File:StoreImage H-81A-2 002.jpg
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current | 19:58, 25 March 2022 | 1,920 × 1,080 (225 KB) | Colok76286 (talk | contribs) | Category:Wallpapers |
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File change date and time | 08:57, 15 March 2022 |
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JPEG file comment | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=-950.867 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=-3803.47 sunDir:p3=-0.538735, -0.837505, 0.0913768 moonDir:p3=0.914261, 0.397628, 0.077575 cloudsPos:p2=6352.92, -2453.96 version{ game_version:t="0.0.0.0" gui_version:t="" build_date:t="Mar 12 2022" build_time:t="01:47:09" build_number:i=20148 dbg_level:i=1 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce RTX 2080 Ti" cur_time:i=1647262814 video_vendor_info:t="NVIDIA GeForce RTX 2080 Ti, ver: 51165, 11263 MB (11264 MB), 300 MHz / 8000 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1" t_after_start:t="8589.78" } camera{ pos:p3=-1637.71, 1182.81, 2065.49 dir:p3=-0.889505, -0.456826, -0.00953135 itm:m=[[-0.266772, 0.502281, 0.822524] [-0.370963, 0.734182, -0.56865] [-0.889505, -0.456826, -0.00953135] [-1637.71, 1182.81, 2065.49]] type:i=1 } location{ hangar:b=no scene:t="levels/zhengzhou.bin" missionFile:t="gamedata/missions/training/testflight/testflight_zhengzhou.blk" environment:t="Day" weather:t="thin_clouds" gmtTime:r=2.04249 localTime:r=9.57582 sunDir:p3=-0.538735, -0.837505, 0.0913768 } skies{ level{ ground{ average_ground_albedo:r=0.1 min_ground_offset:r=81 ground_color:p3=1, 1, 1 } clouds_settings{ maximum_averaging_ratio:r=0.75 quality:i=2 target_quality:i=2 competitive_advantage:b=yes fastEvolution:b=no } } sky{ mie2_thickness:p2=500, 500 mie2_altitude:p2=0.0123, 0.0123 mie2_scale:p2=10, 10 mie_height:p2=1.5018, 1.5018 mie_scale:p2=5.19592, 5.19592 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.8, 0.8 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=1 rayleigh_scale:p2=1, 1 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1.4 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=1 moon_brightness:r=0.39 moon_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.816217, 0.816217 altitude:p2=11.8302, 11.8302 } clouds_weather_gen{ "layers[0].coverage":p2=0.35925, 0.35925 "layers[0].freq":p2=3, 3 "layers[0].seed":p2=0, 0 "layers[1].coverage":p2=0.516271, 0.516271 "layers[1].freq":p2=6, 6 "layers[1].seed":p2=0.5, 0.5 epicness:r=0.9 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=0, 0 worldSize:r=65536 } clouds_form{ "layers[0].startAt":p2=0.860916, 0.860916 "layers[0].thickness":p2=4.77898, 4.77898 "layers[0].density":p2=1, 1 "layers[0].clouds_type":p2=0.5, 0.5 "layers[0].clouds_type_variance":p2=1, 1 "layers[1].startAt":p2=6.19135, 6.19135 "layers[1].thickness":p2=2.92797, 2.92797 "layers[1].density":p2=1, 1 "layers[1].clouds_type":p2=0.25, 0.25 "layers[1].clouds_type_variance":p2=0.5, 0.5 extinction:p2=0.789064, 0.789064 turbulenceStrength:p2=0.34811, 0.34811 shapeNoiseScale:i=5 cumulonimbusShapeScale:i=15 turbulenceFreq:i=5 } clouds_rendering{ forward_eccentricity:r=0.73 back_eccentricity:r=0.42 forward_eccentricity_weight:r=0.75 erosion_noise_size:r=42 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.3 erosionWindSpeed:r=50 } } postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6597.2 } player{ pos:p3=-1652.9, 1175.03, 2064.65 dir:p3=0.899916, -0.0797732, -0.428705 tm:m=[[0.899916, -0.0797732, -0.428705] [-0.122548, 0.897237, -0.424203] [0.41849, 0.434284, 0.797662] [-1652.9, 1175.03, 2064.65]] vel:p3=87.4082, 4.71699, -27.1641 full_name:t="H-81A-2" model_name:t="p_40c" file_name:t="p-40c_china" blk:t="gameData/flightModels/p-40c_china.blk" } network{ hid:t="b24dcb" } config_blk{ graphicsQuality:t="custom" language:t="English" renderer:t="win7" use_gamepad_cursor_control:b=no graphics{ fxTexScale:r=0.25 clipmapScale:r=1.5 texquality:t="high" visRange:t="high" anisotropy:i=16 shadowQuality:t="ultrahigh" rendinstDistMul:r=2.19 grassRadiusMul:r=1.8 advancedShore:b=yes highQualityModels:b=no cloudsTexDiv:i=4 backgroundScale:r=1 lenseFlares:b=yes forceEnemiesLowQuality:b=no lastClipSize:i=8192 waterReflectionTexDiv:i=4 landquality:i=4 hqHangarWeather:b=yes enableMsaaDeferredEdgePass:b=yes waterQuality:t="ultrahigh" enableSuspensionAnimation:b=yes contactShadowsQuality:i=2 physicsQuality:i=5 tireTracksQuality:i=3 cloudsQuality:i=0 panoramaResolution:i=4096 fxDensityMul:r=1 dirtSubDiv:i=2 giQuality:t="high" skyQuality:i=1 displacementQuality:i=3 ssaa:r=1 compatibilityShadowQuality:t="low" mirrorQuality:i=10 fxTarget:t="ultrahigh" riGpuObjects:b=yes } render{ grass:b=yes shadows:b=yes motionBlur:b=yes fxReflection:b=no selfShadows:b=yes haze:b=yes rendinstGlobalShadows:b=yes rendinstSecLayer:b=yes softFx:b=yes waterReflection:b=yes ssao:b=no selfReflection:b=yes ssaoQuality:i=2 blurShadowsQuality:i=0 ssrQuality:i=2 staticShadowsOnEffects:b=yes } directx{ maxaa:i=0 d3d9ex:b=yes sRGBrw:b=yes enableHdr:b=no } sound{ speakerMode:t="auto" fmod_sound_enable:b=yes fmodSynchronousMode:b=no } debug{ disableOverlay:b=yes 512mboughttobeenoughforanybody:b=no noVignette:b=no screenshotAsJpeg:b=yes enableWebSocketStream:b=yes WebSocketPort:i=8112 netLogerr:b=yes } video{ vsync:b=yes adaptive_vsync:b=no resolution:t="3840 x 2160" instancing:t="auto" mode:t="fullscreen" disableFlipEx:b=no AA:t="off" compatibilityMode:b=no supersampling:b=no postfx_antialiasing:t="high_taa" fonts:t="small" windowed:b=no alpha_to_coverage:b=yes latency:i=0 vrStreamerMode:b=no latencyFlash:b=no temporalResolutionScale:r=1 vreye:t="left" dlssQuality:i=2 perfMetrics:i=1 dlssSharpness:i=100 } yunetwork{ curCircuit:t="test" isExpertMode:b=yes } download{ peer_exchange:b=yes dnl_speed_rate:i=1000 upl_speed_rate:i=1000 UTP:b=yes seeding_on:b=yes upl_limit:b=no DHT:b=yes dnl_limit:b=no tracker_exchange:b=yes } oculus{ k1:r=0.5 k2:r=0.666 maxSeparation:r=0.064 positionTrackingScale:r=1 } launcher{ startup_with_windows:b=no hide_to_tray_option:b=no bg_update:b=no } gameplay{ enableVR:b=no }} |