on flat cross country, struggle to achieve 20 km/h on rough cross country and struggle to achieve 8km/h up a steep hill (that is, if you can climb it at all). Its engine was meant for a tank half its weight and size, so expect a slow tank.&lt;br /&gt;
&lt;br /&gt;
*4.5/10 brawler: Its heavyweight, limited acceleration and high profile make it unsuitable for highly mobile close quarter battles, if the tank is on its own it will get easily flanked and destroyed by faster medium/light tanks better suited for these battles and most Allied tanks prefer close quarters while engaging the Tiger II, so it quickly becomes a turkey hunt. However, its great gun and heavy frontal armour add to its survivability and if the operator has medium tank support it can become a foothold for the team.&lt;br /&gt;
*6.0/10 flanker: Again, its high profile and low acceleration don't make it the best tank to flank and a medium tank is better suited for this, but it has a fairly good top speed (even if it takes a long time and a flat road to achieve it), its comparatively fast for a heavy tank, its heavy armour gives it extra survivability in case of a counter attack and if it manages to position itself on the enemy's flank, it can quickly reduce them to pyrotechnics.&lt;br /&gt;
*7.4/10 Adamant: Its heavy frontal armour will often serve as a shield to your lighter allies, you will be capable of taking heavy hits and shrug off impacts that most medium tanks cannot take, it has some flaws and weak spots in the frontal armour that the enemy will take advantage of, but with some angling and planning this can be mitigated. Its side armour is, however, very weak.&lt;br /&gt;
*7.6/10 Sniper: Distance is this tank's friend, its gun has a very long effective range and its armour becomes impervious to most enemy weapons at long ranges, but not all of them and it is not by any means a tank destroyer which will have the upper hand over the Tiger II at very long ranges.&lt;br /&gt;
*9.0/10 Ambusher: Be it sitting still at the end of a street or waiting in the river while the enemy approaches the bridge, this tank will shoot 3 times or more before the enemy even realize what hit them, but you need to be accurate to be dangerous and having support and/or a place to fall back to or a hull-down position is essential for an ambush.&lt;br /&gt;
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====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--&amp;gt;&lt;br /&gt;
===== US Army vehicles =====&lt;br /&gt;
The Tigers' common enemies are going to be the [[M26|M26 Pershing]], an agile American medium tank with a 90 mm gun that can pierce some holes in your frontal armour from a medium range and can get in your flank in no time, but however has relatively thin armour. Two of its variants are noteworthy: the [[T26E5]], an uparmoured version with the same 90 mm gun and the premium [[M26E1]], coming with a more powerful gun.&lt;br /&gt;
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A further nuisance is the [[M41A1|M41A1 Bulldog]]. While it will mostly only fire sub-calibre shells, these are a danger up to 1,000 m to the frontal turret armour. Experienced light tank drivers will try to flank the Tiger to get shots into the exposed hull ammo racks, the APDS shot usually setting these off with one shot, unlike the APCR the Bulldog also carries. If you are stuck in close quarters, try to get a shot off as fast as possible in order to immobilise or destroy it.&lt;br /&gt;
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[[M46]] and [[M46 &amp;quot;Tiger&amp;quot;]] American medium tanks with a very similar gun to the Tiger II and a HEATFS round.&lt;br /&gt;
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[[T28]] and [[T95]]: American tank destroyers with incredibly strong frontal armour and a gun far superior to the Tiger II's, these 2 vehicles should not be confronted frontally. Use your tank to either outflank them or put a few well-aimed shots into the cupolas. Watch out for its traverse speed, as the Doom turtle is shockingly fast to turn on the spot.&lt;br /&gt;
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[[T29]]: Very good gun, penetrations are very deadly. Surprisingly resistant despite its weak hull armour, multiple shots will be necessary if you don't have a lucky shot. From the front, if you have the patience and finesse, a shot into the turret front to the right of the gun mantlet will most likely result in an ammo rack detonation.&lt;br /&gt;
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[[T32]]: a heavier version of the Pershing with an impenetrable mantlet and nigh invulnerable upper glacis, and a far nastier version of that 90 mm gun.&lt;br /&gt;
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===== Red Army vehicles =====&lt;br /&gt;
The [[IS-2 (1944)]] is a Soviet heavy tank with a large 122 mm cannon that you want to stay away from. Both HE and APHE shells of the 122 mm cannon pose a threat and the turret armour can prove difficult to penetrate reliably, often either bouncing shots or sometimes eating them up.&lt;br /&gt;
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Succeeding the [[T-34-85]] is the [[T-44]], a sneakier and more armoured version of the former. It retains excellent mobility while gaining better manoeuvrability and hull armour. Luckily it retains the 85 mm, which however is quite enough to reliably deal with the Tiger's sides. Deal with them quickly before you need to turn the turret and expose your tank's weak side to the enemy. Like with the IS-2 the best place to shoot the T-44 is the turret and lower glacis, the T-44 also inheriting the bouncy turret, so aim well!&lt;br /&gt;
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[[SU-100]]: Fast, mobile and armed with a gun rivalling that of your own tank, this tank destroyer is not to be underestimated. It can punch holes through your turret with ease. Fortunately, they have little yet well-angled armour, thus SU-100 drivers will often angle their armour to create areas of high angle equivalent to auto-bounce zones. In such cases aim for the less angled portion, side or front.&lt;br /&gt;
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All three variants of the ISU series are big boxy targets with very nasty guns, yet are sluggish and have no angled armour. Look and sneeze at them, however often enough they will wait in ambush situations, so be prepared!&lt;br /&gt;
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The [[T-54 (1949)]] is well-armoured and has a dangerous cannons. As soon as you see one, try to notify teammates of its presence so they can take it out quickly. If you have the time against them at close range, shoot at the turret front. At medium distances, you will need APCR or a very lucky shot.&lt;br /&gt;
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===== British vehicles =====&lt;br /&gt;
British vehicles are some of the first to get APDS (The first being the [[Comet_I|A34 Comet]] at BR 5.3), and are therefore very dangerous due to their high penetration. The Tiger II will commonly face tanks like the [[FV4202]], [[Caernarvon|Caernarvon]] and the [[Centurion_Mk_3|Centurion Mk 3]], all of which have the [[Ordnance_QF_20-pounder_Mk.I_(84_mm)|84 mm 20-pdr gun]]. They can punch straight through your turret cheeks at long range with great accuracy. They also have sloped armour, which may bounce some of your shells if you aim poorly. You may also face tanks like the [[Tortoise|A39 Tortoise]], which is a very difficult penetrate from the front. It has thick, sloped armour and a high penetrating [[Ordnance_QF_32-pounder_(94_mm)|94 mm 32-pdr gun]]. At long range, even your powerful 88 mm will struggle to take one out. You may also face tanks armed with the [[L7A1_(105_mm)|105 mm L7A1 gun]], like the [[Centurion_Mk_10|Centurion Mk 10]]. Tanks with this gun have massive penetration (over 300 mm) and so you will be an easy target for them. Luckily, most British tanks do not have explosive filler in their rounds. They will easily be able to take out your gunners/commander but will struggle to knock out the driver from the front. This will give you the chance to use the tanks decent reverse speed to make your escape.&lt;br /&gt;
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=====The worst enemy is yourself=====&lt;br /&gt;
This is true in a literal and figurative way if you keep telling yourself that you can't do it you won't do it. This tank is not easy to operate and it can be frustrating at times but it is a very good tank once you start using it properly and keep its limits and weaknesses in mind.&lt;br /&gt;
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In a literal way, yes, your worst possible enemy is another Panzerkampfwagen Tiger Ausf. B. They know the tank from the inside out just like you, long range and even taking cover won't help you since they have that same amazing gun and they know exactly where to hit, besides, when talking about distance: if you can hurt it, it can hurt you, and if it can't hurt you, you can't hurt it.&lt;br /&gt;
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A Tiger II vs Tiger II fight usually ends in less than 25 seconds, sometimes lasting as little as 2 seconds using 2 shells or less to achieve the destruction of one of them. Sometimes you will find yourself exchanging shells for a whole game.&lt;br /&gt;
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The only effective way to face a Tiger II with a Tiger II is to hit first and making sure the hit has a crippling effect on its firing capability (hitting the turret from the front, for example, taking out the gunner and commander and possibly hitting ammo). If you happen to get hit like this from a Tiger II your only hope is to get to cover in less than 10 seconds (weapon reload time with an expert crew, maxed out loader and commander is 10.6 seconds) and run away to a safe location to repair since these hits will most likely destroy your turret ring and cannon breech.&lt;br /&gt;
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You will be engaging the Tiger II with your Tiger II in arcade games for the most part, but also in realistic/simulator squadron battles where it is a very popular tank. Remember to read &amp;quot;how to destroy a Tiger II&amp;quot; below, there are more tips available on this topic there.&lt;br /&gt;
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====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. Just flank)--&amp;gt;&lt;br /&gt;
[[File:Tiger II Shooting Guide.jpg|400px|left|thumb|Colour-frames showing the viability of targets on the Königstiger.]]&lt;br /&gt;
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A Tiger II is a formidable enemy when it's used correctly by its operator, but it's by no means indestructible under any conditions (Even in a downtier, you can still face tanks carrying APDS rounds such as the [[Centurion Mk 1]].&lt;br /&gt;
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The first thing you want to do is deny the Tiger II of the advantage of its gun by getting as close as possible while keeping clear of its cannon (the closer you get, the better the penetration values for you and the Tiger II) most Tiger II operators will avoid getting flanked at all costs so you might find yourself forced to face one from the front. The biggest weak spot is the lower frontal hull plate, its slopped but only 100 mm thick and behind it lies the transmission that likes to catch fires and create nasty shrapnel when destroyed, the shrapnel will fly inwards and if your shell is large enough they will take out the entire crew. However, this shot will most likely only leave the Tiger II unable to move for a minute and make his operator quite angry (at you) while his gun remains perfectly operational and before you have a chance reload you will most likely receive a very accurate shot from an irritated Tiger II operator.&lt;br /&gt;
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The lower frontal plate is a good place to hit but it should be a second option, with this tank, you need to disable that gun as soon as possible, the turret is a very reliable target at close range, even with HEAT ammo you should be able to deliver a shot that will disable its firing capability for long enough for you to reload and shoot again. Using your best AP round for this is recommended since the frontal turret has a fairly thick (but flat) plate if nothing else works try APCR.&lt;br /&gt;
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Using high calibre HE rounds is also effective. The cupola is probably the best place to hit with a HE shell since the explosion will deflect into the thin upper plate and destroy everything inside. It is not easy to hit, but if you manage to hit the cupola it's very unlikely it survives.&lt;br /&gt;
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The Tiger II is very vulnerable to &amp;quot;Circling attacks&amp;quot;, that means, running around it in circles and harass it with side shots. Its turret can turn quite fast (especially in arcade mode) but most medium tanks are fast enough to outrun it.&lt;br /&gt;
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If you somehow manage to see an enemy Tiger II from the side, try to land a shot in the middle of the hull, near of the turret (not on the turret, the upper part of the hull), there's a good chance there will be ammo there, and if there isn't, you will either knock out the tank by taking out many crew members or cripple it heavily&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
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* With the turret face being up to 185 mm thick and some tracks lining the sides, the Tiger II (H) has a much better turret than its predecessor.&lt;br /&gt;
* Like all other Tiger II's, the frontal hull armour is still extremely thick. Nearly impossible for anything but APDS and HEAT to punch through the upper glacis plate&lt;br /&gt;
* As will all tanks bearing the name Tiger, side scraping is still a good tactic to use on the battlefield&lt;br /&gt;
* 40 mm roof armour offers decent protection against lower-calibre air attacks and even artillery&lt;br /&gt;
* Even if an enemy shell does go through the lower glacis plate, the Tiger II's transmission sometimes acts as a buffer. This can lead to a completely unharmed crew&lt;br /&gt;
* Even at the Tiger II's BR, the 88 mm KwK43 cannon is still great. It scores high marks in penetration, accuracy, damage, and fire rate.&lt;br /&gt;
* Decent gun depression of -8 degrees can have the tank utilize hull-down tactics to protect lower glacis&lt;br /&gt;
* Stock PzGr 39/43 shells are still the go-to anti-tank round. Great accuracy, penetration, and damage potential&lt;br /&gt;
* Fully upgraded, the Tiger II (H) has a high top speed and quick traversing turret. This will give you a fighting chance against medium and light tanks trying to flank&lt;br /&gt;
* Good reverse speed to withdraw from disadvantageous situations&lt;br /&gt;
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'''Cons:'''&lt;br /&gt;
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* Despite having a better turret than its predecessor, the overall turret armour of the Tiger II (H) is sub-par for the Rank. Nearly every tank the Tiger II can meet in battle can punch right through the turret sides and face&lt;br /&gt;
* This is a really big tank. Difficult to miss, even at long range&lt;br /&gt;
* Long and large gun barrel makes it easy to be spotted and damaged to prevent usage&lt;br /&gt;
* The lower glacis plate is only 100 mm thick. Expect to lose the transmission, driver, and machine gunner every so often&lt;br /&gt;
* With two large ready racks at the back of the turret, any shells penetrating it are extremely dangerous&lt;br /&gt;
* Even when fully upgraded, the engine power is underwhelming for a tank that weighs 68 tons. This tank takes time to reach its top speed and struggles to climb hills&lt;br /&gt;
* While fast in a straight line, the Tiger II's manoeuvrability at low speeds is poor. Enemy mediums can take advantage of this&lt;br /&gt;
* The turret front has a weak spot of only 153 mm of armour&lt;br /&gt;
* This tank can be matched with tanks that have access to APDS or HEAT shells, easily defeating the Tiger II's armour&lt;br /&gt;
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== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Just before the [[Tiger H1|Tiger I]] entered service in 1942, work has already begun for its successor. In 1937, Henschel was ordered to develop a heavy tank design, with Porsche the following suit in 1939. Porsche developed their new heavy tank off of the failed [[VK 45.01 (P)]], churning out two models designated VK 4502 (P) named Type 180 and 181. Type 180 had its turret mounted centrally while 181 had the turret mounted on the rear with the engine in the centre (akin to the [[Ferdinand]] tank destroyer layout). Both designs used the same components of the VK 4501 (P) and both designs were visually similar except for the turret locations and some mechanical parts, but these two designs never passed wooden prototypes.&lt;br /&gt;
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Henschel, on the other hand, used a more conventional design in their tank layout, but the end results look no way similar to their previous heavy tank design [[Tiger E|Tiger I]]. The VK 4503 (H) as designated by them resembled a [[Panther G|Panther]] tank layout, with the transmission in the front along with the driving compartment, the turret in the centre, and the engine in the rear. The design used many components from the Panther and the [[Panther II]] in order to standardize production. The suspension system was also different from anything produced at the time, though still using a torsion-bar suspension, the wheels were arranged only in the overlapping method, no interleaving. This new Schachtellaufwerk design simplified maintenance and increased production by using fewer wheels than interleaved (only 9 each side) and with full-steel wheels that the later Tiger I models used to save rubber. The first wooden mock-up of the design was presented on October 20, 1943, to Hitler, to which it was approved for further development as the '''Panzerkampfwagen Tiger Ausf. B''', or just '''Tiger II''' and '''Tiger B''' for short. The Henschel variant was more advantageous than the Porsche variant for being developed faster and has a faster production rate, thus it was destined to be approved for service. The Henschel design began production in the Henschel plant at Kassel and the first 3 working prototypes were churned out in December 1943. Full-scale production began on January 1944 and continued all the way until March 1945. Due to the late introduction and the number of resources needed to construct the heavy tanks, only about 482 production models were produced in this time period, considerably less than its predecessor, Tiger I.&lt;br /&gt;
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===Design===&lt;br /&gt;
The Tiger II is just massive in size. Weighing in at 68.5 tons, it is the heaviest tank to see service in World War II, beaten out as heaviest serving vehicle by the [[Jagdtiger]], which weighs 71.7 tons. The Tiger II front armour is 150 mm thick, and this is without sloping, with which it would be more than 200 mm thick ineffective. The thick front glacis armour was never penetrated by any Allied tank throughout the entire war. The side and rear armour are still 80 mm, which presented a weaker target, but still formidable at longer ranges. The gun on the Tiger II was the famous 8.8 cm KwK43, which could defeat all Allied armour in World War II. The gun is sighted by the gunner with a Turmzielfernrohr 9d monocular sight that allows two magnifications, 2.5x and 5x. In practice, the gun is able to hit a target under 1 km away 100% of the time.&lt;br /&gt;
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The turret on this Tiger II is the production turret model by Krupp, colloquially known as the &amp;quot;Henschel&amp;quot; turret (hence the &amp;quot;H&amp;quot; in the name) despite that the Henschel company had no influence on the Krupp turret design. This turret replaced the flawed prototype [[Tiger II (P)|&amp;quot;Porsche&amp;quot; turret]], also by Krupp. The production model was a simplified turret, using more flat surfaces and a sleeker shape for easier production. The previously curved front of the turret is made into a thickened flat face that presents no shot trap and the protruding commander's cupola was flattened into the design. The turret is powered and could rotate under two settings, high and low. In low, the turret could be rotated a full 360 degrees in 60 seconds, and the same in 19 seconds at high. Though the engine could allow the turret to traverse in 10 seconds in full power, this was not recommended to avoid straining the engine. The turret traverse is powered by pedals or a lever by the gunner and is fine enough with these methods that small adjustments with the manual traverse hand wheels are not necessary.&lt;br /&gt;
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The Tiger II was still propelled by the V-12 Maybach HL230 gasoline engine, which powered the lighter [[Panther G|Panther]] and [[Tiger E|Tiger I]]. The increased weight of the tank made the engine underpowered, requiring extra care to make sure the engine does not fail. Despite that, the tank was capable of reaching a maximum speed of 41.5 km/h, making the Tiger II quite agile for its weight. However, the Tiger II consumes exorbitant amount of fuel and requires extensive maintenance to keep running, which impedes its combat effectiveness in the whole strategic viewpoint as it only had an operational range of about 120 km on cross country terrain. The heavy weight also causes multiple mechanical issues in the tank, the drive train is overburdened as it was intended for a lighter vehicle and multiple breakdowns were experienced in early Tiger II models. Though, these issues were ironed out over time with improvements but still persist due to lack of supplies to maintain the tanks.&lt;br /&gt;
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===Combat usage===&lt;br /&gt;
The Tiger II is organized into heavy tank battalions (Schwere Panzer Abteilungen) in the Wehrmacht and SS units, who first received them by February 1944. A standard battalion would have 45 Tiger IIs, with three in command and 14 in each of the three companies. A total of 14 battalions were employed during World War II in the Heer and SS, 11 assigned to the Heers and 3 to the SS. The original role of heavy tank battalions was to engage, breakthrough and destroy enemy armour on the offensive, but the changing war situation saw their role relegated to the defensive. The Tiger II's first recorded combat action was in the 1st Company of 503rd Heavy Panzer Battalion in Normandy in July 1944, fighting back the Canadians during their offensive in Operation Atlantic, three Tiger IIs were lost, two from combat and one from becoming irrecoverable after falling into a bomb crater. However, by the end of the Normandy Campaign, all of the Tiger IIs in the 503rd was lost. The 501st Heavy Panzer Battalion had the Tiger II see the first action in the Eastern Front on August 1944, where it resisted the Soviet Lvov-Sandomierz Offensive. It was here on the road to Oględów on August 12, 1944, that an ambush by a few [[T-34-85]]s destroyed three Tiger IIs easily and some more disabled. The destroyed Tiger IIs were attributed to ammunition explosions. Due to this incident, it was ordered that the crew do not store the cannon ammunition in the turret, though the enforcement of this order varies between units. Still, 16 Tiger IIs in the 501st became disabled or destroyed in a span of more than two weeks.&lt;br /&gt;
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The Tiger II also played a part in Operation Panzerfaust, where the 503rd Battalion was stationed in Hungary to ensure it stays in the Axis Alliance. These tanks stayed for 166 days and claimed a large number of Soviet vehicle kills for the loss of 25 Tiger IIs. The Tiger II continued to see action in most of the offensive and defensive actions in the last few months of World War II, such as in the Ardennes Offensive in December 1944, the Soviet Vistula-Oder and East Prussian Offensives in January 1945, and the German Lake Balaton Offensive in March 1945, Battle of the Seelow Heights in April 1945, and the Battle of Berlin that lasted until VE Day.&lt;br /&gt;
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Tiger II's performance in battle was quite favourable in firepower and achieved a disproportionate kill-loss ratio. The 503rd SS Battalion claimed 500 kills for the loss of 45 Tiger IIs in the time span of January to April 1945. However, most of the Tiger II's losses were due to mechanical breakdowns or lack of fuel, so the crew abandoned these tanks and destroyed them to avoid enemy capture. Ultimately, however, while these tanks proved a menace in the battlefield, its overall strategic effect to the war is negligible like its predecessor due to the low number available.&lt;br /&gt;
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===Survivors===&lt;br /&gt;
Today, there are 10 Tiger IIs in varying conditions left in the world. The most well known is the one at Musée des Blindés museum at Saumur, France. This Tiger II is the only working version left in the world, this variant has the &amp;quot;Henschel&amp;quot; turret attached. Other notable places around the world that have the Tiger II is at the Bovington Tank Museum at England (which has a Porsche and a Henschel variant), Kubinka Tank Museum at Russia, and the (future) National Armor and Cavalry Museum in America.&lt;br /&gt;
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{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
This version of the tank was equipped with Erwin Aders' turret model, which had a simpler design than the Porsche turret. This allowed the forward armour to be reinforced up to 180 mm, at an inclination of 10°. The turret's front plate was straightened, which prevented shells from ricocheting into the roof of the tank's hull. The ammunition capacity was increased from 72 to 84 shots. As an additional weapon for protection against enemy infantry, the tank was equipped with a Nähkampfgerät 26 mm mortar, with smoke, fragmentation, and fragmentation-incendiary rounds. The tank's weight was around 68 tons, but due to the design of its chassis, its cross-country ability across rough terrain was satisfactory. The use of wide tank treads reduced the tank's ground pressure, when compared to that of the Tiger I, from 1.09 to 1.06 kg/cm². Until September 1944, Zimmerit anti-magnetic paste was applied to the tank's vertical surfaces.&lt;br /&gt;
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Production of the tanks was always being delayed due to Allied bombing runs or lack of materials. In total, around 490 of the tanks were produced from January 1944 to March 1945. The factories of the Henschel company reached a reasonably high rate of assembly—building a Tiger II, from start to finish, took 15 days.&lt;br /&gt;
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The Pz.Kpfw. VI Ausf. B was the most powerful tank in production during World War II, as well as the last heavy tank produced by Nazi Germany. Due to its extremely powerful 88 mm 8,8cm KwK43 L/71 gun, it was able to effectively defeat any of the Allies' tanks.&lt;br /&gt;
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This combat vehicle had a number of serious shortcomings, such as low operational mobility, high weight, low technical reliability, low manoeuvrability, and limited fuel capacity.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
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* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_VI_ausf_b_tiger_IIh Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
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;Sights&lt;br /&gt;
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* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Jh8NVtN57Jg|'''Tiger II (H) - The Old King!''' - ''JustinPlaysYT''|QuDuBwAhRa4|'''Tank Chats #47 King Tiger''' - ''The Tank Museum''|yn2q0E5vxqk|'''Sound Recording: Tiger II''' - ''War Thunder Official Channel''}}&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[IS-2 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Tiger_II|[Wikipedia] Tiger II]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/panzer-vi_konigstiger.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Panzerkampfwagen Tiger Ausf.B (Sd.Kfz.182) Tiger II]&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U100711615</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_II_(H)&amp;diff=158553</id>
		<title>Tiger II (H)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_II_(H)&amp;diff=158553"/>
				<updated>2023-03-13T02:28:26Z</updated>
		
		<summary type="html">&lt;p&gt;U100711615: Suspension wheels and interleaved... -&amp;gt; suspension wheels are interleved...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = Tiger II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_VI_ausf_b_tiger_IIh&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. Index:]] '''Sd.Kfz. 182''') is a rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The Tiger II (H) remains one of the more potent foes a player could face in the Rank IV battles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Difference between the Henschel (H) and the [[Tiger II (P)|Porsche (P)]] turrets''' - The &amp;quot;Henschel&amp;quot; turret is slightly more resistant since it has a flat but thick plate in the front and a more effective gun mantlet. The &amp;quot;Porsche&amp;quot; turret is less armoured, has an exposed turret ring and a shot trap that can and will deflect shells to the weaker upper plate of the chassis. Commander's cupola on the &amp;quot;Henschel&amp;quot; turret is also thicker (150 mm, opposed to 100 mm on &amp;quot;Porsche&amp;quot; turret). Other than that both tanks are identical, but for obvious reasons, the &amp;quot;Henschel&amp;quot; turret is more popular than the &amp;quot;Porsche&amp;quot; turret. The initial design is often misleadingly called the &amp;quot;Porsche&amp;quot; turret due to the belief that it was designed by Porsche for their prototype; in fact, it was the initial Krupp design for both prototypes.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour (hull, turret)&lt;br /&gt;
*Cast homogeneous armour (gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 150 mm (50°) ''Front glacis'' &amp;lt;br&amp;gt; 150 mm (spherical) ''MG port'' &amp;lt;br&amp;gt; 100 mm (50°) ''Lower glacis''|| 80 mm (26°) ''Top'' &amp;lt;br&amp;gt; 80 mm ''Bottom''|| 80 mm (28°) || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 185 mm (9°) ''Turret front'' &amp;lt;br&amp;gt; 200 mm ''Gun mantlet'' || 80 mm (19-21°) || 80 mm (19°) &amp;lt;br&amp;gt; 30 mm ''Turret ring'' || 44 mm (0-14°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 150 mm (conical) || 150 mm (spherical)&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* Suspension wheels are interleaved and overlap.&lt;br /&gt;
* Some part of the turret side have track links on them, which gives an additional 30 mm of protection.&lt;br /&gt;
* A 30 mm turret ring plate is present.&lt;br /&gt;
* Belly armour front part is 40 mm thick while the rest is 25 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=904|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Driving a recently unlocked tank is always difficult; the gun accuracy is terrible and the inability to repair in combat is extremely frustrating  but nothing is worse than feeling powerless to stop your tank from burning to a crisp, even after defeating the enemy that caused the fire. In general, any vehicle will underperform when stock, so reserve your judgement until you unlock all modifications. All your research points should be prioritized into the Parts and FPE modifications. These two modifications are the number one priority.&lt;br /&gt;
&lt;br /&gt;
Stock tanks lack in all areas, however after Parts and FPE, there are a few upgrades that will noticeably upgrade how your vehicle handles:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Adjustment of Fire&amp;quot; significantly increases the general accuracy of your main weapon. Particularly useful at long range.&lt;br /&gt;
* &amp;quot;Tracks&amp;quot; increase notably the manoeuvrability of your vehicle. Particularly useful in close-range maps.&lt;br /&gt;
&lt;br /&gt;
If you don't have unlocked the Parts modification yet, however, here are a few tips:&lt;br /&gt;
&lt;br /&gt;
* Stay close to your teammates.&lt;br /&gt;
* You can repair at the capture points, make good use of it.&lt;br /&gt;
* Light tanks can help you repair (provided they have unlocked the Parts modification).&lt;br /&gt;
* Avoid exposing anything that might risk fire at all costs. If you are set alight, it's game over.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tiger II's cannon can maintain a very nice penetration even at long ranges (1,200 - 1,800 m) while American and Soviet cannons usually cannot keep such high penetration over distance, so they prefer 700 m or fewer engagements where their guns will most likely destroy you in the first hit, so get used to long range engagements. Being comfortable with kilometre long shots is a must in this tank. At 800 m you should still be within a safe distance (depending on what you are facing) but going under that is getting into the Allied guns' effective range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK43 (88 mm)|88 mm KwK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.4 || 21.3 || 25.8 || 28.6 || 30.4 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.3 || 13.3 || 16.1 || 17.9 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:KwK43 (88 mm)/Ammunition|PzGr 39/43, PzGr 40/43, Hl.Gr 39, Sprgr.43}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.70''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || 65&amp;amp;nbsp;''(+5)'' || 59&amp;amp;nbsp;''(+11)'' || 48&amp;amp;nbsp;''(+22)'' || 37&amp;amp;nbsp;''(+33)''&lt;br /&gt;
|-&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 30&amp;amp;nbsp;''(+40)'' || 23&amp;amp;nbsp;''(+47)'' || 12&amp;amp;nbsp;''(+58)'' || 1&amp;amp;nbsp;''(+69)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Recommended ammo load is 23&amp;amp;nbsp;''(+47)'' shells to keep the hull empty and both ready racks full.&lt;br /&gt;
* Racks 7 and 8 are ready racks, and take priority in being filled at the beginning of the battle, then fill 6 through 1 in that order.&lt;br /&gt;
* Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing the main gun when it is loaded will load ammo from racks 1-6 into 8 then 7, as long as there is ammo in racks 1-6. Firing the main gun will interrupt the loading of the ready racks.&lt;br /&gt;
&lt;br /&gt;
Thanks to the ready rack feature found on this tank, the ammo racks found in the back of the turret will always be full of ammo, making it the prime target for enemy tankers who are looking to detonate your ammo rack. Even solid shots like APCR and APDS that commonly pierce your front turret can make their way to the rear of the turret, potentially hitting the ready racks and can cause a critical hit to become a deadly one.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (150) || 900 || -10°/+25° || -55°/+160°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====General playstyle====&lt;br /&gt;
&amp;lt;!--Explain the general role of the tank. (i.e. Archer should be held in rear waiting for enemy vs. M18 Hellcat should speed and reposition every shot)--&amp;gt;&lt;br /&gt;
The Tiger II (H) is best used at mid to long ranges, where its small weak spots are hardest to hit. It can, however, be put to work on the front lines, protecting medium tanks and tank destroyers - just be aware of your limited mobility, and ensure you have options should you get advanced upon by multiple enemies.&lt;br /&gt;
&lt;br /&gt;
When used as a sniper, it is best that you find a position with a good overview of the battlefield. Keep your tank positioned directly towards the enemy and keep an eye out for any medium tanks trying to flank you (Tiger II has great frontal armour, do not be afraid to use it. However, keep in mind that the lower plate offers less protection and penetrations can easily cause fires due to the positioning of mechanical parts). It is best that you find cover behind a solid object and slightly rotate your vehicle about 10-15 degrees from the enemy (your turret too). Positioning, combined with distance, can easily give you effective armour greater than 300 mm. When sniping, it is best to wait for the enemy to expose their weak points, fire a steady, accurate shot and retreat to a safe position. Wait for your reload to be completed and slowly show your frontal plate (most of the players will engage even though the chances of penetration are low); once the enemy has fired, you can take your time and engage the tank while they reload.&lt;br /&gt;
&lt;br /&gt;
Using the Tiger II to advance and to support the front line can be rather tricky. While this tank offers great firepower and superior frontal armour, you'll notice that it is hard to fight in urban areas. In situations like this, you will quickly realize that the high weight and sheer size of the tank can cause major problems. Almost any tank that is faster will easily outmanoeuvre the Tiger II and destroy it. To avoid this, it is best to stay in the back (not too far from your team), keeping your tank positioned at an angle and using &amp;quot;peek-a-boo&amp;quot; techniques. You should always look for a position that can protect you during the assault of small tanks, such as &amp;quot;U&amp;quot; shaped buildings where you can easily retreat and protect your weak points.&lt;br /&gt;
&lt;br /&gt;
Note that you have to find a tactic that suits your playstyle best; these are simple tips that should help you get started.&lt;br /&gt;
&lt;br /&gt;
'''It is not a medium tank nor a tank destroyer:''' - This is a very heavy tank with an engine meant for a tank half its weight, so it moves slow and turns slow. It is not as reliable for close range combat as a medium tank and if you try to brawl with it more than necessary you will find yourself quickly flanked by faster, more agile tanks and destroyed with side/rear shots. In particular, Soviet 122 mm guns have decent penetration and large amounts of explosive filler, so you are unlikely to survive a hit, especially if shot in the sides.&lt;br /&gt;
&lt;br /&gt;
This does not mean you should stay put in a single spot, or camp a location like a tank destroyer (which are designed to camp): you have mobility, so keep moving or you will attract a lot of attention, only to find out too late that someone took his sweet time to travel 1.5km to your position to deliver you a shell to the side.&lt;br /&gt;
&lt;br /&gt;
====Tactics====&lt;br /&gt;
====== Know the specs======&lt;br /&gt;
'''Know the gun and ammo:''' - Knowing what your gun and ammunition are capable of is very important; this translates into knowing what kind of ammo to use in every situation against any enemy tank.&lt;br /&gt;
&lt;br /&gt;
Like most German tanks, the stock APCBC (PzGr 39/43) is a good all-around shell, effective at close and long range with good penetration and good fragmentation, it will be the one you will be using the most. For close range combat with very heavily armoured tanks you will need APCR shells (PzGr 40/43), its high penetration value at close range can be a threat even to some 8.0 BR tanks, but remember it is a solid shell with no explosive charge, so you will need to aim carefully for crew and vital components which means you will need to know where these are located exactly.&lt;br /&gt;
&lt;br /&gt;
The recommended ammo ratio is 2/3 (two thirds) of APCBC and 1/3 (one third) of APCR.&lt;br /&gt;
&lt;br /&gt;
In arcade battles ranging is quite easy since the game does it for you, in [[Realistic_Battles|realistic]] and [[Simulator_Battles|simulator]] however you do not have this advantage. Trying to &amp;quot;eyeball it&amp;quot; after 800 m can be incredibly tricky in these game modes, but something you might not know is that your sights provide you with all the tools you need to land a shot on your first try on a target that can be as far as 2,800 m. You just need to follow the formula: Target size in metres / mil number x 1,000 = target range&lt;br /&gt;
&lt;br /&gt;
Your &amp;quot;target size&amp;quot; is the length or the width (depending on what side you are facing) of your target, the mils are displayed in your sights on the horizontal axis, you divide these 2 numbers and multiply the result by 1,000 and you will get the exact distance in metres. Then you just have to adjust your aim using the vertical axis of your sights (that displays the bullet drop) and take the shot. If your numbers were correct, you will land the shot right on.&lt;br /&gt;
&lt;br /&gt;
'''Know your enemy and know yourself:''' - This applies to all tanks in all honesty, you need to spend some time looking at the armour of any tank you might encounter and learning where possible weak spots are located and under what conditions (angle, distance) you can actually score a good hit; yes, the gun is extremely good, but don't expect miracles, aim it right and it will serve you right.&lt;br /&gt;
&lt;br /&gt;
Learning your enemies' reload rates, vital components and crew locations is also very important; if you learn where their ammunition is stored, you will be creating fireworks during the whole game.&lt;br /&gt;
&lt;br /&gt;
Take care of reading about your enemy's different ammo options, remember that just looking at the penetration values under the short description is not enough, since most tanks will have better options when it comes to ammunition. Learn under what conditions (angle, distance) your tank is safe from all the available ammo for these certain tanks, then take measures to protect yourself.&lt;br /&gt;
&lt;br /&gt;
====== Positioning ======&lt;br /&gt;
'''Hide your notable weak spots:''' - Ensuring sufficient cover is available is very important for the Tiger II; if you happen to find a position where a piece of rubble covers your lower frontal hull plate you have just made yourself much harder to knock out. You can also use some low profile friendly tank destroyers, providing there is suitable clearance to fire over them. Keep in mind, however, that tanks with solid shot can still shoot through tanks if they have enough penetration. &lt;br /&gt;
&lt;br /&gt;
If you try to move ahead in the face of an enemy you will end with a disabled transmission, a fire and possibly some knocked out crew members or just destroyed. Explore the map, find places where craters, depressions in the ground, soft hills, rubble, rocks or artificial obstacles (such as trenches) will cover you while letting you shoot over it; the Tiger II has very nice gun depression, use it to your advantage. Remember that destructible environmental objects (like brick walls, fences, and even trees) will protect you from a single HEAT, HE and possibly HESH shell hit, but nothing else, and you should not rely on it to cover your sides or as anything else than visual cover. Taking cover behind large rocks, hills, buildings or even ally heavy tanks while you perform repairs or reload can be very useful.&lt;br /&gt;
&lt;br /&gt;
======Long range combat ======&lt;br /&gt;
'''Long Range =/= Immortality''' - Any competent enemy will avoid using regular AP rounds when engaging at long range; HEAT, some APDS, and high-calibre HE rounds are all capable of doing damage even at extreme ranges, though if you quickly reverse back into cover while the shell is traveling (the Tiger II has a surprisingly good reverse speed), you can avoid getting hit. However, this assumes you aren't make a fatal mistake: not finding a reliable or long term place for sniping. A good location for long-range combat should be one that only exposes one side of the Tiger tank, that way the gun only needs to be pointed towards the front and the other exposed side. It would also be ideal to have enough space behind the tank's position in order to enact overextend tactics to pop out of cover and fire at a target before reversing back to cover, or just to withdraw if the tank or the position is in trouble.&lt;br /&gt;
[[File:King Tiger Positioning Example.jpg|left|thumb|350px|An example of good positioning for long-range sniping.]]&lt;br /&gt;
&lt;br /&gt;
Ensure you account for the capabilities of what you're engaging; tank destroyers such as the ISU-152 can easily destroy your vehicle with their extremely high-calibre HE rounds, HESH such as that fired by the FV-4005 can also be deadly, and HEAT rounds, when up-tiered into tanks such as the M46, can effectively penetrate your upper plate even at range. Additionally, well-aimed APDS rounds from British tanks such as the Centurion and Conqueror are capable of penetrating, even at range.&lt;br /&gt;
&lt;br /&gt;
Avoid exposing any more of your vehicle than absolutely necessary; with the impressive gun depression of the Tiger II (H), you should easily be able to make use of any available defilade or ridge that can protect your hull.&lt;br /&gt;
&lt;br /&gt;
======Teamplay======&lt;br /&gt;
'''Be a team player:''' - Lone heavy tanks are vulnerable heavy tanks, so it's always best to ensure you've got some support around when advancing or holding a strategic location. In close-quarters maps, were short to mid range engagements are the best you can hope for, try to be the front-liner, taking the shots you'll survive that your medium tank allies might not. They, in turn, should be able to assist you if enemies attempt to flank. Remember, however, that you're not invulnerable and it's not your job to save teammates that make mistakes. You should assume the worst about anything you encounter, too - tanks such as the T34, IS-2, etc. can all easily destroy you at close ranges, so being efficient on your shots is extremely important - avoid panicking and giving tanks that can engage you comfortably a chance to fire back.&lt;br /&gt;
&lt;br /&gt;
======Close-quarters combat======&lt;br /&gt;
'''Expose only what's necessary:''' - Often, you'll have no choice but to engage in close quarters. It's far from ideal for a Tiger II, but it's still reasonably doable. As mentioned previously, avoid exposing your LFP, make use of any cover available, while maintaining a small amount of angling on your hull to maximise the effectiveness of the UFP. Avoid exposing the sides of your turret at all costs! Do not angle more than a few degrees either side to avoid the thin armour on the sides of the turret being penetrated.&lt;br /&gt;
&lt;br /&gt;
Try to ensure you have some sort of escape route handy if things go sour - something preferably that you can cover with smoke to give you time to repair if necessary.&lt;br /&gt;
&lt;br /&gt;
Attempt to set up ambushes where possible, using choke points and intersections where you will get the first shot reliably and enemies are unlikely to be able to react in time to save themselves.&lt;br /&gt;
&lt;br /&gt;
=====Performance in a 0 to 10 scale=====&lt;br /&gt;
&lt;br /&gt;
*3.0/10 Rusher: Trying to get to the cap point before a T-44 or a Panther? Keep dreaming. This is a slow slumbering beast that will struggle to achieve 40 km/h even on a flat road, struggle to achieve 30 km/h on flat cross country, struggle to achieve 20 km/h on rough cross country and struggle to achieve 8km/h up a steep hill (that is, if you can climb it at all). Its engine was meant for a tank half its weight and size, so expect a slow tank.&lt;br /&gt;
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*4.5/10 brawler: Its heavyweight, limited acceleration and high profile make it unsuitable for highly mobile close quarter battles, if the tank is on its own it will get easily flanked and destroyed by faster medium/light tanks better suited for these battles and most Allied tanks prefer close quarters while engaging the Tiger II, so it quickly becomes a turkey hunt. However, its great gun and heavy frontal armour add to its survivability and if the operator has medium tank support it can become a foothold for the team.&lt;br /&gt;
*6.0/10 flanker: Again, its high profile and low acceleration don't make it the best tank to flank and a medium tank is better suited for this, but it has a fairly good top speed (even if it takes a long time and a flat road to achieve it), its comparatively fast for a heavy tank, its heavy armour gives it extra survivability in case of a counter attack and if it manages to position itself on the enemy's flank, it can quickly reduce them to pyrotechnics.&lt;br /&gt;
*7.4/10 Adamant: Its heavy frontal armour will often serve as a shield to your lighter allies, you will be capable of taking heavy hits and shrug off impacts that most medium tanks cannot take, it has some flaws and weak spots in the frontal armour that the enemy will take advantage of, but with some angling and planning this can be mitigated. Its side armour is, however, very weak.&lt;br /&gt;
*7.6/10 Sniper: Distance is this tank's friend, its gun has a very long effective range and its armour becomes impervious to most enemy weapons at long ranges, but not all of them and it is not by any means a tank destroyer which will have the upper hand over the Tiger II at very long ranges.&lt;br /&gt;
*9.0/10 Ambusher: Be it sitting still at the end of a street or waiting in the river while the enemy approaches the bridge, this tank will shoot 3 times or more before the enemy even realize what hit them, but you need to be accurate to be dangerous and having support and/or a place to fall back to or a hull-down position is essential for an ambush.&lt;br /&gt;
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====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--&amp;gt;&lt;br /&gt;
===== US Army vehicles =====&lt;br /&gt;
The Tigers' common enemies are going to be the [[M26|M26 Pershing]], an agile American medium tank with a 90 mm gun that can pierce some holes in your frontal armour from a medium range and can get in your flank in no time, but however has relatively thin armour. Two of its variants are noteworthy: the [[T26E5]], an uparmoured version with the same 90 mm gun and the premium [[M26E1]], coming with a more powerful gun.&lt;br /&gt;
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A further nuisance is the [[M41A1|M41A1 Bulldog]]. While it will mostly only fire sub-calibre shells, these are a danger up to 1,000 m to the frontal turret armour. Experienced light tank drivers will try to flank the Tiger to get shots into the exposed hull ammo racks, the APDS shot usually setting these off with one shot, unlike the APCR the Bulldog also carries. If you are stuck in close quarters, try to get a shot off as fast as possible in order to immobilise or destroy it.&lt;br /&gt;
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[[M46]] and [[M46 &amp;quot;Tiger&amp;quot;]] American medium tanka with a very similar gun to the Tiger II and a HEATFS round.&lt;br /&gt;
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[[T28]] and [[T95]]: American tank destroyers with incredibly strong frontal armour and a gun far superior to the Tiger II's, these 2 vehicles should not be confronted frontally. Use your tank to either outflank them or put a few well-aimed shots into the cupolas. Watch out for its traverse speed, as the Doom turtle is shockingly fast to turn on the spot.&lt;br /&gt;
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[[T29]]: Very good gun, penetrations are very deadly. Surprisingly resistant despite its weak hull armour, multiple shots will be necessary if you don't have a lucky shot. From the front, if you have the patience and finesse, a shot into the turret front to the right of the gun mantlet will most likely result in an ammo rack detonation.&lt;br /&gt;
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[[T32]]: a heavier version of the Pershing with an impenetrable mantlet and nigh invulnerable upper glacis, and a far nastier version of that 90 mm gun.&lt;br /&gt;
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===== Red Army vehicles =====&lt;br /&gt;
The [[IS-2 (1944)]] is a Soviet heavy tank with a large 122 mm cannon that you want to stay away from. Both HE and APHE shells of the 122 mm cannon pose a threat and the turret armour can prove difficult to penetrate reliably, often either bouncing shots or sometimes eating them up.&lt;br /&gt;
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Succeeding the [[T-34-85]] is the [[T-44]], a sneakier and more armoured version of the former. It retains excellent mobility while gaining better manoeuvrability and hull armour. Luckily it retains the 85 mm, which however is quite enough to reliably deal with the Tiger's sides. Deal with them quickly before you need to turn the turret and expose your tank's weak side to the enemy. Like with the IS-2 the best place to shoot the T-44 is the turret and lower glacis, the T-44 also inheriting the bouncy turret, so aim well!&lt;br /&gt;
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[[SU-100]]: Fast, mobile and armed with a gun rivalling that of your own tank, this tank destroyer is not to be underestimated. It can punch holes through your turret with ease. Fortunately, they have little yet well-angled armour, thus SU-100 drivers will often angle their armour to create areas of high angle equivalent to auto-bounce zones. In such cases aim for the less angled portion, side or front.&lt;br /&gt;
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All three variants of the ISU series are big boxy targets with very nasty guns, yet are sluggish and have no angled armour. Look and sneeze at them, however often enough they will wait in ambush situations, so be prepared!&lt;br /&gt;
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The [[T-54 (1949)]] is well-armoured and has a dangerous cannons. As soon as you see one, try to notify teammates of its presence so they can take it out quickly. If you have the time against them at close range, shoot at the turret front. At medium distances, you will need APCR or a very lucky shot.&lt;br /&gt;
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===== British vehicles =====&lt;br /&gt;
British vehicles are some of the first to get APDS (The first being the [[Comet_I|A34 Comet]] at BR 5.3), and are therefore very dangerous due to their high penetration. The Tiger II will commonly face tanks like the [[FV4202]], [[Caernarvon|Caernarvon]] and the [[Centurion_Mk_3|Centurion Mk 3]], all of which have the [[Ordnance_QF_20-pounder_Mk.I_(84_mm)|84 mm 20-pdr gun]]. They can punch straight through your turret cheeks at long range with great accuracy. They also have sloped armour, which may bounce some of your shells if you aim poorly. You may also face tanks like the [[Tortoise|A39 Tortoise]], which is a very difficult penetrate from the front. It has thick, sloped armour and a high penetrating [[Ordnance_QF_32-pounder_(94_mm)|94 mm 32-pdr gun]]. At long range, even your powerful 88 mm will struggle to take one out. You may also face tanks armed with the [[L7A1_(105_mm)|105 mm L7A1 gun]], like the [[Centurion_Mk_10|Centurion Mk 10]]. Tanks with this gun have massive penetration (over 300 mm) and so you will be an easy target for them. Luckily, most British tanks do not have explosive filler in their rounds. They will easily be able to take out your gunners/commander but will struggle to knock out the driver from the front. This will give you the chance to use the tanks decent reverse speed to make your escape.&lt;br /&gt;
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=====The worst enemy is yourself=====&lt;br /&gt;
This is true in a literal and figurative way if you keep telling yourself that you can't do it you won't do it. This tank is not easy to operate and it can be frustrating at times but it is a very good tank once you start using it properly and keep its limits and weaknesses in mind.&lt;br /&gt;
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In a literal way, yes, your worst possible enemy is another Panzerkampfwagen Tiger Ausf. B. They know the tank from the inside out just like you, long range and even taking cover won't help you since they have that same amazing gun and they know exactly where to hit, besides, when talking about distance: if you can hurt it, it can hurt you, and if it can't hurt you, you can't hurt it.&lt;br /&gt;
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A Tiger II vs Tiger II fight usually ends in less than 25 seconds, sometimes lasting as little as 2 seconds using 2 shells or less to achieve the destruction of one of them. Sometimes you will find yourself exchanging shells for a whole game.&lt;br /&gt;
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The only effective way to face a Tiger II with a Tiger II is to hit first and making sure the hit has a crippling effect on its firing capability (hitting the turret from the front, for example, taking out the gunner and commander and possibly hitting ammo). If you happen to get hit like this from a Tiger II your only hope is to get to cover in less than 10 seconds (weapon reload time with an expert crew, maxed out loader and commander is 10.6 seconds) and run away to a safe location to repair since these hits will most likely destroy your turret ring and cannon breech.&lt;br /&gt;
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You will be engaging the Tiger II with your Tiger II in arcade games for the most part, but also in realistic/simulator squadron battles where it is a very popular tank. Remember to read &amp;quot;how to destroy a Tiger II&amp;quot; below, there are more tips available on this topic there.&lt;br /&gt;
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====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. Just flank)--&amp;gt;&lt;br /&gt;
[[File:Tiger II Shooting Guide.jpg|400px|left|thumb|Colour-frames showing the viability of targets on the Königstiger.]]&lt;br /&gt;
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A Tiger II is a formidable enemy when it's used correctly by its operator, but it's by no means indestructible under any conditions (Even in a downtier, you can still face tanks carrying APDS rounds such as the [[Centurion Mk 1]].&lt;br /&gt;
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The first thing you want to do is deny the Tiger II of the advantage of its gun by getting as close as possible while keeping clear of its cannon (the closer you get, the better the penetration values for you and the Tiger II) most Tiger II operators will avoid getting flanked at all costs so you might find yourself forced to face one from the front. The biggest weak spot is the lower frontal hull plate, its slopped but only 100 mm thick and behind it lies the transmission that likes to catch fires and create nasty shrapnel when destroyed, the shrapnel will fly inwards and if your shell is large enough they will take out the entire crew. However, this shot will most likely only leave the Tiger II unable to move for a minute and make his operator quite angry (at you) while his gun remains perfectly operational and before you have a chance reload you will most likely receive a very accurate shot from an irritated Tiger II operator.&lt;br /&gt;
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The lower frontal plate is a good place to hit but it should be a second option, with this tank, you need to disable that gun as soon as possible, the turret is a very reliable target at close range, even with HEAT ammo you should be able to deliver a shot that will disable its firing capability for long enough for you to reload and shoot again. Using your best AP round for this is recommended since the frontal turret has a fairly thick (but flat) plate if nothing else works try APCR.&lt;br /&gt;
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Using high calibre HE rounds is also effective. The cupola is probably the best place to hit with a HE shell since the explosion will deflect into the thin upper plate and destroy everything inside. It is not easy to hit, but if you manage to hit the cupola it's very unlikely it survives.&lt;br /&gt;
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The Tiger II is very vulnerable to &amp;quot;Circling attacks&amp;quot;, that means, running around it in circles and harass it with side shots. Its turret can turn quite fast (especially in arcade mode) but most medium tanks are fast enough to outrun it.&lt;br /&gt;
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If you somehow manage to see an enemy Tiger II from the side, try to land a shot in the middle of the hull, near of the turret (not on the turret, the upper part of the hull), there's a good chance there will be ammo there, and if there isn't, you will either knock out the tank by taking out many crew members or cripple it heavily&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
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* With the turret face being up to 185 mm thick and some tracks lining the sides, the Tiger II (H) has a much better turret than its predecessor.&lt;br /&gt;
* Like all other Tiger II's, the frontal hull armour is still extremely thick. Nearly impossible for anything but APDS and HEAT to punch through the upper glacis plate&lt;br /&gt;
* As will all tanks bearing the name Tiger, side scraping is still a good tactic to use on the battlefield&lt;br /&gt;
* 40 mm roof armour offers decent protection against lower-calibre air attacks and even artillery&lt;br /&gt;
* Even if an enemy shell does go through the lower glacis plate, the Tiger II's transmission sometimes acts as a buffer. This can lead to a completely unharmed crew&lt;br /&gt;
* Even at the Tiger II's BR, the 88 mm KwK43 cannon is still great. It scores high marks in penetration, accuracy, damage, and fire rate.&lt;br /&gt;
* Decent gun depression of -8 degrees can have the tank utilize hull-down tactics to protect lower glacis&lt;br /&gt;
* Stock PzGr 39/43 shells are still the go-to anti-tank round. Great accuracy, penetration, and damage potential&lt;br /&gt;
* Fully upgraded, the Tiger II (H) has a high top speed and quick traversing turret. This will give you a fighting chance against medium and light tanks trying to flank&lt;br /&gt;
* Good reverse speed to withdraw from disadvantageous situations&lt;br /&gt;
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'''Cons:'''&lt;br /&gt;
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* Despite having a better turret than its predecessor, the overall turret armour of the Tiger II (H) is sub-par for the Rank. Nearly every tank the Tiger II can meet in battle can punch right through the turret sides and face&lt;br /&gt;
* This is a really big tank. Difficult to miss, even at long range&lt;br /&gt;
* Long and large gun barrel makes it easy to be spotted and damaged to prevent usage&lt;br /&gt;
* The lower glacis plate is only 100 mm thick. Expect to lose the transmission, driver, and machine gunner every so often&lt;br /&gt;
* With two large ready racks at the back of the turret, any shells penetrating it are extremely dangerous&lt;br /&gt;
* Even when fully upgraded, the engine power is underwhelming for a tank that weighs 68 tons. This tank takes time to reach its top speed and struggles to climb hills&lt;br /&gt;
* While fast in a straight line, the Tiger II's manoeuvrability at low speeds is poor. Enemy mediums can take advantage of this&lt;br /&gt;
* The turret front has a weak spot of only 153 mm of armour&lt;br /&gt;
* This tank can be matched with tanks that have access to APDS or HEAT shells, easily defeating the Tiger II's armour&lt;br /&gt;
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== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Just before the [[Tiger H1|Tiger I]] entered service in 1942, work has already begun for its successor. In 1937, Henschel was ordered to develop a heavy tank design, with Porsche the following suit in 1939. Porsche developed their new heavy tank off of the failed [[VK 45.01 (P)]], churning out two models designated VK 4502 (P) named Type 180 and 181. Type 180 had its turret mounted centrally while 181 had the turret mounted on the rear with the engine in the centre (akin to the [[Ferdinand]] tank destroyer layout). Both designs used the same components of the VK 4501 (P) and both designs were visually similar except for the turret locations and some mechanical parts, but these two designs never passed wooden prototypes.&lt;br /&gt;
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Henschel, on the other hand, used a more conventional design in their tank layout, but the end results look no way similar to their previous heavy tank design [[Tiger E|Tiger I]]. The VK 4503 (H) as designated by them resembled a [[Panther G|Panther]] tank layout, with the transmission in the front along with the driving compartment, the turret in the centre, and the engine in the rear. The design used many components from the Panther and the [[Panther II]] in order to standardize production. The suspension system was also different from anything produced at the time, though still using a torsion-bar suspension, the wheels were arranged only in the overlapping method, no interleaving. This new Schachtellaufwerk design simplified maintenance and increased production by using fewer wheels than interleaved (only 9 each side) and with full-steel wheels that the later Tiger I models used to save rubber. The first wooden mock-up of the design was presented on October 20, 1943, to Hitler, to which it was approved for further development as the '''Panzerkampfwagen Tiger Ausf. B''', or just '''Tiger II''' and '''Tiger B''' for short. The Henschel variant was more advantageous than the Porsche variant for being developed faster and has a faster production rate, thus it was destined to be approved for service. The Henschel design began production in the Henschel plant at Kassel and the first 3 working prototypes were churned out in December 1943. Full-scale production began on January 1944 and continued all the way until March 1945. Due to the late introduction and the number of resources needed to construct the heavy tanks, only about 482 production models were produced in this time period, considerably less than its predecessor, Tiger I.&lt;br /&gt;
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===Design===&lt;br /&gt;
The Tiger II is just massive in size. Weighing in at 68.5 tons, it is the heaviest tank to see service in World War II, beaten out as heaviest serving vehicle by the [[Jagdtiger]], which weighs 71.7 tons. The Tiger II front armour is 150 mm thick, and this is without sloping, with which it would be more than 200 mm thick ineffective. The thick front glacis armour was never penetrated by any Allied tank throughout the entire war. The side and rear armour are still 80 mm, which presented a weaker target, but still formidable at longer ranges. The gun on the Tiger II was the famous 8.8 cm KwK43, which could defeat all Allied armour in World War II. The gun is sighted by the gunner with a Turmzielfernrohr 9d monocular sight that allows two magnifications, 2.5x and 5x. In practice, the gun is able to hit a target under 1 km away 100% of the time.&lt;br /&gt;
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The turret on this Tiger II is the production turret model by Krupp, colloquially known as the &amp;quot;Henschel&amp;quot; turret (hence the &amp;quot;H&amp;quot; in the name) despite that the Henschel company had no influence on the Krupp turret design. This turret replaced the flawed prototype [[Tiger II (P)|&amp;quot;Porsche&amp;quot; turret]], also by Krupp. The production model was a simplified turret, using more flat surfaces and a sleeker shape for easier production. The previously curved front of the turret is made into a thickened flat face that presents no shot trap and the protruding commander's cupola was flattened into the design. The turret is powered and could rotate under two settings, high and low. In low, the turret could be rotated a full 360 degrees in 60 seconds, and the same in 19 seconds at high. Though the engine could allow the turret to traverse in 10 seconds in full power, this was not recommended to avoid straining the engine. The turret traverse is powered by pedals or a lever by the gunner and is fine enough with these methods that small adjustments with the manual traverse hand wheels are not necessary.&lt;br /&gt;
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The Tiger II was still propelled by the V-12 Maybach HL230 gasoline engine, which powered the lighter [[Panther G|Panther]] and [[Tiger E|Tiger I]]. The increased weight of the tank made the engine underpowered, requiring extra care to make sure the engine does not fail. Despite that, the tank was capable of reaching a maximum speed of 41.5 km/h, making the Tiger II quite agile for its weight. However, the Tiger II consumes exorbitant amount of fuel and requires extensive maintenance to keep running, which impedes its combat effectiveness in the whole strategic viewpoint as it only had an operational range of about 120 km on cross country terrain. The heavy weight also causes multiple mechanical issues in the tank, the drive train is overburdened as it was intended for a lighter vehicle and multiple breakdowns were experienced in early Tiger II models. Though, these issues were ironed out over time with improvements but still persist due to lack of supplies to maintain the tanks.&lt;br /&gt;
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===Combat usage===&lt;br /&gt;
The Tiger II is organized into heavy tank battalions (Schwere Panzer Abteilungen) in the Wehrmacht and SS units, who first received them by February 1944. A standard battalion would have 45 Tiger IIs, with three in command and 14 in each of the three companies. A total of 14 battalions were employed during World War II in the Heer and SS, 11 assigned to the Heers and 3 to the SS. The original role of heavy tank battalions was to engage, breakthrough and destroy enemy armour on the offensive, but the changing war situation saw their role relegated to the defensive. The Tiger II's first recorded combat action was in the 1st Company of 503rd Heavy Panzer Battalion in Normandy in July 1944, fighting back the Canadians during their offensive in Operation Atlantic, three Tiger IIs were lost, two from combat and one from becoming irrecoverable after falling into a bomb crater. However, by the end of the Normandy Campaign, all of the Tiger IIs in the 503rd was lost. The 501st Heavy Panzer Battalion had the Tiger II see the first action in the Eastern Front on August 1944, where it resisted the Soviet Lvov-Sandomierz Offensive. It was here on the road to Oględów on August 12, 1944, that an ambush by a few [[T-34-85]]s destroyed three Tiger IIs easily and some more disabled. The destroyed Tiger IIs were attributed to ammunition explosions. Due to this incident, it was ordered that the crew do not store the cannon ammunition in the turret, though the enforcement of this order varies between units. Still, 16 Tiger IIs in the 501st became disabled or destroyed in a span of more than two weeks.&lt;br /&gt;
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The Tiger II also played a part in Operation Panzerfaust, where the 503rd Battalion was stationed in Hungary to ensure it stays in the Axis Alliance. These tanks stayed for 166 days and claimed a large number of Soviet vehicle kills for the loss of 25 Tiger IIs. The Tiger II continued to see action in most of the offensive and defensive actions in the last few months of World War II, such as in the Ardennes Offensive in December 1944, the Soviet Vistula-Oder and East Prussian Offensives in January 1945, and the German Lake Balaton Offensive in March 1945, Battle of the Seelow Heights in April 1945, and the Battle of Berlin that lasted until VE Day.&lt;br /&gt;
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Tiger II's performance in battle was quite favourable in firepower and achieved a disproportionate kill-loss ratio. The 503rd SS Battalion claimed 500 kills for the loss of 45 Tiger IIs in the time span of January to April 1945. However, most of the Tiger II's losses were due to mechanical breakdowns or lack of fuel, so the crew abandoned these tanks and destroyed them to avoid enemy capture. Ultimately, however, while these tanks proved a menace in the battlefield, its overall strategic effect to the war is negligible like its predecessor due to the low number available.&lt;br /&gt;
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===Survivors===&lt;br /&gt;
Today, there are 10 Tiger IIs in varying conditions left in the world. The most well known is the one at Musée des Blindés museum at Saumur, France. This Tiger II is the only working version left in the world, this variant has the &amp;quot;Henschel&amp;quot; turret attached. Other notable places around the world that have the Tiger II is at the Bovington Tank Museum at England (which has a Porsche and a Henschel variant), Kubinka Tank Museum at Russia, and the (future) National Armor and Cavalry Museum in America.&lt;br /&gt;
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{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
This version of the tank was equipped with Erwin Aders' turret model, which had a simpler design than the Porsche turret. This allowed the forward armour to be reinforced up to 180 mm, at an inclination of 10°. The turret's front plate was straightened, which prevented shells from ricocheting into the roof of the tank's hull. The ammunition capacity was increased from 72 to 84 shots. As an additional weapon for protection against enemy infantry, the tank was equipped with a Nähkampfgerät 26 mm mortar, with smoke, fragmentation, and fragmentation-incendiary rounds. The tank's weight was around 68 tons, but due to the design of its chassis, its cross-country ability across rough terrain was satisfactory. The use of wide tank treads reduced the tank's ground pressure, when compared to that of the Tiger I, from 1.09 to 1.06 kg/cm². Until September 1944, Zimmerit anti-magnetic paste was applied to the tank's vertical surfaces.&lt;br /&gt;
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Production of the tanks was always being delayed due to Allied bombing runs or lack of materials. In total, around 490 of the tanks were produced from January 1944 to March 1945. The factories of the Henschel company reached a reasonably high rate of assembly—building a Tiger II, from start to finish, took 15 days.&lt;br /&gt;
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The Pz.Kpfw. VI Ausf. B was the most powerful tank in production during World War II, as well as the last heavy tank produced by Nazi Germany. Due to its extremely powerful 88 mm 8,8cm KwK43 L/71 gun, it was able to effectively defeat any of the Allies' tanks.&lt;br /&gt;
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This combat vehicle had a number of serious shortcomings, such as low operational mobility, high weight, low technical reliability, low manoeuvrability, and limited fuel capacity.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
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* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_VI_ausf_b_tiger_IIh Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
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;Sights&lt;br /&gt;
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* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Jh8NVtN57Jg|'''Tiger II (H) - The Old King!''' - ''JustinPlaysYT''|QuDuBwAhRa4|'''Tank Chats #47 King Tiger''' - ''The Tank Museum''|yn2q0E5vxqk|'''Sound Recording: Tiger II''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[IS-2 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Tiger_II|[Wikipedia] Tiger II]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/panzer-vi_konigstiger.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Panzerkampfwagen Tiger Ausf.B (Sd.Kfz.182) Tiger II]&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U100711615</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_H1&amp;diff=106329</id>
		<title>Tiger H1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_H1&amp;diff=106329"/>
				<updated>2021-06-29T04:55:27Z</updated>
		
		<summary type="html">&lt;p&gt;U100711615: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Tiger I (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_VI_ausf_h1_tiger&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', also known as the '''{{PAGENAME}}''', is a rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The {{PAGENAME}} carries its reputation from real-life to its in-game performances, armed with the infamous [[KwK 36 (88 mm)|88 mm gun]] that can easily destroy most tanks it meets. The armour of the {{PAGENAME}} is formidable at 102 mm and can be easily sloped by tilting the tank approximately 45° to the side, with the side armour thick enough for glancing side fire as well. Mobility is also decent for a heavy tank due to its 650 hp engine and suspension, making the {{PAGENAME}} a near jack-of-all-trades at its level.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an early production variant of the Tiger I tanks. However, it is the basis of the Tiger I tanks with the three features: the long 88 mm KwK 36 gun, the ''Schachtellaufwerk'' interleaving torsion suspension system, and a box armour shape of the hull with a circular turret housing the 88 mm gun. The tank is painted in a flat ''Dunkelgelb'' yellow coat, though there are large swatches bare metal from scratched off paint.&lt;br /&gt;
&lt;br /&gt;
The Tiger H1 tank is most distinctive from its later production models is its drum-shaped, cylindrical cupola protruding from the top left of the turret. Turret-mounted smoke dischargers known as the ''Wurfbecher'' are mounted to the turret sides slightly behind the gun mantlet. On the hull-roof, there are also five S-Mine dischargers, with three on the left side and two on the right side. On the hull rear, there are two ''Feifel'' air cleaner units that were intended for dusty environments.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:TigerIHTank Armour Angling.png|right|thumbnail|The ideal angling of hull armour on {{PAGENAME}} for maximum effective armour all-around|300px]]&lt;br /&gt;
'''Armour types:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Gun mantlet, Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 102 mm (9°) ''Front plate'' &amp;lt;br&amp;gt; 62 mm (80°) ''Front glacis'' &amp;lt;br&amp;gt; 102 mm (25°) ''Lower glacis''|| 82 mm ''Top'' &amp;lt;br&amp;gt; 62 mm ''Bottom''|| 82 mm (9°)|| 26 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm ''Turret front'' &amp;lt;br&amp;gt; 90 - 200 mm ''Gun mantlet'' || 82 mm || 82 mm || 26 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 80 mm (cylindrical) || 26 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Turret front covered by gun mantlet has variable thickness depending on exact place, ranging from 90 to 200 mm of armour.&lt;br /&gt;
* Turret side (about 1/3) is covered by attached tracks, adding additional 30 mm of armour.&lt;br /&gt;
* While the hull side of the tank is 82 mm, the side where the suspension is located is only 62 mm thick so be aware of this weak point.&lt;br /&gt;
* On paper, the best angle is roughly 38.8° with armour all-round being from the front 130 mm.&lt;br /&gt;
&lt;br /&gt;
One may feel the need to charge head-on into battle, blaring that 88 mm gun as shells bounce off the front armour while the ''Schachtellaufwerk'' suspension system runs over the ground; this is a short-lived strategy.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} should be played more like a bulky medium tank rather than a heavy tank despite its status, supporting allies from the sideline or from a distance rather than leading directly from the front. This is due to the poor armour arrangement with its &amp;quot;boxy&amp;quot; features, providing no sloping benefits alone. One must remain a distance, exploit the 88 mm long-distance power, and maintain a diamond-shape compound angling to maximize armour thickness against the trailing enemy shells that will inevitably come towards the Tiger's way.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 839|rbMinHp= 575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
For Tier I modifications obtained the vital ''Parts'' and ''Horizontal Drive'' modifications as the former will give the Tiger the ability to repair and the latter will provide a much-needed boost to the Tiger's slow turret traverse rate.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK36 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK36 (88 mm)|88 mm KwK36]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 92 || rowspan=&amp;quot;2&amp;quot; | -8°/+16° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.71 || 13.44 || 16.32 || 18.05 || 19.20 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.10 || 8.40 || 10.20 || 11.30 || 12.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''PzGr 39''' &amp;lt;br&amp;gt; The go-to shell for all Tiger H1 drivers as this is arguably the best. It will do incredible damage to any tank shot by it, except SPAA, or any extremely thin armoured vehicles. Heavier tanks like the IS-1, IS-2, or American heavy tanks are able to resist the round at longer ranges, but well-placed shots from close range or sides will do the job. All other medium and light tanks will be history as soon as this shell make contact with them. This shell, however, will almost always over-penetrate all but the most armoured SPAA vehicles, so it is best to use HE or machine gun fire on thin-skinned vehicles.&lt;br /&gt;
* '''PzGr ''' &amp;lt;br&amp;gt; This shell is also very useful. It has very similar characteristics as PzGr 39, but sacrifices some penetration for about 50% more Explosive Filler, meaning even more damage than already powerful PzGr 39. It is recommended to carry some of these shells and use them regularly, as the penetration is still enough to deal with most targets (at least when being down-tiered), and switch to PzGr 39 when shooting targets far away, or those that are heavily armoured.&lt;br /&gt;
* '''Sprgr. 39''' &amp;lt;br&amp;gt;The HE shell is completely ineffective against all but SPAA or the AI artillery on the Kursk and Ash River maps, and the machine gun mounted on the Tiger has proven quite capable of dealing with these. Keep a small supply of this shell on hand if planning to flank the enemy and take out their SPAA or artillery, but avoid them for everything else.&lt;br /&gt;
* '''Hl.Gr. 39''' &amp;lt;br&amp;gt;On paper the HEAT rounds don't bring anything new to the table, however they can be used as a substitute for the HE shells due to the greater explosive mass and still gives a fighting chance if caught with pants down.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39 || APCBC || 165 || 162 || 151 || 139 || 127 || 117&lt;br /&gt;
|-&lt;br /&gt;
| Pzgr. || APCBC || 153 || 151 || 140 || 128 || 116 || 106&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.5 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39 || APCBC || 773 || 10.2 || 1.2 || 14 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Pzgr. || APCBC || 810 || 9.5 || 1.2 || 14 || 285.6 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0 || 0.3 || 1,100 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.5 || HE || 820 || 9 || 0 || 0.1 || 698 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''92''' || 77&amp;amp;nbsp;''(+15)'' || 61&amp;amp;nbsp;''(+31)'' || 45&amp;amp;nbsp;''(+47)'' || 29&amp;amp;nbsp;''(+63)'' || 25&amp;amp;nbsp;''(+67)'' || 21&amp;amp;nbsp;''(+71)'' || 17&amp;amp;nbsp;''(+75)'' || 13&amp;amp;nbsp;''(+79)'' || 7&amp;amp;nbsp;''(+85)'' || 1&amp;amp;nbsp;''(+91)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Large sides empty: 29&amp;amp;nbsp;''(+63)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,350 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The main role of the ''Tiger'' tank was to eliminate enemy tanks at a far range, similar to behaving like a sniping tank, or a Tank Destroyer. Nonetheless, the Tiger can excel at brawling with other tanks at medium, even possibly against two [[Panther D|Panther]] tanks to close range and escape undamaged. It's recommended to not stay in one place for too long or risk getting outflanked, spotted, or bombed.&lt;br /&gt;
&lt;br /&gt;
While guns like the Soviet [[D-5T (85 mm)|85 mm]] cannon can easily penetrate the Tiger at close range, the Tiger can stay nearly invulnerable at long range. The 88 can take out any tank on Rank 3 at any combat range but may have problems with the [[IS-1]]'s 120 mm front armour at some ranges. When having to close in a bit, it is generally advisable to angle the hull to the sides by about 30°, improving the armour rating enough that it can keep away 85 mm shells very well, even at closer ranges. The {{PAGENAME}} is still vulnerable to the [[SU-152|SU-152s]] howitzer and its HE shell at any range. So whenever encountering these heavy-calibre vehicles, it should be prioritized and eliminated first.&lt;br /&gt;
&lt;br /&gt;
The Tiger's hull has many flat areas that can be easily penetrated. To maximize the angles and thus the protection, the tank should be angled about 40º to either side. The side armour is strong enough for such angling, and is flat as well. The turret is more complicated. It features many pieces of armour that overlap and such, and as such will either be exceptionally strong or be penetrated easily. As such, avoid relying on the turret to absorb shells. On the other hand, opponents will also try to avoid hitting the turret, as there is a chance to not penetrate.&lt;br /&gt;
&lt;br /&gt;
'''Mobility'''-wise the {{PAGENAME}} is pretty good for a heavy tank. It is much faster than a [[KV-1 (ZiS-5)|KV-1]] and about as equally fast as the [[IS-1]], although medium tanks like the [[T-34-85]] can easily outmanoeuvre all three at close range. Try to use the Tiger's mobility to keep a distance rather than for closing in on a target. Don't be afraid to use the speed to fall back if necessary as the Tiger cannot survive close range engagements on open terrain vs. mediums, due to the slow turret and the vulnerability to the 85 mm guns on Soviet medium tanks.&lt;br /&gt;
&lt;br /&gt;
The Tiger has a very bad '''turret traverse''', it is recommended to get the ''Turret Drive'' traverse modification as fast as possible. Even then, the Tiger will have to turn the tank in the direction of the traverse to make the most of the time to quickly engage a target. This, together with very exposed ammo racks on both sides (though one side can be emptied by reducing the ammo stowage) means that facing multiple enemies at once is almost a certain end to the Tiger tank. The best option is to take cover from one tank and fire on the other.&lt;br /&gt;
&lt;br /&gt;
As far as ammo is concerned, the default ''PzGr 39'' will be the standard AP rounds many players will use. The second AP round available, the ''Pzgr.'', is also a good round to use against the enemy as the shell contains more explosive filler than the default, but suffers from a lower penetration value compared to the ''PzGr 39''. The HEAT rounds offer consistent penetration at all ranges including more than 2000 m. However, they provide less damage upon penetration. HEAT rounds usually are usually not used as the primary ammunition type for this sole reason. Upgrading the tank should mainly be dedicated to turret traverse, hull traverse (as this is needed even with the turret traverse upgrade) and engine upgrades. The Tiger's 88 has massive destructive power. Unlike the other German tank of its rank, all armed with 75 mm guns, the Tiger can easily one-shot all the mediums like the T-34s, M4 Shermans, and still be a threat against heavy tanks like the IS-1s. If it doesn't destroy a tank in one hit, most of the enemy crew will be wounded or incapacitated. The best place to aim with the 88 is either at the gunner's side of the enemy turret to incapacitate an enemy's firepower, or between the driver and the gunner which would usually wound or knock out most of the enemy crew at once. Attacking from the side also presents a good shot opportunity, as the best shot placement is right below the turret on the hull where most of the tank ammunition are stored, giving a big chance for an ammo-rack explosion.&lt;br /&gt;
&lt;br /&gt;
When driving the Tiger, plan ahead on where it will drive. Even with engine and track modifications, the {{PAGENAME}} is still a heavy tank and a 90 degree or more turn will almost always mean an immediate standstill as the tank try to make the change in movement. Even small adjustments can knock the speed down a bit. Thus, knowing the terrain and destination is of the utmost importance to preserve its mobility to its fullest extent.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is also best used on the flanks of the current maps, as these are usually more open and allow good use of its armour and excellent gun. The centre of the map would seem more logical as there are a lot of enemies, but as has already been established a Tiger taking fire from multiple directions won't last long. Going in a flank and taking down light and medium tanks is an easy task for this beast, and thus a flank can be easily secured if the {{PAGENAME}} is driven carefully. Then, work the {{PAGENAME}} into the enemy sides and rear of the main force in the centre, doing much more damage than if the Tiger faced the force head-on because a shot to the side and rear will set most enemies alight if not outright exploding the ammunition. Able to destroy vehicles in one hit, the Tiger can quickly jump from target to target and eliminate a good number of enemies in its lifespan.&lt;br /&gt;
&lt;br /&gt;
The Tiger H1 is very effective at long range, and should be used accordingly.  Players should try to avoid point blank fights with other tanks, since this will often result in the vulnerable sides being exposed.  As a sniper or flanker, the tank is wonderful and as long as its sides are not exposed, it will last a long time.&lt;br /&gt;
&lt;br /&gt;
There will be many hard eggs to crack such as the IS- Series, T-34 Series, American Jumbos, and several other tanks that will give the {{PAGENAME}} trouble.&lt;br /&gt;
&lt;br /&gt;
* The Russians have many tanks at the BR able to handle the Tiger H1 easily. The main tank at this BR is the T-34-85's. While it may have very thin armour and is easy to penetrate it is easy to angle and the T-34 is a franking machine, it will drive circles around the Tiger so it needs to be destroyed quick. The IS- Heavy tanks are the second worst nightmare situation. Thick armour and a huge gun. If the IS tank is not destroyed first, it will definitely destroy the Tiger.&lt;br /&gt;
* The American Jumbos are similar to the T-34. The 75 mm variant would have trouble to penetrate the Tiger's armour at long ranges, but caution needs to be exercised when they are armed with a 76 mm gun.&lt;br /&gt;
* The Japanese tanks all have very thin armour that the 88 mm gun can easily penetrate through with no problem, but their guns at this BR all have enough penetration to deal with the {{PAGENAME}} if it gets a hit on.&lt;br /&gt;
&lt;br /&gt;
'''Against the Tiger H1:'''&lt;br /&gt;
&lt;br /&gt;
'''Light tank''': when dealing with a Tiger I, you must utilise your superior speed and agility to your advantage, to compensate for your weak firepower. If your penetration is less than 100 mm, then manoeuvre to the Tiger's side as that is where you can destroy it. The upper part of the hull side is 80 mm thick, without any angling, meaning that light tanks such as [[M24 (Family)|M24]] can reliably penetrate there. Even the reserve [[BT-5]] can punch through that armour section, though guns with less post-penetration damage will have to shoot several times to ensure that all crew are knocked out. The lower section of the hull side is only 60 mm, meaning that even if the player does not have a high tier light tank and can only use low tier tanks like the M3A3 stuart, that area can still be penetrated. The Tiger's turret turns slowly, but still be careful to move out of its gun's way.&lt;br /&gt;
&lt;br /&gt;
'''Medium tank''': with a medium tank, you can more confidently target the Tiger's frontal weakspots. Medium tanks such as [[M4A3 (76) W]], [[T-34-85]], and [[Sherman Firefly]] can all pierce through the Tiger's frontal hull armour when it is not angling. The turret armour is way harder to penetrate as it has some complex bulges, leading to the shells being absorbed. However, an experienced Tiger commander will angle its hull, stacking up the effective thickness to more than ~130 mm thus making it immune to all the above medium tanks. Now, if you cannot flank, aim for the commander's copula. An explosive-packed shell through there will knock out ~1-3 crew in the turret. If the gunner is knocked out, wait for around 12 seconds for it to replenish a new gunner, then shoot at the cupola again. You can also try breaking the gun barrel, since the muzzle brake is quite large and therefore easier to catch onto shells, damaging the barrel. Note, it is better to avoid shooting at the lower front plate as the transmission behind it will absorb all incoming shells for the crew. Throughout this whole process, the player should be very careful not to get hit as the 88 mm cannon is very potent against most tanks.&lt;br /&gt;
&lt;br /&gt;
'''Heavy tank/tank destroyer''': with a more powerful cannon and perhaps better armour, the player can finally duel the Tiger I with relative ease. For a heavy tank or tank destroyer who sacrifices mobility and/or armour just for superior firepower (eg. [[IS-2 (Family)|IS-2]], [[ISU-122]]), a Tiger H1 can be penetrated in the hull even if it is angling. Still, do not shoot at the turret and lower front plate where the shells tend to do no damage. Also, try aiming for armour plates that are free of any obstruction, because vehicles who can easily penetrate the Tiger usually have a large calibre gun, their large shells will be bounced or lose penetration should the shell edge impact anything. For example, if you shoot at a Tiger who is facing you, target the dead center of the upper front plate where there is nothing but armour, instead of aiming right next to the driver's port where the armour blocks sticking out will absorb the shell.&lt;br /&gt;
&lt;br /&gt;
'''SPAA''': anti-aircraft guns at this BR cannot really penetrate the Tiger I's armour effectively, but thanks to their fast-firing autocannons SPAAs are great for breaking the Tiger's gun barrel and tracks, assisting your teammates in destroying it. If no supporting fire is near, drop an artillery strike after immobilising the Tiger. Certain SPAA (eg. [[Phòng không T-34]], [[M42 Duster (Family)|M42]]) have access to AP shells, any shell with more than 60 mm penetration is adequate to penetrate the lower side of the hull. Other than this area, the minimum thickness is 80 mm which is hard for any SPAA. This is an advantage of the Tiger I, although its flat armour performs poorly against heavier cannons, its all-round armour protection is fairly effective against low-penetrating vehicles like SPAAs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The gun mantlet, MG port and driver's port are particularly hard to penetrate due to their complex, varying shape and thickness.&lt;br /&gt;
* Decent cannon with adequate accuracy and a range of shells to choose. Stock shell has great penetration and damage, and can one-shot common opponents easily (eg. [[T-34-85]], [[M4]], [[IS-1]], [[M6A1]]). Has another AP that sacrifices a bit penetration for more TNT.&lt;br /&gt;
* One of the fastest heavy tanks with its top speed of 45 km/h, meaning it can get to some positions quickly alongside friendly medium tanks.&lt;br /&gt;
* The box-like hull shape gives the ability to angling tactic. When angling the hull at around 40° and placing yourself far from the enemies (at least 500 m away) the Tiger H1 can resist common tanks like the 76 mm Sherman, [[T-34-85]] and [[M36 Jackson (Family)|M36]].&lt;br /&gt;
* Good reverse speed and hull traverse allows it to quickly angle for deflecting shells.&lt;br /&gt;
* -8° gun depression works well in most hilly terrain.&lt;br /&gt;
* Smoke shells allow it to escape from danger or to cover allies.&lt;br /&gt;
* The rear is surprisingly hard to penetrate, partially due to the slightly-angled armour and partly due to the large exhaust pipes which seem to deflect shells.&lt;br /&gt;
* The strong gun makes it easy to destroy most opponents at the its battle rating with a single shot, even M4A3E2 Jumbo, as long as you carefully aim for the machine gun port.&lt;br /&gt;
* The tank is equipped with smoke grenades, which helps escape an undesirable situation alive.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak and vertical armour protection. If not angling the Tiger H1 can get destroyed easily by the T-34-85 or 76 mm Sherman. Even if the {{PAGENAME}} is angling, the [[IS-2 (Family)|IS-2]] can still one-shot it with ease. Watch out for the IS-2!&lt;br /&gt;
* Struggles to penetrate heavy targets frontally like the [[M4A3E2]], [[M26 (Family)|M26]] and IS-2 1944.&lt;br /&gt;
* Rather slow acceleration limits its short range manoeuvrability.&lt;br /&gt;
* Slow turret traverse makes it hard to respond to flankers quickly. The [[M18 GMC|M18]] is very common at this BR&lt;br /&gt;
* Ammo storage at the hull sides are very easy to explode when hit.&lt;br /&gt;
* Commander's copula is tall and weak, can get the gunner killed if penetrated&lt;br /&gt;
* Is a big and tall target, easy to get spotted and shot at.&lt;br /&gt;
* S-Mine dischargers on the hull limits gun depression in certain areas&lt;br /&gt;
* Tracks are rather loud so enemies will most times hear you and will be alert, so surprise attacks will be difficult.&lt;br /&gt;
* The area of the tank between the turret and lower glacis is extremely vulnerable if it is not angled.  It will be killed by any vehicle at its BR.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The '''Tiger I''' heavy tank was arguably the most infamous tank of World War II. The design for this tank began as early as January 1937 when Henschel &amp;amp; Sohn worked on a large &amp;quot;breakthrough&amp;quot; called the ''Durchbruchwagen'' that weighed about 30 tons on request by the German military.&amp;lt;ref name=&amp;quot;ImagesOfWarTiger&amp;quot;&amp;gt;Anthony Tucker-Jones. ''Images Of War Special: Tiger I &amp;amp; Tiger II'' Great Britain: Pen &amp;amp; Sword Military, 2013&amp;lt;/ref&amp;gt; The request was modified over time for more armour and better gun that increased the weight to 36 tons, but this project was dropped in 1938 in favour of the better prototypes VK 30.01(H) and VK 36.01(H). These new prototypes were the start of the usage of the ''Schachtellaufwerk'' wheel arrangements, but these also never passed prototype stages and were both cancelled in 1942.&lt;br /&gt;
&lt;br /&gt;
During the development of the prototypes above, the German invasion of France showed that the Allied tanks such as the Somua, Char B1, and [[Matilda Mk II|Matilda II]] were impervious to their current anti-tank weaponry and a need for better armoured and armed tanks was emphasized. So on May 26, 1941, Henschel and Porsche were asked to submit designs for a 45-ton heavy tank that was to be ready for demonstration by June 1942. During their development in June 1941, Germany initiated Operation Barbarossa against the Soviet Union and was shocked by appearance of the [[T-34 (1941)|T-34]] and [[KV-1 (ZiS-5)|KV-1]] tanks that were invulnerable to all but the most potent anti-tank weapon in German inventory, one of which was the [[KwK 36 (88 mm)|88 mm FlaK cannon]]. The potency of the 88 mm cannon against the heavily armoured tanks that the Germans faced had Hitler ordered that the heavy tank design undertaken by Henschel and Porsche to utilize the 88 mm as its main armament instead of a 75 mm cannon.&lt;br /&gt;
&lt;br /&gt;
The designs of the tank were finalized and ready for demonstration on April 20, 1942, Hitler's birthday, and showed the ''VK 45.01(H)'' and the [[VK 45.01 (P)|VK 45.01(P)]]. The demonstration and subsequent evaluations on the two designs determined that the Henschel variant was superior to the Porsche variant, proving more reliable, more mobile, and more easily produced than the Porsche. This caused the Henschel variant to be adopted as the '''Panzerkampfwagen VI Tiger''' and production started in August 1942. The Porsche variant had many chassis produced as Ferdinand Porsche thought the design would win, so the chassis was instead used in the [[Ferdinand|Ferdinand]] tank destroyer.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
What perhaps made the Tiger I so unique in tank development and German doctrine is a change of focus between the three characteristics of the tank; with more emphasis to firepower and armour than to mobility. The Tiger I contained the large [[KwK 36 (88 mm)|88 mm KwK 36 cannon]] which was very accurate and powerful, being able to penetrate every Allied armour present at its introduction. The armour on the Tiger I was also one of the greatest at the time, with an astounding 102 mm of armour on the front hull armour, 82 mm on the side superstructure and rear, and 120 mm on the gun mantlet. The armour was vertical faced so no sloping benefits were present like on the [[Panther D|Panther]]. All these armour thicknesses proved invulnerable to most Allied anti-tank weaponry at the time, requiring more creative methods in a shot placement to disable the tank. The mobility, while taken with less emphasis in the development, was still respectable at the time as the tank weighed about 57 metric tons, about 20 tons more than other country's main tanks, yet is able to keep up a speed of 38 km/h (Maximum speed was 45 km/h, but an engine governor was installed to preserve the engine life).&lt;br /&gt;
&lt;br /&gt;
The tank utilized a torsion-bar suspension system in a ''Schachtellaufwerk'' overlapping pattern, making the Tiger one of the first German tank design to use the pattern. While the design gave the Tiger I great flotation due to the use of a wider track for lower ground pressure, it had disadvantages in environment and maintenance. In the Eastern Front, mud and other foreign objects could be jammed in between the overlapping wheels, which would freeze in the winter and jam the wheels; the overlapping wheels also were a hassle to change out, in order to replace one wheel in the inside of the suspension, it requires the removal of at least nine other wheels in order to access it. The first 250 Tiger tanks used a Maybach V-12 HL210 engine with 650 hp before switching over to the more powerful Maybach V-12 HL230 engine with 700 hp. The engine proved adequate in propelling the tank but was still considered underpowered for the tank weight.&lt;br /&gt;
&lt;br /&gt;
The Tiger I, as innovative as it is to tank warfare, was a strain on German war production. The tank was over-engineered, taking much more man-hour and materials for its worth as a war machine. Cost-wise, two [[Pz.IV G|Panzer IVs]] or four [[StuG III G|StuG IIIs]] can be built for the cost of one Tiger I. The tank was also expensive to maintain and took lots of fuel to run. These attributed to the low number of only 1,354 Tiger Is produced from 1942 to August 1944.&amp;lt;ref name=&amp;quot;ImagesOfWarTiger&amp;quot;&amp;gt;Anthony Tucker-Jones. ''Images Of War Special: Tiger I &amp;amp; Tiger II'' Great Britain: Pen &amp;amp; Sword Military, 2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
There are three main production Tiger I variants known today, the &amp;quot;early-production&amp;quot;, &amp;quot;mid-production&amp;quot;, and &amp;quot;late-production&amp;quot; models. The ''Early-production'' model, designated as the '''Panzerkampfwagen VI Ausf. H''', were the first few batches and are distinguished by their drum-style cupola with an over-swinging hatch. The model also had two vehicle lights on the front side of the tank and dished steel wheels with rubber tyres. The ''Mid-production'' featured ''Zimmerit'' paste and a side-swinging cupola with accommodation for a machine gun mounted on the cupola. The vehicle light was also changed to just one placed right in the front of the hull armour. The mid-production was also redesignated in May 1943 as the '''[[Tiger E|Panzerkampfwagen VI Ausf. E]]'''. ''Late-production'' models featured the removal of the ''Zimmerit'' paste as there was an assumed flaw with it, and the overlapping wheels were instead made into interleaving with full-steel road wheels as well, in a manner similar to the [[Tiger II (H)|Tiger II]].&lt;br /&gt;
&lt;br /&gt;
Other specialized variants of the Tiger I was produced as well. A small number of demolition carrier models were field-made in Italy, where it had its main gun replaced by a crane to carry demolition to clear minefields or destroy obstacles. The demolition carrier version was interpreted by Allied intelligence as a ''BergeTiger'', an armoured recovery vehicle, though it is not known if it ever saw service in this role. Another specialized variant produced in 1944 in some numbers was the ''Sturmtiger'', an heavy assault gun with a 38 cm rocket launcher made from a depth charge. 19 of these were made and saw use in all fronts, though its most noteworthy combat action was in the Warsaw Uprising.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
In its introduction, Hitler ordered the new Tigers to be used in the Leningrad siege in September 1942. However, as the faults of the tank were still not yet fully ironed out at this stage, the mechanical unreliability and the unsuitable terrain caused one of the Tiger Is to be stuck in the swamps and abandoned by its users. This example was then captured by the Red Army and tipped off the Allies of the development of the new Tiger tanks and so developments in countermeasures began. In North Africa, the Tigers saw the first action against the Western Allies in Tunisia in December 1942. Its impact there left an impression on the Allied armour forces, but its myth as an invulnerable tank was shattered when two Tigers were taken out by the British [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder anti-tank guns]]. The total loss in that campaign was seven Tigers by February 1943.&lt;br /&gt;
&lt;br /&gt;
Once mass-numbers of Tiger Is were available, they were employed in heavy tank battalions that were to be deployed in breakthrough operations or counter-attacks. Field experience with the Tiger showed that the Tiger's heavyweight proved a nuisance in operational mobility, an example being that small bridges were unable to support the Tiger tank's weight. An attempt to remedy this was to use a snorkel device so the tank could ford rivers as deep as four meters, however, this system was phased out of later production models for cost-savings. The Tiger suffered reliability problems in all of its service life that impeded its effectiveness and its high fuel usage limited its combat operations. Armour recovery of the vehicle was also terrible as three heavy recovery half-tracks were required to tow the tank away, causing a strain on the German support line to keep the Tiger tanks in running order. Despite that, the Tiger I proved superior in terms of armour and armament against the Allies and created massive losses among their armoured forces, causing many soldiers to keep an eye out for the infamous &amp;quot;Tigers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The impact the Tiger had on the battlefield as the superior tank at its introduction created fame to the commanders and crew operating this tank, further fueling the Tiger's reputation in the war as a killing machine. Some Tiger units were able to achieve kill ratios up to 10:1, and some even higher. Some notable Tiger aces known were Kurt Knispel (168 tank kills), Otto Carius (150+), Johannes Bölter (139+), and Michael Wittmann (138).&lt;br /&gt;
&lt;br /&gt;
However, as the war progressed and the impact of the Tiger's surprise in Kursk and Italy has dissolved, Allied developments gave forth more capable tanks able to defeat the Tiger I tanks. The Soviets solution was to up-gun their [[T-34 (1942)|T-34s]] with an [[D-5T (85 mm)|85 mm gun]] to make the [[T-34-85]], and the Western Allies with the [[M1 (76 mm)|76 mm]] and [[Ordnance QF 17-pounder (76 mm)|17-pounders]] on the [[M4A1 (76) W|M4 Sherman]] and [[Sherman Firefly|Firefly]] respectively.. The Tiger went as an highly-invulnerable tank design into a simple heavy tank as the war went on, and it was replaced by the more powerful and more heavily armoured [[Tiger II (H)|Tiger II]] in 1944. Despite its replacement, many Tiger I models still saw use up until the end of World War II.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Due to the low number of Tiger Is created during the war (1,354, compared to [[Pz.IV H|Panzer IV]]'s 8,550 and the [[M4|M4 Sherman]]'s ~50,000), very few intact Tiger I pieces are left in the world. Today, only seven tanks in various conditions are existent in the world. The most famous of these is the ''Tiger 131'', captured by the British in Tunisia in April 1943, when the crew abandoned the tank due to a [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder]] shot from a [[Churchill Mk III|Churchill tank]] jamming the gun mantlet and turret ring, causing it to be unable to aim. The intact sample is also famous for being the only fully operational Tiger I in the world due to a reconstruction effort by the Bovington Tank Museum in the 1990s. However, the Tiger 131 does not run on its original Maybach HL210 engine, as it was taken out to be used as a separate display; rather, it uses the HL230, which was mostly used for the Tiger II. It is still there as a display and remains the museum's most popular exhibit.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Work on the creation of a heavy tank began in 1937. Only after the attack on the USSR were the tactical and technical requirements needed for this new war machine met. The tank was designed by the Henschel company, led by Erwin Aders.&lt;br /&gt;
Production was handled by Henschel and Weggman factories, which made about 450 tanks from July 1942 to August 1943.&lt;br /&gt;
&lt;br /&gt;
The first 495 vehicles included equipment that enabled the crossing of water obstacles up to 4 meters deep. Beginning with the 251st tank, the Maybach HL 230 P30 engine (600 hp) was replaced with a Maybach HL 230 P45 (700 hp). The Tiger was armed with an 88 mm 8,8 cm KwK-36 L/56 gun, which was a tank version of the famous Flak 18/36 anti-aircraft gun. In the spring and summer of 1943, the tank received smoke grenade launchers and mortars for launching anti-personnel mines.&lt;br /&gt;
&lt;br /&gt;
The Pz.Kpfw. VI Tiger entered service with heavy tank battalions. The tanks were first used in the fall of 1942, on the Leningrad front, in the 502nd heavy tank battalion. In December 1942, in North Africa, Tigers entered service with the 501st battalion.&lt;br /&gt;
&lt;br /&gt;
The first tanks which arrived often broke, owing to the haste with which they were put into mass production. The vehicle was very heavy, with low manoeuvrability. It consumed 10 liters of fuel every 1 kilometer. A full fuel tank, 567 liters, was enough for only two and a half hours of combat work, which was one of the tank's major drawbacks. But this was all compensated for by the battle machine's simplicity and ease of operation. Tank operators who served in Tigers were constantly praising its transmission and steering. The tank's armour also gave the crew a high chance of surviving battle, even if the tank was disabled.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=heavy_tank&amp;amp;vehicle=germ_pzkpfw_VI_ausf_h1_tiger Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ryx7Uxo_3X0|'''The Shooting Range #250''' - ''Pages of History'' section at 03:40 discusses the {{PAGENAME}}.|tcIeR_s6fp8|'''The Shooting Range #204''' - ''Pages of History'' section at 04:50 discusses the Tiger I and the VK 45.01 (P).|9_txEPailKc|'''The Shooting Range #92''' - ''Tactics &amp;amp; Strategy'' section at 10:50 discusses the Tiger I.|QEz1MgTjUAw|'''War Thunder: Pz.Kpfw. VI Tiger Ausf. H1''' - ''War Thunder Official Channel''|kFQd8TYt6Ew|'''Tank Chats #17 Tiger I''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Tiger I (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/2641/current|[Vehicle Profile] Pzkpfw VI &amp;quot;Tiger&amp;quot; Ausf. H1 (2014)]]&lt;br /&gt;
* [[wt:en/news/4528-profile-pz-kpfw-vi-tiger-ausf-h1-en|[Vehicle Profile] Pz.Kpfw. VI Tiger Ausf. H1 (2017)]]&lt;br /&gt;
* [[wikipedia:Tiger_I|[Wikipedia] Tiger I]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/Panzer-VI_Tiger.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Panzerkampfwagen VI Tiger Ausf.E (Sd.Kfz.181) Tiger I]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=72 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; SdKfz 181 Panzer VI / Tiger I]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U100711615</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Panther_D&amp;diff=106327</id>
		<title>Panther D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Panther_D&amp;diff=106327"/>
				<updated>2021-06-29T04:42:32Z</updated>
		
		<summary type="html">&lt;p&gt;U100711615: /* Usage in battles */ minor grammatical changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = German medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other uses&lt;br /&gt;
|link-1 = Panther (Disambiguation)&lt;br /&gt;
|usage-2 = other versions&lt;br /&gt;
|link-2 = Panther tank (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_V_ausf_d_panther&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ('''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. Beginning a new generation of German tanks, the Panther medium tank was one of the most iconic tanks of World War II with its high velocity [[KwK 42 (75 mm)|75 mm gun]] and heavy front sloping armour.&lt;br /&gt;
&lt;br /&gt;
The Panther is not like the [[Pz.IV H|Panzer IV]] you have become accustomed to in the line-up. The Panther D was historically made for long range combat with its long 75 mm KwK 42 gun. Close distance is not the greatest ally for the Panther, with its weak side armour and gun mantlet, it can be easily penetrated by most other tanks at its rank if they can hit these points. Also, the slow turret traverse speed makes it easy for enemy tanks to flank the Panther, therefore close-quarter combat should be avoided if possible. Thus, Panther should be played with a self-established &amp;quot;safe boundary&amp;quot; around the tank to stay safe from flankers. Despite that, as a front brawler, it excels due to the strong front armour and speed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Gun mantlet, Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (55°) ''Front glacis'' &amp;lt;br&amp;gt; 60 mm (56°) ''Lower glacis'' || 40 mm (40°) ''Top'' &amp;lt;br&amp;gt; 40 + 5 mm ''Lower'' || 40 mm (29-31°) || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm (11-12°) ''Turret front'' &amp;lt;br&amp;gt; 60-100 (7-80°) + 10 mm ''Gun mantlet''|| 45 mm (0-25°) || 45 mm (20-30°) || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 80 mm || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Suspension wheels and tracks are 20 mm thick. The interleaved suspension wheels means that there are places where it will be a cumulative 20 + 20 mm extra armour.&lt;br /&gt;
*Belly armour is 16 mm thick.&lt;br /&gt;
*A 30 mm RHA plate separates the engine compartment from the crew compartment.&lt;br /&gt;
*Tracks and lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.&lt;br /&gt;
*Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.&lt;br /&gt;
*The gun mantlet ring around the gun barrel is 300 mm thick.&lt;br /&gt;
*[[Add-on Armor|Add-on armour]] adds tracks around the turret side and rear.&lt;br /&gt;
*Never try to angle the Panther, its side is too vulnerable, especially above the tracks&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,007|rbMinHp=575|AoAweight=0.45}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK42 (75 mm)|75 mm KwK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 79 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.7 || 7.9 || 9.6 || 10.6 || 11.3 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.6 || 4.2 || 5.1 || 5.6 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''79''' || 77&amp;amp;nbsp;''(+2)'' || 71&amp;amp;nbsp;''(+8)'' || 62&amp;amp;nbsp;''(+17)'' || 53&amp;amp;nbsp;''(+24)'' || 44&amp;amp;nbsp;''(+33)''&lt;br /&gt;
|-&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 35&amp;amp;nbsp;''(+42)'' || 31&amp;amp;nbsp;''(+46)'' || 16&amp;amp;nbsp;''(+61)'' ||4&amp;amp;nbsp;''(+73)'' || 1&amp;amp;nbsp;''(+78)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
* Turret and large sides empty: 31 ''(+48)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,700 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Panther has a much stronger front glacis armour than its heavy tank companion [[Tiger H1|Tiger I]], with ~140 mm effective thickness with sloping compared to the Tiger's 100 mm armour. However, only the frontal glacis is nigh impenetrable, the side armour and turret are very vulnerable and care must be taken to keep this safe.&lt;br /&gt;
&lt;br /&gt;
One method is to exploit the Panther's long gun range with distance. Fight from a long distance from 800 m to 2,000 m away. At this range, the enemy's gun shells will lose most of their penetrative potential compared to the Panther's gun and will (hopefully) not be able to penetrate the Panther's weak point on the turret, plus you have the benefit of their lower aim accuracy due to distance. Of course, this scenario is very unlikely given the more close-oriented maps and games in War Thunder, so let's get to the alternative tactic...&lt;br /&gt;
&lt;br /&gt;
In a more close-range tactic, stay with your allies. Allies will help you by covering your weak points on your sides. If you advance too far from your allies, the likelihood of your tank ending in a fiery ammunition explosion increases exponentially. Even in a close-range battle, try to maintain distance between you and the enemy tank to prevent them from easily flanking you and keep a range advantage to keep your weak points as hard to hit as possible. The slow turret traverse will also be a lower drawback at a longer range as you will not need to turn your turret as much to aim at different targets. Stay near the rear of the line while more mobile and aggressive allies charge forward and attract the enemy's attention so you can get the jump on them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent cannon has a range of ammo for any type of enemy: great stock AP for common targets (eg. [[T-34-85]], [[M4 Sherman (Family)|M4 Sherman]] or even the [[M4A3E2]]), piercing APCR for early cold war tanks (eg. [[M26 (Family)|M26]], [[T-44]], early [[Centurion (Family)|Centurions]]) and HE for light vehicles. Great accuracy and velocity allows easy long-range sniping. Plenty of ammo capacity allows flexible ammo setups.&lt;br /&gt;
* Heavily armoured frontal hull is immune to most guns at its battle rating, e.g. the 85mm D5T or 76mm M1.&lt;br /&gt;
* Fast top speed, good hull traverse. Can get to positions in time.&lt;br /&gt;
* Adequate gun depression of -8° adapts most terrains well.&lt;br /&gt;
* Reasonably cheap repair cost&lt;br /&gt;
* Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain / map.&lt;br /&gt;
* Gun mantlet tends to sometimes absorb shells&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gun mantlet is only 100 mm thick, a huge and well-known weak spot to shoot at.&lt;br /&gt;
* Very poor turret traverse making it hard to respond to flankers or to get the gun on target. For close-quarter combat, great situational awareness and fast reaction is required which isn't beginner friendly.&lt;br /&gt;
* Side ammo racks are prone to detonation when hit.&lt;br /&gt;
* Terrible reverse speed of only -4 km/h, can get the player killed.&lt;br /&gt;
* Weak side armour gets penetrated easily by Russian APHEBC (eg. BR-365A, BR-471). Cannot angle too much.&lt;br /&gt;
* Lower glacis often catches fire or brakes transmission when penetrated, leaving the tank immobile and vulnerable.&lt;br /&gt;
* High profile for a medium tank makes it harder to hide.&lt;br /&gt;
* Roof armour of 16 mm is vulnerable to [[M2 Browning (12.7 mm)|M2 Brownings]] which are widely seen on American planes.&lt;br /&gt;
* Although heavily armoured, it can still get frontally penetrated and one-shot easily by a rather common tank: [[IS-2 (Family)|IS-2]].&lt;br /&gt;
* The small calibre of the gun means the main APCBC shell has rather small amounts of explosive filler, resulting in it often being unable to one shot enemies.&lt;br /&gt;
&lt;br /&gt;
Gun mantlet traps shots (shells may deflect into the hull roof weak armour).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The '''Panther''' development started as far back as 1938 as a replacement to the [[Pz.III F|Panzer IIIs]] and [[Pz.IV E|Panzer IVs]]. The program was called ''VK 20'' and it called for a 20 ton tracked vehicle design by Krupp, Daimler-Benz, and MAN. Krupp dropped out when the requirements changed to 30 tones in 1941 when the German encounters the Soviet [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks where the Panzer III and Panzer IV's performance have little effect due to its superior armour, mobility, and armament. The ''VK 20'' was abandoned for the ''VK 30.02'' in April 1942. Daimler-Benz design for this project looks similar to the T-34 with the turret far forward in the hull, plus the use of a diesel engine and external leaf spring suspension. MAN's design had a twin torsion bar, the interleaved suspension system (like the [[Tiger H1|Tiger I]]) with the turret situated in the middle of the hull, plus had a petrol Maybach engine. Hitler was reported to believe that the DB design was superior to the MAN design, and in a review between January to March 1942, Fritz Todt and Albert Speer also recommended the DB design. Then MAN revised their design, and a special commission by Hitler decided on the MAN design in May 1942, to which Hitler approved after reviewing it. One of the reasons the MAN was approved was that its turret was already in production while the DB used a completely new design. However, despite being built for a 30-ton design, Hitler decided to increase the armour on the MAN design and the weight went from 30 tons to 45 tons.&lt;br /&gt;
&lt;br /&gt;
The MAN design was made into a prototype in September 1942, when it was officially accepted after testing and named the '''Panzerkampfwagen V Panther'''. Where it remained so until 1944, where Hitler removed the '''V''' in the designation for the name '''Panther'''. Production started in December 1942, though the early models suffered from reliability issues. The production plants expanded from MAN to Daimler-Benz, MNH, and Henschel for increased output. Despite that, production was often delayed due to Allied air bombing, which targeted the Maybach engine plant and DB, MAN, and MNH tank factories. Nevertheless, the total number of Panther tanks produced was 6,706, making the Panther the third most produced armoured fighting vehicle in Germany behind the Panzer IV and the StuG III.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The MAN design for the Panther featured a heavily sloped armour design, with the front glacis plate being 80 mm thick (from the original 60 mm before the weight increase) and when sloped at 55 degrees, it was 140 mm effective in thickness. This made the Panther one of the best-armoured vehicle in World War II. The side armour of the Panther was way thinner at 40 mm that could be pierced very easily. Additional side armour in the form of Schürzen could be placed on the sides hanging to cover the suspension and hull side from being penetrated by Soviet anti-tank rifle fire. The Panther used the same engine as the Tiger I, the Mayback HL 210 P30 engine, and had a similar suspension system, the ''Schachtellaufwerk'' interleaved wheel system, which complicated maintenance issues. The tank used the formidable 7.5 cm Kwk 42 cannon, which could destroy most of the allied tanks in service, though only possess a mediocre HE shell.&lt;br /&gt;
&lt;br /&gt;
The '''Ausf. D''' variant was the first variant designed for the Panther, easily distinguishable by its drum-shaped commander cupola. The Ausf. D can also be distinguished by a unique machine gun port with a shape of a vertical &amp;quot;letterbox&amp;quot; flap from where the machine gun was fired (this was replaced by a standard ball mount in later variants). The Ausf. D also had the initial turret curved gun mantlet that was introduced to the Panther, though there were faults with the design as explained below. 842 Panther Ausf. D was produced from January to September 1943.&lt;br /&gt;
&lt;br /&gt;
The Panther's rushed development and commitment into battle caused the design to have many flaws inhibiting its full potential. The most prominent flaw that lasted throughout the war was the weak final drive due to using a double spur system that made it more prone to failure from the Panther's torque requirements, which is averaged at around 150 km before failing. The curved gun mantlet design had an unfortunate tendency to ricochet deflected rounds into the roof, it was, however, not fixed until a new gun mantlet design with a flat &amp;quot;chin&amp;quot; shape was introduced on the [[Panther G|Panther G]]. The ''Schachtellaufwerk'' suspension system, like the [[Tiger H1|Tiger]], suffered from over-engineering and complicating maintenance of the tank. Smaller problems in the tank included not having a dedicated periscope for the gunner, lack of ventilation to the engine due to waterproofing, maintenance-heavy, fuel-hungry, and deteriorating armour quality as metal alloys in Germany began to run out.&lt;br /&gt;
&lt;br /&gt;
Despite its heavier weight and slightly complex design, the cost of each Panther tank was not very high in relative to tanks with a price at 117,100 Reichmarks, compared to the 103,462 RM of Panzer IVs and 250,800 RM of the Tiger I. This made the tank rather economic for its fighting purposes despite being over-engineered.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Panther was first issued to the Eastern Front, arming the 51st and 52nd Tank Battalions. Their usage presented mechanical problems of the Panther, forcing many of the early Panthers to be returned for rebuilding. Despite these issues, the Panther was deemed critical in the Battle of Kursk in ''Operation Citadel'', Hitler delayed the operation so more Panthers can reach the front. 200 Panthers were ready in June 1943, but its combat debut was disappointing. The Panthers, which arrived last minute before the operation started, meant that the crew serving the tanks had little time to train with the new tanks. Two tanks were lost to motor fires right after disembarking from the trains at the front lines. 184 were operational at the start of the operation on July 5, this dropped to 40 within two days. According to Heinz Guderian, five days into the offensive, only 10 operation Panthers were available with 25 completely lost, 100 in need of repairs, and 60 per cent of those mechanical breakdowns were easily repaired. Those that did work during the campaign were able to cause heavy casualties on the Soviet tank forces, but the Panther's lethality was mitigated by its low number available. When the operation turned and the Soviet counteroffensive pushed the Germans away from Kursk, the Panther loss rose to 156 on August 11, with many more lost as the Soviet kept gaining ground. Perhaps the Panther's biggest role in Operation Citadel was delaying the start of the operation by two months to allow the Soviet defences to be bolstered beyond the German's expectations, causing the failure of the offensive.&lt;br /&gt;
&lt;br /&gt;
After the failure at Kursk, improvements on the Panther helped its reliability rate. By March 1944, Guderian reported that most of the Panther's flaws were ironed out, but the final drive and other mechanical issues were still a major issue to front-line units. The Panthers served the rest of the war as quick-reaction forces to fight off Allied offensives on both fronts. On the Eastern Front, some 700 Panthers were committed to the battle at all times, though the number of operational vehicles varies depending on the situation. The Panthers were also sent to suppress the Warsaw Uprising in August 1944. Two were captured by the Polish forces, who used them against the German forces. The captured Panthers were used until they became immobilized and were destroyed to prevent recapture by the Germans.&lt;br /&gt;
&lt;br /&gt;
On the Western Front, the Panthers began being present in large numbers after the Invasion of Normandy. 156 Panthers were initially present between two Panzer regiments, but this increased by seven regiments after the Allied invasion, boosting the strength to 432 tanks. The high number of Panther situated in France, mostly around Caen, and their performance against the Allied armour caused many Allied tankers to fear it as much as the Tiger tanks. However, the Panther's reliability problem was still evident as many Panthers were left abandoned by the crew when they broke down. The mechanical breakdown, partly from the flaws in the machine, can also be attributed to the poor crew training given, which showed by crew overburdening the transmission or lacking regular maintenance on the tank. The Allied assessment of the Panther was that its mobility on soft grounds was superior due to its wider tracks giving more flotation over the ground, and armour and firepower value was superior to anything they had, though it was inferior in the bocage terrain of France due to the constrained nature of the environment. The Panther participated in the famed Battle of Arracourt, where a total of 262 German tanks were committed to battle. The battle, against the mostly [[M4|M4 Sherman]], equipped 4th Armored Division, routed the Germans after they suffered heavy casualties, while the Allies only losing 32 armoured fighting vehicles, a testament on how crew training and tactical advantage have a big impact on tank warfare. The highest concentration of Panthers on the Western Front was 471 Panthers (336 operational) in the Ardennes Offensive (Battle of the Bulge), where it showed its prowess in open terrain due to its superior gun. The Panthers also took place in Operation Grief, being disguised as [[M10 GMC|M10 tank destroyers]] to trick American soldiers. All of these mocked up Panthers were destroyed in battle or scrapped after it. After the Ardennes Offensive, eight Panzer division with 271 Panthers were transferred to the Eastern Front to beat back the Soviet offensive. Only five Panther battalions, 96 Panthers for each battalion, remained on the Western Front to fight the Allies.&lt;br /&gt;
&lt;br /&gt;
After the war, Panther still saw a use for some time in various countries. Bulgaria and Romania received Panthers from the Soviets as aid, which they used until the 1950s. France was the most notable user of the Panther tanks after World War II due to the large quantities of operable vehicles left behind by the Germans during the Normandy invasion. The French raised a regiment of 50 Panthers from 1944 to 1947, when they were replaced by the new ARL 44 tanks. The Panther also influenced the French AMX 50 tank design, and its gun was derived onto the AMX 13 light tank. In 1947, an evaluation was written by the French War Ministry on the Panthers which even made their own assessment of the Panther that pointed out most of the flaws of the Panthers, especially the mechanical failure and the deficiency of the armour later in the war due to alloy shortages.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This combat vehicle was developed by the company MAN in 1941 and 1942 and was intended to become the Wehrmacht's primary tank. According to German classification, the Panther was considered a medium tank.&lt;br /&gt;
&lt;br /&gt;
After the outbreak of war with the Soviet Union, German troops encountered the new Soviet T-34 and KV tanks, which were superior to all of the Wehrmacht's available models.&lt;br /&gt;
&lt;br /&gt;
After examining the strengths and weaknesses of the Soviet tanks, German engineers added sloping armour and a new chassis with large rollers and wide treads to the project.&lt;br /&gt;
&lt;br /&gt;
In the spring of 1942, MAN's prototype was approved and entered military service. This combat vehicle embodied the spirit of German tank construction: a front-mounted transmission compartment, rear engine compartment, and an individual, staggered torsion suspension designed by the engineer G. Kniepkamp. The tank's main armament was a 75 mm 7,5 cm KwK 42 L/70 tank gun produced by the company Rheinmetall-Borsig, with a long 70-caliber barrel.&lt;br /&gt;
&lt;br /&gt;
The main advantage of this weapon was its high muzzle velocity, which gave it high accuracy and good penetration power. Its ability to knock tanks out was better than that of the majority of Soviet, American, and British tank guns. In this way, it even surpassed the famous 8,8 cm KwK 36 installed on the Tiger I.&lt;br /&gt;
&lt;br /&gt;
Full-scale production of the tank began in January 1943. By September 1943, the companies Daimler-Benz AG, Henschel, and MAN had produced 850 Pz.Kpfw. V Ausf. D tanks.&lt;br /&gt;
&lt;br /&gt;
The vehicle's combat debut was the Battle of Kursk, where the variant exhibited low technical reliability. For this reason, the tank's losses were very high. Hasty development and adoption of tanks featuring a new design contributed to numerous minor flaws.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=germ_pzkpfw_V_ausf_d_panther Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|E9574a7h9is|'''Panther D at BR 5.3 - Rewarding But Exhausting''' - ''Napalmratte''|y1S7jHyFxdA|'''The Shooting Range #34''' - ''Pages of History'' section at 02:36 discusses the Panther I.|QfSYTtUncF4|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|9rUocSj2dHc|'''Tank Chats #16 Panther''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Panther_tank|[Wikipedia] Panther tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/Panzer-V_Panther.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Panzer V Panther]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U100711615</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Panther_D&amp;diff=106326</id>
		<title>Panther D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Panther_D&amp;diff=106326"/>
				<updated>2021-06-29T04:39:41Z</updated>
		
		<summary type="html">&lt;p&gt;U100711615: modified some minor details such as the wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = German medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other uses&lt;br /&gt;
|link-1 = Panther (Disambiguation)&lt;br /&gt;
|usage-2 = other versions&lt;br /&gt;
|link-2 = Panther tank (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_V_ausf_d_panther&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ('''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. Beginning a new generation of German tanks, the Panther medium tank was one of the most iconic tanks of World War II with its high velocity [[KwK 42 (75 mm)|75 mm gun]] and heavy front sloping armour.&lt;br /&gt;
&lt;br /&gt;
The Panther is not like the [[Pz.IV H|Panzer IV]] you have become accustomed to in the line-up. The Panther D was historically made for long range combat with its long 75 mm KwK 42 gun. Close distance is not the greatest ally for the Panther, with its weak side armour and gun mantlet, it can be easily penetrated by most other tanks at its rank if they can hit these points. Also, the slow turret traverse speed makes it easy for enemy tanks to flank the Panther, therefore close-quarter combat should be avoided if possible. Thus, Panther should be played with a self-established &amp;quot;safe boundary&amp;quot; around the tank to stay safe from flankers. Despite that, as a front brawler, it excels due to the strong front armour and speed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Gun mantlet, Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (55°) ''Front glacis'' &amp;lt;br&amp;gt; 60 mm (56°) ''Lower glacis'' || 40 mm (40°) ''Top'' &amp;lt;br&amp;gt; 40 + 5 mm ''Lower'' || 40 mm (29-31°) || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm (11-12°) ''Turret front'' &amp;lt;br&amp;gt; 60-100 (7-80°) + 10 mm ''Gun mantlet''|| 45 mm (0-25°) || 45 mm (20-30°) || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 80 mm || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Suspension wheels and tracks are 20 mm thick. The interleaved suspension wheels means that there are places where it will be a cumulative 20 + 20 mm extra armour.&lt;br /&gt;
*Belly armour is 16 mm thick.&lt;br /&gt;
*A 30 mm RHA plate separates the engine compartment from the crew compartment.&lt;br /&gt;
*Tracks and lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.&lt;br /&gt;
*Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.&lt;br /&gt;
*The gun mantlet ring around the gun barrel is 300 mm thick.&lt;br /&gt;
*[[Add-on Armor|Add-on armour]] adds tracks around the turret side and rear.&lt;br /&gt;
*Never try to angle the Panther, its side is too vulnerable, especially above the tracks&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,007|rbMinHp=575|AoAweight=0.45}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK42 (75 mm)|75 mm KwK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 79 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.7 || 7.9 || 9.6 || 10.6 || 11.3 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.6 || 4.2 || 5.1 || 5.6 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''79''' || 77&amp;amp;nbsp;''(+2)'' || 71&amp;amp;nbsp;''(+8)'' || 62&amp;amp;nbsp;''(+17)'' || 53&amp;amp;nbsp;''(+24)'' || 44&amp;amp;nbsp;''(+33)''&lt;br /&gt;
|-&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 35&amp;amp;nbsp;''(+42)'' || 31&amp;amp;nbsp;''(+46)'' || 16&amp;amp;nbsp;''(+61)'' ||4&amp;amp;nbsp;''(+73)'' || 1&amp;amp;nbsp;''(+78)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
* Turret and large sides empty: 31 ''(+48)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,700 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Panther has a much stronger front glacis armour than its heavy tank companion [[Tiger H1|Tiger I]], with ~140 mm effective thickness with sloping compared to the Tiger's 100 mm armour. However, only the frontal glacis is nigh impenetrable, the side armour and turret is very vulnerable and care must be taken to keep this safe.&lt;br /&gt;
&lt;br /&gt;
One method is to exploit the Panther's long gun range with distance. Fight from a long distance from 800 m to 2,000 m away. At this range, the enemy's gun shells will lose most of their penetrative qualities compared to the Panther's gun and will (hopefully) not be able to penetrate the Panther's weak point on the turret, plus you have the benefit on their lower aim accuracy due to distance. Of course, this scenario is very unlikely given the more close-oriented maps and games in War Thunder, so let's get to the alternative tactic...&lt;br /&gt;
&lt;br /&gt;
In a more close-range tactic, stay with your allies. Allies will help you by covering your weak points on your sides. If you advance too far from your allies, the likelihood of your tank ending in a fiery ammunition explosion increases exponentially. Even in a close-range battle, try to maintain distance between you and the enemy tank to prevent them from easily flanking you and keep a range advantage to keep your weak points as small as possible. The slow turret traverse will also be a lower drawback at a longer range as you will not need to turn your turret as much to aim at different targets. Stay near the rear of the line while more mobile and aggressive allies charge forward and attract the enemy's attention so you can get the jump on them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent cannon has a range of ammo for any type of enemy: great stock AP for common targets (eg. [[T-34-85]], [[M4 Sherman (Family)|M4 Sherman]] or even the [[M4A3E2]]), piercing APCR for early cold war tanks (eg. [[M26 (Family)|M26]], [[T-44]], early [[Centurion (Family)|Centurions]]) and HE for light vehicles. Great accuracy and velocity allows easy long-range sniping. Plenty of ammo capacity allows flexible ammo setups.&lt;br /&gt;
* Heavily armoured frontal hull is immune to most guns at its battle rating, e.g. the 85mm D5T or 76mm M1.&lt;br /&gt;
* Fast top speed, good hull traverse. Can get to positions in time.&lt;br /&gt;
* Adequate gun depression of -8° adapts most terrains well.&lt;br /&gt;
* Reasonably cheap repair cost&lt;br /&gt;
* Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain / map.&lt;br /&gt;
* Gun mantlet tends to sometimes absorb shells&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gun mantlet is only 100 mm thick, a huge and well-known weak spot to shoot at.&lt;br /&gt;
* Very poor turret traverse making it hard to respond to flankers or to get the gun on target. For close-quarter combat, great situational awareness and fast reaction is required which isn't beginner friendly.&lt;br /&gt;
* Side ammo racks are prone to detonation when hit.&lt;br /&gt;
* Terrible reverse speed of only -4 km/h, can get the player killed.&lt;br /&gt;
* Weak side armour gets penetrated easily by Russian APHEBC (eg. BR-365A, BR-471). Cannot angle too much.&lt;br /&gt;
* Lower glacis often catches fire or brakes transmission when penetrated, leaving the tank immobile and vulnerable.&lt;br /&gt;
* High profile for a medium tank makes it harder to hide.&lt;br /&gt;
* Roof armour of 16 mm is vulnerable to [[M2 Browning (12.7 mm)|M2 Brownings]] which are widely seen on American planes.&lt;br /&gt;
* Although heavily armoured, it can still get frontally penetrated and one-shot easily by a rather common tank: [[IS-2 (Family)|IS-2]].&lt;br /&gt;
* The small calibre of the gun means the main APCBC shell has rather small amounts of explosive filler, resulting in it often being unable to one shot enemies.&lt;br /&gt;
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Gun mantlet traps shots (shells may deflect into the hull roof weak armour).&lt;br /&gt;
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== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The '''Panther''' development started as far back as 1938 as a replacement to the [[Pz.III F|Panzer IIIs]] and [[Pz.IV E|Panzer IVs]]. The program was called ''VK 20'' and it called for a 20 ton tracked vehicle design by Krupp, Daimler-Benz, and MAN. Krupp dropped out when the requirements changed to 30 tones in 1941 when the German encounters the Soviet [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks where the Panzer III and Panzer IV's performance have little effect due to its superior armour, mobility, and armament. The ''VK 20'' was abandoned for the ''VK 30.02'' in April 1942. Daimler-Benz design for this project looks similar to the T-34 with the turret far forward in the hull, plus the use of a diesel engine and external leaf spring suspension. MAN's design had a twin torsion bar, the interleaved suspension system (like the [[Tiger H1|Tiger I]]) with the turret situated in the middle of the hull, plus had a petrol Maybach engine. Hitler was reported to believe that the DB design was superior to the MAN design, and in a review between January to March 1942, Fritz Todt and Albert Speer also recommended the DB design. Then MAN revised their design, and a special commission by Hitler decided on the MAN design in May 1942, to which Hitler approved after reviewing it. One of the reasons the MAN was approved was that its turret was already in production while the DB used a completely new design. However, despite being built for a 30-ton design, Hitler decided to increase the armour on the MAN design and the weight went from 30 tons to 45 tons.&lt;br /&gt;
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The MAN design was made into a prototype in September 1942, when it was officially accepted after testing and named the '''Panzerkampfwagen V Panther'''. Where it remained so until 1944, where Hitler removed the '''V''' in the designation for the name '''Panther'''. Production started in December 1942, though the early models suffered from reliability issues. The production plants expanded from MAN to Daimler-Benz, MNH, and Henschel for increased output. Despite that, production was often delayed due to Allied air bombing, which targeted the Maybach engine plant and DB, MAN, and MNH tank factories. Nevertheless, the total number of Panther tanks produced was 6,706, making the Panther the third most produced armoured fighting vehicle in Germany behind the Panzer IV and the StuG III.&lt;br /&gt;
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===Design===&lt;br /&gt;
The MAN design for the Panther featured a heavily sloped armour design, with the front glacis plate being 80 mm thick (from the original 60 mm before the weight increase) and when sloped at 55 degrees, it was 140 mm effective in thickness. This made the Panther one of the best-armoured vehicle in World War II. The side armour of the Panther was way thinner at 40 mm that could be pierced very easily. Additional side armour in the form of Schürzen could be placed on the sides hanging to cover the suspension and hull side from being penetrated by Soviet anti-tank rifle fire. The Panther used the same engine as the Tiger I, the Mayback HL 210 P30 engine, and had a similar suspension system, the ''Schachtellaufwerk'' interleaved wheel system, which complicated maintenance issues. The tank used the formidable 7.5 cm Kwk 42 cannon, which could destroy most of the allied tanks in service, though only possess a mediocre HE shell.&lt;br /&gt;
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The '''Ausf. D''' variant was the first variant designed for the Panther, easily distinguishable by its drum-shaped commander cupola. The Ausf. D can also be distinguished by a unique machine gun port with a shape of a vertical &amp;quot;letterbox&amp;quot; flap from where the machine gun was fired (this was replaced by a standard ball mount in later variants). The Ausf. D also had the initial turret curved gun mantlet that was introduced to the Panther, though there were faults with the design as explained below. 842 Panther Ausf. D was produced from January to September 1943.&lt;br /&gt;
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The Panther's rushed development and commitment into battle caused the design to have many flaws inhibiting its full potential. The most prominent flaw that lasted throughout the war was the weak final drive due to using a double spur system that made it more prone to failure from the Panther's torque requirements, which is averaged at around 150 km before failing. The curved gun mantlet design had an unfortunate tendency to ricochet deflected rounds into the roof, it was, however, not fixed until a new gun mantlet design with a flat &amp;quot;chin&amp;quot; shape was introduced on the [[Panther G|Panther G]]. The ''Schachtellaufwerk'' suspension system, like the [[Tiger H1|Tiger]], suffered from over-engineering and complicating maintenance of the tank. Smaller problems in the tank included not having a dedicated periscope for the gunner, lack of ventilation to the engine due to waterproofing, maintenance-heavy, fuel-hungry, and deteriorating armour quality as metal alloys in Germany began to run out.&lt;br /&gt;
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Despite its heavier weight and slightly complex design, the cost of each Panther tank was not very high in relative to tanks with a price at 117,100 Reichmarks, compared to the 103,462 RM of Panzer IVs and 250,800 RM of the Tiger I. This made the tank rather economic for its fighting purposes despite being over-engineered.&lt;br /&gt;
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===Combat usage===&lt;br /&gt;
The Panther was first issued to the Eastern Front, arming the 51st and 52nd Tank Battalions. Their usage presented mechanical problems of the Panther, forcing many of the early Panthers to be returned for rebuilding. Despite these issues, the Panther was deemed critical in the Battle of Kursk in ''Operation Citadel'', Hitler delayed the operation so more Panthers can reach the front. 200 Panthers were ready in June 1943, but its combat debut was disappointing. The Panthers, which arrived last minute before the operation started, meant that the crew serving the tanks had little time to train with the new tanks. Two tanks were lost to motor fires right after disembarking from the trains at the front lines. 184 were operational at the start of the operation on July 5, this dropped to 40 within two days. According to Heinz Guderian, five days into the offensive, only 10 operation Panthers were available with 25 completely lost, 100 in need of repairs, and 60 per cent of those mechanical breakdowns were easily repaired. Those that did work during the campaign were able to cause heavy casualties on the Soviet tank forces, but the Panther's lethality was mitigated by its low number available. When the operation turned and the Soviet counteroffensive pushed the Germans away from Kursk, the Panther loss rose to 156 on August 11, with many more lost as the Soviet kept gaining ground. Perhaps the Panther's biggest role in Operation Citadel was delaying the start of the operation by two months to allow the Soviet defences to be bolstered beyond the German's expectations, causing the failure of the offensive.&lt;br /&gt;
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After the failure at Kursk, improvements on the Panther helped its reliability rate. By March 1944, Guderian reported that most of the Panther's flaws were ironed out, but the final drive and other mechanical issues were still a major issue to front-line units. The Panthers served the rest of the war as quick-reaction forces to fight off Allied offensives on both fronts. On the Eastern Front, some 700 Panthers were committed to the battle at all times, though the number of operational vehicles varies depending on the situation. The Panthers were also sent to suppress the Warsaw Uprising in August 1944. Two were captured by the Polish forces, who used them against the German forces. The captured Panthers were used until they became immobilized and were destroyed to prevent recapture by the Germans.&lt;br /&gt;
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On the Western Front, the Panthers began being present in large numbers after the Invasion of Normandy. 156 Panthers were initially present between two Panzer regiments, but this increased by seven regiments after the Allied invasion, boosting the strength to 432 tanks. The high number of Panther situated in France, mostly around Caen, and their performance against the Allied armour caused many Allied tankers to fear it as much as the Tiger tanks. However, the Panther's reliability problem was still evident as many Panthers were left abandoned by the crew when they broke down. The mechanical breakdown, partly from the flaws in the machine, can also be attributed to the poor crew training given, which showed by crew overburdening the transmission or lacking regular maintenance on the tank. The Allied assessment of the Panther was that its mobility on soft grounds was superior due to its wider tracks giving more flotation over the ground, and armour and firepower value was superior to anything they had, though it was inferior in the bocage terrain of France due to the constrained nature of the environment. The Panther participated in the famed Battle of Arracourt, where a total of 262 German tanks were committed to battle. The battle, against the mostly [[M4|M4 Sherman]], equipped 4th Armored Division, routed the Germans after they suffered heavy casualties, while the Allies only losing 32 armoured fighting vehicles, a testament on how crew training and tactical advantage have a big impact on tank warfare. The highest concentration of Panthers on the Western Front was 471 Panthers (336 operational) in the Ardennes Offensive (Battle of the Bulge), where it showed its prowess in open terrain due to its superior gun. The Panthers also took place in Operation Grief, being disguised as [[M10 GMC|M10 tank destroyers]] to trick American soldiers. All of these mocked up Panthers were destroyed in battle or scrapped after it. After the Ardennes Offensive, eight Panzer division with 271 Panthers were transferred to the Eastern Front to beat back the Soviet offensive. Only five Panther battalions, 96 Panthers for each battalion, remained on the Western Front to fight the Allies.&lt;br /&gt;
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After the war, Panther still saw a use for some time in various countries. Bulgaria and Romania received Panthers from the Soviets as aid, which they used until the 1950s. France was the most notable user of the Panther tanks after World War II due to the large quantities of operable vehicles left behind by the Germans during the Normandy invasion. The French raised a regiment of 50 Panthers from 1944 to 1947, when they were replaced by the new ARL 44 tanks. The Panther also influenced the French AMX 50 tank design, and its gun was derived onto the AMX 13 light tank. In 1947, an evaluation was written by the French War Ministry on the Panthers which even made their own assessment of the Panther that pointed out most of the flaws of the Panthers, especially the mechanical failure and the deficiency of the armour later in the war due to alloy shortages.&lt;br /&gt;
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=== In-game description ===&lt;br /&gt;
This combat vehicle was developed by the company MAN in 1941 and 1942 and was intended to become the Wehrmacht's primary tank. According to German classification, the Panther was considered a medium tank.&lt;br /&gt;
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After the outbreak of war with the Soviet Union, German troops encountered the new Soviet T-34 and KV tanks, which were superior to all of the Wehrmacht's available models.&lt;br /&gt;
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After examining the strengths and weaknesses of the Soviet tanks, German engineers added sloping armour and a new chassis with large rollers and wide treads to the project.&lt;br /&gt;
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In the spring of 1942, MAN's prototype was approved and entered military service. This combat vehicle embodied the spirit of German tank construction: a front-mounted transmission compartment, rear engine compartment, and an individual, staggered torsion suspension designed by the engineer G. Kniepkamp. The tank's main armament was a 75 mm 7,5 cm KwK 42 L/70 tank gun produced by the company Rheinmetall-Borsig, with a long 70-caliber barrel.&lt;br /&gt;
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The main advantage of this weapon was its high muzzle velocity, which gave it high accuracy and good penetration power. Its ability to knock tanks out was better than that of the majority of Soviet, American, and British tank guns. In this way, it even surpassed the famous 8,8 cm KwK 36 installed on the Tiger I.&lt;br /&gt;
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Full-scale production of the tank began in January 1943. By September 1943, the companies Daimler-Benz AG, Henschel, and MAN had produced 850 Pz.Kpfw. V Ausf. D tanks.&lt;br /&gt;
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The vehicle's combat debut was the Battle of Kursk, where the variant exhibited low technical reliability. For this reason, the tank's losses were very high. Hasty development and adoption of tanks featuring a new design contributed to numerous minor flaws.&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=germ_pzkpfw_V_ausf_d_panther Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
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* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|E9574a7h9is|'''Panther D at BR 5.3 - Rewarding But Exhausting''' - ''Napalmratte''|y1S7jHyFxdA|'''The Shooting Range #34''' - ''Pages of History'' section at 02:36 discusses the Panther I.|QfSYTtUncF4|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|9rUocSj2dHc|'''Tank Chats #16 Panther''' - ''The Tank Museum''}}&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Panther_tank|[Wikipedia] Panther tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/Panzer-V_Panther.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Panzer V Panther]&lt;br /&gt;
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{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U100711615</name></author>	</entry>

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