File:StoreImage MiG-21 SPS-K (Germany).jpg
From War Thunder Wiki
(Redirected from File:StoreImage MiG-21 SPS-K.jpg)
Jump to: navigation, search
Size of this preview: 800 × 450 pixels. Other resolutions: 320 × 180 pixels | 1,920 × 1,080 pixels.
Original file (1,920 × 1,080 pixels, file size: 173 KB, MIME type: image/jpeg)
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 21:09, 28 October 2021 | 1,920 × 1,080 (173 KB) | U44629479 (talk | contribs) | Image from the Gaijin store Category:In-game screenshots |
- You cannot overwrite this file.
File usage
The following 2 pages link to this file:
- MiG-21 SPS-K (Germany)
- File:StoreImage MiG-21 SPS-K.jpg (file redirect)
Metadata
This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.
If the file has been modified from its original state, some details may not fully reflect the modified file.
| File change date and time | 17:05, 18 October 2021 |
|---|---|
| JPEG file comment | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=-3526.06 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=-14104.2 sunDir:p3=-0.52869, -0.606717, 0.593618 moonDir:p3=0.164502, 0.50392, -0.847941 cloudsPos:p2=-9585.52, 3517.34 version{ game_version:t="0.0.0.0" gui_version:t="" build_date:t="Oct 15 2021" build_time:t="07:06:24" build_number:i=18666 dbg_level:i=1 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce RTX 2080 Ti" cur_time:i=1634378447 video_vendor_info:t="NVIDIA GeForce RTX 2080 Ti, ver: 47212, 11263 MB (11264 MB), 300 MHz / 8000 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1" t_after_start:t="2534.65" } camera{ pos:p3=-16402.1, 8021.19, -1587.84 dir:p3=0.696585, -0.0937207, 0.711327 itm:m=[[0.714472, 0, -0.699665] [0.0655731, 0.995598, 0.0669608] [0.696585, -0.0937207, 0.711327] [-16402.1, 8021.19, -1587.84]] type:i=1 } location{ hangar:b=no scene:t="levels/berlin.bin" missionFile:t="gamedata/missions/training/testflight/testflight_berlin_jet.blk" environment:t="Day" weather:t="thin_clouds" gmtTime:r=8.93408 localTime:r=9.80075 sunDir:p3=-0.52869, -0.606717, 0.593618 } skies{ level{
ground{
average_ground_albedo:r=0.1
min_ground_offset:r=65
ground_color:p3=1, 1, 1
}
clouds_settings{
maximum_averaging_ratio:r=0.75
quality:i=2
target_quality:i=2
competitive_advantage:b=yes
fastEvolution:b=no
}
}
sky{
mie2_thickness:p2=500, 500
mie2_altitude:p2=0.0123, 0.0123
mie2_scale:p2=10, 10
mie_height:p2=2.08139, 2.08139
mie_scale:p2=6.42936, 6.42936
mie_absorption_scale:p2=1, 1
mie_scattering_color:p3=1, 1, 1
mie_absorption_color:p3=1, 1, 1
mie_assymetry:p2=0.8, 0.8
mie_back_assymetry:p2=0.2, 0.2
mie_forward_weight:r=0.5
planet_scale:r=1
atmosphere_scale:r=1
rayleigh_scale:p2=1, 1
rayleigh_alt_scale:p2=1, 1
rayleigh_color:p3=1, 1, 1
solar_irradiance_scale:p3=1, 1, 1
multiple_scattering_factor:r=1.4
ozone_alt_dist:r=1
ozone_max_alt:r=1
ozone_scale:p2=1, 1
sun_brightness:r=1
moon_brightness:r=0.39
moon_color:p3=1, 1, 1
}
strata_clouds{
amount:p2=0.666747, 0.666747
altitude:p2=10.7042, 10.7042
}
clouds_weather_gen{
"layers[0].coverage":p2=0.300949, 0.300949
"layers[0].freq":p2=3, 3
"layers[0].seed":p2=0, 0
"layers[1].coverage":p2=0.510036, 0.510036
"layers[1].freq":p2=6, 6
"layers[1].seed":p2=0.5, 0.5
epicness:r=0.9
cumulonimbusCoverage:p2=0, 0
cumulonimbusSeed:p2=0, 0
worldSize:r=65536
}
clouds_form{
"layers[0].startAt":p2=1.52603, 1.52603
"layers[0].thickness":p2=7.28826, 7.28826
"layers[0].density":p2=1, 1
"layers[0].clouds_type":p2=0.5, 0.5
"layers[0].clouds_type_variance":p2=1, 1
"layers[1].startAt":p2=6.35921, 6.35921
"layers[1].thickness":p2=2.9727, 2.9727
"layers[1].density":p2=1, 1
"layers[1].clouds_type":p2=0.25, 0.25
"layers[1].clouds_type_variance":p2=0.5, 0.5
extinction:p2=0.802706, 0.802706
turbulenceStrength:p2=0.430501, 0.430501
shapeNoiseScale:i=5
cumulonimbusShapeScale:i=15
turbulenceFreq:i=5
}
clouds_rendering{
forward_eccentricity:r=0.73
back_eccentricity:r=0.42
forward_eccentricity_weight:r=0.75
erosion_noise_size:r=42
ambient_desaturation:r=0.5
ms_contribution:r=0.7
ms_attenuation:r=0.3
ms_ecc_attenuation:r=0.3
erosionWindSpeed:r=50
}
} postfx{ colorgrading:t="none" reinard:i=1 L_inv_white:r=0.1 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6807.17 } player{ pos:p3=-16380.6, 8018.52, -1567 dir:p3=-0.930568, -0.000333615, -0.366118 tm:m=[[-0.930568, -0.000333615, -0.366118] [0.119387, 0.945062, -0.30431] [0.346106, -0.326891, -0.879405] [-16380.6, 8018.52, -1567]] vel:p3=-229.002, -10.5724, -91.5945 full_name:t="MiG-21 SPS-K" model_name:t="mig_21_sps" file_name:t="mig-21_sps_k" blk:t="gameData/flightModels/mig-21_sps_k.blk" } network{ hid:t="b24dcb" } config_blk{ graphicsQuality:t="custom" language:t="English" renderer:t="win7" use_gamepad_cursor_control:b=no forcedLauncher:i=1 graphics{
fxTarget:t="ultrahigh"
fxTexScale:r=0.25
clipmapScale:r=1.5
texquality:t="high"
visRange:t="high"
anisotropy:i=16
shadowQuality:t="ultrahigh"
rendinstDistMul:r=2.2
grassRadiusMul:r=1.8
advancedShore:b=yes
highQualityModels:b=no
cloudsTexDiv:i=4
backgroundScale:r=1
lenseFlares:b=yes
forceEnemiesLowQuality:b=no
lastClipSize:i=8192
waterReflectionTexDiv:i=4
landquality:i=4
hqHangarWeather:b=yes
enableMsaaDeferredEdgePass:b=yes
waterQuality:t="ultrahigh"
enableSuspensionAnimation:b=yes
contactShadowsQuality:i=2
physicsQuality:i=5
tireTracksQuality:i=3
cloudsQuality:i=0
panoramaResolution:i=4096
fxDensityMul:r=1
dirtSubDiv:i=2
giQuality:t="high"
skyQuality:i=1
displacementQuality:i=3
ssaa:r=1
riGpuObjects:b=yes
mirrorQuality:i=5
compatibilityShadowQuality:t="low"
}
render{
grass:b=yes
shadows:b=yes
motionBlur:b=yes
fxReflection:b=no
selfShadows:b=yes
haze:b=yes
rendinstGlobalShadows:b=yes
rendinstSecLayer:b=yes
softFx:b=yes
waterReflection:b=yes
ssao:b=no
selfReflection:b=yes
ssaoQuality:i=2
blurShadowsQuality:i=0
ssrQuality:i=2
staticShadowsOnEffects:b=yes
}
directx{
maxaa:i=0
d3d9ex:b=yes
sRGBrw:b=yes
enableHdr:b=no
}
sound{
speakerMode:t="auto"
fmod_sound_enable:b=yes
fmodSynchronousMode:b=no
}
debug{
disableOverlay:b=yes
512mboughttobeenoughforanybody:b=no
noVignette:b=no
screenshotAsJpeg:b=yes
enableWebSocketStream:b=yes
WebSocketPort:i=8112
experimentalCameraTrack:b=yes
}
video{
vsync:b=no
adaptive_vsync:b=no
resolution:t="3840 x 2160"
instancing:t="auto"
mode:t="fullscreen"
disableFlipEx:b=no
AA:t="off"
compatibilityMode:b=no
supersampling:b=no
postfx_antialiasing:t="high_taa"
fonts:t="small"
windowed:b=no
alpha_to_coverage:b=yes
latency:i=0
dlssQuality:i=-1
vrMode:b=no
vreye:t="left"
temporalUpsamplingRatio:r=100
perfMetrics:i=1
latencyFlash:b=no
vrStreamerMode:b=no
temporalResolutionScale:r=1
dlssSharpness:i=0
}
yunetwork{
curCircuit:t="test"
isExpertMode:b=yes
}
download{
peer_exchange:b=yes
dnl_speed_rate:i=1000
upl_speed_rate:i=1000
UTP:b=yes
seeding_on:b=yes
upl_limit:b=no
DHT:b=yes
dnl_limit:b=no
tracker_exchange:b=yes
}
oculus{
k1:r=0.5
k2:r=0.666
maxSeparation:r=0.064
positionTrackingScale:r=1
}
launcher{
startup_with_windows:b=no
hide_to_tray_option:b=no
bg_update:b=no
}
gameplay{
enableVR:b=no
}
} |

